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5f601cd
[Port] [6000.4] docg-7325: Specify that Shader Graph doesn't support …
Nov 27, 2025
ffa2217
[Port] [6000.4] docg-6776: clarify Custom Function uniform usage and …
Nov 27, 2025
4da5f5a
[Port] [6000.4] 2D: Fix the warning log that says missing the [Serial…
Nov 27, 2025
ffb4c1e
[Port] [6000.4] Fix for UUM-119990
Nov 27, 2025
1d0f390
[Port] [6000.4] [HDRP] Fix for missing shader variant error when area…
Nov 27, 2025
9c0eeeb
[Port] [6000.4] UUM-128460: Fix incorrect warning when going to play …
Nov 27, 2025
2a4ff67
[Port] [6000.4] Add obsolete attribute to implicit conversion between…
Nov 28, 2025
5ae60ec
[Port] [6000.4] docg-7297: Clarify explicit LOD behavior in Sample Te…
Nov 28, 2025
0872922
[Port] [6000.4] [UUM-125723] Fix for URP broken inspector
Nov 28, 2025
0512a29
[Port] [6000.4] docg-7795: Reference page for HDRP Six Way Shader Graph
Nov 28, 2025
3f57155
[Backport] Graphics EntityId Changes
Dec 1, 2025
2e298f1
[Port] [6000.4] Fix UUM-115985 Lens Flare (SRP) component missing doc…
Dec 1, 2025
ce4adf6
[Port] [6000.4] [SRP] Fix RSUV Sample
Dec 1, 2025
1b28d7a
[Port] [6000.4] [HDRP][FSR2] fix quality camera override not respecti…
Dec 2, 2025
2066342
[Port] [6000.4] docg-8135: Reorder Node Library ToC to mirror Shader …
Dec 2, 2025
c92d27e
[Port] [6000.4] Graphics/SRP/RPF - [UUM-115209] Re-enable the second …
Dec 2, 2025
fb2e68c
[Port] [6000.4] [UUM-97985] Fix HDRP FPTL and Cluster artifacts when …
Dec 3, 2025
24ec1bc
[Port] [6000.4] [SRP] [UUM-87566] Change SS UI within SRP in HDR outp…
Dec 3, 2025
c40f193
[Port] [6000.4] UUM-98082 - Fixed GPU Crash when disabling ZBinning w…
Dec 4, 2025
ed2bb42
[Port] [6000.4] Fix missing script error on play mode on both SRP Ind…
Dec 4, 2025
55d0796
[Port] [6000.4] Merge PR #80690 from srp/upgrade-rendering-layers-mig…
Dec 4, 2025
c6b2c47
[Port] [6000.4] Fix 2D renderer error and remove unused code for scre…
Dec 4, 2025
bf1ed44
[Port] [6000.4] Changed Look Dev Volume Profile Lifetime Management
Dec 5, 2025
57a3894
[Port] [6000.4] Fix TemporalAA warnings always being logged
Dec 5, 2025
47fb7da
[Port] [6000.4] Fix documentation path for SubGraphs
Dec 6, 2025
880fb13
[6.4][SRP CI][Cleanup] Remove unused local.utf.references package + F…
Dec 8, 2025
d3231ae
[Port] [6000.4] [URP] Fix Intermediate texture compatibilty mode warn…
Dec 8, 2025
1f7a596
[Port] [6000.4] docg-8000: Fix broken links
Dec 8, 2025
48469a6
[Port] [6000.4] Remove unused using statement
Dec 8, 2025
b4fcb1e
[Port] [6000.4] [VFX/URP] Fix Decal Integration
Dec 8, 2025
be84adf
[Port] [6000.4] [VFX] Fix Deprecated Function in Sample
Dec 8, 2025
b3d10ab
[Port] [6000.4] [ShaderGraph] force swizzle node to use fixed size
Dec 8, 2025
79e809d
[Port] [6000.4] Remove unsused variable
Dec 8, 2025
75bdd2b
[Port] [6000.4] Set Editor Assemblies Compatibility Level to .NET Sta…
Dec 10, 2025
c09bee0
[Port] [6000.4] Added curly braces in URP unlit template shader
Dec 10, 2025
62e7954
[6000.4][port] 2D Physics Reuse collision callbacks should be ON for …
Dec 11, 2025
e968ecf
[Port] [6000.4] [URP] Fix low UP issues on URP package sample.
Dec 11, 2025
9035030
[Port] [6000.4] Update URP Package Sample : UUM-125864
Dec 11, 2025
a75debb
[Port] [6000.4] [Render Graph Viewer] Gather Debug data and properly …
Dec 11, 2025
f0ef77a
[Port] [6000.4] DOCG-8182 Add output type for Arccosine Node
Dec 11, 2025
a44005a
[Port] [6000.4] DOCG-7709 Clarify Shader Graph Sub Graph topic around…
Dec 11, 2025
471fb8d
[Port] [6000.4] Fixing Shader Graph Nodes Documentations Links
Dec 12, 2025
9e983c7
[Port] [6000.4] DOCG-8164 Clarify Shader Graph Fraction node
