vulkan: Track swapchain present fences for offscreen replay synchronization - #35
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…zation - Track VkSwapchainPresentFenceInfoEXT/KHR fences in shadow_fences_ regardless of surface_index, preventing replay hangs on offscreen swapchain present fences. - Add null checks and bounds verification when decoding present fence arrays.
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Summary
This PR fixes replay synchronization hangs during frame looping when using offscreen/virtual swapchains (or default
--swapchain offscreenmode):VkSwapchainPresentFenceInfoEXT/KHRfence handling inVulkanReplayConsumerBase::OverrideQueuePresentKHRoutside ofoptions_.surface_index != -1scope. When using--swapchain offscreenor virtual swapchains, present fences are now recorded inshadow_fences_so subsequent fence waits (vkWaitForFences/vkGetFenceStatus) do not block indefinitely.pFences.GetLength()andswapchainCountwhen decoding present fence arrays.Testing
frame_loop_validation.pyon Android with offscreen swapchain frame looping.