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Shell Game Transcripts — Documentation

This archive holds machine-generated transcripts and summaries for the Shell Game podcast episodes, together with the pipeline that produces them. The pipeline runs as 5 numbered stages; main.py executes them in order.

Shell-Game-Transcripts/
├── docs/
│   ├── README.md          this page
│   ├── quickstart.md      shortest path to one finished episode
│   ├── installation.md    prerequisites, GPU build, dependencies
│   ├── configuration.md   the hardcoded knobs and where they live
│   ├── architecture.md    data flow, layout, resumability
│   ├── api.md             external services this depends on
│   ├── usage.md           running it day to day
│   ├── pipeline.md        what each numbered stage does
│   ├── faq.md             licensing, accuracy, speed
│   ├── troubleshooting.md concrete failures and fixes
│   └── roadmap.md         known gaps and non-goals
├── main.py            runs every stage in order
├── 1_download.py
├── 2_tagger.py
├── 3_transcriber.py
├── 4_summarizer.py
├── 5_cleanup.py
├── 2024/
├── 2025/
└── requirements.txt

Pages

  • Quickstart — install, pull a model, transcribe one year
  • Installation — prerequisites, GPU acceleration, dependencies
  • Configuration — models, language, chunk size, and which file each lives in
  • Architecture — data flow, on-disk layout, how resumability works
  • External services — what this depends on that it does not control
  • Usage — running the pipeline and the helper scripts
  • Pipeline — what each stage does and what it writes
  • FAQ — licensing, accuracy, speed, regenerating output
  • Troubleshooting — concrete failures and their causes
  • Roadmap — known limitations and deliberate non-goals

Before reusing the transcripts

The code is MIT. The transcript text is not — see CONTENT_LICENSE.md.