Dec 12, 2025
7546dba
Backport fix memory spike
Dec 12, 2025
4cd0591
[Port] [6000.4] DOCG-8161 Document nested properties and keywords
Dec 15, 2025
898b9b6
[Port] [6000.4] docg-7776: Specify how to select block space
Dec 15, 2025
80d4199
[Port] [6000.4] Fix BRG,GRD and EG on 16KiB cbuffer limited low end m…
Dec 15, 2025
0e88e84
[Port] [6000.4] Fix UUM-125596 AcesTonemap() half precision bug
Dec 16, 2025
34b8020
[Port] [6000.4] Graph Settings tab ref page update in Shader Graph docs
Dec 16, 2025
5da2bff
[Port] [6000.4] Added a new method to change Global Settings in Player
Dec 16, 2025
6407362
[Port] [6000.4] [HDRP] Fix for depth test issue for low-res transpare…
Dec 16, 2025
3fddc37
[Port] [6000.4] Manual backport: fix the FD issue by avoiding pooling…
Dec 16, 2025
1236401
[Port] [6000.4] [VFX] Setup a minimum size for the point cache bake t…
Dec 16, 2025
5fa4e79
[Port] [6000.4] [VFX] Fixed group title has a smaller font size when …
Dec 16, 2025
c3939b0
[Port] [6000.4] [VFX] Enter key to validate the output context title
Dec 16, 2025
6ed9584
[Port] [6000.4] Add missing DEBUG_DISPLAY check to MixFogColor
Dec 16, 2025
454fafa
[Port] [6000.4] Fixed Screen Space Lens Flare mip bias 0
Dec 17, 2025
dfc056c
[Port] [6000.4] [Shader Graph] Fix for UUM-114439
Dec 17, 2025
a30476c
[Port] [6000.4] Adjust the header name on the VRS Runtime Resources g…
Dec 17, 2025
4c04599
[Port] [6000.4] Fix mppm asset database readonly by setting vfxmanage…
Dec 17, 2025
641a8fc
[Port] [6000.4] [UUM-130317][6000.5] Add back sort at root
Dec 18, 2025
05eddcd
[Port] [6000.4] Shader Graph documentation bugfixes Dec 2025
Dec 19, 2025
e3ce04a
[Port] [6000.4] [UUM-126022] Fix the Screen Space Overlay UI renderin…
Dec 20, 2025
146363b
[Port] [6000.4] Fix shader warning in TraceTransparentRays.urtshader
Dec 20, 2025
443f9e5
[Port] [6000.4] [Shader Graph] Toolbar Icons Fixes
Dec 22, 2025
4882743
[Backport 6000.4][URP 2D] Docs for Scriptable Renderer Feature 2D 6.4
Jan 2, 2026
e76f7aa
[Port] [6000.4] [HDRP] Fix DLSS & FSR2 black screen when CustomPass i…
Jan 5, 2026
53d665a
[Port] [6000.4] [SRP] Fix Water SSR
Jan 5, 2026
8d07517
[Port] [6000.4] URP: Fix screen-space decals in Deferred
Jan 5, 2026
15e307e
[Port] [6000.4] Removed old DebugLevel field from URP asset
Jan 6, 2026
359e9b8
[Port] [6000.4] Fix minor package sample issues
Jan 6, 2026
40c91f5
[Port] [6000.4] Revert fix for performance regression caused by incor…
Jan 7, 2026
e17f452
[Port] [6000.4] docg-8237: Remove extra entry from ToC
Jan 8, 2026
9d7734f
[Port] [6000.4] docg-7366: Fix links
Jan 8, 2026
3b1858e
[Port] [6000.4] DOCG-8269 Remove typo in HDRP Fog Volume docs
Jan 9, 2026
0bf6817
[Port] [6000.4] Fix Frame Debugger disconnecting when Render Graph Vi…
Jan 9, 2026
87e4f17
[Port] [6000.4] Remove usage of deprecated instanceID APIs in com.uni…
Jan 12, 2026
2579091
[Port] [6000.4] Fix issue with depth priming where intermediate textu…
Jan 12, 2026
49f689e
[Port] [6000.4] UUM-129941 : Fix incorrect APV baking when using samp…
Jan 12, 2026
ec8a2ea
[Port] [6000.4] Refactor the Shader Graph doc section about Custom Li…
Jan 13, 2026
b7e7e02
[Port][6000.4][UUM-131564] Fix `NullReferenceException` when using cu…
Jan 13, 2026
473534a
[Port] [6000.4] [UUM-129871] Fix performance regression and insuffici…
Jan 13, 2026
49fed19
[Port] [6000.4] [UUM-131589] Prevent subgraph node starting drag on d…
Jan 15, 2026
a145130
[Port] [6000.4] 2d/bugfix/uum 127937
Jan 16, 2026
0662bf1
[Port] [6000.4] [UUM-131603][UUM-131646] Fix some small ShaderGraph U…
Jan 16, 2026
becb48f
[Port] [6000.4] [VFX] Fix leak of new Mesh with BakeSDF API
Jan 19, 2026
ff5087a
