diff --git a/openicon.json b/openicon.json index b7e7d82b..c510fad5 100644 --- a/openicon.json +++ b/openicon.json @@ -11840,24 +11840,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/github.png", "webp": "styles/agentic-matte/webp/{size}/github.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/github.svg", + "made_by": "both", "hex": "#181717", "hex_source": "simple-icons:github" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/github.png", "webp": "styles/agentic-machined/webp/{size}/github.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/github.svg", + "made_by": "both", "hex": "#181717", "hex_source": "simple-icons:github" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/github.png", "webp": "styles/agentic-emissive/webp/{size}/github.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/github.svg", + "made_by": "both", "hex": "#181717", "hex_source": "simple-icons:github" } @@ -11901,24 +11898,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/gitlab.png", "webp": "styles/agentic-matte/webp/{size}/gitlab.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/gitlab.svg", + "made_by": "both", "hex": "#FC6D26", "hex_source": "simple-icons:gitlab" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/gitlab.png", "webp": "styles/agentic-machined/webp/{size}/gitlab.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/gitlab.svg", + "made_by": "both", "hex": "#FC6D26", "hex_source": "simple-icons:gitlab" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/gitlab.png", "webp": "styles/agentic-emissive/webp/{size}/gitlab.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/gitlab.svg", + "made_by": "both", "hex": "#FC6D26", "hex_source": "simple-icons:gitlab" } @@ -11962,24 +11956,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/bitbucket.png", "webp": "styles/agentic-matte/webp/{size}/bitbucket.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/bitbucket.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:bitbucket" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/bitbucket.png", "webp": "styles/agentic-machined/webp/{size}/bitbucket.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/bitbucket.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:bitbucket" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/bitbucket.png", "webp": "styles/agentic-emissive/webp/{size}/bitbucket.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/bitbucket.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:bitbucket" } @@ -12023,24 +12014,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/codeberg.png", "webp": "styles/agentic-matte/webp/{size}/codeberg.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/codeberg.svg", + "made_by": "both", "hex": "#2185D0", "hex_source": "simple-icons:codeberg" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/codeberg.png", "webp": "styles/agentic-machined/webp/{size}/codeberg.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/codeberg.svg", + "made_by": "both", "hex": "#2185D0", "hex_source": "simple-icons:codeberg" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/codeberg.png", "webp": "styles/agentic-emissive/webp/{size}/codeberg.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/codeberg.svg", + "made_by": "both", "hex": "#2185D0", "hex_source": "simple-icons:codeberg" } @@ -12084,24 +12072,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/gitea.png", "webp": "styles/agentic-matte/webp/{size}/gitea.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/gitea.svg", + "made_by": "both", "hex": "#609926", "hex_source": "simple-icons:gitea" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/gitea.png", "webp": "styles/agentic-machined/webp/{size}/gitea.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/gitea.svg", + "made_by": "both", "hex": "#609926", "hex_source": "simple-icons:gitea" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/gitea.png", "webp": "styles/agentic-emissive/webp/{size}/gitea.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/gitea.svg", + "made_by": "both", "hex": "#609926", "hex_source": "simple-icons:gitea" } @@ -12142,24 +12127,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/sourcehut.png", "webp": "styles/agentic-matte/webp/{size}/sourcehut.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/sourcehut.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:sourcehut" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/sourcehut.png", "webp": "styles/agentic-machined/webp/{size}/sourcehut.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/sourcehut.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:sourcehut" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/sourcehut.png", "webp": "styles/agentic-emissive/webp/{size}/sourcehut.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/sourcehut.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:sourcehut" } @@ -12203,24 +12185,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/npm.png", "webp": "styles/agentic-matte/webp/{size}/npm.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/npm.svg", + "made_by": "both", "hex": "#CB3837", "hex_source": "simple-icons:npm" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/npm.png", "webp": "styles/agentic-machined/webp/{size}/npm.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/npm.svg", + "made_by": "both", "hex": "#CB3837", "hex_source": "simple-icons:npm" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/npm.png", "webp": "styles/agentic-emissive/webp/{size}/npm.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/npm.svg", + "made_by": "both", "hex": "#CB3837", "hex_source": "simple-icons:npm" } @@ -12264,24 +12243,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/docker.png", "webp": "styles/agentic-matte/webp/{size}/docker.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/docker.svg", + "made_by": "both", "hex": "#2496ED", "hex_source": "simple-icons:docker" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/docker.png", "webp": "styles/agentic-machined/webp/{size}/docker.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/docker.svg", + "made_by": "both", "hex": "#2496ED", "hex_source": "simple-icons:docker" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/docker.png", "webp": "styles/agentic-emissive/webp/{size}/docker.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/docker.svg", + "made_by": "both", "hex": "#2496ED", "hex_source": "simple-icons:docker" } @@ -12325,24 +12301,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/kubernetes.png", "webp": "styles/agentic-matte/webp/{size}/kubernetes.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/kubernetes.svg", + "made_by": "both", "hex": "#326CE5", "hex_source": "simple-icons:kubernetes" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/kubernetes.png", "webp": "styles/agentic-machined/webp/{size}/kubernetes.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/kubernetes.svg", + "made_by": "both", "hex": "#326CE5", "hex_source": "simple-icons:kubernetes" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/kubernetes.png", "webp": "styles/agentic-emissive/webp/{size}/kubernetes.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/kubernetes.svg", + "made_by": "both", "hex": "#326CE5", "hex_source": "simple-icons:kubernetes" } @@ -12389,24 +12362,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/nodejs.png", "webp": "styles/agentic-matte/webp/{size}/nodejs.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/nodejs.svg", + "made_by": "both", "hex": "#5FA04E", "hex_source": "simple-icons:nodedotjs" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/nodejs.png", "webp": "styles/agentic-machined/webp/{size}/nodejs.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/nodejs.svg", + "made_by": "both", "hex": "#5FA04E", "hex_source": "simple-icons:nodedotjs" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/nodejs.png", "webp": "styles/agentic-emissive/webp/{size}/nodejs.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/nodejs.svg", + "made_by": "both", "hex": "#5FA04E", "hex_source": "simple-icons:nodedotjs" } @@ -12450,24 +12420,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/deno.png", "webp": "styles/agentic-matte/webp/{size}/deno.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/deno.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:deno" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/deno.png", "webp": "styles/agentic-machined/webp/{size}/deno.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/deno.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:deno" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/deno.png", "webp": "styles/agentic-emissive/webp/{size}/deno.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/deno.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:deno" } @@ -12511,24 +12478,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/bun.png", "webp": "styles/agentic-matte/webp/{size}/bun.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/bun.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:bun" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/bun.png", "webp": "styles/agentic-machined/webp/{size}/bun.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/bun.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:bun" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/bun.png", "webp": "styles/agentic-emissive/webp/{size}/bun.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/bun.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:bun" } @@ -12572,24 +12536,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/typescript.png", "webp": "styles/agentic-matte/webp/{size}/typescript.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/typescript.svg", + "made_by": "both", "hex": "#3178C6", "hex_source": "simple-icons:typescript" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/typescript.png", "webp": "styles/agentic-machined/webp/{size}/typescript.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/typescript.svg", + "made_by": "both", "hex": "#3178C6", "hex_source": "simple-icons:typescript" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/typescript.png", "webp": "styles/agentic-emissive/webp/{size}/typescript.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/typescript.svg", + "made_by": "both", "hex": "#3178C6", "hex_source": "simple-icons:typescript" } @@ -12633,24 +12594,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/javascript.png", "webp": "styles/agentic-matte/webp/{size}/javascript.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/javascript.svg", + "made_by": "both", "hex": "#F7DF1E", "hex_source": "simple-icons:javascript" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/javascript.png", "webp": "styles/agentic-machined/webp/{size}/javascript.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/javascript.svg", + "made_by": "both", "hex": "#F7DF1E", "hex_source": "simple-icons:javascript" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/javascript.png", "webp": "styles/agentic-emissive/webp/{size}/javascript.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/javascript.svg", + "made_by": "both", "hex": "#F7DF1E", "hex_source": "simple-icons:javascript" } @@ -12694,24 +12652,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/python.png", "webp": "styles/agentic-matte/webp/{size}/python.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/python.svg", + "made_by": "both", "hex": "#3776AB", "hex_source": "simple-icons:python" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/python.png", "webp": "styles/agentic-machined/webp/{size}/python.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/python.svg", + "made_by": "both", "hex": "#3776AB", "hex_source": "simple-icons:python" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/python.png", "webp": "styles/agentic-emissive/webp/{size}/python.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/python.svg", + "made_by": "both", "hex": "#3776AB", "hex_source": "simple-icons:python" } @@ -12755,24 +12710,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/rust.png", "webp": "styles/agentic-matte/webp/{size}/rust.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/rust.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:rust" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/rust.png", "webp": "styles/agentic-machined/webp/{size}/rust.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/rust.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:rust" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/rust.png", "webp": "styles/agentic-emissive/webp/{size}/rust.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/rust.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:rust" } @@ -12819,24 +12771,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/go.png", "webp": "styles/agentic-matte/webp/{size}/go.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/go.svg", + "made_by": "both", "hex": "#00ADD8", "hex_source": "simple-icons:go" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/go.png", "webp": "styles/agentic-machined/webp/{size}/go.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/go.svg", + "made_by": "both", "hex": "#00ADD8", "hex_source": "simple-icons:go" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/go.png", "webp": "styles/agentic-emissive/webp/{size}/go.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/go.svg", + "made_by": "both", "hex": "#00ADD8", "hex_source": "simple-icons:go" } @@ -12880,24 +12829,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/stack-overflow.png", "webp": "styles/agentic-matte/webp/{size}/stack-overflow.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/stack-overflow.svg", + "made_by": "both", "hex": "#F58025", "hex_source": "simple-icons:stackoverflow" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/stack-overflow.png", "webp": "styles/agentic-machined/webp/{size}/stack-overflow.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/stack-overflow.svg", + "made_by": "both", "hex": "#F58025", "hex_source": "simple-icons:stackoverflow" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/stack-overflow.png", "webp": "styles/agentic-emissive/webp/{size}/stack-overflow.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/stack-overflow.svg", + "made_by": "both", "hex": "#F58025", "hex_source": "simple-icons:stackoverflow" } @@ -12941,24 +12887,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/vercel.png", "webp": "styles/agentic-matte/webp/{size}/vercel.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/vercel.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:vercel" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/vercel.png", "webp": "styles/agentic-machined/webp/{size}/vercel.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/vercel.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:vercel" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/vercel.png", "webp": "styles/agentic-emissive/webp/{size}/vercel.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/vercel.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:vercel" } @@ -13002,24 +12945,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/netlify.png", "webp": "styles/agentic-matte/webp/{size}/netlify.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/netlify.svg", + "made_by": "both", "hex": "#00C7B7", "hex_source": "simple-icons:netlify" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/netlify.png", "webp": "styles/agentic-machined/webp/{size}/netlify.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/netlify.svg", + "made_by": "both", "hex": "#00C7B7", "hex_source": "simple-icons:netlify" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/netlify.png", "webp": "styles/agentic-emissive/webp/{size}/netlify.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/netlify.svg", + "made_by": "both", "hex": "#00C7B7", "hex_source": "simple-icons:netlify" } @@ -13063,24 +13003,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/cloudflare.png", "webp": "styles/agentic-matte/webp/{size}/cloudflare.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/cloudflare.svg", + "made_by": "both", "hex": "#F38020", "hex_source": "simple-icons:cloudflare" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/cloudflare.png", "webp": "styles/agentic-machined/webp/{size}/cloudflare.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/cloudflare.svg", + "made_by": "both", "hex": "#F38020", "hex_source": "simple-icons:cloudflare" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/cloudflare.png", "webp": "styles/agentic-emissive/webp/{size}/cloudflare.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/cloudflare.svg", + "made_by": "both", "hex": "#F38020", "hex_source": "simple-icons:cloudflare" } @@ -13124,24 +13061,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/railway.png", "webp": "styles/agentic-matte/webp/{size}/railway.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/railway.svg", + "made_by": "both", "hex": "#0B0D0E", "hex_source": "simple-icons:railway" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/railway.png", "webp": "styles/agentic-machined/webp/{size}/railway.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/railway.svg", + "made_by": "both", "hex": "#0B0D0E", "hex_source": "simple-icons:railway" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/railway.png", "webp": "styles/agentic-emissive/webp/{size}/railway.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/railway.svg", + "made_by": "both", "hex": "#0B0D0E", "hex_source": "simple-icons:railway" } @@ -13185,24 +13119,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/supabase.png", "webp": "styles/agentic-matte/webp/{size}/supabase.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/supabase.svg", + "made_by": "both", "hex": "#3FCF8E", "hex_source": "simple-icons:supabase" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/supabase.png", "webp": "styles/agentic-machined/webp/{size}/supabase.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/supabase.svg", + "made_by": "both", "hex": "#3FCF8E", "hex_source": "simple-icons:supabase" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/supabase.png", "webp": "styles/agentic-emissive/webp/{size}/supabase.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/supabase.svg", + "made_by": "both", "hex": "#3FCF8E", "hex_source": "simple-icons:supabase" } @@ -13243,24 +13174,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/anthropic.png", "webp": "styles/agentic-matte/webp/{size}/anthropic.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/anthropic.svg", + "made_by": "both", "hex": "#191919", "hex_source": "simple-icons:anthropic" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/anthropic.png", "webp": "styles/agentic-machined/webp/{size}/anthropic.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/anthropic.svg", + "made_by": "both", "hex": "#191919", "hex_source": "simple-icons:anthropic" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/anthropic.png", "webp": "styles/agentic-emissive/webp/{size}/anthropic.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/anthropic.svg", + "made_by": "both", "hex": "#191919", "hex_source": "simple-icons:anthropic" } @@ -13301,24 +13229,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/claude.png", "webp": "styles/agentic-matte/webp/{size}/claude.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/claude.svg", + "made_by": "both", "hex": "#D97757", "hex_source": "simple-icons:claude" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/claude.png", "webp": "styles/agentic-machined/webp/{size}/claude.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/claude.svg", + "made_by": "both", "hex": "#D97757", "hex_source": "simple-icons:claude" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/claude.png", "webp": "styles/agentic-emissive/webp/{size}/claude.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/claude.svg", + "made_by": "both", "hex": "#D97757", "hex_source": "simple-icons:claude" } @@ -13362,24 +13287,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/figma.png", "webp": "styles/agentic-matte/webp/{size}/figma.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/figma.svg", + "made_by": "both", "hex": "#F24E1E", "hex_source": "simple-icons:figma" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/figma.png", "webp": "styles/agentic-machined/webp/{size}/figma.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/figma.svg", + "made_by": "both", "hex": "#F24E1E", "hex_source": "simple-icons:figma" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/figma.png", "webp": "styles/agentic-emissive/webp/{size}/figma.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/figma.svg", + "made_by": "both", "hex": "#F24E1E", "hex_source": "simple-icons:figma" } @@ -13423,24 +13345,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/notion.png", "webp": "styles/agentic-matte/webp/{size}/notion.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/notion.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:notion" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/notion.png", "webp": "styles/agentic-machined/webp/{size}/notion.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/notion.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:notion" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/notion.png", "webp": "styles/agentic-emissive/webp/{size}/notion.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/notion.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:notion" } @@ -13484,24 +13403,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/trello.png", "webp": "styles/agentic-matte/webp/{size}/trello.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/trello.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:trello" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/trello.png", "webp": "styles/agentic-machined/webp/{size}/trello.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/trello.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:trello" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/trello.png", "webp": "styles/agentic-emissive/webp/{size}/trello.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/trello.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:trello" } @@ -13545,24 +13461,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/jira.png", "webp": "styles/agentic-matte/webp/{size}/jira.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/jira.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:jira" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/jira.png", "webp": "styles/agentic-machined/webp/{size}/jira.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/jira.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:jira" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/jira.png", "webp": "styles/agentic-emissive/webp/{size}/jira.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/jira.svg", + "made_by": "both", "hex": "#0052CC", "hex_source": "simple-icons:jira" } @@ -13606,24 +13519,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/keybase.png", "webp": "styles/agentic-matte/webp/{size}/keybase.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/keybase.svg", + "made_by": "both", "hex": "#33A0FF", "hex_source": "simple-icons:keybase" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/keybase.png", "webp": "styles/agentic-machined/webp/{size}/keybase.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/keybase.svg", + "made_by": "both", "hex": "#33A0FF", "hex_source": "simple-icons:keybase" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/keybase.png", "webp": "styles/agentic-emissive/webp/{size}/keybase.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/keybase.svg", + "made_by": "both", "hex": "#33A0FF", "hex_source": "simple-icons:keybase" } @@ -13670,24 +13580,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/x.png", "webp": "styles/agentic-matte/webp/{size}/x.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/x.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:x" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/x.png", "webp": "styles/agentic-machined/webp/{size}/x.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/x.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:x" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/x.png", "webp": "styles/agentic-emissive/webp/{size}/x.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/x.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:x" } @@ -13731,24 +13638,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/bluesky.png", "webp": "styles/agentic-matte/webp/{size}/bluesky.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/bluesky.svg", + "made_by": "both", "hex": "#1185FE", "hex_source": "simple-icons:bluesky" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/bluesky.png", "webp": "styles/agentic-machined/webp/{size}/bluesky.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/bluesky.svg", + "made_by": "both", "hex": "#1185FE", "hex_source": "simple-icons:bluesky" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/bluesky.png", "webp": "styles/agentic-emissive/webp/{size}/bluesky.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/bluesky.svg", + "made_by": "both", "hex": "#1185FE", "hex_source": "simple-icons:bluesky" } @@ -13792,24 +13696,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/mastodon.png", "webp": "styles/agentic-matte/webp/{size}/mastodon.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/mastodon.svg", + "made_by": "both", "hex": "#6364FF", "hex_source": "simple-icons:mastodon" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/mastodon.png", "webp": "styles/agentic-machined/webp/{size}/mastodon.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/mastodon.svg", + "made_by": "both", "hex": "#6364FF", "hex_source": "simple-icons:mastodon" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/mastodon.png", "webp": "styles/agentic-emissive/webp/{size}/mastodon.