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Trunk-tris 0.2.0 - #8

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trunk-tris-0.2.0
Oct 17, 2026
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trunk-tris-0.2.0

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Updates Trunk-tris to 0.2.0 (release).

What's new: a Game Boy look (Settings → Look, or G). Each game is drawn as Game Boy Tetris draws it, on a 160 × 144 screen of four shades with a well 18 deep, in a Game Boy-style bezel. The LCD is recreated the way emulators do it: slow pixels that leave a fading trail, a dot matrix with light gaps, ink that casts a soft shadow, and a little bloom. The techniques follow libretro's Game Boy shader and SameBoy's LCD filter. The palettes are SameBoy's DMG green and Pocket gray.

For review:

  • Access: still listen. It sends the same commands as 0.1.0.
  • Nothing loaded from elsewhere: the bezel is CSS, and the LCD is drawn in code.
  • Screenshots: four now, the new one of the Game Boy look. All are from the built-in ?demo, with made-up systems.
  • ./check interfaces/trunk-tris.json passes locally.
  • Tier: stays official.

🤖 Generated with Claude Code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@robotastic
robotastic requested a review from a team as a code owner October 17, 2026 16:07
@robotastic
robotastic merged commit 0a588ab into main Oct 17, 2026
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