I'm a software developer with a strong academic background, currently focused on simulations, game physics, and tools for Unity. I enjoy combining programming, mathematics, and physics to build efficient and practical solutions for real-time applications.
In my free time, I actively develop and maintain several Unity projects:
- UIT Graphs — graph plotting package available on the Unity Asset Store. The package is inspired by industry-standard plotting tools such as gnuplot and matplotlib, and allows you to create graphs both at runtime and in the Unity Editor.
- Burst Triangulator — an efficient Unity Delaunay triangulation package with support for constraints and refinement.
- PBD2D — a physics engine for two-dimensional soft-body simulations built around the Unity Burst compiler.
My primary interests include:
- Simulation
- Game Physics
- Computer Graphics
I value minimalism and simplicity in both design and code, striving to create efficient solutions without unnecessary complexity.
Sometimes I write technical posts on my blog ✍️
Last edited: 09/09/2026




