From 964ecd533dd893294fd28d861f411379a56f16a4 Mon Sep 17 00:00:00 2001 From: Nexius Date: Sun, 27 Sep 2026 00:03:49 +0300 Subject: [PATCH] More work with broken links --- frontend/docs/changelog.md | 30 +++++++++---------- frontend/docs/client/CommonClientIssues.md | 2 +- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 4 +-- .../scripting/callbacks/OnGameModeInit.md | 2 +- .../docs/scripting/callbacks/OnNPCRespawn.md | 2 +- .../scripting/callbacks/OnPlayerDisconnect.md | 2 +- .../callbacks/OnPlayerGiveDamageActor.md | 2 +- .../scripting/functions/GetPlayerCameraPos.md | 2 +- .../functions/GetPlayerCameraTargetActor.md | 4 +-- .../functions/GetPlayerCameraTargetObject.md | 4 +-- .../functions/GetPlayerCameraTargetPlayer.md | 4 +-- .../GetPlayerCameraTargetPlayerObject.md | 4 +-- .../functions/GetPlayerCameraTargetVehicle.md | 4 +-- .../functions/GetPlayerCameraZoom.md | 2 +- .../docs/scripting/functions/GetPlayerIp.md | 2 +- .../functions/GetPlayerNetworkStats.md | 2 +- .../docs/scripting/functions/GetWeaponSlot.md | 2 +- .../functions/IsPlayerObjectMoving.md | 2 +- .../functions/NPC_GetSurfingObject.md | 2 +- .../functions/NPC_GetSurfingOffsets.md | 8 ++--- .../functions/NPC_GetSurfingPlayerObject.md | 2 +- .../functions/NPC_GetSurfingVehicle.md | 2 +- .../docs/scripting/functions/NPC_GetWeapon.md | 1 - .../scripting/functions/NPC_IsReloading.md | 1 - .../scripting/functions/NPC_IsShooting.md | 2 +- .../functions/NPC_ResetSurfingData.md | 2 +- .../scripting/functions/NPC_SetAmmoInClip.md | 2 +- .../functions/NPC_SetSurfingObject.md | 2 +- .../functions/NPC_SetSurfingOffsets.md | 6 ++-- .../functions/NPC_SetSurfingPlayerObject.md | 2 +- .../functions/NPC_SetSurfingVehicle.md | 4 +-- .../functions/PlayerTextDrawGetAlignment.md | 2 +- .../functions/PlayerTextDrawGetFont.md | 2 +- .../functions/PlayerTextDrawGetLetterSize.md | 2 +- .../functions/PlayerTextDrawGetOutline.md | 2 +- .../PlayerTextDrawGetPreviewModel.md | 2 +- .../functions/PlayerTextDrawGetShadow.md | 2 +- .../functions/PlayerTextDrawGetString.md | 2 +- .../functions/PlayerTextDrawGetTextSize.md | 2 +- .../functions/PlayerTextDrawIsBox.md | 2 +- .../functions/PlayerTextDrawIsProportional.md | 2 +- .../functions/PlayerTextDrawIsSelectable.md | 2 +- .../functions/SetActorInvulnerable.md | 2 +- .../scripting/functions/SetPlayerAdmin.md | 2 +- .../docs/scripting/functions/ShowNameTags.md | 2 +- frontend/docs/scripting/language/Style.md | 4 +-- .../docs/scripting/resources/paintjobs.md | 2 +- frontend/docs/scripting/resources/start.md | 2 +- .../docs/scripting/resources/weaponids.md | 26 ++++++++-------- frontend/docs/server/Installation.md | 2 +- .../docs/server/LinuxServerInstallation.md | 2 +- frontend/docs/tutorials/AdvancedStructures.md | 6 ++-- .../current/changelog.md | 30 +++++++++---------- .../current/client/CommonClientIssues.md | 2 +- .../current/client/CrashAddresses.md | 2 +- .../current/meta/Contributing.md | 2 +- .../callbacks/OnRecordingPlaybackEnd.md | 4 +-- .../functions/IsPlayerObjectMoving.md | 2 +- .../functions/SetPlayerFightingStyle.md | 2 +- .../current/scripting/functions/db_close.md | 8 ++--- .../scripting/functions/db_debug_openfiles.md | 2 +- .../functions/db_debug_openresults.md | 2 +- .../scripting/functions/db_field_name.md | 16 +++++----- .../scripting/functions/db_free_result.md | 10 +++---- .../scripting/functions/db_get_field.md | 4 +-- .../scripting/functions/db_get_field_assoc.md | 4 +-- .../functions/db_get_field_assoc_float.md | 4 +-- .../functions/db_get_field_assoc_int.md | 4 +-- .../scripting/functions/db_get_field_float.md | 4 +-- .../scripting/functions/db_get_field_int.md | 4 +-- .../scripting/functions/db_get_mem_handle.md | 10 +++---- .../functions/db_get_result_mem_handle.md | 10 +++---- .../scripting/functions/db_next_row.md | 4 +-- .../scripting/functions/db_num_fields.md | 4 +-- .../scripting/functions/db_num_rows.md | 4 +-- .../current/scripting/functions/db_open.md | 2 +- .../current/scripting/functions/db_query.md | 2 +- .../current/scripting/functions/gpci.md | 2 +- .../current/scripting/functions/uudecode.md | 2 +- .../current/scripting/functions/uuencode.md | 4 +-- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/client/CrashAddresses.