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andywiecko/README.md

About Me

I'm a software developer with a strong academic background, currently focused on simulations, game physics, and tools for Unity. I enjoy combining programming, mathematics, and physics to build efficient and practical solutions for real-time applications.

In my free time, I actively develop and maintain several Unity projects:

  • UIT Graphs — graph plotting package available on the Unity Asset Store. The package is inspired by industry-standard plotting tools such as gnuplot and matplotlib, and allows you to create graphs both at runtime and in the Unity Editor.
  • Burst Triangulator — an efficient Unity Delaunay triangulation package with support for constraints and refinement.
  • PBD2D — a physics engine for two-dimensional soft-body simulations built around the Unity Burst compiler.

My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving to create efficient solutions without unnecessary complexity.

Sometimes I write technical posts on my blog ✍️


Last edited: 09/09/2026

Pinned Loading

  1. BurstTriangulator BurstTriangulator Public

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 402 31

  2. PBD2D PBD2D Public

    Unity Position Based Dynamics in two dimensions

    C# 122 8

  3. BurstCollections BurstCollections Public

    Burst friendly (special) native collections for Unity

    C# 88 6

  4. MultiLangCV MultiLangCV Public

    Multi language LaTeX CV template

    TeX 32 8