Fixed ambience lightning using the segment index as an x coordinate - #6633
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dekrom wants to merge 1 commit into
Open
Fixed ambience lightning using the segment index as an x coordinate#6633dekrom wants to merge 1 commit into
dekrom wants to merge 1 commit into
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crosby-moe
approved these changes
Aug 30, 2026
Frko5000
approved these changes
Sep 1, 2026
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Type of change
Description
The recoloured lightning quad in
LightningBoltRendererMixinuseshwhere the x offsetbelongs:
his the segment index, it is already being used for the y coordinate ash * 16. The top twovertices take
zo1for z, so they should takexo1for x, andxo1is otherwise never read inthe method. The top of every segment ends up pinned near x = 0..7 instead of following the bolt,
so with Ambience's lightning colour on the bolts are visibly skewed compared to vanilla ones.
Related issues
None that I found.
How Has This Been Tested?
Not compared side by side in game yet.
xo1being unused whilehappears in an x slot isclear enough from the method on its own. Builds clean against current master.
Checklist: