Use cache-less resource loading to resolve C# GC_handle crash issues. - #206
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Seb105 wants to merge 2 commits into
Open
Use cache-less resource loading to resolve C# GC_handle crash issues.#206Seb105 wants to merge 2 commits into
Seb105 wants to merge 2 commits into
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Fixes #205
This PR replaces all instances
GD.Load(...)withResourceLoader.Load(..., cacheMode: IgnoreDeep)This appears to resolve the CTD issue however it will always load a resource from disk, never from Godot's cache (as it is the cache causing this crash). Resource loading may be slower depending on how you use ResouceTree as a result.
In the issue I linked in #205 there are some examples of a resource cache implementation, which I haven't done in this PR.
Testing:
dotnet testis passing, and it compiles & works for my actual project whilst resolving the issue. but I couldn't get the test project to work even before making my changes, so I can't confirm full coverage.