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/mastodon.svg", + "made_by": "both", "hex": "#6364FF", "hex_source": "simple-icons:mastodon" } @@ -13853,24 +13754,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/threads.png", "webp": "styles/agentic-matte/webp/{size}/threads.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/threads.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:threads" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/threads.png", "webp": "styles/agentic-machined/webp/{size}/threads.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/threads.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:threads" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/threads.png", "webp": "styles/agentic-emissive/webp/{size}/threads.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/threads.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:threads" } @@ -13914,24 +13812,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/instagram.png", "webp": "styles/agentic-matte/webp/{size}/instagram.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/instagram.svg", + "made_by": "both", "hex": "#FF0069", "hex_source": "simple-icons:instagram" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/instagram.png", "webp": "styles/agentic-machined/webp/{size}/instagram.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/instagram.svg", + "made_by": "both", "hex": "#FF0069", "hex_source": "simple-icons:instagram" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/instagram.png", "webp": "styles/agentic-emissive/webp/{size}/instagram.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/instagram.svg", + "made_by": "both", "hex": "#FF0069", "hex_source": "simple-icons:instagram" } @@ -13975,24 +13870,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/facebook.png", "webp": "styles/agentic-matte/webp/{size}/facebook.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/facebook.svg", + "made_by": "both", "hex": "#0866FF", "hex_source": "simple-icons:facebook" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/facebook.png", "webp": "styles/agentic-machined/webp/{size}/facebook.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/facebook.svg", + "made_by": "both", "hex": "#0866FF", "hex_source": "simple-icons:facebook" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/facebook.png", "webp": "styles/agentic-emissive/webp/{size}/facebook.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/facebook.svg", + "made_by": "both", "hex": "#0866FF", "hex_source": "simple-icons:facebook" } @@ -14036,24 +13928,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/tiktok.png", "webp": "styles/agentic-matte/webp/{size}/tiktok.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/tiktok.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:tiktok" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/tiktok.png", "webp": "styles/agentic-machined/webp/{size}/tiktok.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/tiktok.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:tiktok" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/tiktok.png", "webp": "styles/agentic-emissive/webp/{size}/tiktok.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/tiktok.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:tiktok" } @@ -14097,24 +13986,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/youtube.png", "webp": "styles/agentic-matte/webp/{size}/youtube.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/youtube.svg", + "made_by": "both", "hex": "#FF0000", "hex_source": "simple-icons:youtube" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/youtube.png", "webp": "styles/agentic-machined/webp/{size}/youtube.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/youtube.svg", + "made_by": "both", "hex": "#FF0000", "hex_source": "simple-icons:youtube" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/youtube.png", "webp": "styles/agentic-emissive/webp/{size}/youtube.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/youtube.svg", + "made_by": "both", "hex": "#FF0000", "hex_source": "simple-icons:youtube" } @@ -14158,24 +14044,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/twitch.png", "webp": "styles/agentic-matte/webp/{size}/twitch.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/twitch.svg", + "made_by": "both", "hex": "#9146FF", "hex_source": "simple-icons:twitch" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/twitch.png", "webp": "styles/agentic-machined/webp/{size}/twitch.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/twitch.svg", + "made_by": "both", "hex": "#9146FF", "hex_source": "simple-icons:twitch" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/twitch.png", "webp": "styles/agentic-emissive/webp/{size}/twitch.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/twitch.svg", + "made_by": "both", "hex": "#9146FF", "hex_source": "simple-icons:twitch" } @@ -14216,24 +14099,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/kick.png", "webp": "styles/agentic-matte/webp/{size}/kick.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/kick.svg", + "made_by": "both", "hex": "#53FC19", "hex_source": "simple-icons:kick" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/kick.png", "webp": "styles/agentic-machined/webp/{size}/kick.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/kick.svg", + "made_by": "both", "hex": "#53FC19", "hex_source": "simple-icons:kick" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/kick.png", "webp": "styles/agentic-emissive/webp/{size}/kick.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/kick.svg", + "made_by": "both", "hex": "#53FC19", "hex_source": "simple-icons:kick" } @@ -14277,24 +14157,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/reddit.png", "webp": "styles/agentic-matte/webp/{size}/reddit.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/reddit.svg", + "made_by": "both", "hex": "#FF4500", "hex_source": "simple-icons:reddit" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/reddit.png", "webp": "styles/agentic-machined/webp/{size}/reddit.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/reddit.svg", + "made_by": "both", "hex": "#FF4500", "hex_source": "simple-icons:reddit" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/reddit.png", "webp": "styles/agentic-emissive/webp/{size}/reddit.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/reddit.svg", + "made_by": "both", "hex": "#FF4500", "hex_source": "simple-icons:reddit" } @@ -14338,24 +14215,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/pinterest.png", "webp": "styles/agentic-matte/webp/{size}/pinterest.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/pinterest.svg", + "made_by": "both", "hex": "#BD081C", "hex_source": "simple-icons:pinterest" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/pinterest.png", "webp": "styles/agentic-machined/webp/{size}/pinterest.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/pinterest.svg", + "made_by": "both", "hex": "#BD081C", "hex_source": "simple-icons:pinterest" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/pinterest.png", "webp": "styles/agentic-emissive/webp/{size}/pinterest.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/pinterest.svg", + "made_by": "both", "hex": "#BD081C", "hex_source": "simple-icons:pinterest" } @@ -14399,24 +14273,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/snapchat.png", "webp": "styles/agentic-matte/webp/{size}/snapchat.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/snapchat.svg", + "made_by": "both", "hex": "#FFFC00", "hex_source": "simple-icons:snapchat" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/snapchat.png", "webp": "styles/agentic-machined/webp/{size}/snapchat.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/snapchat.svg", + "made_by": "both", "hex": "#FFFC00", "hex_source": "simple-icons:snapchat" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/snapchat.png", "webp": "styles/agentic-emissive/webp/{size}/snapchat.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/snapchat.svg", + "made_by": "both", "hex": "#FFFC00", "hex_source": "simple-icons:snapchat" } @@ -14460,24 +14331,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/tumblr.png", "webp": "styles/agentic-matte/webp/{size}/tumblr.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/tumblr.svg", + "made_by": "both", "hex": "#36465D", "hex_source": "simple-icons:tumblr" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/tumblr.png", "webp": "styles/agentic-machined/webp/{size}/tumblr.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/tumblr.svg", + "made_by": "both", "hex": "#36465D", "hex_source": "simple-icons:tumblr" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/tumblr.png", "webp": "styles/agentic-emissive/webp/{size}/tumblr.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/tumblr.svg", + "made_by": "both", "hex": "#36465D", "hex_source": "simple-icons:tumblr" } @@ -14521,24 +14389,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/discord.png", "webp": "styles/agentic-matte/webp/{size}/discord.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/discord.svg", + "made_by": "both", "hex": "#5865F2", "hex_source": "simple-icons:discord" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/discord.png", "webp": "styles/agentic-machined/webp/{size}/discord.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/discord.svg", + "made_by": "both", "hex": "#5865F2", "hex_source": "simple-icons:discord" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/discord.png", "webp": "styles/agentic-emissive/webp/{size}/discord.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/discord.svg", + "made_by": "both", "hex": "#5865F2", "hex_source": "simple-icons:discord" } @@ -14582,24 +14447,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/telegram.png", "webp": "styles/agentic-matte/webp/{size}/telegram.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/telegram.svg", + "made_by": "both", "hex": "#26A5E4", "hex_source": "simple-icons:telegram" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/telegram.png", "webp": "styles/agentic-machined/webp/{size}/telegram.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/telegram.svg", + "made_by": "both", "hex": "#26A5E4", "hex_source": "simple-icons:telegram" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/telegram.png", "webp": "styles/agentic-emissive/webp/{size}/telegram.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/telegram.svg", + "made_by": "both", "hex": "#26A5E4", "hex_source": "simple-icons:telegram" } @@ -14643,24 +14505,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/signal.png", "webp": "styles/agentic-matte/webp/{size}/signal.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/signal.svg", + "made_by": "both", "hex": "#3B45FD", "hex_source": "simple-icons:signal" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/signal.png", "webp": "styles/agentic-machined/webp/{size}/signal.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/signal.svg", + "made_by": "both", "hex": "#3B45FD", "hex_source": "simple-icons:signal" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/signal.png", "webp": "styles/agentic-emissive/webp/{size}/signal.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/signal.svg", + "made_by": "both", "hex": "#3B45FD", "hex_source": "simple-icons:signal" } @@ -14704,24 +14563,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/whatsapp.png", "webp": "styles/agentic-matte/webp/{size}/whatsapp.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/whatsapp.svg", + "made_by": "both", "hex": "#25D366", "hex_source": "simple-icons:whatsapp" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/whatsapp.png", "webp": "styles/agentic-machined/webp/{size}/whatsapp.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/whatsapp.svg", + "made_by": "both", "hex": "#25D366", "hex_source": "simple-icons:whatsapp" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/whatsapp.png", "webp": "styles/agentic-emissive/webp/{size}/whatsapp.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/whatsapp.svg", + "made_by": "both", "hex": "#25D366", "hex_source": "simple-icons:whatsapp" } @@ -14765,24 +14621,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/messenger.png", "webp": "styles/agentic-matte/webp/{size}/messenger.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/messenger.svg", + "made_by": "both", "hex": "#0866FF", "hex_source": "simple-icons:messenger" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/messenger.png", "webp": "styles/agentic-machined/webp/{size}/messenger.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/messenger.svg", + "made_by": "both", "hex": "#0866FF", "hex_source": "simple-icons:messenger" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/messenger.png", "webp": "styles/agentic-emissive/webp/{size}/messenger.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/messenger.svg", + "made_by": "both", "hex": "#0866FF", "hex_source": "simple-icons:messenger" } @@ -14826,24 +14679,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/wechat.png", "webp": "styles/agentic-matte/webp/{size}/wechat.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/wechat.svg", + "made_by": "both", "hex": "#07C160", "hex_source": "simple-icons:wechat" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/wechat.png", "webp": "styles/agentic-machined/webp/{size}/wechat.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/wechat.svg", + "made_by": "both", "hex": "#07C160", "hex_source": "simple-icons:wechat" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/wechat.png", "webp": "styles/agentic-emissive/webp/{size}/wechat.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/wechat.svg", + "made_by": "both", "hex": "#07C160", "hex_source": "simple-icons:wechat" } @@ -14887,24 +14737,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/line.png", "webp": "styles/agentic-matte/webp/{size}/line.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/line.svg", + "made_by": "both", "hex": "#00C300", "hex_source": "simple-icons:line" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/line.png", "webp": "styles/agentic-machined/webp/{size}/line.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/line.svg", + "made_by": "both", "hex": "#00C300", "hex_source": "simple-icons:line" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/line.png", "webp": "styles/agentic-emissive/webp/{size}/line.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/line.svg", + "made_by": "both", "hex": "#00C300", "hex_source": "simple-icons:line" } @@ -14948,24 +14795,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/matrix.png", "webp": "styles/agentic-matte/webp/{size}/matrix.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/matrix.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:matrix" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/matrix.png", "webp": "styles/agentic-machined/webp/{size}/matrix.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/matrix.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:matrix" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/matrix.png", "webp": "styles/agentic-emissive/webp/{size}/matrix.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/matrix.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:matrix" } @@ -15009,24 +14853,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/element.png", "webp": "styles/agentic-matte/webp/{size}/element.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/element.svg", + "made_by": "both", "hex": "#0DBD8B", "hex_source": "simple-icons:element" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/element.png", "webp": "styles/agentic-machined/webp/{size}/element.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/element.svg", + "made_by": "both", "hex": "#0DBD8B", "hex_source": "simple-icons:element" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/element.png", "webp": "styles/agentic-emissive/webp/{size}/element.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/element.svg", + "made_by": "both", "hex": "#0DBD8B", "hex_source": "simple-icons:element" } @@ -15067,24 +14908,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/zulip.png", "webp": "styles/agentic-matte/webp/{size}/zulip.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/zulip.svg", + "made_by": "both", "hex": "#6492FE", "hex_source": "simple-icons:zulip" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/zulip.png", "webp": "styles/agentic-machined/webp/{size}/zulip.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/zulip.svg", + "made_by": "both", "hex": "#6492FE", "hex_source": "simple-icons:zulip" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/zulip.png", "webp": "styles/agentic-emissive/webp/{size}/zulip.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/zulip.svg", + "made_by": "both", "hex": "#6492FE", "hex_source": "simple-icons:zulip" } @@ -15125,24 +14963,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/mattermost.png", "webp": "styles/agentic-matte/webp/{size}/mattermost.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/mattermost.svg", + "made_by": "both", "hex": "#0058CC", "hex_source": "simple-icons:mattermost" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/mattermost.png", "webp": "styles/agentic-machined/webp/{size}/mattermost.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/mattermost.svg", + "made_by": "both", "hex": "#0058CC", "hex_source": "simple-icons:mattermost" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/mattermost.png", "webp": "styles/agentic-emissive/webp/{size}/mattermost.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/mattermost.svg", + "made_by": "both", "hex": "#0058CC", "hex_source": "simple-icons:mattermost" } @@ -15186,24 +15021,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/rocketchat.png", "webp": "styles/agentic-matte/webp/{size}/rocketchat.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/rocketchat.svg", + "made_by": "both", "hex": "#F5455C", "hex_source": "simple-icons:rocketdotchat" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/rocketchat.png", "webp": "styles/agentic-machined/webp/{size}/rocketchat.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/rocketchat.svg", + "made_by": "both", "hex": "#F5455C", "hex_source": "simple-icons:rocketdotchat" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/rocketchat.png", "webp": "styles/agentic-emissive/webp/{size}/rocketchat.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/rocketchat.svg", + "made_by": "both", "hex": "#F5455C", "hex_source": "simple-icons:rocketdotchat" } @@ -15247,24 +15079,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/xmpp.png", "webp": "styles/agentic-matte/webp/{size}/xmpp.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/xmpp.svg", + "made_by": "both", "hex": "#002B5C", "hex_source": "simple-icons:xmpp" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/xmpp.png", "webp": "styles/agentic-machined/webp/{size}/xmpp.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/xmpp.svg", + "made_by": "both", "hex": "#002B5C", "hex_source": "simple-icons:xmpp" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/xmpp.png", "webp": "styles/agentic-emissive/webp/{size}/xmpp.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/xmpp.svg", + "made_by": "both", "hex": "#002B5C", "hex_source": "simple-icons:xmpp" } @@ -15305,24 +15134,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/lemmy.png", "webp": "styles/agentic-matte/webp/{size}/lemmy.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/lemmy.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:lemmy" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/lemmy.png", "webp": "styles/agentic-machined/webp/{size}/lemmy.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/lemmy.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:lemmy" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/lemmy.png", "webp": "styles/agentic-emissive/webp/{size}/lemmy.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/lemmy.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:lemmy" } @@ -15363,24 +15189,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/pixelfed.png", "webp": "styles/agentic-matte/webp/{size}/pixelfed.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/pixelfed.svg", + "made_by": "both", "hex": "#6366F1", "hex_source": "simple-icons:pixelfed" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/pixelfed.png", "webp": "styles/agentic-machined/webp/{size}/pixelfed.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/pixelfed.svg", + "made_by": "both", "hex": "#6366F1", "hex_source": "simple-icons:pixelfed" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/pixelfed.png", "webp": "styles/agentic-emissive/webp/{size}/pixelfed.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/pixelfed.svg", + "made_by": "both", "hex": "#6366F1", "hex_source": "simple-icons:pixelfed" } @@ -15421,24 +15244,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/peertube.png", "webp": "styles/agentic-matte/webp/{size}/peertube.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/peertube.svg", + "made_by": "both", "hex": "#F1680D", "hex_source": "simple-icons:peertube" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/peertube.png", "webp": "styles/agentic-machined/webp/{size}/peertube.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/peertube.svg", + "made_by": "both", "hex": "#F1680D", "hex_source": "simple-icons:peertube" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/peertube.png", "webp": "styles/agentic-emissive/webp/{size}/peertube.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/peertube.svg", + "made_by": "both", "hex": "#F1680D", "hex_source": "simple-icons:peertube" } @@ -15479,24 +15299,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/misskey.png", "webp": "styles/agentic-matte/webp/{size}/misskey.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/misskey.svg", + "made_by": "both", "hex": "#A1CA03", "hex_source": "simple-icons:misskey" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/misskey.png", "webp": "styles/agentic-machined/webp/{size}/misskey.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/misskey.svg", + "made_by": "both", "hex": "#A1CA03", "hex_source": "simple-icons:misskey" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/misskey.png", "webp": "styles/agentic-emissive/webp/{size}/misskey.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/misskey.svg", + "made_by": "both", "hex": "#A1CA03", "hex_source": "simple-icons:misskey" } @@ -15537,24 +15354,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/farcaster.png", "webp": "styles/agentic-matte/webp/{size}/farcaster.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/farcaster.svg", + "made_by": "both", "hex": "#855DCD", "hex_source": "simple-icons:farcaster" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/farcaster.png", "webp": "styles/agentic-machined/webp/{size}/farcaster.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/farcaster.svg", + "made_by": "both", "hex": "#855DCD", "hex_source": "simple-icons:farcaster" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/farcaster.png", "webp": "styles/agentic-emissive/webp/{size}/farcaster.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/farcaster.svg", + "made_by": "both", "hex": "#855DCD", "hex_source": "simple-icons:farcaster" } @@ -15598,24 +15412,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/google-meet.png", "webp": "styles/agentic-matte/webp/{size}/google-meet.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/google-meet.svg", + "made_by": "both", "hex": "#00897B", "hex_source": "simple-icons:googlemeet" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/google-meet.png", "webp": "styles/agentic-machined/webp/{size}/google-meet.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/google-meet.svg", + "made_by": "both", "hex": "#00897B", "hex_source": "simple-icons:googlemeet" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/google-meet.png", "webp": "styles/agentic-emissive/webp/{size}/google-meet.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/google-meet.svg", + "made_by": "both", "hex": "#00897B", "hex_source": "simple-icons:googlemeet" } @@ -15659,24 +15470,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/zoom.png", "webp": "styles/agentic-matte/webp/{size}/zoom.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/zoom.svg", + "made_by": "both", "hex": "#0B5CFF", "hex_source": "simple-icons:zoom" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/zoom.png", "webp": "styles/agentic-machined/webp/{size}/zoom.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/zoom.svg", + "made_by": "both", "hex": "#0B5CFF", "hex_source": "simple-icons:zoom" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/zoom.png", "webp": "styles/agentic-emissive/webp/{size}/zoom.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/zoom.svg", + "made_by": "both", "hex": "#0B5CFF", "hex_source": "simple-icons:zoom" } @@ -15720,24 +15528,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/gmail.png", "webp": "styles/agentic-matte/webp/{size}/gmail.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/gmail.svg", + "made_by": "both", "hex": "#EA4335", "hex_source": "simple-icons:gmail" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/gmail.png", "webp": "styles/agentic-machined/webp/{size}/gmail.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/gmail.svg", + "made_by": "both", "hex": "#EA4335", "hex_source": "simple-icons:gmail" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/gmail.png", "webp": "styles/agentic-emissive/webp/{size}/gmail.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/gmail.svg", + "made_by": "both", "hex": "#EA4335", "hex_source": "simple-icons:gmail" } @@ -15781,24 +15586,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/proton-mail.png", "webp": "styles/agentic-matte/webp/{size}/proton-mail.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/proton-mail.svg", + "made_by": "both", "hex": "#6D4AFF", "hex_source": "simple-icons:protonmail" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/proton-mail.png", "webp": "styles/agentic-machined/webp/{size}/proton-mail.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/proton-mail.svg", + "made_by": "both", "hex": "#6D4AFF", "hex_source": "simple-icons:protonmail" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/proton-mail.png", "webp": "styles/agentic-emissive/webp/{size}/proton-mail.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/proton-mail.svg", + "made_by": "both", "hex": "#6D4AFF", "hex_source": "simple-icons:protonmail" } @@ -15842,24 +15644,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/spotify.png", "webp": "styles/agentic-matte/webp/{size}/spotify.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/spotify.svg", + "made_by": "both", "hex": "#1ED760", "hex_source": "simple-icons:spotify" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/spotify.png", "webp": "styles/agentic-machined/webp/{size}/spotify.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/spotify.svg", + "made_by": "both", "hex": "#1ED760", "hex_source": "simple-icons:spotify" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/spotify.png", "webp": "styles/agentic-emissive/webp/{size}/spotify.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/spotify.svg", + "made_by": "both", "hex": "#1ED760", "hex_source": "simple-icons:spotify" } @@ -15903,24 +15702,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/apple-music.png", "webp": "styles/agentic-matte/webp/{size}/apple-music.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/apple-music.svg", + "made_by": "both", "hex": "#FA243C", "hex_source": "simple-icons:applemusic" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/apple-music.png", "webp": "styles/agentic-machined/webp/{size}/apple-music.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/apple-music.svg", + "made_by": "both", "hex": "#FA243C", "hex_source": "simple-icons:applemusic" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/apple-music.png", "webp": "styles/agentic-emissive/webp/{size}/apple-music.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/apple-music.svg", + "made_by": "both", "hex": "#FA243C", "hex_source": "simple-icons:applemusic" } @@ -15964,24 +15760,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/soundcloud.png", "webp": "styles/agentic-matte/webp/{size}/soundcloud.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/soundcloud.svg", + "made_by": "both", "hex": "#FF5500", "hex_source": "simple-icons:soundcloud" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/soundcloud.png", "webp": "styles/agentic-machined/webp/{size}/soundcloud.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/soundcloud.svg", + "made_by": "both", "hex": "#FF5500", "hex_source": "simple-icons:soundcloud" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/soundcloud.png", "webp": "styles/agentic-emissive/webp/{size}/soundcloud.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/soundcloud.svg", + "made_by": "both", "hex": "#FF5500", "hex_source": "simple-icons:soundcloud" } @@ -16025,24 +15818,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/bandcamp.png", "webp": "styles/agentic-matte/webp/{size}/bandcamp.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/bandcamp.svg", + "made_by": "both", "hex": "#408294", "hex_source": "simple-icons:bandcamp" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/bandcamp.png", "webp": "styles/agentic-machined/webp/{size}/bandcamp.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/bandcamp.svg", + "made_by": "both", "hex": "#408294", "hex_source": "simple-icons:bandcamp" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/bandcamp.png", "webp": "styles/agentic-emissive/webp/{size}/bandcamp.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/bandcamp.svg", + "made_by": "both", "hex": "#408294", "hex_source": "simple-icons:bandcamp" } @@ -16086,24 +15876,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/vimeo.png", "webp": "styles/agentic-matte/webp/{size}/vimeo.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/vimeo.svg", + "made_by": "both", "hex": "#1AB7EA", "hex_source": "simple-icons:vimeo" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/vimeo.png", "webp": "styles/agentic-machined/webp/{size}/vimeo.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/vimeo.svg", + "made_by": "both", "hex": "#1AB7EA", "hex_source": "simple-icons:vimeo" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/vimeo.png", "webp": "styles/agentic-emissive/webp/{size}/vimeo.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/vimeo.svg", + "made_by": "both", "hex": "#1AB7EA", "hex_source": "simple-icons:vimeo" } @@ -16147,24 +15934,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/medium.png", "webp": "styles/agentic-matte/webp/{size}/medium.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/medium.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:medium" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/medium.png", "webp": "styles/agentic-machined/webp/{size}/medium.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/medium.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:medium" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/medium.png", "webp": "styles/agentic-emissive/webp/{size}/medium.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/medium.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:medium" } @@ -16208,24 +15992,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/substack.png", "webp": "styles/agentic-matte/webp/{size}/substack.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/substack.svg", + "made_by": "both", "hex": "#FF6719", "hex_source": "simple-icons:substack" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/substack.png", "webp": "styles/agentic-machined/webp/{size}/substack.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/substack.svg", + "made_by": "both", "hex": "#FF6719", "hex_source": "simple-icons:substack" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/substack.png", "webp": "styles/agentic-emissive/webp/{size}/substack.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/substack.svg", + "made_by": "both", "hex": "#FF6719", "hex_source": "simple-icons:substack" } @@ -16269,24 +16050,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/dev-to.png", "webp": "styles/agentic-matte/webp/{size}/dev-to.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/dev-to.svg", + "made_by": "both", "hex": "#0A0A0A", "hex_source": "simple-icons:devdotto" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/dev-to.png", "webp": "styles/agentic-machined/webp/{size}/dev-to.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/dev-to.svg", + "made_by": "both", "hex": "#0A0A0A", "hex_source": "simple-icons:devdotto" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/dev-to.png", "webp": "styles/agentic-emissive/webp/{size}/dev-to.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/dev-to.svg", + "made_by": "both", "hex": "#0A0A0A", "hex_source": "simple-icons:devdotto" } @@ -16327,24 +16105,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/hashnode.png", "webp": "styles/agentic-matte/webp/{size}/hashnode.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/hashnode.svg", + "made_by": "both", "hex": "#2962FF", "hex_source": "simple-icons:hashnode" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/hashnode.png", "webp": "styles/agentic-machined/webp/{size}/hashnode.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/hashnode.svg", + "made_by": "both", "hex": "#2962FF", "hex_source": "simple-icons:hashnode" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/hashnode.png", "webp": "styles/agentic-emissive/webp/{size}/hashnode.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/hashnode.svg", + "made_by": "both", "hex": "#2962FF", "hex_source": "simple-icons:hashnode" } @@ -16388,24 +16163,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/ghost.png", "webp": "styles/agentic-matte/webp/{size}/ghost.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/ghost.svg", + "made_by": "both", "hex": "#15171A", "hex_source": "simple-icons:ghost" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/ghost.png", "webp": "styles/agentic-machined/webp/{size}/ghost.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/ghost.svg", + "made_by": "both", "hex": "#15171A", "hex_source": "simple-icons:ghost" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/ghost.png", "webp": "styles/agentic-emissive/webp/{size}/ghost.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/ghost.svg", + "made_by": "both", "hex": "#15171A", "hex_source": "simple-icons:ghost" } @@ -16449,24 +16221,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/wordpress.png", "webp": "styles/agentic-matte/webp/{size}/wordpress.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/wordpress.svg", + "made_by": "both", "hex": "#21759B", "hex_source": "simple-icons:wordpress" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/wordpress.png", "webp": "styles/agentic-machined/webp/{size}/wordpress.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/wordpress.svg", + "made_by": "both", "hex": "#21759B", "hex_source": "simple-icons:wordpress" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/wordpress.png", "webp": "styles/agentic-emissive/webp/{size}/wordpress.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/wordpress.svg", + "made_by": "both", "hex": "#21759B", "hex_source": "simple-icons:wordpress" } @@ -16510,24 +16279,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/product-hunt.png", "webp": "styles/agentic-matte/webp/{size}/product-hunt.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/product-hunt.svg", + "made_by": "both", "hex": "#DA552F", "hex_source": "simple-icons:producthunt" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/product-hunt.png", "webp": "styles/agentic-machined/webp/{size}/product-hunt.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/product-hunt.svg", + "made_by": "both", "hex": "#DA552F", "hex_source": "simple-icons:producthunt" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/product-hunt.png", "webp": "styles/agentic-emissive/webp/{size}/product-hunt.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/product-hunt.svg", + "made_by": "both", "hex": "#DA552F", "hex_source": "simple-icons:producthunt" } @@ -16571,24 +16337,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/y-combinator.png", "webp": "styles/agentic-matte/webp/{size}/y-combinator.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/y-combinator.svg", + "made_by": "both", "hex": "#F0652F", "hex_source": "simple-icons:ycombinator" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/y-combinator.png", "webp": "styles/agentic-machined/webp/{size}/y-combinator.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/y-combinator.svg", + "made_by": "both", "hex": "#F0652F", "hex_source": "simple-icons:ycombinator" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/y-combinator.png", "webp": "styles/agentic-emissive/webp/{size}/y-combinator.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/y-combinator.svg", + "made_by": "both", "hex": "#F0652F", "hex_source": "simple-icons:ycombinator" } @@ -16632,24 +16395,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/dribbble.png", "webp": "styles/agentic-matte/webp/{size}/dribbble.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/dribbble.svg", + "made_by": "both", "hex": "#EA4C89", "hex_source": "simple-icons:dribbble" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/dribbble.png", "webp": "styles/agentic-machined/webp/{size}/dribbble.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/dribbble.svg", + "made_by": "both", "hex": "#EA4C89", "hex_source": "simple-icons:dribbble" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/dribbble.png", "webp": "styles/agentic-emissive/webp/{size}/dribbble.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/dribbble.svg", + "made_by": "both", "hex": "#EA4C89", "hex_source": "simple-icons:dribbble" } @@ -16693,24 +16453,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/behance.png", "webp": "styles/agentic-matte/webp/{size}/behance.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/behance.svg", + "made_by": "both", "hex": "#1769FF", "hex_source": "simple-icons:behance" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/behance.png", "webp": "styles/agentic-machined/webp/{size}/behance.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/behance.svg", + "made_by": "both", "hex": "#1769FF", "hex_source": "simple-icons:behance" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/behance.png", "webp": "styles/agentic-emissive/webp/{size}/behance.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/behance.svg", + "made_by": "both", "hex": "#1769FF", "hex_source": "simple-icons:behance" } @@ -16754,24 +16511,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/patreon.png", "webp": "styles/agentic-matte/webp/{size}/patreon.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/patreon.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:patreon" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/patreon.png", "webp": "styles/agentic-machined/webp/{size}/patreon.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/patreon.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:patreon" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/patreon.png", "webp": "styles/agentic-emissive/webp/{size}/patreon.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/patreon.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:patreon" } @@ -16815,24 +16569,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/ko-fi.png", "webp": "styles/agentic-matte/webp/{size}/ko-fi.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/ko-fi.svg", + "made_by": "both", "hex": "#FF6433", "hex_source": "simple-icons:kofi" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/ko-fi.png", "webp": "styles/agentic-machined/webp/{size}/ko-fi.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/ko-fi.svg", + "made_by": "both", "hex": "#FF6433", "hex_source": "simple-icons:kofi" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/ko-fi.png", "webp": "styles/agentic-emissive/webp/{size}/ko-fi.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/ko-fi.svg", + "made_by": "both", "hex": "#FF6433", "hex_source": "simple-icons:kofi" } @@ -16876,24 +16627,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/buy-me-a-coffee.png", "webp": "styles/agentic-matte/webp/{size}/buy-me-a-coffee.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/buy-me-a-coffee.svg", + "made_by": "both", "hex": "#FFDD00", "hex_source": "simple-icons:buymeacoffee" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/buy-me-a-coffee.png", "webp": "styles/agentic-machined/webp/{size}/buy-me-a-coffee.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/buy-me-a-coffee.svg", + "made_by": "both", "hex": "#FFDD00", "hex_source": "simple-icons:buymeacoffee" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/buy-me-a-coffee.png", "webp": "styles/agentic-emissive/webp/{size}/buy-me-a-coffee.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/buy-me-a-coffee.svg", + "made_by": "both", "hex": "#FFDD00", "hex_source": "simple-icons:buymeacoffee" } @@ -16937,24 +16685,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/paypal.png", "webp": "styles/agentic-matte/webp/{size}/paypal.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/paypal.svg", + "made_by": "both", "hex": "#002991", "hex_source": "simple-icons:paypal" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/paypal.png", "webp": "styles/agentic-machined/webp/{size}/paypal.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/paypal.svg", + "made_by": "both", "hex": "#002991", "hex_source": "simple-icons:paypal" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/paypal.png", "webp": "styles/agentic-emissive/webp/{size}/paypal.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/paypal.svg", + "made_by": "both", "hex": "#002991", "hex_source": "simple-icons:paypal" } @@ -16998,24 +16743,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/stripe.png", "webp": "styles/agentic-matte/webp/{size}/stripe.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/stripe.svg", + "made_by": "both", "hex": "#635BFF", "hex_source": "simple-icons:stripe" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/stripe.png", "webp": "styles/agentic-machined/webp/{size}/stripe.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/stripe.svg", + "made_by": "both", "hex": "#635BFF", "hex_source": "simple-icons:stripe" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/stripe.png", "webp": "styles/agentic-emissive/webp/{size}/stripe.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/stripe.svg", + "made_by": "both", "hex": "#635BFF", "hex_source": "simple-icons:stripe" } @@ -17059,24 +16801,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/bitcoin.png", "webp": "styles/agentic-matte/webp/{size}/bitcoin.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/bitcoin.svg", + "made_by": "both", "hex": "#F7931A", "hex_source": "simple-icons:bitcoin" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/bitcoin.png", "webp": "styles/agentic-machined/webp/{size}/bitcoin.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/bitcoin.svg", + "made_by": "both", "hex": "#F7931A", "hex_source": "simple-icons:bitcoin" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/bitcoin.png", "webp": "styles/agentic-emissive/webp/{size}/bitcoin.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/bitcoin.svg", + "made_by": "both", "hex": "#F7931A", "hex_source": "simple-icons:bitcoin" } @@ -17120,24 +16859,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/ethereum.png", "webp": "styles/agentic-matte/webp/{size}/ethereum.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/ethereum.svg", + "made_by": "both", "hex": "#3C3C3D", "hex_source": "simple-icons:ethereum" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/ethereum.png", "webp": "styles/agentic-machined/webp/{size}/ethereum.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/ethereum.svg", + "made_by": "both", "hex": "#3C3C3D", "hex_source": "simple-icons:ethereum" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/ethereum.png", "webp": "styles/agentic-emissive/webp/{size}/ethereum.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/ethereum.svg", + "made_by": "both", "hex": "#3C3C3D", "hex_source": "simple-icons:ethereum" } @@ -17181,24 +16917,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/etsy.png", "webp": "styles/agentic-matte/webp/{size}/etsy.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/etsy.svg", + "made_by": "both", "hex": "#F16521", "hex_source": "simple-icons:etsy" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/etsy.png", "webp": "styles/agentic-machined/webp/{size}/etsy.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/etsy.svg", + "made_by": "both", "hex": "#F16521", "hex_source": "simple-icons:etsy" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/etsy.png", "webp": "styles/agentic-emissive/webp/{size}/etsy.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/etsy.svg", + "made_by": "both", "hex": "#F16521", "hex_source": "simple-icons:etsy" } @@ -17242,24 +16975,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/shopify.png", "webp": "styles/agentic-matte/webp/{size}/shopify.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/shopify.svg", + "made_by": "both", "hex": "#7AB55C", "hex_source": "simple-icons:shopify" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/shopify.png", "webp": "styles/agentic-machined/webp/{size}/shopify.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/shopify.svg", + "made_by": "both", "hex": "#7AB55C", "hex_source": "simple-icons:shopify" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/shopify.png", "webp": "styles/agentic-emissive/webp/{size}/shopify.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/shopify.svg", + "made_by": "both", "hex": "#7AB55C", "hex_source": "simple-icons:shopify" } @@ -17303,24 +17033,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/ebay.png", "webp": "styles/agentic-matte/webp/{size}/ebay.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/ebay.svg", + "made_by": "both", "hex": "#E53238", "hex_source": "simple-icons:ebay" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/ebay.png", "webp": "styles/agentic-machined/webp/{size}/ebay.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/ebay.svg", + "made_by": "both", "hex": "#E53238", "hex_source": "simple-icons:ebay" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/ebay.png", "webp": "styles/agentic-emissive/webp/{size}/ebay.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/ebay.svg", + "made_by": "both", "hex": "#E53238", "hex_source": "simple-icons:ebay" } @@ -17364,24 +17091,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/apple.png", "webp": "styles/agentic-matte/webp/{size}/apple.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/apple.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:apple" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/apple.png", "webp": "styles/agentic-machined/webp/{size}/apple.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/apple.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:apple" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/apple.png", "webp": "styles/agentic-emissive/webp/{size}/apple.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/apple.svg", + "made_by": "both", "hex": "#000000", "hex_source": "simple-icons:apple" } @@ -17425,24 +17149,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/google.png", "webp": "styles/agentic-matte/webp/{size}/google.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/google.svg", + "made_by": "both", "hex": "#4285F4", "hex_source": "simple-icons:google" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/google.png", "webp": "styles/agentic-machined/webp/{size}/google.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/google.svg", + "made_by": "both", "hex": "#4285F4", "hex_source": "simple-icons:google" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/google.png", "webp": "styles/agentic-emissive/webp/{size}/google.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/google.svg", + "made_by": "both", "hex": "#4285F4", "hex_source": "simple-icons:google" } @@ -17486,24 +17207,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/android.png", "webp": "styles/agentic-matte/webp/{size}/android.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/android.svg", + "made_by": "both", "hex": "#3DDC84", "hex_source": "simple-icons:android" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/android.png", "webp": "styles/agentic-machined/webp/{size}/android.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/android.svg", + "made_by": "both", "hex": "#3DDC84", "hex_source": "simple-icons:android" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/android.png", "webp": "styles/agentic-emissive/webp/{size}/android.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/android.svg", + "made_by": "both", "hex": "#3DDC84", "hex_source": "simple-icons:android" } @@ -17547,24 +17265,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/linux.png", "webp": "styles/agentic-matte/webp/{size}/linux.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/linux.svg", + "made_by": "both", "hex": "#FCC624", "hex_source": "simple-icons:linux" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/linux.png", "webp": "styles/agentic-machined/webp/{size}/linux.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/linux.svg", + "made_by": "both", "hex": "#FCC624", "hex_source": "simple-icons:linux" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/linux.png", "webp": "styles/agentic-emissive/webp/{size}/linux.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/linux.svg", + "made_by": "both", "hex": "#FCC624", "hex_source": "simple-icons:linux" } @@ -17608,24 +17323,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/ubuntu.png", "webp": "styles/agentic-matte/webp/{size}/ubuntu.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/ubuntu.svg", + "made_by": "both", "hex": "#E95420", "hex_source": "simple-icons:ubuntu" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/ubuntu.png", "webp": "styles/agentic-machined/webp/{size}/ubuntu.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/ubuntu.svg", + "made_by": "both", "hex": "#E95420", "hex_source": "simple-icons:ubuntu" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/ubuntu.png", "webp": "styles/agentic-emissive/webp/{size}/ubuntu.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/ubuntu.svg", + "made_by": "both", "hex": "#E95420", "hex_source": "simple-icons:ubuntu" } @@ -17669,24 +17381,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/debian.png", "webp": "styles/agentic-matte/webp/{size}/debian.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/debian.svg", + "made_by": "both", "hex": "#A81D33", "hex_source": "simple-icons:debian" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/debian.png", "webp": "styles/agentic-machined/webp/{size}/debian.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/debian.svg", + "made_by": "both", "hex": "#A81D33", "hex_source": "simple-icons:debian" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/debian.png", "webp": "styles/agentic-emissive/webp/{size}/debian.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/debian.svg", + "made_by": "both", "hex": "#A81D33", "hex_source": "simple-icons:debian" } @@ -17730,24 +17439,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/firefox.png", "webp": "styles/agentic-matte/webp/{size}/firefox.