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update raylib to 5.5#1

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solamint wants to merge 2468 commits into
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raysan5:master
Open

update raylib to 5.5#1
solamint wants to merge 2468 commits into
Encore-Developers:masterfrom
raysan5:master

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@solamint solamint commented Jun 8, 2025

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raysan5 and others added 30 commits April 24, 2026 15:11
I just published crate version 6.0.0 which supports Raylib 6's new
functions and platforms.
* Improve smooth pixel-perfect example: add overscan and smoothing toggles

* Add render size
For consistency with the new `DrawTriangleGradient()`
…rawRectangleLines()`

ADDED: `ImageDrawRectangleLinesEx()`
raysan5 and others added 30 commits July 16, 2026 12:28
Co-authored-by: gideons <gse@newspacesystems.com>
In #5980 a bug was introduced for `DrawRectangleRoundedLines()`. `DrawRectangleRoundedLines()` previously assumed that `DrawRectangleRoundedLinesEx()` uses `RL_LINES` when line thickness is 1 (which is no longer true, it now uses `RL_QUADS` or `RL_TRIANGLES`.)

I copy/pasted the previous `DrawRectangleRoundedLinesEx()` implementation and trimmed it down (since now the line thickness is always 1), so now `DrawRectangleRoundedLines()` uses `RL_LINES`. This makes it consistent with all other `Draw*Lines()` functions, which use `RL_LINES`.
* Fix DrawSphereWires (Less aggressively) 

Summary:
- Eliminated some redundancies
- Fixed a bug(?) where the sphere would have 1 more "ring" (latitude division) than expected
- Fixed a bug where the top ring was double-covered
- Added comments denoting which code draws which lines

* DrawSphereWires + DrawSphereEx parity

Summary:
- Replaced DrawSphereWires algorithm with one based on the much faster algorithm from DrawSphereEx
- Fixed +1 ring quirk on DrawSphereEx to match the change made to DrawSphereWires
…s Pico 2 (#5994)

* pico doesn't implement time.h

* add option for RLSW to hold a back buffer, and give it a sw method to swap

* Remove unused pointer and give swSwapColorBuffers a default nop-behaviour

* Fix compilation by removing old colorBackBuffer setters

* use the correct logger

* return line

* rename RLSW_BACKBUFFER to SW_DOUBLE_BUFFERING
* rlsw config section

* use raster flags to define rasterizer variants

* simplifies the generation of dispatch tables

* single dispatch table for the lines
same logic as for the points

* internal color interp state

* check whether vertex colors should be interpolated

* vector op helper macro + pick sampler once before primitive drawing

* op order tweaks

* refactoring without gotos for triangle and quad rasterizers

* same cleaning for the lines
If `innerRadius` is less than 0, it causes the outline to overlap itself and even grow outside of the polygon's bounds when `thick` is greater than `radius`. Clamping `innerRadius` to 0 fixes these problems.
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