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- a score for a round that is already recorded (or an earlier one) comes from a server that is behind the backend; it is rejected and the server is told to re-sync instead of overwriting the real round and its backup - an identical redelivery is a no-op, and may only fill in a missing backup - a backup with no players or for another round is stored as no backup - rounds replayed after a restore are unaffected: the restore soft-deleted the ones they replace
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A restarted game server came back at 0-0 and published its own round 1. The score upsert overwrote the real round and its backup file, so the later restore loaded a backup with no players in it.
get_matchto re-syncPairs with 5stackgg/game-server#185.