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Add TBDR Pipeline & Optimize Pipeline
- #15
#15
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ZzzhHe
merged 6 commits into
Simple-XX:main
Simple-XX/SimpleGameEngine:main
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indevn:main
indevn/SimpleRenderer:main
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Oct 21, 2025
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Add TBDR Pipeline & Optimize Pipeline
#15
ZzzhHe
merged 6 commits into
Simple-XX:main
Simple-XX/SimpleGameEngine:main
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indevn:main
indevn/SimpleRenderer:main
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Commits on Sep 24, 2025
Enhanced shader class with LUT caching for specular reflection to optimize computation and eliminate redundancy. Added copy/move constructors for thread safety
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Remove unused functions and scatch containers
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Add TBDR(Tile-Based Deferred Rendering) mode to ensure each pixel is shaded at most once. Update the rendering mode enumeration and implement the corresponding logic in the renderer.
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Commits on Sep 26, 2025
Support multiple light sources and update fragment cache for light directions and states
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Commits on Oct 18, 2025
Merge branch 'main' into main
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Commits on Oct 20, 2025
Remove duplicate kSpecularLutResolution definition
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