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/firefox.svg", + "made_by": "both", "hex": "#FF7139", "hex_source": "simple-icons:firefox" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/firefox.png", "webp": "styles/agentic-machined/webp/{size}/firefox.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/firefox.svg", + "made_by": "both", "hex": "#FF7139", "hex_source": "simple-icons:firefox" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/firefox.png", "webp": "styles/agentic-emissive/webp/{size}/firefox.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/firefox.svg", + "made_by": "both", "hex": "#FF7139", "hex_source": "simple-icons:firefox" } @@ -17791,24 +17497,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/chrome.png", "webp": "styles/agentic-matte/webp/{size}/chrome.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/chrome.svg", + "made_by": "both", "hex": "#4285F4", "hex_source": "simple-icons:googlechrome" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/chrome.png", "webp": "styles/agentic-machined/webp/{size}/chrome.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/chrome.svg", + "made_by": "both", "hex": "#4285F4", "hex_source": "simple-icons:googlechrome" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/chrome.png", "webp": "styles/agentic-emissive/webp/{size}/chrome.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/chrome.svg", + "made_by": "both", "hex": "#4285F4", "hex_source": "simple-icons:googlechrome" } @@ -17852,24 +17555,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/safari.png", "webp": "styles/agentic-matte/webp/{size}/safari.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/safari.svg", + "made_by": "both", "hex": "#006CFF", "hex_source": "simple-icons:safari" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/safari.png", "webp": "styles/agentic-machined/webp/{size}/safari.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/safari.svg", + "made_by": "both", "hex": "#006CFF", "hex_source": "simple-icons:safari" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/safari.png", "webp": "styles/agentic-emissive/webp/{size}/safari.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/safari.svg", + "made_by": "both", "hex": "#006CFF", "hex_source": "simple-icons:safari" } @@ -17913,24 +17613,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/brave.png", "webp": "styles/agentic-matte/webp/{size}/brave.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/brave.svg", + "made_by": "both", "hex": "#FB542B", "hex_source": "simple-icons:brave" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/brave.png", "webp": "styles/agentic-machined/webp/{size}/brave.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/brave.svg", + "made_by": "both", "hex": "#FB542B", "hex_source": "simple-icons:brave" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/brave.png", "webp": "styles/agentic-emissive/webp/{size}/brave.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/brave.svg", + "made_by": "both", "hex": "#FB542B", "hex_source": "simple-icons:brave" } @@ -17974,24 +17671,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/tor.png", "webp": "styles/agentic-matte/webp/{size}/tor.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/tor.svg", + "made_by": "both", "hex": "#7D4698", "hex_source": "simple-icons:torproject" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/tor.png", "webp": "styles/agentic-machined/webp/{size}/tor.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/tor.svg", + "made_by": "both", "hex": "#7D4698", "hex_source": "simple-icons:torproject" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/tor.png", "webp": "styles/agentic-emissive/webp/{size}/tor.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/tor.svg", + "made_by": "both", "hex": "#7D4698", "hex_source": "simple-icons:torproject" } @@ -18035,24 +17729,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/slack.png", "webp": "styles/agentic-matte/webp/{size}/slack.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/slack.svg", + "made_by": "both", "hex": "#4A154B", "hex_source": "https://slack.com/media-kit (Aubergine, primary brand colour)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/slack.png", "webp": "styles/agentic-machined/webp/{size}/slack.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/slack.svg", + "made_by": "both", "hex": "#4A154B", "hex_source": "https://slack.com/media-kit (Aubergine, primary brand colour)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/slack.png", "webp": "styles/agentic-emissive/webp/{size}/slack.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/slack.svg", + "made_by": "both", "hex": "#4A154B", "hex_source": "https://slack.com/media-kit (Aubergine, primary brand colour)" } @@ -18096,24 +17787,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/linkedin.png", "webp": "styles/agentic-matte/webp/{size}/linkedin.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/linkedin.svg", + "made_by": "both", "hex": "#0A66C2", "hex_source": "https://brand.linkedin.com/visual-identity/color-palettes (LinkedIn Blue)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/linkedin.png", "webp": "styles/agentic-machined/webp/{size}/linkedin.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/linkedin.svg", + "made_by": "both", "hex": "#0A66C2", "hex_source": "https://brand.linkedin.com/visual-identity/color-palettes (LinkedIn Blue)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/linkedin.png", "webp": "styles/agentic-emissive/webp/{size}/linkedin.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/linkedin.svg", + "made_by": "both", "hex": "#0A66C2", "hex_source": "https://brand.linkedin.com/visual-identity/color-palettes (LinkedIn Blue)" } @@ -18157,24 +17845,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/windows.png", "webp": "styles/agentic-matte/webp/{size}/windows.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/windows.svg", + "made_by": "both", "hex": "#0078D4", "hex_source": "https://learn.microsoft.com/en-us/windows/apps/design/signature-experiences/color (Windows accent blue)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/windows.png", "webp": "styles/agentic-machined/webp/{size}/windows.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/windows.svg", + "made_by": "both", "hex": "#0078D4", "hex_source": "https://learn.microsoft.com/en-us/windows/apps/design/signature-experiences/color (Windows accent blue)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/windows.png", "webp": "styles/agentic-emissive/webp/{size}/windows.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/windows.svg", + "made_by": "both", "hex": "#0078D4", "hex_source": "https://learn.microsoft.com/en-us/windows/apps/design/signature-experiences/color (Windows accent blue)" } @@ -18218,24 +17903,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/microsoft.png", "webp": "styles/agentic-matte/webp/{size}/microsoft.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/microsoft.svg", + "made_by": "both", "hex": "#737373", "hex_source": "https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks (wordmark grey)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/microsoft.png", "webp": "styles/agentic-machined/webp/{size}/microsoft.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/microsoft.svg", + "made_by": "both", "hex": "#737373", "hex_source": "https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks (wordmark grey)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/microsoft.png", "webp": "styles/agentic-emissive/webp/{size}/microsoft.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/microsoft.svg", + "made_by": "both", "hex": "#737373", "hex_source": "https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks (wordmark grey)" } @@ -18279,24 +17961,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/hacker-news.png", "webp": "styles/agentic-matte/webp/{size}/hacker-news.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/hacker-news.svg", + "made_by": "both", "hex": "#FF6600", "hex_source": "https://news.ycombinator.com (the site header orange)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/hacker-news.png", "webp": "styles/agentic-machined/webp/{size}/hacker-news.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/hacker-news.svg", + "made_by": "both", "hex": "#FF6600", "hex_source": "https://news.ycombinator.com (the site header orange)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/hacker-news.png", "webp": "styles/agentic-emissive/webp/{size}/hacker-news.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/hacker-news.svg", + "made_by": "both", "hex": "#FF6600", "hex_source": "https://news.ycombinator.com (the site header orange)" } @@ -18337,24 +18016,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/openai.png", "webp": "styles/agentic-matte/webp/{size}/openai.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/openai.svg", + "made_by": "both", "hex": "#000000", "hex_source": "https://openai.com/brand (black logomark)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/openai.png", "webp": "styles/agentic-machined/webp/{size}/openai.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/openai.svg", + "made_by": "both", "hex": "#000000", "hex_source": "https://openai.com/brand (black logomark)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/openai.png", "webp": "styles/agentic-emissive/webp/{size}/openai.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/openai.svg", + "made_by": "both", "hex": "#000000", "hex_source": "https://openai.com/brand (black logomark)" } @@ -18398,24 +18074,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/skype.png", "webp": "styles/agentic-matte/webp/{size}/skype.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/skype.svg", + "made_by": "both", "hex": "#00AFF0", "hex_source": "https://www.skype.com (Skype blue)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/skype.png", "webp": "styles/agentic-machined/webp/{size}/skype.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/skype.svg", + "made_by": "both", "hex": "#00AFF0", "hex_source": "https://www.skype.com (Skype blue)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/skype.png", "webp": "styles/agentic-emissive/webp/{size}/skype.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/skype.svg", + "made_by": "both", "hex": "#00AFF0", "hex_source": "https://www.skype.com (Skype blue)" } @@ -18459,24 +18132,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/codepen.png", "webp": "styles/agentic-matte/webp/{size}/codepen.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/codepen.svg", + "made_by": "both", "hex": "#000000", "hex_source": "https://blog.codepen.io/documentation/brand-assets/logos/ (black)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/codepen.png", "webp": "styles/agentic-machined/webp/{size}/codepen.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/codepen.svg", + "made_by": "both", "hex": "#000000", "hex_source": "https://blog.codepen.io/documentation/brand-assets/logos/ (black)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/codepen.png", "webp": "styles/agentic-emissive/webp/{size}/codepen.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/codepen.svg", + "made_by": "both", "hex": "#000000", "hex_source": "https://blog.codepen.io/documentation/brand-assets/logos/ (black)" } @@ -18520,24 +18190,21 @@ "agentic-matte": { "png": "styles/agentic-matte/png/{size}/amazon.png", "webp": "styles/agentic-matte/webp/{size}/amazon.webp", - "made_by": "human", - "svg": "styles/agentic-matte/svg/amazon.svg", + "made_by": "both", "hex": "#FF9900", "hex_source": "https://www.aboutamazon.com (Amazon smile orange)" }, "agentic-machined": { "png": "styles/agentic-machined/png/{size}/amazon.png", "webp": "styles/agentic-machined/webp/{size}/amazon.webp", - "made_by": "human", - "svg": "styles/agentic-machined/svg/amazon.svg", + "made_by": "both", "hex": "#FF9900", "hex_source": "https://www.aboutamazon.com (Amazon smile orange)" }, "agentic-emissive": { "png": "styles/agentic-emissive/png/{size}/amazon.png", "webp": "styles/agentic-emissive/webp/{size}/amazon.webp", - "made_by": "human", - "svg": "styles/agentic-emissive/svg/amazon.svg", + "made_by": "both", "hex": "#FF9900", "hex_source": "https://www.aboutamazon.com (Amazon smile orange)" } @@ -18564,6 +18231,7 @@ "dir": "hq", "label": "HQ", "material": "Glass and enamel bodies under a warm key light, drawn beside the OpenEmoji masters.", + "ground": "any", "sizes": [ 16, 20, @@ -18591,6 +18259,7 @@ "dir": "styles/agentic-matte", "label": "Agentic Matte", "material": "Flat tonal planes with hard boundaries and one cool edge-light: form without gloss.", + "ground": "any", "sizes": [ 16, 20, @@ -18618,6 +18287,7 @@ "dir": "styles/agentic-machined", "label": "Agentic Machined", "material": "Milled anodized aluminium: brushed texture, hairline chamfers, one anodized accent.", + "ground": "any", "sizes": [ 16, 20, @@ -18645,6 +18315,7 @@ "dir": "styles/agentic-emissive", "label": "Agentic Emissive", "material": "Near-black body with the working part lit: made for dark terminals, not light pages.", + "ground": "dark", "sizes": [ 16, 20, @@ -18673,6 +18344,7 @@ "dir": "hq", "label": "HQ", "material": "Glass and enamel bodies under a warm key light, drawn beside the OpenEmoji masters.", + "ground": "any", "sizes": [ 16, 20, diff --git a/styles/agentic-emissive/png/128/amazon.png b/styles/agentic-emissive/png/128/amazon.png index db18c9bd..3844b21f 100644 Binary files a/styles/agentic-emissive/png/128/amazon.png and b/styles/agentic-emissive/png/128/amazon.png differ diff --git a/styles/agentic-emissive/png/128/android.png b/styles/agentic-emissive/png/128/android.png index 381ed978..8950dee4 100644 Binary files a/styles/agentic-emissive/png/128/android.png and b/styles/agentic-emissive/png/128/android.png differ diff --git a/styles/agentic-emissive/png/128/anthropic.png b/styles/agentic-emissive/png/128/anthropic.png index 6ffe12e7..a87b64d7 100644 Binary files a/styles/agentic-emissive/png/128/anthropic.png and 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+++ b/styles/agentic-emissive/prompts.jsonl @@ -247,3 +247,114 @@ {"key":"umbrella","style":"agentic-emissive","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: emissive dark instrument. A dark matte graphite body, almost black, with the working part of the icon rendered as a clean luminous emissive accent in the colour below: a lit line, edge or panel that glows softly into the surrounding body. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the emissive accent. Crisp vector edges. It reads like lit hardware in a dark rack.\nAccent colour: navy #24407A with brass #B08D45 accents. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"umbrella\" (umbrella, insurance, rain, cover), category misc.","references":["line"]} {"key":"anchor","style":"agentic-emissive","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: emissive dark instrument. A dark matte graphite body, almost black, with the working part of the icon rendered as a clean luminous emissive accent in the colour below: a lit line, edge or panel that glows softly into the surrounding body. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the emissive accent. Crisp vector edges. It reads like lit hardware in a dark rack.\nAccent colour: navy #24407A with brass #B08D45 accents. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"anchor\" (anchor, link-anchor, marine), category misc.","references":["line"]} {"key":"fingerprint","style":"agentic-emissive","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: emissive dark instrument. A dark matte graphite body, almost black, with the working part of the icon rendered as a clean luminous emissive accent in the colour below: a lit line, edge or panel that glows softly into the surrounding body. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the emissive accent. Crisp vector edges. It reads like lit hardware in a dark rack.\nAccent colour: steel blue-grey #5B6B82, with a gold #F5A524 keyhole or accent. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"fingerprint\" (fingerprint, biometric, passkey, touch-id), category misc.","references":["line"]} +{"key":"sourcehut","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the SourceHut logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bitbucket","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0052CC — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Bitbucket logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"npm","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #CB3837 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the npm logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"codeberg","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #2185D0 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Codeberg logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gitea","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #609926 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Gitea logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"github","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the GitHub logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"docker","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #2496ED — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Docker logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gitlab","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FC6D26 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the GitLab logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"nodejs","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #5FA04E — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Node.js logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"kubernetes","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #326CE5 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Kubernetes logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"deno","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Deno logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bun","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Bun logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"javascript","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F7DF1E — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the JavaScript logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"typescript","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #3178C6 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the TypeScript logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"python","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #3776AB — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Python logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"rust","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Rust logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"go","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #00ADD8 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Go logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"vercel","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Vercel logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"netlify","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #00C7B7 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Netlify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"stack-overflow","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F58025 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Stack Overflow logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"cloudflare","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F38020 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Cloudflare logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"supabase","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #3FCF8E — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Supabase logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"anthropic","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Anthropic logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"railway","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Railway logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"notion","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Notion logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"claude","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #D97757 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Claude logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"trello","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0052CC — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Trello logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"figma","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F24E1E — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Figma logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"jira","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0052CC — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Jira logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bluesky","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #1185FE — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Bluesky logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"x","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the X logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"keybase","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #33A0FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Keybase logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"threads","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Threads logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"mastodon","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #6364FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Mastodon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"facebook","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0866FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Facebook logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tiktok","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the TikTok logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"instagram","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF0069 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Instagram logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"youtube","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF0000 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the YouTube logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"twitch","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #9146FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Twitch logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"kick","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #53FC19 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Kick logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"pinterest","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #BD081C — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Pinterest logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"reddit","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF4500 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Reddit logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tumblr","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark's own colour, #36465D, is too dark to give off light, so it emits a brighter, lighter tint of that same hue — the same colour raised until it can carry light, never a different hue and never plain white. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Tumblr logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"snapchat","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FFFC00 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Snapchat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"discord","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #5865F2 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Discord logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"telegram","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #26A5E4 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Telegram logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"whatsapp","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #25D366 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the WhatsApp logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"signal","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #3B45FD — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Signal logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"wechat","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #07C160 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the WeChat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"messenger","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0866FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Messenger logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"line","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #00C300 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the LINE logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"element","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0DBD8B — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Element logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"matrix","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Matrix logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"zulip","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #6492FE — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Zulip logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"rocketchat","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F5455C — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Rocket.Chat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"mattermost","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0058CC — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Mattermost logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"xmpp","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark's own colour, #002B5C, is too dark to give off light, so it emits a brighter, lighter tint of that same hue — the same colour raised until it can carry light, never a different hue and never plain white. