I'm an Electrical Engineering student with a strong interest in systems engineering,
low-level programming, and simulation-driven problem solving.
My work mostly revolves around understanding how systems behave at a fundamental level — from operating systems and microprocessors to control, power, and networked systems.
- Low-level programming (x86 Assembly, C/C++)
- Operating Systems & Microprocessors
- Control systems & real-time simulation
- Cybersecurity & network reconnaissance
- Game and engine modding as a systems playground
Some of the things you’ll find here:
- BareScan — minimal, low-noise service fingerprinting tool (Python)
- x86 Assembly Blackjack — text-based Blackjack game written in NASM for Linux
- C-Win32-Minesweeper-GUI — Minesweeper game built directly on the Win32 API
- CS 1.6 AMX Mod X Plugins — gameplay and mechanic modifications
- Tasker profiles and bash shell scripts
- Windows system sound restoration via PowerShell
- Game mods and prototypes developed during game jams (via organization contributions)
Most projects are built to explore how things work under the hood,
not just to ship features.
- Electrical Engineering student at YTU
- Experience with MATLAB, Simulink, Arduino, embedded systems, and system modeling
- Interested in research-oriented engineering roles and applied systems work
- I prefer clean, minimal designs over over-engineered solutions
- Many projects start as experiments and evolve into tools
You can find my ongoing and experimental work across the repositories below.
