Skip to content

Fixed Language prefix keys not working & Made it so other Garou forms have differing tongues - #133

Closed
TheTrueSilverRat wants to merge 41 commits into
ApocryphaXIII:masterfrom
TheTrueSilverRat:fixing-that-language-thing
Closed

Fixed Language prefix keys not working & Made it so other Garou forms have differing tongues#133
TheTrueSilverRat wants to merge 41 commits into
ApocryphaXIII:masterfrom
TheTrueSilverRat:fixing-that-language-thing

Conversation

@TheTrueSilverRat

Copy link
Copy Markdown

About The Pull Request

Language prefixes weren't working and it turns out it was cause there was conflicting keys. So I disabled all the old ss13 languages.

also made it so crinos form of garou can speak primal tongue, same with hispo and lupus.

Why It's Good For The Game

Uhm Bug fixes

Testing Photographs and Procedure

image
Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
map: added/modified/removed map content
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

tgstation-ci Bot and others added 30 commits July 31, 2026 02:36
## About The Pull Request

adds uncontrollable from v3 brujahbook, sets frenzy difficulty to 10
## Why It's Good For The Game

more book traits !
## Changelog
:cl:
add: Added the Uncontrollable flaw for Brujah
/:cl:
## About The Pull Request
Cool datum we can use to parse out some behavoir based on what book
types come from (including displaying such to the end-user so they can
look it up themselves)
## Why It's Good For The Game
We already like to mark where stuff comes from with comments, why not
codify it and let it be used for behavior.
## Changelog
:cl:
code: new var on datum level for storing info on what source book it
comes from
config: Adds config for limiting merit based on official status
/:cl:
## About The Pull Request

landmark for the red news guy

## Why It's Good For The Game

linters bleh

## Changelog

:cl:
code: adds a landmark for the red news reporter
/:cl:
## About The Pull Request

Adds proper subtypes & directionals for the fluffy TVs 
THEYRE EVEN ANIMATED HOW FREAKING AWESOME IS THAT
Credit to GhoulPen for the new sprites

## Why It's Good For The Game

More directionals are a mapping win.

<img width="414" height="418" alt="dreamseeker_Px5BaFwPIW"
src="https://github.com/user-attachments/assets/9adbb202-6dfc-4da0-8694-45deff9b3b1f"
/>

## Changelog

:cl: KCartridge
add: proper TV subtypes
add: directionals for TV
/:cl:
## About The Pull Request

upstream port of Monkestation#95

exactly what it says on the tin - Open Seal now works on cars too.

## Changelog
:cl:
add: Open Seal can now unlock cars.
/:cl:
## About The Pull Request
Shifts them from flags it checks for in a loop to just directly calling
a proc as only one stat has these flags making them kinda pointless.
## Why It's Good For The Game
Ensures its easier to write code that changes mob stats based on there
stats and that its easy to make sure its ALWAYS updated and doenst need
a helper called after every update.
## Changelog
:cl:
code: Changing stats based on stamina or dexterity is handled smarter
/:cl:
## About The Pull Request
Free memory.
## Why It's Good For The Game
Each mob has alot of stats. This means they have a lot of lists. Lists
eat memory
## Changelog
:cl:
code: makes some stat lists properly lazylists
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request
Guide says TG alot and has some outdated info, but more importantly, it
says nothing for AI which we do have a strong policy for atleast
internally.

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request
<img width="401" height="243" alt="image"
src="https://github.com/user-attachments/assets/991d3a7c-d058-45bd-8676-9fce9839c7a2"
/>

## Changelog
:cl:
add: ported discipline stat descriptions from TFN
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request

tfn port of corax waddling, wing flap sounds
<img width="250" height="182" alt="dreamseeker_jyuSF5K7tf"
src="https://github.com/user-attachments/assets/34703b2c-9766-4e12-8880-2cbcad38bf73"
/>


## Changelog
:cl:
add: plays a sound when corax toggle flight
add: gives corax a waddle when walking in bird form
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request

<img width="268" height="126" alt="image"
src="https://github.com/user-attachments/assets/6b6f1c18-1956-46dc-83e4-5ed9fd853ba2"
/>

Adds a nonni role for the Giovanni family, for the nonno and nonna
elders of the Clan. They must be 10th generation or older, at least 80
mortal years and 200 immortal years old. Their focus is more on the more
secretive business practices of the family, providing hospitality to
guests at the manor, and guiding the family youth. There can be two -
one on Westfield Mall.

Humans and ghouls can also be nonni, maintaining the requirement of
being at least 80 years old.

## Why It's Good For The Game

An extra layer of hierarchy to showcase the highly organized structure
of the family. These ancient souls should help the family with
maintaining a public face while still giving time to their dark arts,
and add a fun dimension to the family dynamic. Enshrining them
officially as a role is a nice way of distinguishing them, as the
Giovanni are very respectful of their elders. Seemingly this role does
exist in the TTRPG so it should be lore-friendly.
## Changelog
:cl: cam_dev
add: "I Nonni" role for Giovanni elders
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request
Adds the seizure flaw/deformity from wta20.

If you botch a none spammy roll. You get stunned to the floor and shaky.