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the XMPP logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"lemmy","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Lemmy logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"pixelfed","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #6366F1 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Pixelfed logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"peertube","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F1680D — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the PeerTube logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"misskey","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #A1CA03 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Misskey logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"google-meet","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #00897B — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Google Meet logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"farcaster","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #855DCD — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Farcaster logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"zoom","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0B5CFF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Zoom logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gmail","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #EA4335 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Gmail logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"proton-mail","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #6D4AFF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Proton Mail logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"spotify","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #1ED760 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Spotify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"apple-music","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FA243C — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Apple Music logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"soundcloud","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF5500 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the SoundCloud logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bandcamp","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #408294 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Bandcamp logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"medium","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Medium logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"vimeo","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #1AB7EA — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Vimeo logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"substack","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF6719 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Substack logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"dev-to","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the DEV Community logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"hashnode","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #2962FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Hashnode logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ghost","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Ghost logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"wordpress","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #21759B — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the WordPress logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"dribbble","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #EA4C89 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Dribbble logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"y-combinator","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F0652F — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Y Combinator logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"behance","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #1769FF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Behance logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"patreon","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Patreon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ko-fi","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF6433 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Ko-fi logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"product-hunt","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #DA552F — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Product Hunt logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"paypal","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark's own colour, #002991, is too dark to give off light, so it emits a brighter, lighter tint of that same hue — the same colour raised until it can carry light, never a different hue and never plain white. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the PayPal logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"buy-me-a-coffee","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FFDD00 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Buy Me a Coffee logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"stripe","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #635BFF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Stripe logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bitcoin","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F7931A — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Bitcoin logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ethereum","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Ethereum logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"etsy","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #F16521 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Etsy logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"shopify","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #7AB55C — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Shopify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ebay","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #E53238 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the eBay logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"google","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #4285F4 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Google logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"android","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #3DDC84 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Android logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"apple","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Apple logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"linux","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FCC624 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Linux logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"debian","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #A81D33 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Debian logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ubuntu","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #E95420 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Ubuntu logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"firefox","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF7139 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Firefox logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"chrome","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #4285F4 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Chrome logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"safari","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #006CFF — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Safari logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tor","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #7D4698 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Tor logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"brave","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FB542B — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Brave logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"slack","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark's own colour, #4A154B, is too dark to give off light, so it emits a brighter, lighter tint of that same hue — the same colour raised until it can carry light, never a different hue and never plain white. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Slack logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"linkedin","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0A66C2 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the LinkedIn logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"windows","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #0078D4 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Windows logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"microsoft","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #737373 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Microsoft logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"hacker-news","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF6600 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Hacker News logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"openai","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the OpenAI logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"skype","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #00AFF0 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Skype logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"amazon","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits #FF9900 — its own colour, and no other. It must not emit white, near-white or any hue the mark does not have. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the Amazon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"codepen","style":"agentic-emissive","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: emissive dark instrument. The mark is a SOLID form that emits light: fill every solid area of the mark completely with the emitting material, and leave its cut-out counters empty. It is never a neon outline, never a hollow tube, never a thin glowing stroke tracing the edge of a shape that should be filled. The mark emits a clean neutral white light: its own colour is too dark and too close to grey to emit, so do not invent a hue for it. It sits on nothing: the background is fully transparent, and the glow falls away into that transparency. No gloss, no specular highlight, no shiny plastic, no glassy bubble, no soft blended gradient over the whole form; the only light in the image is the mark itself. Crisp vector edges. It reads like a lit panel in a dark rack.\n\nThe mark: the CodePen logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} diff --git a/styles/agentic-emissive/svg/amazon.svg b/styles/agentic-emissive/svg/amazon.svg deleted file mode 100644 index 106fce55..00000000 --- a/styles/agentic-emissive/svg/amazon.svg +++ /dev/null @@ -1 +0,0 @@ -Amazon diff --git a/styles/agentic-emissive/svg/android.svg b/styles/agentic-emissive/svg/android.svg deleted file mode 100644 index 5ca27159..00000000 --- a/styles/agentic-emissive/svg/android.svg +++ /dev/null @@ -1 +0,0 @@ -Android diff --git a/styles/agentic-emissive/svg/anthropic.svg b/styles/agentic-emissive/svg/anthropic.svg deleted file mode 100644 index d031e79c..00000000 --- a/styles/agentic-emissive/svg/anthropic.svg +++ /dev/null @@ -1 +0,0 @@ -Anthropic diff --git a/styles/agentic-emissive/svg/apple-music.svg b/styles/agentic-emissive/svg/apple-music.svg deleted file mode 100644 index 7395ed83..00000000 --- a/styles/agentic-emissive/svg/apple-music.svg +++ /dev/null @@ -1 +0,0 @@ -Apple Music diff --git a/styles/agentic-emissive/svg/apple.svg b/styles/agentic-emissive/svg/apple.svg deleted file mode 100644 index c000b845..00000000 --- a/styles/agentic-emissive/svg/apple.svg +++ /dev/null @@ -1 +0,0 @@ -Apple diff --git a/styles/agentic-emissive/svg/bandcamp.svg b/styles/agentic-emissive/svg/bandcamp.svg deleted file mode 100644 index b6608424..00000000 --- a/styles/agentic-emissive/svg/bandcamp.svg +++ /dev/null @@ -1 +0,0 @@ -Bandcamp diff --git a/styles/agentic-emissive/svg/behance.svg b/styles/agentic-emissive/svg/behance.svg deleted file mode 100644 index df551d31..00000000 --- a/styles/agentic-emissive/svg/behance.svg +++ /dev/null @@ -1 +0,0 @@ -Behance diff --git a/styles/agentic-emissive/svg/bitbucket.svg b/styles/agentic-emissive/svg/bitbucket.svg deleted file mode 100644 index 82b9a702..00000000 --- a/styles/agentic-emissive/svg/bitbucket.svg +++ /dev/null @@ -1 +0,0 @@ -Bitbucket diff --git a/styles/agentic-emissive/svg/bitcoin.svg b/styles/agentic-emissive/svg/bitcoin.svg deleted file mode 100644 index 631644a5..00000000 --- a/styles/agentic-emissive/svg/bitcoin.svg +++ /dev/null @@ -1 +0,0 @@ -Bitcoin diff --git a/styles/agentic-emissive/svg/bluesky.svg b/styles/agentic-emissive/svg/bluesky.svg deleted file mode 100644 index 576f620b..00000000 --- a/styles/agentic-emissive/svg/bluesky.svg +++ /dev/null @@ -1 +0,0 @@ -Bluesky diff --git a/styles/agentic-emissive/svg/brave.svg b/styles/agentic-emissive/svg/brave.svg deleted file mode 100644 index 8864bc38..00000000 --- a/styles/agentic-emissive/svg/brave.svg +++ /dev/null @@ -1 +0,0 @@ -Brave diff --git a/styles/agentic-emissive/svg/bun.svg b/styles/agentic-emissive/svg/bun.svg deleted file mode 100644 index 5871819e..00000000 --- a/styles/agentic-emissive/svg/bun.svg +++ /dev/null @@ -1 +0,0 @@ -Bun diff --git a/styles/agentic-emissive/svg/buy-me-a-coffee.svg b/styles/agentic-emissive/svg/buy-me-a-coffee.svg deleted file mode 100644 index a4b01bbd..00000000 --- a/styles/agentic-emissive/svg/buy-me-a-coffee.svg +++ /dev/null @@ -1 +0,0 @@ -Buy Me a Coffee diff --git a/styles/agentic-emissive/svg/chrome.svg b/styles/agentic-emissive/svg/chrome.svg deleted file mode 100644 index 4cfe484e..00000000 --- a/styles/agentic-emissive/svg/chrome.svg +++ /dev/null @@ -1 +0,0 @@ -Chrome diff --git a/styles/agentic-emissive/svg/claude.svg b/styles/agentic-emissive/svg/claude.svg deleted file mode 100644 index 2b6d8481..00000000 --- a/styles/agentic-emissive/svg/claude.svg +++ /dev/null @@ -1 +0,0 @@ -Claude diff --git a/styles/agentic-emissive/svg/cloudflare.svg b/styles/agentic-emissive/svg/cloudflare.svg deleted file mode 100644 index f127cecc..00000000 --- a/styles/agentic-emissive/svg/cloudflare.svg +++ /dev/null @@ -1 +0,0 @@ -Cloudflare diff --git a/styles/agentic-emissive/svg/codeberg.svg b/styles/agentic-emissive/svg/codeberg.svg deleted file mode 100644 index 13a6c80c..00000000 --- a/styles/agentic-emissive/svg/codeberg.svg +++ /dev/null @@ -1 +0,0 @@ -Codeberg diff --git a/styles/agentic-emissive/svg/codepen.svg b/styles/agentic-emissive/svg/codepen.svg deleted file mode 100644 index 23670274..00000000 --- a/styles/agentic-emissive/svg/codepen.svg +++ /dev/null @@ -1 +0,0 @@ -CodePen diff --git a/styles/agentic-emissive/svg/debian.svg b/styles/agentic-emissive/svg/debian.svg deleted file mode 100644 index 3bff8513..00000000 --- a/styles/agentic-emissive/svg/debian.svg +++ /dev/null @@ -1 +0,0 @@ -Debian diff --git a/styles/agentic-emissive/svg/deno.svg b/styles/agentic-emissive/svg/deno.svg deleted file mode 100644 index e7c0b6ca..00000000 --- a/styles/agentic-emissive/svg/deno.svg +++ /dev/null @@ -1 +0,0 @@ -Deno diff --git a/styles/agentic-emissive/svg/dev-to.svg b/styles/agentic-emissive/svg/dev-to.svg deleted file mode 100644 index 8c863d55..00000000 --- a/styles/agentic-emissive/svg/dev-to.svg +++ /dev/null @@ -1 +0,0 @@ -DEV Community diff --git a/styles/agentic-emissive/svg/discord.svg b/styles/agentic-emissive/svg/discord.svg deleted file mode 100644 index 96c49e91..00000000 --- a/styles/agentic-emissive/svg/discord.svg +++ /dev/null @@ -1 +0,0 @@ -Discord diff --git a/styles/agentic-emissive/svg/docker.svg b/styles/agentic-emissive/svg/docker.svg deleted file mode 100644 index 6dd2c5f1..00000000 --- a/styles/agentic-emissive/svg/docker.svg +++ /dev/null @@ -1 +0,0 @@ -Docker diff --git a/styles/agentic-emissive/svg/dribbble.svg b/styles/agentic-emissive/svg/dribbble.svg deleted file mode 100644 index aae68f3b..00000000 --- a/styles/agentic-emissive/svg/dribbble.svg +++ /dev/null @@ -1 +0,0 @@ -Dribbble diff --git a/styles/agentic-emissive/svg/ebay.svg b/styles/agentic-emissive/svg/ebay.svg deleted file mode 100644 index 40625e7e..00000000 --- a/styles/agentic-emissive/svg/ebay.svg +++ /dev/null @@ -1 +0,0 @@ -eBay diff --git a/styles/agentic-emissive/svg/element.svg b/styles/agentic-emissive/svg/element.svg deleted file mode 100644 index b715e5f9..00000000 --- a/styles/agentic-emissive/svg/element.svg +++ /dev/null @@ -1 +0,0 @@ -Element diff --git a/styles/agentic-emissive/svg/ethereum.svg b/styles/agentic-emissive/svg/ethereum.svg deleted file mode 100644 index 39877671..00000000 --- a/styles/agentic-emissive/svg/ethereum.svg +++ /dev/null @@ -1 +0,0 @@ -Ethereum diff --git a/styles/agentic-emissive/svg/etsy.svg b/styles/agentic-emissive/svg/etsy.svg deleted file mode 100644 index 0b90afce..00000000 --- a/styles/agentic-emissive/svg/etsy.svg +++ /dev/null @@ -1 +0,0 @@ -Etsy diff --git a/styles/agentic-emissive/svg/facebook.svg b/styles/agentic-emissive/svg/facebook.svg deleted file mode 100644 index 1be05b40..00000000 --- a/styles/agentic-emissive/svg/facebook.svg +++ /dev/null @@ -1 +0,0 @@ -Facebook diff --git a/styles/agentic-emissive/svg/farcaster.svg b/styles/agentic-emissive/svg/farcaster.svg deleted file mode 100644 index 4d050bea..00000000 --- a/styles/agentic-emissive/svg/farcaster.svg +++ /dev/null @@ -1 +0,0 @@ -Farcaster diff --git a/styles/agentic-emissive/svg/figma.svg b/styles/agentic-emissive/svg/figma.svg deleted file mode 100644 index 17531ab2..00000000 --- a/styles/agentic-emissive/svg/figma.svg +++ /dev/null @@ -1 +0,0 @@ -Figma diff --git a/styles/agentic-emissive/svg/firefox.svg b/styles/agentic-emissive/svg/firefox.svg deleted file mode 100644 index 758aee48..00000000 --- a/styles/agentic-emissive/svg/firefox.svg +++ /dev/null @@ -1 +0,0 @@ -Firefox diff --git a/styles/agentic-emissive/svg/ghost.svg b/styles/agentic-emissive/svg/ghost.svg deleted file mode 100644 index 9d96a6bb..00000000 --- a/styles/agentic-emissive/svg/ghost.svg +++ /dev/null @@ -1 +0,0 @@ -Ghost diff --git a/styles/agentic-emissive/svg/gitea.svg b/styles/agentic-emissive/svg/gitea.svg deleted file mode 100644 index b5c573e4..00000000 --- a/styles/agentic-emissive/svg/gitea.svg +++ /dev/null @@ -1 +0,0 @@ -Gitea diff --git a/styles/agentic-emissive/svg/github.svg b/styles/agentic-emissive/svg/github.svg deleted file mode 100644 index 293ce95b..00000000 --- a/styles/agentic-emissive/svg/github.svg +++ /dev/null @@ -1 +0,0 @@ -GitHub diff --git a/styles/agentic-emissive/svg/gitlab.svg b/styles/agentic-emissive/svg/gitlab.svg deleted file mode 100644 index 15294ada..00000000 --- a/styles/agentic-emissive/svg/gitlab.svg +++ /dev/null @@ -1 +0,0 @@ -GitLab diff --git a/styles/agentic-emissive/svg/gmail.svg b/styles/agentic-emissive/svg/gmail.svg deleted file mode 100644 index edc9b1e3..00000000 --- a/styles/agentic-emissive/svg/gmail.svg +++ /dev/null @@ -1 +0,0 @@ -Gmail diff --git a/styles/agentic-emissive/svg/go.svg b/styles/agentic-emissive/svg/go.svg deleted file mode 100644 index 0c349a23..00000000 --- a/styles/agentic-emissive/svg/go.svg +++ /dev/null @@ -1 +0,0 @@ -Go diff --git a/styles/agentic-emissive/svg/google-meet.svg b/styles/agentic-emissive/svg/google-meet.svg deleted file mode 100644 index fd95a486..00000000 --- a/styles/agentic-emissive/svg/google-meet.svg +++ /dev/null @@ -1 +0,0 @@ -Google Meet diff --git a/styles/agentic-emissive/svg/google.svg b/styles/agentic-emissive/svg/google.svg deleted file mode 100644 index 33144d22..00000000 --- a/styles/agentic-emissive/svg/google.svg +++ /dev/null @@ -1 +0,0 @@ -Google diff --git a/styles/agentic-emissive/svg/hacker-news.svg b/styles/agentic-emissive/svg/hacker-news.svg deleted file mode 100644 index b7a99e7d..00000000 --- a/styles/agentic-emissive/svg/hacker-news.svg +++ /dev/null @@ -1 +0,0 @@ -Hacker News diff --git a/styles/agentic-emissive/svg/hashnode.svg b/styles/agentic-emissive/svg/hashnode.svg deleted file mode 100644 index 28e1e87a..00000000 --- a/styles/agentic-emissive/svg/hashnode.svg +++ /dev/null @@ -1 +0,0 @@ -Hashnode diff --git a/styles/agentic-emissive/svg/instagram.svg b/styles/agentic-emissive/svg/instagram.svg deleted file mode 100644 index 4ab3a8d9..00000000 --- a/styles/agentic-emissive/svg/instagram.svg +++ /dev/null @@ -1 +0,0 @@ -Instagram diff --git a/styles/agentic-emissive/svg/javascript.svg b/styles/agentic-emissive/svg/javascript.svg deleted file mode 100644 index a54b2613..00000000 --- a/styles/agentic-emissive/svg/javascript.svg +++ /dev/null @@ -1 +0,0 @@ -JavaScript diff --git a/styles/agentic-emissive/svg/jira.svg b/styles/agentic-emissive/svg/jira.svg deleted file mode 100644 index 2d93009d..00000000 --- a/styles/agentic-emissive/svg/jira.svg +++ /dev/null @@ -1 +0,0 @@ -Jira diff --git a/styles/agentic-emissive/svg/keybase.svg b/styles/agentic-emissive/svg/keybase.svg deleted file mode 100644 index 454c42c9..00000000 --- a/styles/agentic-emissive/svg/keybase.svg +++ /dev/null @@ -1 +0,0 @@ -Keybase diff --git a/styles/agentic-emissive/svg/kick.svg b/styles/agentic-emissive/svg/kick.svg deleted file mode 100644 index 43bae6d2..00000000 --- a/styles/agentic-emissive/svg/kick.svg +++ /dev/null @@ -1 +0,0 @@ -Kick diff --git a/styles/agentic-emissive/svg/ko-fi.svg b/styles/agentic-emissive/svg/ko-fi.svg deleted file mode 100644 index 883df761..00000000 --- a/styles/agentic-emissive/svg/ko-fi.svg +++ /dev/null @@ -1 +0,0 @@ -Ko-fi diff --git a/styles/agentic-emissive/svg/kubernetes.svg b/styles/agentic-emissive/svg/kubernetes.svg deleted file mode 100644 index 4b5cbca3..00000000 --- a/styles/agentic-emissive/svg/kubernetes.svg +++ /dev/null @@ -1 +0,0 @@ -Kubernetes diff --git a/styles/agentic-emissive/svg/lemmy.svg b/styles/agentic-emissive/svg/lemmy.svg deleted file mode 100644 index e7950ce0..00000000 --- a/styles/agentic-emissive/svg/lemmy.svg +++ /dev/null @@ -1 +0,0 @@ -Lemmy diff --git a/styles/agentic-emissive/svg/line.svg b/styles/agentic-emissive/svg/line.svg deleted file mode 100644 index 18944f9b..00000000 --- a/styles/agentic-emissive/svg/line.svg +++ /dev/null @@ -1 +0,0 @@ -LINE diff --git a/styles/agentic-emissive/svg/linkedin.svg b/styles/agentic-emissive/svg/linkedin.svg deleted file mode 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Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: precision-machined hardware. The object looks milled from matte anodized aluminium: very fine brushed texture, hairline chamfers where faces meet, a dark graphite body with one anodized accent colour on the working part. Lighting is soft, even and diffuse from directly above. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\nAccent colour: the object's own natural colours. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"frown\" (frown, sad, unhappy), category misc.","references":["line"]} {"key":"crop","style":"agentic-machined","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: precision-machined hardware. The object looks milled from matte anodized aluminium: very fine brushed texture, hairline chamfers where faces meet, a dark graphite body with one anodized accent colour on the working part. Lighting is soft, even and diffuse from directly above. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\nAccent colour: the object's own natural colours. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"crop\" (crop), category misc.","references":["line"]} {"key":"move","style":"agentic-machined","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: precision-machined hardware. The object looks milled from matte anodized aluminium: very fine brushed texture, hairline chamfers where faces meet, a dark graphite body with one anodized accent colour on the working part. Lighting is soft, even and diffuse from directly above. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\nAccent colour: the object's own natural colours. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"move\" (move, drag, pan, arrows), category misc.","references":["line"]} +{"key":"github","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #181717: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the GitHub logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"sourcehut","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the SourceHut logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"codeberg","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #2185D0: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Codeberg logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"docker","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #2496ED: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Docker logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gitea","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #609926: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Gitea logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"npm","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #CB3837: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the npm logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bitbucket","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0052CC: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Bitbucket logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gitlab","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FC6D26: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the GitLab logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"nodejs","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #5FA04E: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Node.js logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"kubernetes","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #326CE5: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Kubernetes logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bun","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Bun logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"typescript","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #3178C6: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the TypeScript logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"deno","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Deno logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"javascript","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F7DF1E: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the JavaScript logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"python","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #3776AB: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Python logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"rust","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Rust logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"stack-overflow","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F58025: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Stack Overflow logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"netlify","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #00C7B7: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Netlify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"vercel","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Vercel logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"go","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #00ADD8: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Go logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"cloudflare","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F38020: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Cloudflare logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"railway","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0B0D0E: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Railway logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"supabase","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #3FCF8E: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Supabase logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"anthropic","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #191919: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Anthropic logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"claude","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #D97757: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Claude logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"figma","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F24E1E: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Figma logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"jira","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0052CC: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Jira logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"trello","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0052CC: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Trello logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"keybase","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #33A0FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Keybase logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"x","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the X logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bluesky","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #1185FE: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Bluesky logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"notion","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Notion logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"threads","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Threads logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"mastodon","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #6364FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Mastodon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"instagram","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF0069: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Instagram logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"facebook","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0866FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Facebook logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tiktok","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the TikTok logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"youtube","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF0000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the YouTube logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"kick","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #53FC19: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Kick logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"reddit","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF4500: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Reddit logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tumblr","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #36465D: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Tumblr logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"snapchat","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FFFC00: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Snapchat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"twitch","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #9146FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Twitch logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"pinterest","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #BD081C: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Pinterest logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"discord","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #5865F2: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Discord logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"telegram","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #26A5E4: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Telegram logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"signal","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #3B45FD: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Signal logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"messenger","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0866FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Messenger logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"wechat","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #07C160: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the WeChat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"whatsapp","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #25D366: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the WhatsApp logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"line","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #00C300: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the LINE logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"matrix","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Matrix logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"element","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0DBD8B: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Element logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"zulip","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #6492FE: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Zulip logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"mattermost","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0058CC: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Mattermost logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"pixelfed","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #6366F1: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Pixelfed logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"rocketchat","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F5455C: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Rocket.Chat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"peertube","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F1680D: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the PeerTube logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"xmpp","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #002B5C: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the XMPP logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"misskey","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #A1CA03: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Misskey logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"farcaster","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #855DCD: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Farcaster logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"lemmy","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Lemmy logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"google-meet","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #00897B: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Google Meet logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"zoom","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0B5CFF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Zoom logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"spotify","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #1ED760: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Spotify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"proton-mail","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #6D4AFF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Proton Mail logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gmail","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #EA4335: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Gmail logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"apple-music","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FA243C: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Apple Music logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"soundcloud","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF5500: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the SoundCloud logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bandcamp","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #408294: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Bandcamp logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"vimeo","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #1AB7EA: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Vimeo logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"substack","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF6719: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Substack logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"medium","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Medium logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"hashnode","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #2962FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Hashnode logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"dev-to","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0A0A0A: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the DEV Community logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ghost","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #15171A: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Ghost logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"product-hunt","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #DA552F: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Product Hunt logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"wordpress","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #21759B: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the WordPress logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"y-combinator","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F0652F: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Y Combinator logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"behance","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #1769FF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Behance logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"dribbble","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #EA4C89: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Dribbble logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ko-fi","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF6433: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Ko-fi logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"buy-me-a-coffee","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FFDD00: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Buy Me a Coffee logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"paypal","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #002991: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the PayPal logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"patreon","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Patreon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"stripe","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #635BFF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Stripe logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bitcoin","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F7931A: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Bitcoin logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"etsy","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #F16521: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Etsy logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ethereum","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #3C3C3D: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Ethereum logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"shopify","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #7AB55C: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Shopify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ebay","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #E53238: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the eBay logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"google","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #4285F4: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Google logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"apple","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Apple logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"android","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #3DDC84: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Android logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ubuntu","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #E95420: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Ubuntu logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"debian","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #A81D33: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Debian logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"linux","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FCC624: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Linux logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"chrome","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #4285F4: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Chrome logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"firefox","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF7139: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Firefox logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"safari","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #006CFF: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Safari logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"brave","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FB542B: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Brave logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tor","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #7D4698: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Tor logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"linkedin","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0A66C2: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the LinkedIn logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"slack","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #4A154B: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Slack logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"windows","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #0078D4: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Windows logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"hacker-news","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF6600: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Hacker News logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"skype","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #00AFF0: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Skype logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"codepen","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the CodePen logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"openai","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #000000: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the OpenAI logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"microsoft","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #737373: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Microsoft logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"amazon","style":"agentic-machined","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: precision-machined hardware. The mark is milled from aluminium anodized in #FF9900: that anodized colour covers the whole mark and dominates the image. Very fine brushed texture along the faces, hairline chamfers where faces meet, soft even diffuse lighting from directly above. The mark is a SOLID milled shape, never an outline, and the surrounding background stays empty — the graphite of this style belongs to hardware bodies, not to a mark that has its own colour. No specular highlight, no glossy sheen, no shiny plastic, no glassy bubble, no soft blended gradient, no cartoon bevel. Tight tolerances, technical, industrial-grade.\n\nThe mark: the Amazon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} diff --git a/styles/agentic-machined/svg/amazon.svg b/styles/agentic-machined/svg/amazon.svg deleted file mode 100644 index 106fce55..00000000 --- a/styles/agentic-machined/svg/amazon.svg +++ /dev/null @@ -1 +0,0 @@ -Amazon diff --git a/styles/agentic-machined/svg/android.svg b/styles/agentic-machined/svg/android.svg deleted file mode 100644 index 5ca27159..00000000 --- a/styles/agentic-machined/svg/android.svg +++ /dev/null @@ -1 +0,0 @@ -Android diff --git a/styles/agentic-machined/svg/anthropic.svg b/styles/agentic-machined/svg/anthropic.svg deleted file mode 100644 index d031e79c..00000000 --- a/styles/agentic-machined/svg/anthropic.svg +++ /dev/null @@ -1 +0,0 @@ -Anthropic diff --git a/styles/agentic-machined/svg/apple-music.svg b/styles/agentic-machined/svg/apple-music.svg deleted file mode 100644 index 7395ed83..00000000 --- a/styles/agentic-machined/svg/apple-music.svg +++ /dev/null @@ -1 +0,0 @@ -Apple Music diff --git a/styles/agentic-machined/svg/apple.svg b/styles/agentic-machined/svg/apple.svg deleted file mode 100644 index c000b845..00000000 --- a/styles/agentic-machined/svg/apple.svg +++ /dev/null @@ -1 +0,0 @@ -Apple diff --git a/styles/agentic-machined/svg/bandcamp.svg b/styles/agentic-machined/svg/bandcamp.svg deleted file mode 100644 index b6608424..00000000 --- a/styles/agentic-machined/svg/bandcamp.svg +++ /dev/null @@ -1 +0,0 @@ -Bandcamp diff --git a/styles/agentic-machined/svg/behance.svg b/styles/agentic-machined/svg/behance.svg deleted file mode 100644 index df551d31..00000000 --- a/styles/agentic-machined/svg/behance.svg +++ /dev/null @@ -1 +0,0 @@ -Behance diff --git a/styles/agentic-machined/svg/bitbucket.svg b/styles/agentic-machined/svg/bitbucket.svg deleted file mode 100644 index 82b9a702..00000000 --- a/styles/agentic-machined/svg/bitbucket.svg +++ /dev/null @@ -1 +0,0 @@ -Bitbucket diff --git a/styles/agentic-machined/svg/bitcoin.svg b/styles/agentic-machined/svg/bitcoin.svg deleted file mode 100644 index 631644a5..00000000 --- a/styles/agentic-machined/svg/bitcoin.svg +++ /dev/null @@ -1 +0,0 @@ -Bitcoin diff --git a/styles/agentic-machined/svg/bluesky.svg b/styles/agentic-machined/svg/bluesky.svg deleted file mode 100644 index 576f620b..00000000 --- a/styles/agentic-machined/svg/bluesky.svg +++ /dev/null @@ -1 +0,0 @@ -Bluesky diff --git a/styles/agentic-machined/svg/brave.svg b/styles/agentic-machined/svg/brave.svg deleted file mode 100644 index 8864bc38..00000000 --- a/styles/agentic-machined/svg/brave.svg +++ /dev/null @@ -1 +0,0 @@ -Brave diff --git a/styles/agentic-machined/svg/bun.svg b/styles/agentic-machined/svg/bun.svg deleted file mode 100644 index 5871819e..00000000 --- a/styles/agentic-machined/svg/bun.svg +++ /dev/null @@ -1 +0,0 @@ -Bun diff --git a/styles/agentic-machined/svg/buy-me-a-coffee.svg b/styles/agentic-machined/svg/buy-me-a-coffee.svg deleted file mode 100644 index a4b01bbd..00000000 --- a/styles/agentic-machined/svg/buy-me-a-coffee.svg +++ /dev/null @@ -1 +0,0 @@ -Buy Me a Coffee diff --git a/styles/agentic-machined/svg/chrome.svg b/styles/agentic-machined/svg/chrome.svg deleted file mode 100644 index 4cfe484e..00000000 --- a/styles/agentic-machined/svg/chrome.svg +++ /dev/null @@ -1 +0,0 @@ -Chrome diff --git a/styles/agentic-machined/svg/claude.svg b/styles/agentic-machined/svg/claude.svg deleted file mode 100644 index 2b6d8481..00000000 --- a/styles/agentic-machined/svg/claude.svg +++ /dev/null @@ -1 +0,0 @@ -Claude diff --git a/styles/agentic-machined/svg/cloudflare.svg b/styles/agentic-machined/svg/cloudflare.svg deleted file mode 100644 index f127cecc..00000000 --- a/styles/agentic-machined/svg/cloudflare.svg +++ /dev/null @@ -1 +0,0 @@ -Cloudflare diff --git a/styles/agentic-machined/svg/codeberg.svg b/styles/agentic-machined/svg/codeberg.svg deleted file mode 100644 index 13a6c80c..00000000 --- a/styles/agentic-machined/svg/codeberg.svg +++ /dev/null @@ -1 +0,0 @@ -Codeberg diff --git a/styles/agentic-machined/svg/codepen.svg b/styles/agentic-machined/svg/codepen.svg deleted file mode 100644 index 23670274..00000000 --- a/styles/agentic-machined/svg/codepen.svg +++ /dev/null @@ -1 +0,0 @@ -CodePen diff --git a/styles/agentic-machined/svg/debian.svg b/styles/agentic-machined/svg/debian.svg deleted file mode 100644 index 3bff8513..00000000 --- a/styles/agentic-machined/svg/debian.svg +++ /dev/null @@ -1 +0,0 @@ -Debian diff --git a/styles/agentic-machined/svg/deno.svg b/styles/agentic-machined/svg/deno.svg deleted file mode 100644 index e7c0b6ca..00000000 --- a/styles/agentic-machined/svg/deno.svg +++ /dev/null @@ -1 +0,0 @@ -Deno diff --git a/styles/agentic-machined/svg/dev-to.svg b/styles/agentic-machined/svg/dev-to.svg deleted file mode 100644 index 8c863d55..00000000 --- a/styles/agentic-machined/svg/dev-to.svg +++ /dev/null @@ -1 +0,0 @@ -DEV Community diff --git a/styles/agentic-machined/svg/discord.svg b/styles/agentic-machined/svg/discord.svg deleted file mode 100644 index 96c49e91..00000000 --- a/styles/agentic-machined/svg/discord.svg +++ /dev/null @@ -1 +0,0 @@ -Discord diff --git a/styles/agentic-machined/svg/docker.svg b/styles/agentic-machined/svg/docker.svg deleted file mode 100644 index 6dd2c5f1..00000000 --- a/styles/agentic-machined/svg/docker.svg +++ /dev/null @@ -1 +0,0 @@ -Docker diff --git a/styles/agentic-machined/svg/dribbble.svg b/styles/agentic-machined/svg/dribbble.svg deleted file mode 100644 index aae68f3b..00000000 --- a/styles/agentic-machined/svg/dribbble.svg +++ /dev/null @@ -1 +0,0 @@ -Dribbble diff --git a/styles/agentic-machined/svg/ebay.svg b/styles/agentic-machined/svg/ebay.svg deleted file mode 100644 index 40625e7e..00000000 --- a/styles/agentic-machined/svg/ebay.svg +++ /dev/null @@ -1 +0,0 @@ -eBay diff --git a/styles/agentic-machined/svg/element.svg b/styles/agentic-machined/svg/element.svg deleted file mode 100644 index b715e5f9..00000000 --- a/styles/agentic-machined/svg/element.svg +++ /dev/null @@ -1 +0,0 @@ -Element diff --git a/styles/agentic-machined/svg/ethereum.svg