[6.4] Deprecate FindObjectsSortMode and Object.FindObject* methods th…
Jan 20, 2026
fcb3571
[Port] [6000.4] Fixed precision for shadows over large distances
Jan 20, 2026
f79e45f
[Port] [6000.4] [UUM-131625] Fix subgraphs with only non-numeric outp…
Jan 20, 2026
7f0d5c2
[Port] [6000.4] [UUM-128839] Fix point light shadow artifact when sof…
Jan 21, 2026
b1fbb4a
[Backport 6000.4] Show warning when VisualElement material is not com…
Jan 22, 2026
0224b25
[Port] [6000.4] Fix for shaders to be compliant with HLSL 2021
Jan 22, 2026
f16b2ac
[Port] [6000.4] docg-8262: Fix typo
Jan 22, 2026
bc45f86
[Port] [6000.4] Create a dummy color for binding when MSAA samples mi…
Jan 24, 2026
7566fd4
[Port] [6000.4] Partially revert a PR #81816 and register debug data …
Jan 24, 2026
3b1c10e
[Port] [6000.4] Fix SampleDependencyImporter errors when opening/clos…
Jan 25, 2026
a59d764
[Port] [6000.4] [UUM-132809] Fix naming in add component menu and Gam…
Jan 26, 2026
c4ef80e
[Port] [6000.4] [HDRP] Fix water height sampling when distant wind sp…
Jan 26, 2026
a56f269
[Port] [6000.4] [HDRP] Fix water decal sampling in Sample Water Surfa…
Jan 28, 2026
900f420
[Port] [6000.4] Batch mode Converters - Debug Warning instead of depr…
Jan 28, 2026
41ff748
[Port] [6000.4] [UUM-131484] Fixed missing icon when creating a Unifi…
Jan 28, 2026
59c2a13
[Port] [6000.4] 2d/staging/tilemap/uum 132394
Jan 29, 2026
3acdea3
[6000.4] Update UI Test Framework package version to 6.4.0 for Unity 6.4
Jan 30, 2026
3d7aced
[Port][6000.4][UUM-112766] Fix custom function name text box
Jan 30, 2026
009ea11
[Port] [6000.4] docg-8241: clarify blank normal map for Normal Streng…
Jan 30, 2026
d765da5
[Port] [6000.4] DOCG-7285: Improve clarity on Sample Texture 2D node …
Jan 30, 2026
13669b2
Disable unstable tests
Jan 30, 2026
0d0ff18
[Port] [6000.4] [ShaderGraph] Fix swizzle mask regression plus some o…
Feb 2, 2026
74f50ad
6000.4 Fixing API made public for internal reasons
Feb 4, 2026
b9b198d
[Port] [6000.4] Resolve Vulkan define redefinition error.
Feb 4, 2026
58f2eeb
[Port] [6000.4] docg-8349: Resolve duplicate handler entry by renamin…
Feb 6, 2026
762aef3
DOCG-8343 & DOCG-8344 Render Pipeline Converter for HDRP and URP 2D
Feb 9, 2026
933cfff
[Port] [6000.4] [HDRP] Fix buiding a player with the water sample in …
Feb 9, 2026
09ebac4
[Port] [6000.4] [URP][UUM-124869] Fix Decal Hierarchy Scene and Game …
Feb 14, 2026
a6c3a24
[Port] [6000.4] docg-8422: Remove deprecated link
Feb 16, 2026
91f4a06
[Port] [6000.4] [HDRP] Fix flickering regression in volumetric clouds…
Feb 16, 2026
85ee739
[Port] [6000.4] [PS5, PS4] Fix built-in RP warnings when using shader…
Feb 16, 2026
8785a51
[Port] [6000.4] [Bugfix] Reflection probe rotation setting included i…
Feb 17, 2026
824da50
[Port] [6000.4] [ShaderGraph] Fix Enum Labels and a few other issues
Feb 18, 2026
5c355df
[Port] [6000.4] [NVUnityPlugin] DLSS 4.5: upgrade SDK to v310.5.0
Feb 19, 2026
cf066cf
[Port] [6000.4] Web accessibility fixes in Shader Graph documentation
Feb 19, 2026
a04ede8
Added a dummy field to UnityTexture3D to work around https://jira.uni…
Feb 20, 2026
f97bf78
[Port] [6000.4] Use builtin firstbitlow with DXC
Feb 20, 2026
b1c16be
UUM-115301: Fixed ability to use SampleTextureElement multiple times
Feb 20, 2026
5214ffe
[Port] [6000.4] Fix a number of ShaderGraph UI/UX bugs
Feb 20, 2026
cf181bd
[Port] [6000.4] Fix null resource in URP post process after PR 73772
Feb 20, 2026
bb518a9
[Port] [6000.4] Fix material debug not working
Feb 24, 2026
699b8d4
Shorten Surface Cache file paths to avoid too long paths on Windows
Feb 24, 2026
7f779bc
[Port] [6000.4] Fix ShaderGraph BuiltIn Target test projects