Bounty
https://discord.com/channels/1393132000583618701/1517636261798482042
## Why It's Good For The Game
More flaws c:
Evetunally used as a required deformity for crinos-born.
## Changelog
:cl:
add: Seizure Flaw/Deformity
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…ck13#1308)

## About The Pull Request
Gives vicissitude horror form ability to see through yourself, this
should probably also be extended to garou warforms and such but it's
really only the horrid form that makes it hard to see if anyone is a
tile above you
<img width="304" height="270" alt="Screenshot 2026-07-31 133035"
src="https://github.com/user-attachments/assets/0fad3528-34b3-4556-959b-cce2ba177a4f"
/>
<img width="232" height="244" alt="Screenshot 2026-07-31 133039"
src="https://github.com/user-attachments/assets/cfb48744-b9dc-4404-a0cb-da5bac4543da"
/>
## Why It's Good For The Game
This prevents hitting yourself or unable to hit something when its above
you in horrid form
## Changelog
:cl:
qol: see through can be toggled on the vicissitude horror form 
/:cl:

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
@TheTrueSilverRat
TheTrueSilverRat requested a review from a team as a code owner August 5, 2026 14:55
FalloutFalcon and others added 10 commits August 5, 2026 15:26
## About The Pull Request
See tgstation/tgstation#97334
This bug was copied from that proc
## Changelog
:cl:
code: Fixes infinite loop caused by teleport moving while having a
looped chain of grabbed mobs
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request

This PR adds the hunter's ID (that is, a gold cross), as a starting
loadout item, alongside two new crosses, the silver and gothic crosses.
Gold crosses were bumped up to $30, silver crosses are $25, while gothic
crosses can be purchased for $20 at the costume store (at least until I
get around to making a Hot Topic PR and move it there).

You can also wear crosses on your neck or belt.
## Why It's Good For The Game

Crosses are certainly one of those things in the United States you'll
see everywhere, in great numbers, especially the further back in time
you go. It makes sense for anyone to have the option to start with one,
especially since religion is such a strong vehicle for manipulation and
roleplay in the setting.

A small enough proportion of the creatures in the setting are affected
by holy symbols to where the people playing them should be ready for
them in large numbers anyways, and I think it's more interesting to
balance them around this quantity.

## Testing

<img width="669" height="382" alt="image"
src="https://github.com/user-attachments/assets/f6e1d68a-6623-48cf-861e-1a39443d6618"
/>

<img width="863" height="312" alt="image"
src="https://github.com/user-attachments/assets/fa61bfef-50af-4606-9947-00283029d07a"
/>

<img width="86" height="78" alt="image"
src="https://github.com/user-attachments/assets/3f7360b7-cf1c-49cb-9485-6fc54b20de75"
/>

<img width="69" height="85" alt="image"
src="https://github.com/user-attachments/assets/670b4649-61c3-49b0-b44d-a123783301a4"
/>

<img width="73" height="75" alt="image"
src="https://github.com/user-attachments/assets/6c41c1a8-40f6-425f-b7c2-d2ade37faafc"
/>

## Changelog

:cl: cam_dev
add: added crosses to loadout menu
qol: crosses can be worn on belt and neck
image: added two new cross sprites
/:cl:
## About The Pull Request

Ports a PR from TFN's github that I made adding brass knuckles to the
illegal vendors.

These add unarmed efficiency and unarmed damage when worn by the user,
letting them do more damage when unarmed punching when worn.

Spiked knuckles are given to the Baron currently, though could instead
just be taken and added to the supply console etc instead if preferred.
The functional difference between it and brass knuckles is just that
spiked ones have pointy damage akin to a spear to the user's unarmed
punches.

## Why It's Good For The Game

Adds more unarmed viability to the game, was tested and seemed positive
response over on TFN to brass knuckles.

## Changelog
:cl:
add: Adds brass knuckles to the game and illegal vendor.
add: Adds spiked knuckles to the Baron.
/:cl:

---------

Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

I've been using this trait and it feels a bit.. too strong.

A person standing 4 tiles away from me can be heard with full clarity,
as the 'hearing distance' is effectively the number assigned +1

With this change it changes it from clear coherent hearing at 4 tiles
apart down to 2. So you can hear whispers clearly 1 extra tile away, and
jarbled ones at another tile after that.

This change does nerf it but it feels still useful, given even if you
can't hear full whispers ~3 tiles away from you, you get some of the
jarbled text to match it up.

## Why It's Good For The Game

This made whispering really pointless with how many people can hear it.
Sure, there's a level of masquerade to it but it makes entire non-masq
breaching things whispered heard by a lot of people due to how cheap the
trait is.

I feel either this should be merged, or a increase in the merit's cost
if it has that range.
 
## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and its effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
balance: Reduces bonus tiles on acute hearing from 3 to 1 (hearing
whispers 4 tiles away down to 2)
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
## About The Pull Request
Syncs us back up with TG at
https://github.com/tgstation/tgstation/blob/master/tools/ci/install_byond.sh
The website is missing versions we need and is depricated. 
<img width="866" height="236" alt="image"
src="https://github.com/user-attachments/assets/344eb528-e87d-453c-b8c7-ab8b206a731a"
/>
And it ought to be a FALLBACK instead of the main option anyway. I will
go and pr a fallback url to TG.
…at-language-thing"

This reverts commit ee04790, reversing
changes made to e21a85a.
@github-actions

Copy link
Copy Markdown

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the Apocrypha XIII Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself.

@github-actions github-actions Bot added the Stale label Aug 14, 2026
@TheTrueSilverRat

Copy link
Copy Markdown
Author

Still doing stuff shite

@TheTrueSilverRat

Copy link
Copy Markdown
Author

wait I think this is the wrong pr

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

10 participants