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Assorted Mobs

Adds ice pixies, treasure mimics, Bob-ombs, parabuzzies, and four sea creatures: seals, walruses, narwhals and sea otters. The first four are the creatures of the Grim World part of the old Grim Pack, brought forward from 1.12. All of it is rebuilt on the modern APIs.

Requires Assorted Lib. Branches are per Minecraft version; 26.2 is the current one.

Issue Reporting

Please include the following

  • Minecraft version
  • Loader and its version — NeoForge, or Fabric Loader together with Fabric API
  • Assorted Mobs version
  • Assorted Lib version
  • The full latest.log, plus the crash report if the game crashed

Building

JDK 25 and the bundled Gradle wrapper. common/ holds the loader-agnostic code; both loader modules compile those sources inline rather than depending on a common jar, so there is nothing to install between them.

How the build works - the Minecraft and loader versions, the runs, the tests, publishing - lives in AssortedBuild, pinned by assortedbuild_version in gradle.properties. This repository only says what the mod is.

Assorted Lib is consumed as a Maven artifact. To build against an unreleased one, publish it first:

cd ../AssortedLib && ./gradlew publishToMavenLocal

Then from this repository:

./gradlew build                        # every module; jars land in <module>/build/libs
./gradlew :neoforge:runClient
./gradlew :fabric:runClient
./gradlew :neoforge:runGameTestServer  # headless gametests, non-zero exit on failure
./gradlew :fabric:runGameTest
./gradlew :fabric:runClientGameTest    # draws every creature in a real client; opens a game window
./gradlew :neoforge:runClientData      # datagen
./gradlew :neoforge:runServerData

Generated resources are committed. The NeoForge datagen writes them for both loaders; they are regenerated, never hand-edited.

License

LGPL-3.0-only.

About

A random assortment of Mobs that are added to Minecraft

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