Hello @petershirley, @hollasch, and @trevordblack,
I am excited to share that the complete Turkish translation of Ray Tracing in One Weekend (Version 4.0.2) has been completed and is now fully live!
Key Highlights of the Turkish Edition:
- Exhaustive & 100% Faithful: All 13 chapters translated with care, preserving the friendly, intuitive pedagogical style while using professional computer graphics terminology.
- Modern Documentation UI: Built with Material for MkDocs, featuring full KaTeX / LaTeX math formatting for all optical equations (Snell's law, Schlick approximation, thin lens geometry).
- All Assets & Source Included: All 45+ original figures and diagrams integrated; full C++17 runnable source code provided with CMake support.
- Open Source: Published under the CC0 1.0 Universal license with prominent attribution and links back to the official repository.
We would be deeply honored if you could link this translation in the official Wiki / Implementations so that Turkish students, game developers, and researchers can easily access it.
Thank you so much for creating and maintaining this inspiring and foundational graphics resource!
Best regards,
Batuhan Dev (kuantumania)
Hello @petershirley, @hollasch, and @trevordblack,
I am excited to share that the complete Turkish translation of Ray Tracing in One Weekend (Version 4.0.2) has been completed and is now fully live!
Key Highlights of the Turkish Edition:
We would be deeply honored if you could link this translation in the official Wiki / Implementations so that Turkish students, game developers, and researchers can easily access it.
Thank you so much for creating and maintaining this inspiring and foundational graphics resource!
Best regards,
Batuhan Dev (kuantumania)