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RandomGamemode

EXILED plugin for SCP:SL that has a configurable chance (10% by default) of activating a special gamemode when the round starts. Below is the current list of gamemodes.

Dodgeball

  • Players spawn as either Class D, Scientist, or Guard on the surface at the MTF spawn
  • Everyone gets unlimited SCP-018s with shortened fuse times

Peanut Raid

  • All SCPs are switched to Class D's, everyone else is switched to SCP-173
  • Class D is shrunk by 50% and needs to escape and become Chaos Insurgency to win

Blue Screen of Death

  • All SCPs are switched to SCP-079, everyone else is switched to Scientist
  • SCP-079 starts off at level 3, scientists start with nothing
  • Scientists need to work together to obtain keycards and access heavy containment to kill SCP-079, before 079 can kill them
  • All lights on the map will turn blue
  • The round will end after 15 minutes if 079 isn't killed in time

Night of the Living Nerd

  • All SCPs are switched to Scientist, everyone else is switched to Class D
  • Class Ds spawn with a flashlight and SCP-268
  • Scientist spawns with an LMG, flashlight, 1000 rounds of ammo, increased movement speed, and a facility manager keycard
  • Facility lights are turned off for the entirety of the round, players will need to navigate with their flashlights
  • Class Ds need to work together to kill the scientist by any means necessary to win the round

Randomizer

  • All roles, spawns, and inventories are randomized
  • Friendly fire is enabled and normal win conditions are disabled to prevent the round from ending too early
  • Only one SCP will spawn each round since they cannot attack each other
  • The round will end when a single player is left alive

Annoying Mimicry

  • All SCPs are switched to 939, everyone else becomes Class D
  • When a Class D is killed by 939, they will also become 939
  • MTF and Chaos spawning is disabled, and players cannot escape to surface
  • Each Class D spawns with a jailbird to have a chance to fight back

Locked In

  • Light containment never goes into its decontamination phase, and Gate A and B are permanently locked
  • With light containment always available and nobody able to escape or activate the nuke, the round will play out very differently
  • MTF and Chaos spawn at different locations; MTF spawns in entrance zone and Chaos spawns in a random heavy containment SCP chamber

Infection

  • All SCPs are switched to 049
  • SCP-049-2's are larger and have more health
  • Players who die are automatically revived as SCP-049-2

Living Like Larry

  • All SCPs are switched to Class D, everyone else is switched to SCP-106
  • SCP-106's spawn at the top of 173's old spawn room, Class D's spawn at the bottom
  • Class D's start with an O5 keycard, and must escape and become Chaos while being chased by the hoard of Larry's

Commands

forcegamemode

  • Forces the next round to start with a gamemode
  • Available to owners and admins
  • Accepts a number as an optional argument to set a specific gamemode (Number must correspond to a valid gamemode in the order listed here, starting from 1)
  • A random gamemode will be chosen if no argument is provided
  • Set the number argument to 0 to unset a forced gamemode round

Building

The project files are intended to be built using either the command line or VSCode with the C# Dev Tools extension, but Visual Studio should work too. You will need to have the SCP:SL dedicated server and .NET SDK 8 or above installed. You will also need to change the reference paths in the .csproj file to the location of your dedicated server.

Contributing

Contributions are welcome! Please read through the guidelines before submitting an issue or pull request.

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EXILED plugin for SCP:SL that has a chance of activating a special gamemode when the round starts.

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