Applies a decal to a world or entity surface. Uses texture indexes 0 to 255.
void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)
void te_decal(Vector pos, CBaseEntity@ brushEnt=null, string decal="{handi", NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DECAL); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(g_EngineFuncs.DecalIndex(decal)); m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex()); m.End(); }
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