Feb 24, 2026
a8acc09
[6.4/URP] Restore RWTexture3D<half4> usage in probes shader on metal
Feb 24, 2026
5879a39
[Port] [6000.4] [Icons] Correct handling of IconAttribute in the Anno…
Feb 24, 2026
9860257
[Port] [6000.4] [UUM-134981] Make sure to declare output arrays with …
Feb 24, 2026
c15cb75
[Port] [6000.4] [URP] Implement Lazy initialisation for PlatformAutoD…
Feb 24, 2026
59e75ea
[Port] [6000.4] UUM-133550 : Fixed crash when using XAtlas with first…
Feb 26, 2026
3d83d2b
[Port] [6000.4] Fixed redefinition causing warning in UITK shader tem…
Feb 26, 2026
f7753ce
ENABLE_XR_MODULE -> ENABLE_VR_MODULE
Mar 3, 2026
e40a293
[Port] [6000.4] [UUM-133826] Initialize uv1 for Canvas shaders when n…
Mar 3, 2026
cb7c1df
[Port] [6000.4] RenderGraph - Add new operator == for the TextureHand…
Mar 4, 2026
91c981f
[Port] [6000.4] UUM-133557 Color texture is read twice in custom pass
Mar 4, 2026
3b2af98
[Port] [6000.4] [URP] Added OpenGL support checks for active build pr…
Mar 4, 2026
bcae17c
[Port] [6000.4] [VFX] Fix Sort.compute crash caused by OOB buffer access
Mar 5, 2026
a8bb55e
[Backport 6000.4] Correctly support UITKPreview without affecting oth…
Mar 11, 2026
4935310
[Port] [6000.4] [HDRP] Fix volumetric clouds white flickering when ca…
Mar 11, 2026
09b9609
[Port] [6000.4] [UUM-130732][Switch2] Fix/workaround for GPU crash wh…
Mar 11, 2026
55e7615
[Port] UUM-116480: Updated SSAO pass to use Raster render passes
Mar 11, 2026
c0d8603
[Backport 6000.4] Fix gamma issue of Sample Element Texture node for …
Mar 15, 2026
bce62e4
[Port][6000.4][UUM-134265] Fix `NullReferenceException` when deleting…
Mar 15, 2026
2e5dd04
[Backport 6000.4] Fixed generated code for preview nodes for UI Toolk…
Mar 16, 2026
9c4cb30
[Port] [6000.4] Fix UUM-134638 UGUI Shaders sample Fancy Loading Subg…
Mar 16, 2026
c88a1b0
[Port] [6000.4] [UUM-132565][UUM-132573] [6000.5][2D] Light Batching …
Mar 16, 2026
d19886a
[Port][6000.4][UUM-122106] Add "is HDR" option to texture shader prop…
Mar 16, 2026
75d1ee8
[Backport 6000.4] Fix coverage (arcAA) issue with SVG Gradient.
Mar 16, 2026
106f6b0
[Port] [6000.4] Fix SSAO being applied incorrectly when device is rot…
Mar 16, 2026
1a88eb5
[Port] [6000.4] Fix shader miscompilation of Shader Graph's Dither no…
Mar 16, 2026
fd221eb
[Port] [6000.4] [UUM-135640][6000.6][URP 2D] Fix shadow caster 2d cul…
Mar 16, 2026
c3b8fa0
[Port] [6000.4] Fixed: opening the Volume Profile Menu before Volume …
Mar 16, 2026
3429031
[Port] [6000.4] [SG] Fixes for Node Preview Preferences issues
Mar 17, 2026
5c2ac6a
[Port] [6000.4] [UUM-126982] Fixed STP and Reflection Probe Atlas ren…
Mar 17, 2026
67c2f4e
[Port] [6000.4] [VFX][UUM-133319] Fix subgraph dependencies
Mar 17, 2026
0fe81d9
[content automatically redacted] touching PlatformDependent folder
Mar 18, 2026
d42f51f
[Port] [6000.4] Fix Frame Debugger flicker with water.
Mar 18, 2026
bf4ef71
[Port] [6000.4] Improve VolumeProfile inspector performance
Mar 20, 2026
866b7b1
[6.4] Update timeline package to 1.8.10 for SRP, Timeline and couple …
Mar 20, 2026
0eb60fa
[Port] [6000.4] Fix additional lights in Forward rendering
Mar 23, 2026
dde0082
[Port] [6000.4] docg-7313: Explain how a lower dimension T input valu…
Mar 24, 2026
cda5bf6
[Port] [6000.4] [UUM-136528] Fixed Nearest-Neighbor upscaling depende…
Mar 24, 2026
5504da4
[Port] [6000.4] Fix upgrade error related to URPReflectionProbeSettings
Mar 24, 2026
60443a4
[Port] [6000.4] [HDRP] Added Missing `_BentNormalMapOS` Texture Decla…
Mar 25, 2026
3c80397
[Backport 6000.4] Fix badge not correctly showing after graph validat…
Mar 26, 2026
d935fe1
[Port] [6000.4] Initialise VolumeManager BaseComponentTypes from Defa…
