Skip to content

build: acquire full pinned BAR headless runtime in image - #45

Merged
EHotwagner merged 1 commit into
mainfrom
routine/bar-headless-runtime-image
Oct 14, 2026
Merged

EHotwagner merged 1 commit into
mainfrom
routine/bar-headless-runtime-image

Conversation

@EHotwagner

Copy link
Copy Markdown

Image creation now builds the HighBar stock plugin against exact Recoil headers and acquires the complete pinned official engine payload, selected BAR Rapid game graph and Avalanche map. The default final image enters through the maintained headless launcher in a fresh writable runtime directory. A repository-owned Ubuntu builder uses a fixed signed apt snapshot and the existing immutable vcpkg baseline; produced package/tool manifests and the resulting image ID are qualification outputs.

Validation: ten inert container source controls, Python AST/JSON/preflight, shell syntax and whitespace checks passed. Canonical routine eligibility and operation-boundary fixtures passed. Independent review found no definite source defect.

Image pull/build, actual toolchain/ELF/load compatibility and native gameplay remain unqualified. Noble DevIL1.7.8 versus Recoil's requested1.8 is explicitly recorded for the first actual build; the existing finder does not implement version checking. This source delivery performs no container or engine execution and establishes no gameplay acceptance.

@EHotwagner
EHotwagner merged commit 7835140 into main Oct 14, 2026
1 check passed
@EHotwagner
EHotwagner deleted the routine/bar-headless-runtime-image branch October 14, 2026 09:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant