Skip to content

Repository files navigation


Geb's Animals
Join Our DiscordLike & Favorite

New Wildlife for DayZ

Mod Version DayZ Version Workshop Subscribers Website

Website • Key Features • Installation • Classnames • Credits • License & Terms • Change Log

Information

Geb's Animals adds 30 new animals to DayZ, each with its own model and harvest. The animals are server-configured Central Economy encounters rather than free food: server owners decide which species appear, where they live, and how common they are.

Requirements

  • DayZ 1.30. No other mods are needed: load Geb's Animals on both the server and every client.

Key Features

  • 30 wildlife species: chimpanzee, emperor penguin, cottontail rabbit, Bactrian camel, African elephant bull and cow, giraffe, wild turkey tom and hen, mallard drake and hen, peacock, American black bear, polar bear, giant panda, raccoon, cheetah, American bison, red kangaroo, Thomson's gazelle, California sea lion bull and cow, the humpback whale, and the water buffalo, grey swamp and black river, bull and cow; the giant spider; and on the beaches the red king crab and the snow crab.
  • Animals that act like themselves: most have their own skeleton and animations (each one's own gaits, feeding, displays, resting and deaths), every one has an AI tuned to how the real animal behaves (a shy black bear, a stalking polar bear, a docile panda, a wary camel, a cheetah that keeps away from people, turkeys and peacocks that flush into the air) and real recordings of its calls.
  • Mallards that swim, flush and fly: drakes and hens paddle and dabble on ponds and rivers, waddle and graze on the banks and walk in for a swim, swim off from you when you come near, and spring into the air when you come too close (sooner the more upright and quicker you are), flying off to land on water or open ground 50-110 m away; the rest of the flock follows, and a gunshot scares them all. Shoot one in flight and it falls; one that falls in the water drifts ashore to be skinned. The mod puts small flocks on the water near players itself: no event to set up.
  • Sea lions that swim: scare one with water near and it gallops down the shore and plunges in; in the water it floats head up, jughandles on its side with a flipper in the air, barks, rolls and spy-hops, swims with its fore flippers stroking, porpoises away in leaps or dives and surfaces somewhere else, and after a while hauls out onto a beach again. Shots at a swimming one are checked against where it really is; killed, it floats ashore to be skinned.
  • Humpback whales off the coast: a 14 m humpback cruises slowly just under the surface, comes up every half minute to blow a bushy spout you can see and hear from the shore, humps its back and lifts its flukes clear of the water to sound, surfaces a few hundred metres on, rests at the surface and now and then breaches. It pays you no mind. Shots at one are checked against where it really is; killed, it rolls belly up and drifts ashore to be skinned. Once in a while one strands alive on a beach: it can only lift its flippers and flukes, blow and moan, and it weakens on the sand. The mod puts whales offshore near players itself: no event to set up.
  • Crabs on the beaches: Gebsfish's red king crab and snow crab come alive in Geb's Animals (Gebsfish keeps them as catches). They walk the shore sideways on their own legs, pick at the sand with one claw and the other and bring each pinch to the mouth, groom their eyes, settle down to blow bubbles, rear up with their claws held high and open when you come near and scuttle off with them raised. Get within 2 m and one turns its claws on you, lunges and pinches: 5 health a pinch. Skin one for its legs, to cook.
  • A giant spider that hunts at night: a spider the size of a calf, on its own skeleton and eight walking legs. Up close it bites like a wolf; from 5 to 25 m it rears and spits venom (a sting, 12 health and chemical poisoning) or shoots silk, and both can be dodged if you keep moving. The silk knocks you out and wraps you in a cocoon: you drop what you hold, can't walk, and need three struggles to tear free (or a friend with a blade). Still bound after five minutes, and the spider comes back to feed. It climbs walls and rocks: up after you onto a roof, or hanging head down in wait to drop on you. It bleeds yellow; skin it for its leg meat and a wad of spider silk.
  • Harvesting: skin each animal with a knife for its own meat, pelt or feathers, guts, bones and lard, a raccoon tail, elephant tusks or a bear's head as a headdress, in amounts that follow its size.
  • Crafting: a coonskin cap from a raccoon pelt and tail.
  • Server-controlled by design: nothing replaces vanilla wildlife. Each animal has its own event and territory, so it lives in groups of its own kind beside the vanilla herds, in the zones of the vanilla animal it moves like (the bears where the brown bear lives, camels and gazelles on the red deer's land, the cheetah and the giant spider on the wolves'), on any map that has them (the mallards, whales and crabs excepted: they spawn by themselves, and gebsanimals-settings.json switches each off or sets how many there are). You add only the species you want, and each one's numbers are its own event's.
  • Ready-made economy files: on start the server writes the types, the events and the territories to $profile:Gebs/mpmissions/, like Gebsfish, and only rewrites them when the mod updates.
  • Supported languages:
    • English
    • Czech
    • German
    • Russian
    • Polish
    • Hungarian
    • Italian
    • Spanish
    • French
    • Chinese (Traditional and Simplified)
    • Japanese
    • Portuguese

    Note Although supported languages are listed above, we cannot verify complete accuracy. If you are a native speaker and notice anything wrong, please reach out to us in the Discord via a ticket to assist us in getting proper translations.

