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Feature/arbitrary geometries2
- #59
#59
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nikoscham
merged 22 commits into
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feature/arbitrary-geometries2
FEAScript/FEAScript-core:feature/arbitrary-geometries2
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Dec 18, 2025
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Feature/arbitrary geometries2
#59
nikoscham
merged 22 commits into
main
FEAScript/FEAScript-core:main
from
feature/arbitrary-geometries2
FEAScript/FEAScript-core:feature/arbitrary-geometries2
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Commits on Nov 21, 2025
Simplify plotSolution function
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Update npm build
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Commits on Dec 2, 2025
Include nodal numbering in results
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Commits on Dec 8, 2025
Create splitQuadrilateral function to split the quadrilateral elements into two triangles
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Commits on Dec 9, 2025
Add mesh utility functions for quadrilateral splitting and node neighbor computation
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Commits on Dec 10, 2025
Start implementing adjacency-based search algorithm
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Fix splitQuadrilateral function to correctly access nodesPerElement using elementIndex
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Fix typos
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Commits on Dec 11, 2025
Update adjacency-based search
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Remove unused adjacencySearch import from plotSolutionScript.js
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Update library header
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Commits on Dec 12, 2025
Add splitQuadrilateral function
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Commits on Dec 15, 2025
Update point-in-triangle and point-in-quadrilateral functions to return natural coordinates (ksi, eta)
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Create pointSearch function for improved maintainability
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Update plotInterpolatedSolution and pointSearch functions for improved maintainability
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Commits on Dec 16, 2025
Change variable names for consistency in Mesh class
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Add TODOs (rename importGmshQuadTri and create getBoundarySegments function)
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Commits on Dec 17, 2025
- Add getBoundarySegments function to extract boundary line segments for ray casting
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Update index.js to export plotInterpolatedSolution
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Update npm build
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Commits on Dec 18, 2025
Added a check to prevent re-processing of already converted meshes
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Merge branch 'main' into feature/arbitrary-geometries2
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