Fixed hud text width counting the shadow offset twice - #6635
Open
dekrom wants to merge 1 commit into
Open
Conversation
Contributor
|
12 open prs |
Contributor
|
appreciate it tho |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Type of change
Description
HudRenderer#textWidthadds the shadow twice:once inside the multiply and once after it.
text()draws the shadow atx + 1, an offset inthe same space as
x, so the shadow only ever adds one unscaled pixel to the drawn width. Thereported width is
scalepx too wide, which shows up as extra padding on the right of everyshadowed hud element and grows with the text scale.
Related issues
None that I found.
How Has This Been Tested?
Not measured in game yet.
text()offsets the shadow by one unscaled pixel, so the extra* scaleterm intextWidthhas nothing behind it. Builds clean against current master.Checklist: