feat: OpenGL→wgpu zero-copy interop, hardware decoding settings, and automated Windows libmpv vendoring - #662
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Lolle2000la wants to merge 17 commits into
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feat: OpenGL→wgpu zero-copy interop, hardware decoding settings, and automated Windows libmpv vendoring#662Lolle2000la wants to merge 17 commits into
Lolle2000la wants to merge 17 commits into
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…ets in .cargo/config.toml
…date bump workflow
…up zero-copy label
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Summary
This PR brings together several related improvements around video playback and the Windows build experience.
OpenGL → wgpu zero-copy interop (
iced-mpv)wgpu-hal), avoiding the CPU round-trip of the previous software-render path.Hardware decoding & zero-copy settings (
media-sort-core,media-sort-gui)Automated Windows
libmpv/ffmpegvendoringmpv-utils/build.rsnow downloads and stageslibmpv-2.dll+ffmpeg.exefromLolle2000la/mpv-winbuildon Windows automatically, keyed on a pinnedDEFAULT_MPV_WINBUILD_TAGconstant.vendor-windowsfeature (off by default inmpv-utilsandiced-mpv, auto-enabled formedia-sort-guiandbenchmarkson Windows via[target.'cfg(windows)'.dependencies]).Setup libmpv Link Libraries (Windows)CI steps fromci.ymlandrelease.yml— the build script handles it.bump-mpv-winbuild.ymlupdated to bumpDEFAULT_MPV_WINBUILD_TAGinbuild.rsinstead of patching the workflow files..cargo/config.toml:SYSTEM_DEPS_BUILD_INTERNAL=alwaysscoped to Windows targets only so Linux/macOS continue using systempkg-config.