Mar 26, 2026
482c8f1
[Port] [6000.4] UUM-137827
Mar 26, 2026
d8f920f
[Port] [6000.4] Exposed serialized m_ShouldUseConservativeEnclosingSp…
Apr 1, 2026
146eb4f
[Port] [6000.4] Disable unstable Upscalers test
Apr 2, 2026
769857f
[Port] [6000.4] Disable unstable Materials test
Apr 2, 2026
44d7c49
[Port] [6000.4] Fix On Tile PostProcessing not rendering properly wit…
Apr 2, 2026
566c12e
[Port] [6000.4] [2d] Add support for RSUV to 2D Renderers.
Apr 7, 2026
28307f6
[Port] [6000.4] [UUM-136415][6000.6][URP 2D] Add capture pass for rec…
Apr 7, 2026
13b4905
[Port] [6000.4] Shader graph documentation feedback improvements - sp…
Apr 7, 2026
0ce3ee1
[Port] [6000.4] Document variable rate shading
Apr 7, 2026
70bd114
[Port] [6000.4] DOCG-7573 - Shader Graph documentation for Custom Mat…
Apr 7, 2026
a4621b6
[Port] [6000.4] Fix NRE in CustomPass editor when DRS is enabled
Apr 8, 2026
32d4e38
[Port] [6000.4] [SRP] Fix building errors with RSUV sample
Apr 8, 2026
4573144
[Port] [6000.4] Fixed Default Volume profile bugs
Apr 9, 2026
590df37
[Port] [6000.4] SRP Core utils - Make sure the folder separator is th…
Apr 9, 2026
bd4b631
[Port] [6000.4] [Core] Fix obsolete use of FindFirstObjectByType in s…
Apr 9, 2026
f1c7ca4
[6000.4] Fix MSAA CameraDepthTexture scaling issues by replacing UV s…
Apr 15, 2026
5c632f3
[Adaptive Performance] Backport/6000.4/adp fix rendertexture size
Apr 15, 2026
c60a49c
[Port] [6000.4] Graphics/HDRP - [UUM-130925] - Fix null limit.xy valu…
Apr 16, 2026
b37bcc8
[Port] [6000.4] Graphics/URP/UUM-134993 - Fix URP Sample - Blit Depth…
Apr 17, 2026
5946c73
[Port] [6000.4] [UUM-137604] UnifiedRT: Fixed RayTracingRenderPipelin…
Apr 22, 2026
fbdf210
[Port] [6000.4] [URP][Shader Graph] Add stereo instancing support to …
Apr 23, 2026
2990ff1
[Port][6000.4][UUM-135644] Allow shader-build-settings-compatible enu…
Apr 23, 2026
0ea8b7b
[Port] [6000.4] HDRP: Rendering Debugger - "Freeze Camera For Culling…
Apr 23, 2026
1c9ae84
[Port] [6000.4] [UUM-139229][URP 2D] Fix preview camera missing light…
Apr 24, 2026
8d0f421
[Port] [6000.4] [XR] Fix missing unity_StereoEyeIndex constant in URP…
Apr 24, 2026
d4fdc88
[Port] [6000.4] [Material Upgrader] Generic system for URP and HDRP M…
Apr 27, 2026
70073df
[Port] [6000.4] [UUM-138256] Added shader variant stripping for point…
Apr 29, 2026
e992e59
[Port] [6000.4] docg-8419: Fix Flipbook Player property visibility de…
Apr 30, 2026
a5c518c
[Port] [6000.4] [UUM-134522][UUM-136056][URP 2D][6000.6] Fix 2d shado…
Apr 30, 2026
bbccecc
[Port] [6000.4] [UUM-140770][URP 2D][6000.6] Fix Inspector Preview wi…
Apr 30, 2026
9182020
[6000.4] Render Pipeline Converter - Scan/ Convert buttons min height…
May 4, 2026
540daf1
[Port] [6000.4] Fix GPU crash with shadergraph AdditionalLightsBasic …
May 4, 2026
2f35225
[Backport-6000.4] Update Terrain Samples (Fix UUM-140721)
May 6, 2026
6e8de57
Shader Graph : Apply API Updates
May 6, 2026
67670c5
[Port] [6000.4] Fixed Main Preview not being updated properly in UITK…
May 6, 2026
5ce1ee4
[Port] [6000.4] URP Renderer - When adding/removing scriptable render…
May 6, 2026
9cb3f47
[Port] [6000.4] [UUM-109492] Fixed UberPostProcess pass viewport scal…
May 8, 2026
d6f778b
[Port] [6000.4] [VFX] Avoid serializing the "model" Object in VFXEdit…
May 8, 2026
e18c414
[6000.4 Backport] [HDRP][XR] Update ClearBuffer2D to support XR views
May 8, 2026
cd2a50a
[Port] [6000.4] docg-8030: Replace edge with wire
May 8, 2026
092c010
[Port] [6000.4] Added navigation to Shader Graph preferences ref page…
May 8, 2026
ca84d20
[Port] [6000.4] [UUM-137272] Change file access strategy in Shader Gr…
May 11, 2026
c02e760
Use VFS-aware file reads in ShaderGraph importers to support long pat…
May 19, 2026
6cc2577
[Port] [6000.4] Stable Light Index Tracking using dataIndex in HDRP
May 19, 2026
4d59463
[Port] [6000.4] [2d] Fix case where URP-2D shaders are used with Vfx …
May 20, 2026
115f806
[Port] [6000.4] Disable indirect draws for non-tessellated quad topol…
May 20, 2026
db12441
[Port] [6000.4] Lighting/uum 141983 apv clear on incompatible layout
May 21, 2026
dcd21c8
[Port] [6000.4] [UUM-142398] Fix preview generation for graphs using …
May 21, 2026
afc1e12
[content automatically redacted] touching PlatformDependent folder
May 21, 2026
08b84d4
[Port] [6000.4] [VFX] Avoid access of SystemInfo during compilation
May 22, 2026
388b620
[Port] [6000.4] Frame Debugger - Fix Preview icons broken & Memory co…
May 26, 2026
8bc93bf
[Port] [6000.4] Revert "Merge PR #55837 from graphics/hdrp/fix-uum-84…
May 26, 2026
80d88ca
[Port] [6000.4] Fix APV crash caused by stale cell indices in PruneCe…
May 26, 2026
d1d97b9
[Port] [6000.4] [UUM-137796] Fix offscreen UI rendering for HDR Outpu…
May 27, 2026
4512650
[Port] [6000.4] [UUM-142661] Fix HDRP post-processing volume override…
May 27, 2026
31c7890
[Port] [6000.4] [UUM-141627][6000.6][URP 2D] Fix picking for sprites …
May 28, 2026
808697b
[Port] [6000.4] [HDRP] Fix motion blur min-velocity sentinel leak (U…
May 29, 2026
cb3fa05
[Port] [6000.4] [UUM-141781][6000.6][URP 2D] Fix Lens Flare NaN error…
May 29, 2026
3e4818f
[Port] [6000.4] [UUM-143038] Fix NRE in ReAllocateOffscreenUIColorBuf…
May 30, 2026
53c906b
[Port] [6000.4] docg-8792: Restructure Block Node documentation into …
May 30, 2026
8a21ec1
[Port] [6000.4] DOCG-8699 Fix color in subsurface scattering document…
Jun 2, 2026
8a41c62
[Port] [6000.4] [UUM-142884] Fix HDR UI overlay missing when path tra…
Jun 2, 2026
b4a440e
[Port] [6000.4] DOCG-8860 Fixed a typo in HDRP docs
Jun 2, 2026
cabb158
[Port] [6000.4] Reference updates for Shader Graph side features due …
Jun 3, 2026
d8c8430
[Port] [6000.4] Fix UUM-137798: Update obsolete useRendererSilhouette…
Jun 3, 2026
26d069e
[Port] [6000.4] [HDRP][Docs] Fix missing Preset M and broken preset t…
Jun 8, 2026
9bf3d77
[content automatically redacted] touching PlatformDependent folder
Jun 9, 2026
f66af48
[Port] [6000.4] DOCR-6416 - updates to XR Plugin Architecture
Jun 9, 2026
792502d
[Port] [6000.4] [VFX] Custom HLSL did not support comments inside the…
Jun 9, 2026
fcad135
[Port] [6000.4] docg-7653: Fix obsolete Master Node references in Sha…
Jun 9, 2026
51e079e
[Port] [6000.4] Fix artifacts of applied rotational reflection probe
Jun 9, 2026
29619c3
[Port] [6000.4] VFXSG: Particle Shaders Improvements
Jun 11, 2026
8a3f4bf
[Port] [6000.4] RenderGraph - Fix "Cannot return local 'actualPasses'…
Jun 11, 2026
d3ecd7f
[Port] [6000.4] [UUM-141977] Fix Shader Graph gradient picker undo/re…
Jun 11, 2026
561a8bd
[6.4] HDRP: Fix VT pragma usage
Jun 13, 2026
d86f1c9
[Port] [6000.4] docg-8402: Use the Flipbook Player with a ShaderGraph…
Jun 13, 2026
3da3fc9
[Port] [6000.4] Fix foveated rendering on dx12
Jun 13, 2026
52c1e45
[Port] [6000.4] Fix material leak in VrsResources.DisposeResources()
Jun 16, 2026
f1d2fe0
[Port] [6000.4] [UUM-143777] Fix APV with probe occlusion, L2 and sha…
Jun 16, 2026
3958e17
[Port] [6000.4] Better Hash calculation for Vectors
Jun 16, 2026
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21 changes: 21 additions & 0 deletions .gitattributes
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Expand Up @@ -64,6 +64,11 @@ Repositories.ini eol=lf
*.[mM][sS][iI] filter=lfs diff=lfs merge=lfs -text
*.[aA][rR][cC] filter=lfs diff=lfs merge=lfs -text

# media files
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
*.[mM][oO][vV] filter=lfs diff=lfs merge=lfs -text
*.[wW][eE][bB][mM] filter=lfs diff=lfs merge=lfs -text

# executables and libraries
*.[aA] filter=lfs diff=lfs merge=lfs -text
*.[oO] filter=lfs diff=lfs merge=lfs -text
Expand Down Expand Up @@ -343,6 +348,9 @@ Editor/Resources/unity[[:space:]]editor[[:space:]]resources filter=lfs diff=lfs
**/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/cloud2.asset filter=lfs diff=lfs merge=lfs -text
**/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/perlin.asset filter=lfs diff=lfs merge=lfs -text

# Gfx ML acceleration test assets
**/MachineLearning/**/*.bytes filter=lfs diff=lfs merge=lfs -text

#GfxTests
**/GfxTestProjectFolder/**/*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
**/GfxTestProjectFolder/**/*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
Expand All @@ -361,9 +369,22 @@ Editor/Resources/unity[[:space:]]editor[[:space:]]resources filter=lfs diff=lfs
**/GfxTestProjectFolder/**/*.[pP][rR][xX] filter=lfs diff=lfs merge=lfs -text
**/GfxTestProjectFolder/**/*.[dD][fF][oO][nN][tT] filter=lfs diff=lfs merge=lfs -text

# Video tests
# ---
# `.ts` is used for MPEG Transport Stream files. This rule is very specific to a certain video
# package because the `.ts` extension clashes with the TypeScript file extension.
**/EditModeAndPlayModeTests/Video/**/HLS/**/*.[tT][sS] filter=lfs diff=lfs merge=lfs -text

# memoryprofiler test snapshots
**/com.unity.memoryprofiler.tests/**/*.[sS][nN][aA][pP] filter=lfs diff=lfs merge=lfs -text


# buginfo tools
/Tools/Unity.BugInfo.Coverage/bin/* filter=lfs diff=lfs merge=lfs -text

# search test cases
/Modules/QuickSearch/Tests/QuickSearch/Assets/Cases/UUM-113048/uum-113048.index filter=lfs diff=lfs merge=lfs -text

# documentation images
Documentation/ManualDocs/uploads/Main/unity-xr-tech-stack.png filter=lfs diff=lfs merge=lfs -text

2 changes: 1 addition & 1 deletion Packages/com.unity.render-pipelines.core/.buginfo
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rule1:
area: SRP Architecture & API
area: SRP Foundation

rule2:
when:
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103 changes: 103 additions & 0 deletions Packages/com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -10,6 +10,109 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [17.3.0] - 2025-08-27

This version is compatible with Unity 6000.3.0b1.
For the release notes, refer to the [Unity download archive](https://unity.com/releases/editor/archive).

## [17.2.0] - 2025-05-14

This version is compatible with Unity 6000.2.0b2.

### Fixed
- Fixed an editor crash that could sometimes occur when throwing an exception from `Dispose()` in a custom SRP renderer feature.
- Fixed a memory leak that occurred when entering and exiting Play mode in the Editor.
- Fixed an issue where the *Add Override* button in the Global Volume's Inspector panel did not work correctly on Linux.
- Fix out of bounds read in CoreUnsafeUtils.FixedBufferStringQueue.TryPop when the remaining bytes in the buffer is less than 4

## [17.0.3] - 2025-02-13

This version is compatible with Unity 6000.2.0a5.

### Added
- Added Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles.
Various VRS utilities.
- helper functions to Render Graph.

### Changed
- Modified the Rendering Debugger to prevent resource transfers in retail builds.
- Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section.
- Rendering Debugger - Moved Render Graph to the Rendering Section.
- Added an API to query the preferred depth-only format for target platforms.
- Improved Depth usage performance for some platforms.
- Improved the Native Render Pass CPU performance by implementing a Render Pass pooling system (URP RG).
- Reworked the additional properties.
- Improved Render Graph warning message in URP when missing RecordRenderGraph implementation.
- Displayed subpass and attachment index on Render Graph Viewer.
- Added a new icon and tooltip if there are multiple usage details for a resource block on Render Graph Viewer.
- Fixed Render Graph Viewer being called before Render Graph execution and its resource deallocation.
- Added What's New in Unity 6 to SRP Core Package.

