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Add native scene editing play replay and durable projects - #17
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JasonStys
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November 11, 2026 03:44
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Forge2D now has a real Windows scene editor over its existing C++ engine. Users can edit/apply all scene fields, play focused keyboard inputs or recorded replays, save an authored project outside the application folder, recover without resetting invalid saved data, and export matching scene/replay/image/snapshot evidence. Prepared scenes are normal inputs inside the full application.
The portable executable links the static C++ runtime and requires no IDE, Python, Node or network. Native CI tests the actual extracted ZIP and visible window using three synthetic-profile launches; normal PR/push runs retain only bounded receipts/screenshots, while full-package retention requires explicit trusted-main opt-in. A Windows CodeQL build extracts the Win32 host alongside the existing Linux/core analysis. Original coverage, sanitizer/fuzz, SDL, benchmark and container gates remain.
Validation: all three MSVC CTests passed (original ten core groups, four editor groups and real file-boundary cases), all authored C/C++ formatting and repository/index checks passed, original benchmark/demo passed, and actual extracted native acceptance verified custom coordinates, invalid/empty scenes, native Play timer, exported replay equivalence, exclusive profile ownership, no-overwrite exports, durable restart and corrupt-project preservation. Screenshots are actual owned-window captures. Hosted gates remain pending; local results do not imply a public release or installed shortcut.
Limits: unsigned Windows portable candidate; single OS-owner plaintext project; no populated-user upgrade, external OS input automation or clean-machine certification. Collision masks detect overlaps without physical response. Replays require the matching scene. Historical Word publications retain their cited baseline; updated illustrated Word documentation is coordinated separately.