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Cooler2
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ApusGameEngine
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Threads: preserve exception addresses and backtraces
Engine5 CI
#123:
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Base benches: use current Engine5 APIs
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#122:
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UI content keys + state blocks inside named styles (B-16, R-05 step 3)
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Text: make GetFont(name,0) mean the native size, as the interface says
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UI styles: canonical key vocabulary + selective inheritance
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Demos: guard {$R *.res} with IFDEF DELPHI
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CI: compile every demo that builds, not a hand-picked seven
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Engine: save whole files with Files.Save, not Files.WriteBlock
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Robot API: don't capture a frame that predates a surface change
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Base, GL: turn overflow checks off where wraparound is intended
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Tests: add TestGfxFormats covering image header parsing
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Frame readback: map canvas coordinates to real pixels
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gitignore: keep the tracked manual/engine_signal_inventory.md visible
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Demos: catch 01-Scenes and UIScaleDPI up with the UI API
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Sound: preserve preload filename case
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CI: preserve SoundDemo failure before printing log
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CI: expose Linux SoundDemo errors
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Fix SoundDemo smoke tests on Windows and Linux
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#106:
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R-31 stage B: switch the engine to the working surface model
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CI: cover the music-switch case in the sound smoke
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CI: build and smoke-test the sound path; roadmap status
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Remove obsolete Direct3D 8 code paths
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#102:
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Update readme
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Readme update
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Readme update
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