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Normal Cloud and Clusters feature generators
Legacy OreSpawn 3 documentation for Minecraft 1.10/1.12. Open the OS3 documentation index or go to the current OreSpawn 4 documentation.
The normal-cloud feature generator and the clusters generator both have similar underlying math to the placement. Both start by selecting a central point and then using a "normal distribution" model to create a "point cloud" around that central point where they will actually generate the feature.
Where the normal-cloud will put a single ore at each of those outlying points, the clusters will generate small spawns of user-determined size at each of those points.
There are no definitive examples available at this time, so instead I'll just list the parameters here, starting with the ones that are shared and then covering the ones that are unique to either generator.
- maxSpread - the maximum diameter of the cloud or center-to-center maximum separation of spawned nodes across the chosen center
- medianSize - average diameter of the cloud, modified by "variance"
- variation - +/- deviation from
medianSize(see note onmediaSize) - frequency - how often this will succeed at being spawned as a feature
- minAttempts - minimum number of times to try to place this feature
- maxAttempts - maximum number of times to try to place this feature
- size - average size of a spawned "cluster"
- numObjects - number of clusters to try and spawn
MMD OreSpawn
OreSpawn 4
- Start here
- Player and server guide
- Geomes and formations
- Ore patterns and runtime features
- Biomes and world materials
- Terrain dimensions
- Geology templates
- Configuration reference
- Worldgen providers
- Developer guide
- Java API
- Migration
- Troubleshooting
OreSpawn 3 Legacy
- OS3 documentation index
- OS3 JSON documentation
- OS3 simple integration
- Block definitions
- Working example
- Feature file format
- Preset file format
- Inter Mod Communication
Project links