Installation

  1. Subscribe to Geb's Animals on the Steam Workshop.
  2. Install the published @gebsanimals folder beside the DayZ server executable.
  3. Copy the included .bikey into the server's keys folder.
  4. Add -mod=@gebsanimals to the server launch parameters. Every connecting player must load the same Workshop mod.
  5. Start the server once. The mod writes gebsanimals-types.xml, gebsanimals-events.xml, gebsanimals-cfgenvironment.xml, gebsanimals-cfgeventspawns.xml and gebsanimals-cfgeconomycore.xml to $profile:Gebs/mpmissions/. Copy the types and events into mpmissions/<your mission>/gebsanimals/ and register them with the cfgeconomycore.xml block, then paste the territories into cfgenvironment.xml (inside <territories>) and the event names into cfgeventspawns.xml. Each animal's numbers are its event's. The files are only rewritten when the mod updates.
  6. The mallards, whales and crabs need no events or territories: the mod puts them on the water and the beaches near players by itself. All three are on by default. To switch one off or change how many there are, edit $profile:Gebs/gebsanimals-settings.json (written on the first start; each setting is explained in it) and restart.

The server-owner guide walks through every step, with copy-ready XML.

Main Classnames

Category Classnames
Animals geb_Bison, geb_Blackbear, geb_Camel, geb_Cheetah, geb_Chimp, geb_Elephant, geb_ElephantCow, geb_Female_Turkey, geb_Gazelle, geb_Giraffe, geb_Kangaroo, geb_Pandabear, geb_Peacock, geb_Penguin, geb_Polarbear, geb_Rabbit, geb_Racoon, geb_SeaLion, geb_SeaLionCow, geb_Turkey, geb_Mallard, geb_MallardHen, geb_Whale, geb_WaterBuffalo, geb_RiverBuffalo, geb_WaterBuffaloCow, geb_RiverBuffaloCow, geb_KingCrabLive, geb_SnowCrabLive, geb_GiantSpider
Meat geb_BisonMeat, geb_CamelMeat, geb_CheetahMeat, geb_ChimpMeat, geb_ElephantMeat, geb_GazelleMeat, geb_GiraffeMeat, geb_KangarooMeat, geb_PeacockMeat, geb_PenguinMeat, geb_RabbitMeat, geb_RacoonMeat, geb_SeaLionMeat, geb_TurkeyMeat, geb_MallardMeat, geb_WhaleMeat, geb_WhaleBlubber, geb_WaterBuffaloMeat, geb_KingCrabLegMeat, geb_SnowCrabLegMeat, geb_GiantSpiderMeat
Pelts geb_BisonPelt, geb_BlackbearPelt, geb_CamelPelt, geb_CheetahPelt, geb_ElephantPelt, geb_GazellePelt, geb_GiraffePelt, geb_KangarooPelt, geb_PandabearPelt, geb_PolarbearPelt, geb_RacoonPelt, geb_SeaLionPelt, geb_SeaLionCowPelt, geb_WaterBuffaloPelt, geb_RiverBuffaloPelt
Resources geb_ElephantTusk, geb_RacoonTail, geb_WaterBuffaloHorn, geb_RiverBuffaloHorn, geb_SpiderSilk
Clothing geb_RacoonSkinCap (crafted), geb_Headdress_BlackBear, geb_Headdress_PolarBear, geb_Headdress_Panda (from skinning the bears)

The complete searchable list of 75 public config classes is on the project website, to copy or to download as a plain list or a CSV.

The Geb's family

Every mod by Geb stands on its own, so a server can run the ones it wants:

Geb's Animals, Plants and Mushrooms used to be one mod, Geb's Flora & Fauna. The classnames are unchanged: a server that ran it should load all three to keep every item players already have, because leaving one out deletes its items from the server's storage at the next restart.

Credits

Support

If you like this project and think it has improved your server in any way, consider contributing! We are always looking for help with ideas, new models, and any monetary support that can help improve the mod. Open a ticket in the Discord to discuss how you can contribute, or report a bug on GitHub.

License

Attribution-NonCommercial-NoDerivatives 4.0 International

Usage & Terms

This item is NOT authorized (strictly forbidden) for any of these conditions:

  • posting on Steam, except under the Steam account Cole.
  • hosting on any download server other than Geb's Animals current workshop download.
  • hosting on any launcher for distribution other than Geb's Animals current workshop download.
  • to be packaged in any form other than Geb's Animals current workshop download.
  • to create derivative works.

PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK" DO NOT EVEN ASK TO REPACK. NO. NOT ALLOWED.

Use a Collection if you want to include this mod on your server for your users.

Monetization

You are hereby given monetization approval under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia. Read more here https://www.bohemia.net/monetization

Donations

We accept donations at https://www.paypal.com/paypalme/packjc every dollar counts and we greatly appreciate any contributions!

Copyright © Smoky Mountain Software 2022-2026

Sponsor this project

Contributors

Languages