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[Bug] The GL Buffer Warning Message for the re-use #32

Description

@Winteradio

[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 3 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 4 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 5 (bound to GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 6 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 7 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 8 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 9 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GLSL] Succeed to parse the glsl file : C:\Users\tot47\바탕 화면\Game-Engine\build/../asset/shader/geometry_texture.vs.glsl
[Type] INFO [Log] [GLSL] Succeed to parse the glsl file : C:\Users\tot47\바탕 화면\Game-Engine\build/../asset/shader/geometry_texture.ps.glsl
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 11 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 12 (bound to GL_DRAW_INDIRECT_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 13 (bound to GL_UNIFORM_BUFFER_EXT, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 5 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 5 (bound to GL_UNIFORM_BUFFER (0), and GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [OBJ] Succeed to parsed the obj file : C:\Users\tot47\바탕 화면\Game-Engine\build/../asset/mesh/3d/dragon.obj
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 14 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 15 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 16 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 18 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 19 (bound to GL_DRAW_INDIRECT_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 20 (bound to GL_UNIFORM_BUFFER_EXT, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.
[Type] INFO [Log] [GL] Info : Buffer detailed info: Buffer object 17 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use VIDEO memory as the source for buffer object operations.

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