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Splitgate Forge Importer

This is a tool to help people load their forge maps into unreal engine with a basic view, mainly for moving blockout concepts around. Only supports Splitgate not Splitgate 2 / Splitgate: Arena Reloaded

Support

Currently this plugin only supports the following:

  • Unreal Engine 4.26.*
  • Unreal Engine 4.27.*
  • Unreal Engine 5.0 -> 5.6

Usage

Get a Forge map you wish to use from either SplitgateForgeBackup or from Capturing your own

Step One:

From the Unreal Engine viewport select the Modes drop-down from the top toolbar list and select Forge Importer, it will list a few options,

Import Path - Locate the .JSON forge file
Import Only Static Meshes - this will make the importer only spawn static meshes without any proprietery C++ classes from this plugin

Step Two:

Press Load, now you should have the Forge map loaded!

Capturing your own forge map

If you wish to capture your own Forge map data without relying on SplitgateForgeBackup.

Warning

Be Careful with this and do not try and fiddle any requests asides one in specific else it may cause problems

Step One:

Install Fiddler or any other http proxy tool, You can get Fiddler Classic or Fiddler Everywhere from here (I reccomend classic).

Step Two:

Make sure proxy is loaded and capturing requests from the game,

Ensure if you are using Fiddler Classic, you have Stream and Decode toggled at the top bar, and in Tools>Options>HTTPS and enable the following:

HTTPS Connects
Decrypt HTTPS traffic
Ignore server certificate errors

Step Three:

In game go to Forge and download the map code you want (ideally your own) and await for any requests similar to https://splitgate.accelbyte.io/ugc/v1/public/namespaces/splitgate/maps/sharecodes/XXX-XXX-XXX the data this request responds with contains the forge data that you will use, simply save the response body to a json file and then it will be ready to be loaded into UE.

Current Problems

Currently this tool is missing a few things when importing the maps that being the following list. (Games actual path is /Game not /ForgeImporter)

/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/CTF/InteractableFlagCaptureZone_Alpha_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/CTF/InteractableFlagCaptureZone_Bravo_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/CTF/InteractableNeutralFlagCaptureZone_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Domination/InteractableDominationHill_Alpha_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Domination/InteractableDominationHill_Bravo_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Domination/InteractableDominationHill_Charlie_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/KOTH/InteractableKOTHHill_1_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/KOTH/InteractableKOTHHill_2_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/KOTH/InteractableKOTHHill_3_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/KOTH/InteractableKOTHHill_4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/KOTH/InteractableKOTHHill_5_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/KOTH/InteractableKOTHHill_6_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Volumes/InteractableBoxOutOfBoundsVolume_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Volumes/InteractableBoxKillZVolume_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Volumes/InteractableBoxBlockingVolume_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_2x4x4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_2x4x8_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_2x8x4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Angled_4x4x4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Angled_8x4x8_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Bevel_4x4x4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Floor_4x4x4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Floor_Round_8x4x8_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Wedge_4x4x4_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/Portals/InteractablePortalWallFrame_Wedge_4x4x8_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_0_A_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_0_B_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_0_C_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_1_A_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_1_B_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_1_C_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_2_A_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_2_B_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_2_C_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_3_A_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_3_B_BP
/ForgeImporter/Blueprints/GameModes/Forge/Interactables/GameModes/Lockdown/InteractableLockdownHill_3_C_BP

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Splitgate Forge map to Unreal Engine

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