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This repository was archived by the owner on Apr 4, 2024. It is now read-only.
This repository was archived by the owner on Apr 4, 2024. It is now read-only.

Remote debugger crash #1

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@Abdera7mane

Executing too many requests at the same time or having too many active connections may crash the remote debugger, it is likely due to godotengine/godot#32441. While it shouldn't be concerning on release build, it might get annoying when you try to debug a project from the editor.

These errors are also to be expected:

Condition ' len < 4 ' is true. returned: ERR_INVALID_DATA
core/io/marshalls.cpp:108 @ decode_variant()

Condition ' err != OK ' is true. Continuing..:
core/script_debugger_remote.cpp:692 @ _poll_events()

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