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Voxel people, block signs and prototype lighting - #289

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anwarselo wants to merge 7 commits into
AgentSystemLabs:mainfrom
anwarselo:codex/voxel-people-lighting
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anwarselo wants to merge 7 commits into
AgentSystemLabs:mainfrom
anwarselo:codex/voxel-people-lighting

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Characters, workers, signs and lighting now follow the Voxel Software Factory prototype.

  • People and AI workers share one blocky model (big square head, face, hair, trim, sleeves, hands, legs) with baked ambient occlusion and per-block colour jitter. Shirt, skin and hair still take the player's colours.
  • Name tags, task cards, speech bubbles and board/arcade/cabinet signs are hard-edged with a stepped shadow and ink outline; the need-you pin and note pin are square.
  • Lighting: warm sun with softer shadows, a cool fill light from the shaded side, prototype hemisphere colours, slightly brighter exposure.

First-person hands are unchanged (separate articulated rig).

Checks: typecheck, npm test (653 pass), npm run build. Looked at the live build in the browser (seated workers, signs, shading).

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