### Fixed
- Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List.
- Fix pass culling corner case where resources are never deallocated when the last pass using them is culled
- Fix RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph
- Fix async compute corner case where URP RenderGraph was waiting for a resource not written by any pass
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package
- Add missing check for count parameter in DynamicArray.FindIndex
- Fixed incorrect format of default shadow texture
- Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
- Fixed an issue where Lens Flare was not rendering properly in OpenGLES3.
- Fixed missing STP shaders & visual artifacts when targeting GLCore renderer.
- Render Graph Viewer - Improved UI lock when searching on side panels.
- Render Graph Viewer - Padding corrected on burger menu on the side panels.
- Fixed the crash happening when APV tried to stream in block data.
- Fixed VRS initialization errors. Now init may fail explicitly and must be checked by the user code.
- Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
- Fixed Transient Resources support in Native RenderPass Render Graph (used in URP).
- Fixed an issue where the Adaptive Probe Volume (APV) streaming buffer could leak into the current pool when chunk sizes were mismatched, leading to memory contamination and potential crashes.
- Fixed an issue in the Render Graph Viewer where text overlapped after performing a search in the Pass List.
- Fixed an issue in pass culling where resources were not deallocated if the last pass using them was culled.
- Fixed `RenderGraphObjectPool` and `GetTempMaterialPropertyBlock()` usage in URP RenderGraph.
- Fixed an issue in URP Render Graph where, in an async compute edge case, it was waiting for a resource that was not written by any pass.
- Added messaging to the Rendering Debugger UI to make it clearer that GPU Resident Drawer settings do not work if GPU Resident Drawer is not enabled.
- GPU Resident Drawer: Changed BatchRendererGroup variants was not reinitializing the system.
- Improved the compiler logic that detects if the current render target is being used outside the current native render pass (e.g., when the pass is broken up by an unsafe pass), and determines the store action for this case. The fix now ensures that the `StoreAndResolve` action is used when the resource is read by an Unsafe Pass.
- Rendering Debugger - Keep the correct selected panel when entering and exiting from playmode.
- Removed "depth only surface" warning message appearing when using Game View Gizmos in URP RG.
- Render Graph Viewer: Fixed missing min height when resizing side panel vertical splitter.
- Render Graph Viewer: Fixed possible NullReferenceException when opening the project.
- Render Graph Viewer: Fixed side panel splitter state after returning from empty pass/resource filter.
- Render Graph Viewer: Fixed long resource name clipping issues in side panel.
- Render Graph Viewer: Fixed tooltip size bug and restructure tooltip messages.
- Fixed memory usage regression causing up to 150MB higher memory usage in URP player builds.
- Added missing user-facing text when inspecting volume profile when render pipeline has not been properly initialized yet.
- Game view background turn yellow after enable render graph.
- Fixed light.useViewFrustumForShadowCasterCull previously being ignored for shadow cascades. light.useViewFrustumForShadowCasterCull now works as expected.
- Fixed an exception thrown when Render Graph pass was missing its renderFunc but tried to compute its hash value.
- Fixed Render Graph Compiler logic bug where UnsafePass using MSAA texture could result in missing resolve surface errors.
- Fixed incorrect default source texture name for Render Graph blit util function.
- Fixed NullReferenceException when jumping to pass code from Render Graph Viewer.
- Fixed _FOVEATED_RENDERING_NON_UNIFORM_RASTER shader compilation errors.
- Fixed a null reference exception on the Graphics Settings stripper.
- Avoid that the same volume can be registered more than 1 time in the VolumeManager.
- Fixed crash caused by indirect argument buffer being one item too small.
- [GLES3] Fixed an issue where Blitter.GetBlitMaterial(TextureDimension.Tex2DArray) returns null.
- Fixed alignment of the columns on DebugUI.Foldouts.
- Fixed BlitTexture(RenderTargetIdentifier) to be affected by PostProcessing.
- Fixed errors that could happen when interacting with the Default Volume Profile context menu in Project Settings > Graphics.
- Fixed a numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear.
- Fixed potential data corruption due to incorrect native render pass store action in NRP compiler.
- Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs.
- Added more error checking to `RenderGraph.ImportTexture` to prevent importing RenderTextures that have both color and depth.
An exception will now be thrown in this case.
- Fixed an issue when using multiple AddBlitPass would binds the _BlitTexture wrongly.
- Modified TextureDesc so it can now use GraphicsFormat to set the depthStencil format (TextureDesc.format). The TextureDesc.depthBufferBits and TextureDesc.colorFormat fields are now properties that call GraphicsFormatUtilities functions for backwards compatibility. The descriptor now unambiguously describes a single resource, either color or depth. Therefore, TextureHandle clearly represents a single resource.
- Modified RTHandle allocators so they can now use GraphicsFormat to set the depthStencil format (TextureDesc.format). The allocators take a single format for either color or depth stencil to avoid incorrectly creating depth instead of color or vice versa.
- Fixed a crash on DX12 due to invalid subpass flags passed by native render pass compiler.
- Fixed an issue where Lens Flare was not rendering properly in OpenGLES3.
- Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
- Render Graph Viewer - Improved UI lock when searching on side panels.
- Render Graph Viewer - Padding corrected on burger menu on the side panels.
- Fixed missing STP shaders & visual artifacts when targeting GLCore renderer
- Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
- Fixed a crash on leaking streaming scratch buffer differently sized into the current pool.

## [17.0.2] - 2024-04-02

This version is compatible with Unity 6000.0.0b15.
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