b/styles/agentic-machined/svg/ethereum.svg deleted file mode 100644 index 39877671..00000000 --- a/styles/agentic-machined/svg/ethereum.svg +++ /dev/null @@ -1 +0,0 @@ -Ethereum diff --git a/styles/agentic-machined/svg/etsy.svg b/styles/agentic-machined/svg/etsy.svg deleted file mode 100644 index 0b90afce..00000000 --- a/styles/agentic-machined/svg/etsy.svg +++ /dev/null @@ -1 +0,0 @@ -Etsy diff --git a/styles/agentic-machined/svg/facebook.svg b/styles/agentic-machined/svg/facebook.svg deleted file mode 100644 index 1be05b40..00000000 --- a/styles/agentic-machined/svg/facebook.svg +++ /dev/null @@ -1 +0,0 @@ -Facebook diff --git a/styles/agentic-machined/svg/farcaster.svg b/styles/agentic-machined/svg/farcaster.svg deleted file mode 100644 index 4d050bea..00000000 --- a/styles/agentic-machined/svg/farcaster.svg +++ /dev/null @@ -1 +0,0 @@ -Farcaster diff --git a/styles/agentic-machined/svg/figma.svg b/styles/agentic-machined/svg/figma.svg deleted file mode 100644 index 17531ab2..00000000 --- a/styles/agentic-machined/svg/figma.svg +++ /dev/null @@ -1 +0,0 @@ -Figma diff --git a/styles/agentic-machined/svg/firefox.svg b/styles/agentic-machined/svg/firefox.svg deleted file mode 100644 index 758aee48..00000000 --- a/styles/agentic-machined/svg/firefox.svg +++ /dev/null @@ -1 +0,0 @@ -Firefox diff --git a/styles/agentic-machined/svg/ghost.svg b/styles/agentic-machined/svg/ghost.svg deleted file mode 100644 index 9d96a6bb..00000000 --- a/styles/agentic-machined/svg/ghost.svg +++ /dev/null @@ -1 +0,0 @@ -Ghost diff --git a/styles/agentic-machined/svg/gitea.svg b/styles/agentic-machined/svg/gitea.svg deleted file mode 100644 index b5c573e4..00000000 --- a/styles/agentic-machined/svg/gitea.svg +++ /dev/null @@ -1 +0,0 @@ -Gitea diff --git a/styles/agentic-machined/svg/github.svg b/styles/agentic-machined/svg/github.svg deleted file mode 100644 index 293ce95b..00000000 --- a/styles/agentic-machined/svg/github.svg +++ /dev/null @@ -1 +0,0 @@ -GitHub diff --git a/styles/agentic-machined/svg/gitlab.svg b/styles/agentic-machined/svg/gitlab.svg deleted file mode 100644 index 15294ada..00000000 --- a/styles/agentic-machined/svg/gitlab.svg +++ /dev/null @@ -1 +0,0 @@ -GitLab diff --git a/styles/agentic-machined/svg/gmail.svg b/styles/agentic-machined/svg/gmail.svg deleted file mode 100644 index edc9b1e3..00000000 --- a/styles/agentic-machined/svg/gmail.svg +++ /dev/null @@ -1 +0,0 @@ -Gmail diff --git a/styles/agentic-machined/svg/go.svg b/styles/agentic-machined/svg/go.svg deleted file mode 100644 index 0c349a23..00000000 --- a/styles/agentic-machined/svg/go.svg +++ /dev/null @@ -1 +0,0 @@ -Go diff --git a/styles/agentic-machined/svg/google-meet.svg b/styles/agentic-machined/svg/google-meet.svg deleted file mode 100644 index fd95a486..00000000 --- a/styles/agentic-machined/svg/google-meet.svg +++ /dev/null @@ -1 +0,0 @@ -Google Meet diff --git a/styles/agentic-machined/svg/google.svg b/styles/agentic-machined/svg/google.svg deleted file mode 100644 index 33144d22..00000000 --- a/styles/agentic-machined/svg/google.svg +++ /dev/null @@ -1 +0,0 @@ -Google diff --git a/styles/agentic-machined/svg/hacker-news.svg b/styles/agentic-machined/svg/hacker-news.svg deleted file mode 100644 index b7a99e7d..00000000 --- a/styles/agentic-machined/svg/hacker-news.svg +++ /dev/null @@ -1 +0,0 @@ -Hacker News diff --git a/styles/agentic-machined/svg/hashnode.svg b/styles/agentic-machined/svg/hashnode.svg deleted file mode 100644 index 28e1e87a..00000000 --- a/styles/agentic-machined/svg/hashnode.svg +++ /dev/null @@ -1 +0,0 @@ -Hashnode diff --git a/styles/agentic-machined/svg/instagram.svg b/styles/agentic-machined/svg/instagram.svg deleted file mode 100644 index 4ab3a8d9..00000000 --- a/styles/agentic-machined/svg/instagram.svg +++ /dev/null @@ -1 +0,0 @@ -Instagram diff --git a/styles/agentic-machined/svg/javascript.svg b/styles/agentic-machined/svg/javascript.svg deleted file mode 100644 index a54b2613..00000000 --- a/styles/agentic-machined/svg/javascript.svg +++ /dev/null @@ -1 +0,0 @@ -JavaScript diff --git a/styles/agentic-machined/svg/jira.svg b/styles/agentic-machined/svg/jira.svg deleted file mode 100644 index 2d93009d..00000000 --- a/styles/agentic-machined/svg/jira.svg +++ /dev/null @@ -1 +0,0 @@ -Jira diff --git a/styles/agentic-machined/svg/keybase.svg b/styles/agentic-machined/svg/keybase.svg deleted file mode 100644 index 454c42c9..00000000 --- a/styles/agentic-machined/svg/keybase.svg +++ /dev/null @@ -1 +0,0 @@ -Keybase diff --git a/styles/agentic-machined/svg/kick.svg b/styles/agentic-machined/svg/kick.svg deleted file mode 100644 index 43bae6d2..00000000 --- a/styles/agentic-machined/svg/kick.svg +++ /dev/null @@ -1 +0,0 @@ -Kick diff --git a/styles/agentic-machined/svg/ko-fi.svg b/styles/agentic-machined/svg/ko-fi.svg deleted file mode 100644 index 883df761..00000000 --- a/styles/agentic-machined/svg/ko-fi.svg +++ /dev/null @@ -1 +0,0 @@ -Ko-fi diff --git a/styles/agentic-machined/svg/kubernetes.svg b/styles/agentic-machined/svg/kubernetes.svg deleted file mode 100644 index 4b5cbca3..00000000 --- a/styles/agentic-machined/svg/kubernetes.svg +++ /dev/null @@ -1 +0,0 @@ -Kubernetes diff --git a/styles/agentic-machined/svg/lemmy.svg b/styles/agentic-machined/svg/lemmy.svg deleted file mode 100644 index e7950ce0..00000000 --- a/styles/agentic-machined/svg/lemmy.svg +++ /dev/null @@ -1 +0,0 @@ -Lemmy diff --git a/styles/agentic-machined/svg/line.svg b/styles/agentic-machined/svg/line.svg deleted file mode 100644 index 18944f9b..00000000 --- a/styles/agentic-machined/svg/line.svg +++ /dev/null @@ -1 +0,0 @@ -LINE diff --git a/styles/agentic-machined/svg/linkedin.svg b/styles/agentic-machined/svg/linkedin.svg deleted file mode 100644 index a76f718d..00000000 --- a/styles/agentic-machined/svg/linkedin.svg +++ /dev/null @@ -1 +0,0 @@ -LinkedIn diff --git a/styles/agentic-machined/svg/linux.svg b/styles/agentic-machined/svg/linux.svg deleted file mode 100644 index 0279fe71..00000000 --- a/styles/agentic-machined/svg/linux.svg +++ /dev/null @@ -1 +0,0 @@ -Linux diff --git a/styles/agentic-machined/svg/mastodon.svg b/styles/agentic-machined/svg/mastodon.svg deleted file mode 100644 index 274ca0ad..00000000 --- a/styles/agentic-machined/svg/mastodon.svg +++ /dev/null @@ -1 +0,0 @@ -Mastodon diff --git a/styles/agentic-machined/svg/matrix.svg b/styles/agentic-machined/svg/matrix.svg deleted file mode 100644 index ec2d7213..00000000 --- a/styles/agentic-machined/svg/matrix.svg +++ /dev/null @@ -1 +0,0 @@ -Matrix diff --git a/styles/agentic-machined/svg/mattermost.svg b/styles/agentic-machined/svg/mattermost.svg deleted file mode 100644 index 0a11df36..00000000 --- a/styles/agentic-machined/svg/mattermost.svg +++ /dev/null @@ -1 +0,0 @@ -Mattermost diff --git a/styles/agentic-machined/svg/medium.svg b/styles/agentic-machined/svg/medium.svg deleted file mode 100644 index 0b83c126..00000000 --- a/styles/agentic-machined/svg/medium.svg +++ /dev/null @@ -1 +0,0 @@ -Medium diff --git a/styles/agentic-machined/svg/messenger.svg b/styles/agentic-machined/svg/messenger.svg deleted file mode 100644 index ec25fe9f..00000000 --- a/styles/agentic-machined/svg/messenger.svg +++ /dev/null @@ -1 +0,0 @@ -Messenger diff --git a/styles/agentic-machined/svg/microsoft.svg b/styles/agentic-machined/svg/microsoft.svg deleted file mode 100644 index 19f21f31..00000000 --- a/styles/agentic-machined/svg/microsoft.svg +++ /dev/null @@ -1 +0,0 @@ -Microsoft diff --git a/styles/agentic-machined/svg/misskey.svg b/styles/agentic-machined/svg/misskey.svg deleted file mode 100644 index 80ea03c8..00000000 --- a/styles/agentic-machined/svg/misskey.svg +++ /dev/null @@ -1 +0,0 @@ -Misskey diff --git a/styles/agentic-machined/svg/netlify.svg b/styles/agentic-machined/svg/netlify.svg deleted file mode 100644 index a911f78a..00000000 --- a/styles/agentic-machined/svg/netlify.svg +++ /dev/null @@ -1 +0,0 @@ -Netlify diff --git a/styles/agentic-machined/svg/nodejs.svg b/styles/agentic-machined/svg/nodejs.svg deleted file mode 100644 index bb2301f6..00000000 --- a/styles/agentic-machined/svg/nodejs.svg +++ /dev/null @@ -1 +0,0 @@ -Node.js diff --git a/styles/agentic-machined/svg/notion.svg b/styles/agentic-machined/svg/notion.svg deleted file mode 100644 index 6f72ec73..00000000 --- a/styles/agentic-machined/svg/notion.svg +++ /dev/null @@ -1 +0,0 @@ -Notion diff --git a/styles/agentic-machined/svg/npm.svg b/styles/agentic-machined/svg/npm.svg deleted file mode 100644 index a9e49afb..00000000 --- a/styles/agentic-machined/svg/npm.svg +++ /dev/null @@ -1 +0,0 @@ -npm diff --git a/styles/agentic-machined/svg/openai.svg b/styles/agentic-machined/svg/openai.svg deleted file mode 100644 index 2c39f7f2..00000000 --- a/styles/agentic-machined/svg/openai.svg +++ /dev/null @@ -1 +0,0 @@ -OpenAI diff --git a/styles/agentic-machined/svg/patreon.svg b/styles/agentic-machined/svg/patreon.svg deleted file mode 100644 index 287342a5..00000000 --- a/styles/agentic-machined/svg/patreon.svg +++ /dev/null @@ -1 +0,0 @@ -Patreon diff --git a/styles/agentic-machined/svg/paypal.svg b/styles/agentic-machined/svg/paypal.svg deleted file mode 100644 index 7b9652d5..00000000 --- a/styles/agentic-machined/svg/paypal.svg +++ /dev/null @@ -1 +0,0 @@ -PayPal diff --git a/styles/agentic-machined/svg/peertube.svg b/styles/agentic-machined/svg/peertube.svg deleted file mode 100644 index 4fd6c8f6..00000000 --- a/styles/agentic-machined/svg/peertube.svg +++ /dev/null @@ -1 +0,0 @@ -PeerTube diff --git a/styles/agentic-machined/svg/pinterest.svg b/styles/agentic-machined/svg/pinterest.svg deleted file mode 100644 index 74d6d754..00000000 --- a/styles/agentic-machined/svg/pinterest.svg +++ /dev/null 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and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: matte flat-dimensional. Build the form from two or three FLAT tonal planes of one hue (a lit face, a shaded side, a darker base) with hard, clean boundaries between them. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, generous corner radii, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\nAccent colour: the object's own natural colours. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"frown\" (frown, sad, unhappy), category misc.","references":["line"]} {"key":"umbrella","style":"agentic-matte","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: matte flat-dimensional. Build the form from two or three FLAT tonal planes of one hue (a lit face, a shaded side, a darker base) with hard, clean boundaries between them. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, generous corner radii, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\nAccent colour: navy #24407A with brass #B08D45 accents. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"umbrella\" (umbrella, insurance, rain, cover), category misc.","references":["line"]} {"key":"anchor","style":"agentic-matte","prompt":"Design one icon for a premium, original icon set made for developer and agent tooling.\nThe reference image is this icon's line drawing: keep its exact silhouette, parts and meaning, and turn it into a solid object. Where the line drawing outlines a shape (a funnel, a square, a pin, a basket), fill that shape as a solid body, never a hollow tube tracing the outline. Only pure strokes (arrows, bars, plus and minus signs, chevrons) stay as rounded solid bars. Do not add or remove parts, do not change what it depicts, do not add text.\nComposition: the single object, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no badge, no frame, no backdrop.\nIt must stay instantly readable at 20 pixels. Every design is original: never resemble a logo, mascot or product from any brand, film or game.\nStyle: matte flat-dimensional. Build the form from two or three FLAT tonal planes of one hue (a lit face, a shaded side, a darker base) with hard, clean boundaries between them. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, generous corner radii, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\nAccent colour: navy #24407A with brass #B08D45 accents. Use it as the dominant or accent colour as the style dictates.\n\nThe icon: \"anchor\" (anchor, link-anchor, marine), category misc.","references":["line"]} +{"key":"npm","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #CB3837, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the npm logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"github","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #181717, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the GitHub logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bitbucket","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0052CC, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Bitbucket logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gitea","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #609926, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Gitea logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"codeberg","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #2185D0, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Codeberg logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gitlab","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FC6D26, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the GitLab logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"sourcehut","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the SourceHut logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"docker","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #2496ED, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Docker logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bun","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Bun logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"nodejs","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #5FA04E, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Node.js logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"kubernetes","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #326CE5, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Kubernetes logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"javascript","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F7DF1E, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the JavaScript logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"deno","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Deno logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"typescript","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #3178C6, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the TypeScript logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"python","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #3776AB, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Python logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"rust","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Rust logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"go","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #00ADD8, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Go logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"cloudflare","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F38020, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Cloudflare logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"stack-overflow","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F58025, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Stack Overflow logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"supabase","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #3FCF8E, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Supabase logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"anthropic","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #191919, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Anthropic logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"netlify","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #00C7B7, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Netlify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"vercel","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Vercel logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"railway","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0B0D0E, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Railway logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"claude","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #D97757, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Claude logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"figma","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F24E1E, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Figma logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"notion","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Notion logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"trello","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0052CC, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Trello logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"keybase","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #33A0FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Keybase logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bluesky","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #1185FE, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Bluesky logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"jira","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0052CC, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Jira logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"x","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the X logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"threads","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Threads logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"instagram","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF0069, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Instagram logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"facebook","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0866FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Facebook logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"mastodon","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #6364FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Mastodon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"youtube","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF0000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the YouTube logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tiktok","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the TikTok logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"twitch","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #9146FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Twitch logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"reddit","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF4500, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Reddit logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"pinterest","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #BD081C, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Pinterest logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"snapchat","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FFFC00, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Snapchat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"kick","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #53FC19, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Kick logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"telegram","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #26A5E4, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Telegram logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"signal","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #3B45FD, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Signal logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tumblr","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #36465D, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Tumblr logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"discord","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #5865F2, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Discord logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"whatsapp","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #25D366, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the WhatsApp logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"messenger","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0866FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Messenger logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"wechat","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #07C160, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the WeChat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"matrix","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Matrix logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"line","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #00C300, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the LINE logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"element","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0DBD8B, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Element logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"zulip","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #6492FE, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Zulip logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"mattermost","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0058CC, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Mattermost logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"rocketchat","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F5455C, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Rocket.Chat logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"xmpp","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #002B5C, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the XMPP logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"lemmy","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Lemmy logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"pixelfed","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #6366F1, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Pixelfed logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"misskey","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #A1CA03, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Misskey logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"peertube","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F1680D, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the PeerTube logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"farcaster","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #855DCD, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Farcaster logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"zoom","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0B5CFF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Zoom logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"google-meet","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #00897B, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Google Meet logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"proton-mail","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #6D4AFF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Proton Mail logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"gmail","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #EA4335, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Gmail logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"spotify","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #1ED760, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Spotify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"soundcloud","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF5500, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the SoundCloud logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"apple-music","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FA243C, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Apple Music logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bandcamp","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #408294, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Bandcamp logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"medium","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Medium logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"vimeo","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #1AB7EA, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Vimeo logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"substack","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF6719, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Substack logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"hashnode","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #2962FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Hashnode logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"wordpress","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #21759B, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the WordPress logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"dev-to","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0A0A0A, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the DEV Community logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ghost","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #15171A, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Ghost logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"y-combinator","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F0652F, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Y Combinator logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"dribbble","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #EA4C89, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Dribbble logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"behance","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #1769FF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Behance logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"product-hunt","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #DA552F, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Product Hunt logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"patreon","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Patreon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"paypal","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #002991, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the PayPal logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ko-fi","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF6433, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Ko-fi logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"bitcoin","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F7931A, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Bitcoin logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ethereum","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #3C3C3D, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Ethereum logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"buy-me-a-coffee","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FFDD00, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Buy Me a Coffee logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"stripe","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #635BFF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Stripe logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"etsy","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #F16521, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Etsy logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"apple","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Apple logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"android","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #3DDC84, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Android logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"shopify","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #7AB55C, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Shopify logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ebay","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #E53238, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the eBay logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"ubuntu","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #E95420, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Ubuntu logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"google","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #4285F4, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Google logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"firefox","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF7139, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Firefox logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"linux","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FCC624, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Linux logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"debian","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #A81D33, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Debian logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"safari","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #006CFF, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Safari logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"brave","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FB542B, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Brave logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"tor","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #7D4698, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Tor logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"slack","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #4A154B, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Slack logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"chrome","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #4285F4, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Chrome logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"linkedin","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0A66C2, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the LinkedIn logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"microsoft","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #737373, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Microsoft logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"windows","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #0078D4, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Windows logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"hacker-news","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF6600, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Hacker News logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"openai","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the OpenAI logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"skype","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #00AFF0, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Skype logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"codepen","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #000000, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the CodePen logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} +{"key":"amazon","style":"agentic-matte","prompt":"Re-render one existing logo mark as a solid object in a specific material.\nThe reference image is the mark itself. Reproduce its exact geometry: every shape, proportion, angle, counter and piece of negative space, in the same arrangement. This is the SAME mark in a new material, never a redesign: do not simplify it, do not stylise its shapes, do not add or remove parts, do not add text or lettering it does not have, do not place it on a badge, tile, rounded square or any container it does not already have.\nKeep figure and ground exactly as the reference has them: where the mark is a solid shape with a cut-out counter inside it, the solid stays solid and the counter stays empty. Never invert them, never fill a counter, never hollow out a solid.\nKeep the mark's colour. The material changes the surface, never the hue: a red mark stays red, a blue mark stays blue, a multi-coloured mark keeps each of its colours in the same places. Do not wash the mark to white, grey or a single neutral, and do not recolour it to match the material.\nComposition: the mark alone, centred, filling about 84% of the square, straight-on front view, nothing cropped. Fully transparent background, no ground shadow, no frame, no backdrop.\nIt must stay instantly recognisable at 20 pixels.\nStyle: matte flat-dimensional. The mark's colour is #FF9900, and that colour fills the mark and dominates the whole image. Build the mark from two or three FLAT tonal planes of that one colour — a lit face, a slightly darker shaded side where a form turns, a darker base — with hard, clean boundaries between them. The mark is a SOLID filled shape, never an outline. Do not render it graphite, charcoal, grey or black unless that is the colour named above. Absolutely no gloss: no specular highlight, no white hotspot, no shiny plastic, no glassy sheen, no bevel, no inflated 3D bubble, no soft blended gradient. Crisp geometric vector edges, one thin cooler edge-light along the top-left edge only. Restrained, modern, engineered.\n\nThe mark: the Amazon logo, exactly as shown in the reference image.","brand":true,"references":["mark"]} diff --git a/styles/agentic-matte/svg/amazon.svg b/styles/agentic-matte/svg/amazon.svg deleted file mode 100644 index 106fce55..00000000 --- a/styles/agentic-matte/svg/amazon.svg +++ /dev/null @@ -1 +0,0 @@ -Amazon diff --git a/styles/agentic-matte/svg/android.svg b/styles/agentic-matte/svg/android.svg deleted file mode 100644 index 5ca27159..00000000 --- a/styles/agentic-matte/svg/android.svg +++ /dev/null @@ -1 +0,0 @@ -Android diff --git a/styles/agentic-matte/svg/anthropic.svg b/styles/agentic-matte/svg/anthropic.svg deleted file mode 100644 index d031e79c..00000000 --- a/styles/agentic-matte/svg/anthropic.svg +++ /dev/null @@ -1 +0,0 @@ -Anthropic diff --git a/styles/agentic-matte/svg/apple-music.svg b/styles/agentic-matte/svg/apple-music.svg deleted file mode 100644 index 7395ed83..00000000 --- a/styles/agentic-matte/svg/apple-music.svg +++ /dev/null @@ -1 +0,0 @@ -Apple Music diff --git a/styles/agentic-matte/svg/apple.svg b/styles/agentic-matte/svg/apple.svg deleted file mode 100644 index c000b845..00000000 --- a/styles/agentic-matte/svg/apple.svg +++ /dev/null @@ -1 +0,0 @@ -Apple diff --git a/styles/agentic-matte/svg/bandcamp.svg b/styles/agentic-matte/svg/bandcamp.svg deleted file mode 100644 index b6608424..00000000 --- a/styles/agentic-matte/svg/bandcamp.svg +++ /dev/null @@ -1 +0,0 @@ -Bandcamp diff --git a/styles/agentic-matte/svg/behance.svg b/styles/agentic-matte/svg/behance.svg deleted file mode 100644 index df551d31..00000000 --- a/styles/agentic-matte/svg/behance.svg +++ /dev/null @@ -1 +0,0 @@ -Behance diff --git a/styles/agentic-matte/svg/bitbucket.svg b/styles/agentic-matte/svg/bitbucket.svg deleted file mode 100644 index 82b9a702..00000000 --- a/styles/agentic-matte/svg/bitbucket.svg +++ /dev/null @@ -1 +0,0 @@ -Bitbucket diff --git a/styles/agentic-matte/svg/bitcoin.svg b/styles/agentic-matte/svg/bitcoin.svg deleted file mode 100644 index 631644a5..00000000 --- a/styles/agentic-matte/svg/bitcoin.svg +++ /dev/null @@ -1 +0,0 @@ -Bitcoin diff --git a/styles/agentic-matte/svg/bluesky.svg b/styles/agentic-matte/svg/bluesky.svg deleted file mode 100644 index 576f620b..00000000 --- a/styles/agentic-matte/svg/bluesky.svg +++ /dev/null @@ -1 +0,0 @@ -Bluesky diff --git a/styles/agentic-matte/svg/brave.svg b/styles/agentic-matte/svg/brave.svg deleted file mode 100644 index 8864bc38..00000000 --- a/styles/agentic-matte/svg/brave.svg +++ /dev/null @@ -1 +0,0 @@ -Brave diff --git a/styles/agentic-matte/svg/bun.svg b/styles/agentic-matte/svg/bun.svg deleted file mode 100644 index 5871819e..00000000 --- a/styles/agentic-matte/svg/bun.svg +++ /dev/null @@ -1 +0,0 @@ -Bun diff --git a/styles/agentic-matte/svg/buy-me-a-coffee.svg b/styles/agentic-matte/svg/buy-me-a-coffee.svg deleted file mode 100644 index a4b01bbd..00000000 --- a/styles/agentic-matte/svg/buy-me-a-coffee.svg +++ /dev/null @@ -1 +0,0 @@ -Buy Me a Coffee diff --git a/styles/agentic-matte/svg/chrome.svg b/styles/agentic-matte/svg/chrome.svg deleted file mode 100644 index 4cfe484e..00000000 --- a/styles/agentic-matte/svg/chrome.svg +++ /dev/null @@ -1 +0,0 @@ -Chrome diff --git a/styles/agentic-matte/svg/claude.svg b/styles/agentic-matte/svg/claude.svg deleted file mode 100644 index 2b6d8481..00000000 --- a/styles/agentic-matte/svg/claude.svg +++ /dev/null @@ -1 +0,0 @@ -Claude diff --git a/styles/agentic-matte/svg/cloudflare.svg b/styles/agentic-matte/svg/cloudflare.svg deleted file mode 100644 index f127cecc..00000000 --- a/styles/agentic-matte/svg/cloudflare.svg +++ /dev/null @@ -1 +0,0 @@ -Cloudflare diff --git a/styles/agentic-matte/svg/codeberg.svg b/styles/agentic-matte/svg/codeberg.svg deleted file mode 100644 index 13a6c80c..00000000 --- a/styles/agentic-matte/svg/codeberg.svg +++ /dev/null @@ -1 +0,0 @@ -Codeberg diff --git a/styles/agentic-matte/svg/codepen.svg b/styles/agentic-matte/svg/codepen.svg deleted file mode 100644 index 23670274..00000000 --- a/styles/agentic-matte/svg/codepen.svg +++ /dev/null @@ -1 +0,0 @@ -CodePen diff --git a/styles/agentic-matte/svg/debian.svg b/styles/agentic-matte/svg/debian.svg deleted file mode 100644 index 3bff8513..00000000 --- a/styles/agentic-matte/svg/debian.svg +++ /dev/null @@ -1 +0,0 @@ -Debian diff --git a/styles/agentic-matte/svg/deno.svg b/styles/agentic-matte/svg/deno.svg deleted file mode 100644 index e7c0b6ca..00000000 --- a/styles/agentic-matte/svg/deno.svg +++ /dev/null @@ -1 +0,0 @@ -Deno diff --git a/styles/agentic-matte/svg/dev-to.svg b/styles/agentic-matte/svg/dev-to.svg deleted file mode 100644 index 8c863d55..00000000 --- a/styles/agentic-matte/svg/dev-to.svg +++ /dev/null @@ -1 +0,0 @@ -DEV Community diff --git a/styles/agentic-matte/svg/discord.svg b/styles/agentic-matte/svg/discord.svg deleted file mode 100644 index 96c49e91..00000000 --- a/styles/agentic-matte/svg/discord.svg +++ /dev/null @@ -1 +0,0 @@ -Discord diff --git a/styles/agentic-matte/svg/docker.svg b/styles/agentic-matte/svg/docker.svg deleted file mode 100644 index 6dd2c5f1..00000000 --- a/styles/agentic-matte/svg/docker.svg +++ /dev/null @@ -1 +0,0 @@ -Docker diff --git a/styles/agentic-matte/svg/dribbble.svg b/styles/agentic-matte/svg/dribbble.svg deleted file mode 100644 index aae68f3b..00000000 --- a/styles/agentic-matte/svg/dribbble.svg +++ /dev/null @@ -1 +0,0 @@ -Dribbble diff --git a/styles/agentic-matte/svg/ebay.svg b/styles/agentic-matte/svg/ebay.svg deleted file mode 100644 index 40625e7e..00000000 --- a/styles/agentic-matte/svg/ebay.svg +++ /dev/null @@ -1 +0,0 @@ -eBay diff --git a/styles/agentic-matte/svg/element.svg b/styles/agentic-matte/svg/element.svg deleted file mode 100644 index b715e5f9..00000000 --- a/styles/agentic-matte/svg/element.svg +++ /dev/null @@ -1 +0,0 @@ -Element diff --git a/styles/agentic-matte/svg/ethereum.svg b/styles/agentic-matte/svg/ethereum.svg deleted file mode 100644 index 39877671..00000000 --- a/styles/agentic-matte/svg/ethereum.svg +++ /dev/null @@ -1 +0,0 @@ -Ethereum diff --git a/styles/agentic-matte/svg/etsy.svg b/styles/agentic-matte/svg/etsy.svg deleted file mode 100644 index 0b90afce..00000000 --- a/styles/agentic-matte/svg/etsy.svg +++ /dev/null @@ -1 +0,0 @@ -Etsy diff --git a/styles/agentic-matte/svg/facebook.svg b/styles/agentic-matte/svg/facebook.svg deleted file mode 100644 index 1be05b40..00000000 --- a/styles/agentic-matte/svg/facebook.svg +++ /dev/null @@ -1 +0,0 @@ -Facebook diff --git a/styles/agentic-matte/svg/farcaster.svg b/styles/agentic-matte/svg/farcaster.svg deleted file mode 100644 index 4d050bea..00000000 --- a/styles/agentic-matte/svg/farcaster.svg +++ /dev/null @@ -1 +0,0 @@ -Farcaster diff --git a/styles/agentic-matte/svg/figma.svg b/styles/agentic-matte/svg/figma.svg deleted file mode 100644 index 17531ab2..00000000 --- a/styles/agentic-matte/svg/figma.svg +++ /dev/null @@ -1 +0,0 @@ -Figma diff --git a/styles/agentic-matte/svg/firefox.svg b/styles/agentic-matte/svg/firefox.svg deleted file mode 100644 index 758aee48..00000000 --- a/styles/agentic-matte/svg/firefox.svg +++ /dev/null @@ -1 +0,0 @@ -Firefox diff --git a/styles/agentic-matte/svg/ghost.svg b/styles/agentic-matte/svg/ghost.svg deleted file mode 100644 index 9d96a6bb..00000000 --- a/styles/agentic-matte/svg/ghost.svg +++ /dev/null @@ -1 +0,0 @@ -Ghost diff --git a/styles/agentic-matte/svg/gitea.svg b/styles/agentic-matte/svg/gitea.svg deleted file mode 100644 index b5c573e4..00000000 --- a/styles/agentic-matte/svg/gitea.svg +++ /dev/null @@ -1 +0,0 @@ -Gitea diff --git a/styles/agentic-matte/svg/github.svg b/styles/agentic-matte/svg/github.svg deleted file mode 100644 index 293ce95b..00000000 --- a/styles/agentic-matte/svg/github.svg +++ /dev/null @@ -1 +0,0 @@ -GitHub diff --git a/styles/agentic-matte/svg/gitlab.svg b/styles/agentic-matte/svg/gitlab.svg deleted file mode 100644 index 15294ada..00000000 --- a/styles/agentic-matte/svg/gitlab.svg +++ /dev/null @@ -1 +0,0 @@ -GitLab diff --git a/styles/agentic-matte/svg/gmail.svg b/styles/agentic-matte/svg/gmail.svg deleted file mode 100644 index edc9b1e3..00000000 --- a/styles/agentic-matte/svg/gmail.svg +++ /dev/null @@ -1 +0,0 @@ -Gmail diff --git a/styles/agentic-matte/svg/go.svg b/styles/agentic-matte/svg/go.svg deleted file mode 100644 index 0c349a23..00000000 --- a/styles/agentic-matte/svg/go.svg +++ /dev/null @@ -1 +0,0 @@ -Go diff --git a/styles/agentic-matte/svg/google-meet.svg b/styles/agentic-matte/svg/google-meet.svg deleted file mode 100644 index fd95a486..00000000 --- a/styles/agentic-matte/svg/google-meet.svg +++ /dev/null @@ -1 +0,0 @@ -Google Meet diff --git a/styles/agentic-matte/svg/google.svg b/styles/agentic-matte/svg/google.svg deleted file mode 100644 index 33144d22..00000000 --- a/styles/agentic-matte/svg/google.svg +++ /dev/null @@ -1 +0,0 @@ -Google diff --git a/styles/agentic-matte/svg/hacker-news.svg b/styles/agentic-matte/svg/hacker-news.svg deleted file mode 100644 index b7a99e7d..00000000 --- a/styles/agentic-matte/svg/hacker-news.svg +++ /dev/null @@ -1 +0,0 @@ -Hacker News diff --git a/styles/agentic-matte/svg/hashnode.svg b/styles/agentic-matte/svg/hashnode.svg deleted file mode 100644 index 28e1e87a..00000000 --- a/styles/agentic-matte/svg/hashnode.svg +++ /dev/null @@ -1 +0,0 @@ -Hashnode diff --git a/styles/agentic-matte/svg/instagram.svg b/styles/agentic-matte/svg/instagram.svg deleted file mode 100644 index 4ab3a8d9..00000000 --- a/styles/agentic-matte/svg/instagram.svg +++ /dev/null @@ -1 +0,0 @@ -Instagram diff --git a/styles/agentic-matte/svg/javascript.svg b/styles/agentic-matte/svg/javascript.svg deleted file mode 100644 index a54b2613..00000000 --- a/styles/agentic-matte/svg/javascript.svg +++ /dev/null @@ -1 +0,0 @@ -JavaScript diff --git a/styles/agentic-matte/svg/jira.svg b/styles/agentic-matte/svg/jira.svg deleted file mode 100644 index 2d93009d..00000000 --- a/styles/agentic-matte/svg/jira.svg +++ /dev/null @@ -1 +0,0 @@ -Jira diff --git a/styles/agentic-matte/svg/keybase.svg b/styles/agentic-matte/svg/keybase.svg deleted file mode 100644 index 454c42c9..00000000 --- a/styles/agentic-matte/svg/keybase.svg +++ /dev/null @@ -1 +0,0 @@ -Keybase diff --git a/styles/agentic-matte/svg/kick.svg b/styles/agentic-matte/svg/kick.svg deleted file mode 100644 index 43bae6d2..00000000 --- a/styles/agentic-matte/svg/kick.svg +++ /dev/null @@ -1 +0,0 @@ -Kick diff --git a/styles/agentic-matte/svg/ko-fi.svg b/styles/agentic-matte/svg/ko-fi.svg deleted file mode 100644 index 883df761..00000000 --- a/styles/agentic-matte/svg/ko-fi.svg +++ /dev/null @@ -1 +0,0 @@ -Ko-fi diff --git a/styles/agentic-matte/svg/kubernetes.svg b/styles/agentic-matte/svg/kubernetes.svg deleted file mode 100644 index 4b5cbca3..00000000 --- a/styles/agentic-matte/svg/kubernetes.svg +++ /dev/null @@ -1 +0,0 @@ -Kubernetes diff --git a/styles/agentic-matte/svg/lemmy.svg b/styles/agentic-matte/svg/lemmy.svg deleted file mode 100644 index e7950ce0..00000000 --- a/styles/agentic-matte/svg/lemmy.svg +++ /dev/null @@ -1 +0,0 @@ -Lemmy diff --git a/styles/agentic-matte/svg/line.svg b/styles/agentic-matte/svg/line.svg deleted file mode 100644 index 18944f9b..00000000 --- a/styles/agentic-matte/svg/line.svg +++ /dev/null @@ -1 +0,0 @@ -LINE diff --git a/styles/agentic-matte/svg/linkedin.svg b/styles/agentic-matte/svg/linkedin.svg deleted file mode 100644 index a76f718d..00000000 --- a/styles/agentic-matte/svg/linkedin.svg +++ /dev/null @@ -1 +0,0 @@ -LinkedIn diff --git a/styles/agentic-matte/svg/linux.svg b/styles/agentic-matte/svg/linux.svg deleted file mode 100644 index 0279fe71..00000000 --- a/styles/agentic-matte/svg/linux.svg +++ /dev/null @@ -1 +0,0 @@ -Linux diff --git a/styles/agentic-matte/svg/mastodon.svg b/styles/agentic-matte/svg/mastodon.svg deleted file mode 100644 index 274ca0ad..00000000 --- a/styles/agentic-matte/svg/mastodon.svg +++ /dev/null @@ -1 +0,0 @@ -Mastodon diff --git a/styles/agentic-matte/svg/matrix.svg b/styles/agentic-matte/svg/matrix.svg deleted file mode 100644 index ec2d7213..00000000 --- a/styles/agentic-matte/svg/matrix.svg +++ /dev/null @@ -1 +0,0 @@ -Matrix diff --git a/styles/agentic-matte/svg/mattermost.svg b/styles/agentic-matte/svg/mattermost.svg deleted file mode 100644 index 0a11df36..00000000 --- a/styles/agentic-matte/svg/mattermost.svg +++ /dev/null @@ -1 +0,0 @@ -Mattermost diff --git a/styles/agentic-matte/svg/medium.svg b/styles/agentic-matte/svg/medium.svg deleted file mode 100644 index 0b83c126..00000000 --- a/styles/agentic-matte/svg/medium.svg +++ /dev/null @@ -1 +0,0 @@ -Medium diff --git a/styles/agentic-matte/svg/messenger.svg b/styles/agentic-matte/svg/messenger.svg deleted file mode 100644 index ec25fe9f..00000000 --- a/styles/agentic-matte/svg/messenger.svg +++ /dev/null @@ -1 +0,0 @@ -Messenger diff --git a/styles/agentic-matte/svg/microsoft.svg b/styles/agentic-matte/svg/microsoft.svg deleted file mode 100644 index 19f21f31..00000000 --- a/styles/agentic-matte/svg/microsoft.svg +++ /dev/null @@ -1 +0,0 @@ -Microsoft diff --git a/styles/agentic-matte/svg/misskey.svg b/styles/agentic-matte/svg/misskey.svg deleted file mode 100644 index 80ea03c8..00000000 --- a/styles/agentic-matte/svg/misskey.svg +++ /dev/null @@ -1 +0,0 @@ -Misskey diff --git a/styles/agentic-matte/svg/netlify.svg b/styles/agentic-matte/svg/netlify.svg deleted file mode 100644 index a911f78a..00000000 --- a/styles/agentic-matte/svg/netlify.svg +++ /dev/null @@ -1 +0,0 @@ -Netlify diff --git a/styles/agentic-matte/svg/nodejs.svg b/styles/agentic-matte/svg/nodejs.svg deleted file mode 100644 index bb2301f6..00000000 --- a/styles/agentic-matte/svg/nodejs.svg +++ /dev/null @@ -1 +0,0 @@ -Node.js diff --git a/styles/agentic-matte/svg/notion.svg b/styles/agentic-matte/svg/notion.svg deleted file mode 100644 index 6f72ec73..00000000 --- a/styles/agentic-matte/svg/notion.svg +++ /dev/null @@ -1 +0,0 @@ -Notion diff --git a/styles/agentic-matte/svg/npm.svg b/styles/agentic-matte/svg/npm.svg deleted file mode 100644 index a9e49afb..00000000 --- a/styles/agentic-matte/svg/npm.svg +++ /dev/null @@ -1 +0,0 @@ -npm diff --git a/styles/agentic-matte/svg/openai.svg b/styles/agentic-matte/svg/openai.svg deleted file mode 100644 index 2c39f7f2..00000000 --- a/styles/agentic-matte/svg/openai.svg +++ /dev/null @@ -1 +0,0 @@ -OpenAI diff --git a/styles/agentic-matte/svg/patreon.svg b/styles/agentic-matte/svg/patreon.svg deleted file mode 100644 index 287342a5..00000000 --- a/styles/agentic-matte/svg/patreon.svg +++ /dev/null @@ -1 +0,0 @@ -Patreon diff --git a/styles/agentic-matte/svg/paypal.svg b/styles/agentic-matte/svg/paypal.svg deleted file mode 100644 index 7b9652d5..00000000 --- a/styles/agentic-matte/svg/paypal.svg +++ /dev/null @@ -1 +0,0 @@ -PayPal diff --git a/styles/agentic-matte/svg/peertube.svg b/styles/agentic-matte/svg/peertube.svg deleted file mode 100644 index 4fd6c8f6..00000000 --- a/styles/agentic-matte/svg/peertube.svg +++ /dev/null @@ -1 +0,0 @@ -PeerTube diff --git a/styles/agentic-matte/svg/pinterest.svg b/styles/agentic-matte/svg/pinterest.svg deleted file mode 100644 index 74d6d754..00000000 --- a/styles/agentic-matte/svg/pinterest.svg +++ /dev/null @@ -1 +0,0 @@ -Pinterest diff --git a/styles/agentic-matte/svg/pixelfed.svg b/styles/agentic-matte/svg/pixelfed.svg deleted file mode 100644 index 164f7734..00000000 --- a/styles/agentic-matte/svg/pixelfed.svg +++ /dev/null @@ -1 +0,0 @@ -Pixelfed diff --git a/styles/agentic-matte/svg/product-hunt.svg b/styles/agentic-matte/svg/product-hunt.svg deleted file mode 100644 index 782daf01..00000000 --- a/styles/agentic-matte/svg/product-hunt.svg +++ /dev/null @@ -1 +0,0 @@ -Product Hunt diff --git a/styles/agentic-matte/svg/proton-mail.svg b/styles/agentic-matte/svg/proton-mail.svg deleted file mode 100644 index 0a99105e..00000000 --- a/styles/agentic-matte/svg/proton-mail.svg +++ /dev/null @@ -1 +0,0 @@ -Proton Mail diff --git a/styles/agentic-matte/svg/python.svg b/styles/agentic-matte/svg/python.svg deleted file mode 100644 index 8e2f26b7..00000000 --- a/styles/agentic-matte/svg/python.svg +++ /dev/null @@ -1 +0,0 @@ -Python diff --git a/styles/agentic-matte/svg/railway.svg b/styles/agentic-matte/svg/railway.svg deleted file mode 100644 index ed2d9a31..00000000 --- a/styles/agentic-matte/svg/railway.svg +++ /dev/null @@ -1 +0,0 @@ -Railway diff --git a/styles/agentic-matte/svg/reddit.svg b/styles/agentic-matte/svg/reddit.svg deleted file mode 100644 index 5eb28c39..00000000 --- a/styles/agentic-matte/svg/reddit.svg +++ /dev/null @@ -1 +0,0 @@ -Reddit diff --git a/styles/agentic-matte/svg/rocketchat.svg b/styles/agentic-matte/svg/rocketchat.svg deleted file mode 100644 index b251c9c0..00000000 --- a/styles/agentic-matte/svg/rocketchat.svg +++ /dev/null @@ -1 +0,0 @@ -Rocket.Chat diff --git a/styles/agentic-matte/svg/rust.svg b/styles/agentic-matte/svg/rust.svg deleted file mode 100644 index 475e1ec7..00000000 --- a/styles/agentic-matte/svg/rust.svg +++ /dev/null @@ -1 +0,0 @@ -Rust diff --git a/styles/agentic-matte/svg/safari.svg b/styles/agentic-matte/svg/safari.svg deleted file mode 100644 index ea261d16..00000000 --- a/styles/agentic-matte/svg/safari.svg +++ /dev/null @@ -1 +0,0 @@ -Safari diff --git a/styles/agentic-matte/svg/shopify.svg b/styles/agentic-matte/svg/shopify.svg deleted file mode 100644 index da0b31d4..00000000 --- a/styles/agentic-matte/svg/shopify.svg +++ /dev/null @@ -1 +0,0 @@ -Shopify diff --git a/styles/agentic-matte/svg/signal.svg b/styles/agentic-matte/svg/signal.svg deleted file mode 100644 index 1165a23f..00000000 --- a/styles/agentic-matte/svg/signal.svg +++ /dev/null @@ -1 +0,0 @@ -Signal diff --git a/styles/agentic-matte/svg/skype.svg b/styles/agentic-matte/svg/skype.svg deleted file mode 100644 index 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