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 2 +- .../scripting/callbacks/OnGameModeInit.md | 2 +- .../current/server/CommonServerIssues.md | 2 +- .../current/tutorials/PickupGuide.md | 4 +-- .../current/changelog.md | 30 +++++++++---------- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../callbacks/OnPlayerGiveDamageActor.md | 2 +- .../scripting/functions/GetPlayerCameraPos.md | 2 +- .../functions/GetPlayerCameraTargetActor.md | 4 +-- .../functions/GetPlayerCameraTargetObject.md | 4 +-- .../functions/GetPlayerCameraTargetPlayer.md | 4 +-- .../GetPlayerCameraTargetPlayerObject.md | 4 +-- .../functions/GetPlayerCameraTargetVehicle.md | 4 +-- .../functions/GetPlayerCameraZoom.md | 2 +- .../scripting/functions/GetPlayerIp.md | 2 +- .../functions/GetPlayerNetworkStats.md | 2 +- .../scripting/functions/GetWeaponSlot.md | 2 +- .../scripting/functions/GivePlayerMoney.md | 4 +-- .../functions/IsPlayerObjectMoving.md | 2 +- .../functions/PlayerTextDrawGetAlignment.md | 2 +- .../functions/PlayerTextDrawGetBoxColor.md | 2 +- .../functions/PlayerTextDrawGetFont.md | 2 +- .../functions/PlayerTextDrawGetLetterSize.md | 2 +- .../functions/PlayerTextDrawGetOutline.md | 2 +- .../PlayerTextDrawGetPreviewModel.md | 2 +- .../functions/PlayerTextDrawGetShadow.md | 2 +- .../functions/PlayerTextDrawGetString.md | 2 +- .../functions/PlayerTextDrawGetTextSize.md | 2 +- .../functions/PlayerTextDrawIsBox.md | 2 +- .../functions/PlayerTextDrawIsProportional.md | 2 +- .../functions/PlayerTextDrawIsSelectable.md | 2 +- .../functions/SetActorInvulnerable.md | 2 +- .../scripting/functions/SetPlayerAdmin.md | 2 +- .../scripting/functions/ShowNameTags.md | 2 +- .../current/scripting/language/Style.md | 4 +-- .../language/reference/00-Contents.md | 4 +-- .../current/server/CommonServerIssues.md | 2 +- .../current/server/Installation.md | 2 +- .../current/server/LinuxServerInstallation.md | 2 +- .../current/tutorials/AdvancedStructures.md | 6 ++-- .../current/client/CommonClientIssues.md | 2 +- .../current/client/CrashAddresses.md | 2 +- .../callbacks/OnPlayerExitVehicle.md | 2 +- .../current/scripting/language/Style.md | 4 +-- .../current/awesome.md | 4 +-- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/client/CrashAddresses.md | 2 +- .../current/index.md | 2 +- .../current/meta/Contributing.md | 2 +- .../scripting/callbacks/OnPlayerConnect.md | 2 +- .../current/server/CommonServerIssues.md | 2 +- .../current/server/ControllingServer.md | 2 +- .../current/index.md | 2 +- .../current/meta/Contributing.md | 2 +- .../scripting/callbacks/OnFilterScriptExit.md | 2 +- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 2 +- .../scripting/callbacks/OnGameModeInit.md | 2 +- .../current/scripting/resources/paintjobs.md | 2 +- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/client/CrashAddresses.md | 2 +- .../current/meta/Contributing.md | 2 +- .../current/scripting/resources/weaponids.md | 26 ++++++++-------- .../current/server/ControllingServer.md | 3 +- .../current/server/LagCompensation.md | 1 - .../current/server/RemoteConsole.md | 1 - .../current/server/server.cfg.md | 2 +- .../current/tutorials/MenuGuide.md | 2 +- .../current/meta/Contributing.md | 2 +- .../callbacks/OnClientCheckResponse.md | 6 ++-- .../scripting/callbacks/OnClientMessage.md | 2 +- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/meta/Contributing.md | 2 +- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 4 +-- .../scripting/callbacks/OnGameModeInit.md | 2 +- .../scripting/callbacks/OnPlayerDisconnect.md | 2 +- .../callbacks/OnPlayerEnterCheckpoint.md | 2 +- .../callbacks/OnPlayerEnterRaceCheckpoint.md | 2 +- .../callbacks/OnPlayerGiveDamageActor.md | 2 +- .../current/scripting/language/Style.md | 4 +-- .../current/scripting/resources/paintjobs.md | 2 +- .../current/server/CommonServerIssues.md | 2 +- .../current/server/ControllingServer.md | 2 +- .../current/server/Installation.md | 2 +- .../current/server/LinuxServerInstallation.md | 2 +- .../current/meta/Contributing.md | 2 +- .../functions/Attach3DTextLabelToPlayer.md | 2 +- .../functions/Attach3DTextLabelToVehicle.md | 2 +- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/meta/Contributing.md | 2 +- .../scripting/callbacks/OnNPCRespawn.md | 2 +- .../current/scripting/functions/BanEx.md | 2 +- .../scripting/functions/GetPlayerCameraPos.md | 2 +- .../functions/GetPlayerCameraTargetActor.md | 4 +-- .../functions/GetPlayerCameraTargetObject.md | 4 +-- .../functions/GetPlayerCameraTargetPlayer.md | 4 +-- .../GetPlayerCameraTargetPlayerObject.md | 4 +-- .../functions/GetPlayerCameraTargetVehicle.md | 4 +-- .../functions/GetPlayerCameraZoom.md | 2 +- .../scripting/functions/GetPlayerIp.md | 2 +- .../functions/GetPlayerNetworkStats.md | 2 +- .../scripting/functions/GetWeaponSlot.md | 2 +- .../functions/IsPlayerObjectMoving.md | 2 +- .../functions/NPC_GetSurfingObject.md | 2 +- .../functions/NPC_GetSurfingOffsets.md | 8 ++--- .../functions/NPC_GetSurfingPlayerObject.md | 2 +- .../functions/NPC_GetSurfingVehicle.md | 2 +- .../scripting/functions/NPC_GetWeapon.md | 1 - .../scripting/functions/NPC_IsReloading.md | 1 - .../scripting/functions/NPC_IsShooting.md | 2 +- .../current/scripting/functions/NPC_Move.md | 18 +++++------ .../functions/NPC_ResetSurfingData.md | 2 +- .../scripting/functions/NPC_SetAmmoInClip.md | 2 +- .../functions/NPC_SetSurfingObject.md | 2 +- .../functions/NPC_SetSurfingOffsets.md | 6 ++-- .../functions/NPC_SetSurfingPlayerObject.md | 2 +- .../functions/NPC_SetSurfingVehicle.md | 4 +-- .../functions/PlayerTextDrawGetAlignment.md | 2 +- .../functions/PlayerTextDrawGetFont.md | 2 +- .../functions/PlayerTextDrawGetLetterSize.md | 2 +- .../functions/PlayerTextDrawGetOutline.md | 2 +- .../PlayerTextDrawGetPreviewModel.md | 2 +- .../functions/PlayerTextDrawGetShadow.md | 2 +- .../functions/PlayerTextDrawGetString.md | 2 +- .../functions/PlayerTextDrawGetTextSize.md | 2 +- .../functions/PlayerTextDrawIsBox.md | 2 +- .../functions/PlayerTextDrawIsProportional.md | 2 +- .../functions/PlayerTextDrawIsSelectable.md | 2 +- .../functions/SetActorInvulnerable.md | 2 +- .../scripting/functions/SetPlayerAdmin.md | 2 +- .../functions/SetPlayerSkillLevel.md | 2 +- .../scripting/functions/ShowNameTags.md | 2 +- .../current/scripting/language/Style.md | 4 +-- .../language/reference/00-Contents.md | 6 ++-- .../current/scripting/resources/anglemodes.md | 2 +- .../current/scripting/resources/bodyparts.md | 2 +- .../current/scripting/resources/colorslist.md | 2 +- .../scripting/resources/npc-constants.md | 2 +- .../current/scripting/resources/paintjobs.md | 2 +- .../current/scripting/resources/start.md | 4 +-- .../current/scripting/resources/weaponids.md | 26 ++++++++-------- .../current/server/CommonServerIssues.md | 2 +- .../current/server/Installation.md | 2 +- .../current/server/LinuxServerInstallation.md | 2 +- .../current/tutorials/AdvancedStructures.md | 6 ++-- .../current/tutorials/stringmanipulation.md | 2 +- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/client/CrashAddresses.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 2 +- .../current/scripting/language/Style.md | 4 +-- .../current/scripting/resources/anglemodes.md | 2 +- .../current/scripting/resources/bodyparts.md | 2 +- .../current/scripting/resources/colorslist.md | 2 +- .../current/scripting/resources/weatherid.md | 2 +- .../current/server/CommonServerIssues.md | 2 +- .../current/server/ControllingServer.md | 2 +- .../current/server/LagCompensation.md | 2 +- .../current/server/server.cfg.md | 2 +- .../current/tutorials/MenuGuide.md | 2 +- .../tutorials/perplayervariablesystem.md | 2 +- .../current/tutorials/stringmanipulation.md | 2 +- .../current/client/ClientCommands.md | 2 +- .../current/meta/Contributing.md | 2 +- .../current/server/CommonServerIssues.md | 2 +- .../current/server/LagCompensation.md | 2 +- .../tutorials/perplayervariablesystem.md | 2 +- .../current/changelog.md | 30 +++++++++---------- .../current/client/CommonClientIssues.md | 2 +- .../current/client/sa-mp.cfg.md | 2 +- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 4 +-- .../scripting/callbacks/OnGameModeInit.md | 2 +- .../callbacks/OnIncomingConnection.md | 2 +- .../scripting/callbacks/OnPlayerDisconnect.md | 2 +- .../callbacks/OnPlayerGiveDamageActor.md | 2 +- .../current/tutorials/AdvancedStructures.md | 6 ++-- .../current/client/CommonClientIssues.md | 2 +- .../current/index.md | 2 +- .../current/server/ControllingServer.md | 2 +- .../current/meta/Contributing.md | 2 +- .../callbacks/OnPlayerEnterCheckpoint.md | 2 +- .../callbacks/OnPlayerEnterRaceCheckpoint.md | 2 +- .../callbacks/OnPlayerLeaveCheckpoint.md | 2 +- .../callbacks/OnPlayerLeaveRaceCheckpoint.md | 2 +- .../functions/Attach3DTextLabelToPlayer.md | 2 +- .../functions/Attach3DTextLabelToVehicle.md | 2 +- .../functions/AttachPlayerObjectToPlayer.md | 10 +++---- .../functions/AttachPlayerObjectToVehicle.md | 10 +++---- .../functions/GetPlayerCameraAspectRatio.md | 2 +- .../scripting/functions/GetPlayerCameraPos.md | 4 +-- .../functions/GetPlayerCameraTargetActor.md | 4 +-- .../functions/GetPlayerCameraTargetObject.md | 4 +-- .../functions/GetPlayerCameraTargetPlayer.md | 4 +-- .../functions/GetPlayerCameraTargetVehicle.md | 4 +-- .../functions/GetPlayerCameraZoom.md | 2 +- .../scripting/functions/GetPlayerIp.md | 2 +- .../functions/IsPlayerObjectMoving.md | 2 +- .../scripting/functions/existproperty.md | 6 ++-- .../current/scripting/functions/uuencode.md | 4 +-- .../current/client/ClientCommands.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../current/meta/Contributing.md | 2 +- .../functions/AllowInteriorWeapons.md | 2 +- .../functions/GetPlayerCameraTargetActor.md | 4 +-- .../current/scripting/language/Style.md | 4 +-- .../current/server/CommonServerIssues.md | 2 +- .../current/changelog.md | 30 +++++++++---------- .../current/client/CommonClientIssues.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 2 +- .../scripting/callbacks/OnPlayerDisconnect.md | 2 +- .../callbacks/OnPlayerGiveDamageActor.md | 2 +- .../content/releases/server/v1.2.0.2670.md | 2 +- .../2020-04-14-scripting-api.md | 11 +++++-- .../2023-01-05-release-candidate-1.md | 2 +- .../current/changelog.md | 30 +++++++++---------- .../current/client/ClientCommands.md | 2 +- .../current/client/ClientOnLinux.md | 2 +- .../current/client/CommonClientIssues.md | 2 +- .../scripting/callbacks/OnFilterScriptInit.md | 2 +- .../scripting/callbacks/OnGameModeExit.md | 2 +- .../scripting/callbacks/OnGameModeInit.md | 2 +- .../scripting/callbacks/OnNPCRespawn.md | 2 +- .../callbacks/OnPlayerEditAttachedObject.md | 1 - .../callbacks/OnPlayerGiveDamageActor.md | 2 +- .../scripting/callbacks/OnVehiclePaintjob.md | 2 +- .../scripting/callbacks/OnVehicleRespray.md | 4 +-- .../callbacks/OnVehicleSirenStateChange.md | 2 +- .../functions/GetPlayerBuildingsRemoved.md | 1 - .../scripting/functions/GetPlayerCameraPos.md | 2 +- .../functions/GetPlayerCameraTargetActor.md | 4 +-- .../functions/GetPlayerCameraTargetObject.md | 4 +-- .../GetPlayerCameraTargetPlayerObject.md | 4 +-- .../functions/GetPlayerNetworkStats.md | 2 +- .../functions/GetVehicleTrainSpeed.md | 1 - .../scripting/functions/GetWeaponSlot.md | 2 +- .../functions/HasVehicleBeenOccupied.md | 1 - .../functions/IsPlayerObjectMoving.md | 2 +- .../functions/NPC_GetSurfingOffsets.md | 2 +- .../scripting/functions/NPC_GetWeapon.md | 1 - .../scripting/functions/NPC_IsReloading.md | 1 - .../scripting/functions/NPC_SetAmmoInClip.md | 2 +- .../functions/PlayerTextDrawGetAlignment.md | 2 +- .../functions/PlayerTextDrawGetFont.md | 2 +- .../functions/PlayerTextDrawGetLetterSize.md | 2 +- .../functions/PlayerTextDrawGetOutline.md | 2 +- .../PlayerTextDrawGetPreviewModel.md | 2 +- .../functions/PlayerTextDrawGetShadow.md | 2 +- .../functions/PlayerTextDrawGetString.md | 2 +- .../functions/PlayerTextDrawGetTextSize.md | 2 +- .../functions/PlayerTextDrawIsBox.md | 2 +- .../functions/PlayerTextDrawIsProportional.md | 2 +- .../functions/PlayerTextDrawIsSelectable.md | 2 +- .../functions/SetActorInvulnerable.md | 2 +- .../scripting/functions/SetGameModeText.md | 1 - .../functions/SetPlayerSkillLevel.md | 2 +- .../scripting/functions/ShowNameTags.md | 2 +- .../scripting/functions/TextDrawBoxColour.md | 2 +- .../current/scripting/functions/argstr.md | 6 ++-- .../current/scripting/functions/argvalue.md | 6 ++-- .../current/scripting/functions/atan.md | 14 ++++----- .../current/scripting/functions/atan2.md | 12 ++++---- .../current/scripting/functions/floatfract.md | 2 -- .../current/scripting/language/Style.md | 4 +-- .../scripting/resources/dialogstyles.md | 10 +++---- .../scripting/resources/npc-constants.md | 2 +- .../current/scripting/resources/paintjobs.md | 2 +- .../current/scripting/resources/start.md | 6 ++-- .../current/scripting/resources/weaponids.md | 26 ++++++++-------- .../current/server/CommonServerIssues.md | 2 +- .../current/server/Installation.md | 2 +- .../current/server/LinuxServerInstallation.md | 2 +- .../current/tutorials/AdvancedStructures.md | 6 ++-- .../current/tutorials/stringmanipulation.md | 4 +-- 365 files changed, 631 insertions(+), 642 deletions(-) diff --git a/frontend/docs/changelog.md b/frontend/docs/changelog.md index b770bb19ab13..e1ca4e78492e 100644 --- a/frontend/docs/changelog.md +++ b/frontend/docs/changelog.md @@ -356,8 +356,8 @@ Release Candidate 2 (RC2) of the open.mp server. - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) -- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) -- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) +- [GameTextForPlayerf](scripting/functions/GameTextForPlayer) +- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayer) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) @@ -409,8 +409,8 @@ Release Candidate 2 (RC2) of the open.mp server. - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) -- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) -- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) +- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColourForPlayer) +- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColourForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) @@ -423,14 +423,14 @@ Release Candidate 2 (RC2) of the open.mp server. - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) -- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) -- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) +- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColour) +- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColour) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) -- [GetObjectTarget](scripting/functions/GetObjectTarget) +- [GetObjectTarget](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) @@ -443,7 +443,7 @@ Release Candidate 2 (RC2) of the open.mp server. - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) -- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) +- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) @@ -454,7 +454,7 @@ Release Candidate 2 (RC2) of the open.mp server. - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) -- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) +- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObject) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) @@ -493,15 +493,15 @@ Release Candidate 2 (RC2) of the open.mp server. - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) -- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) +- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDistance) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) -- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) +- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualWorld) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) -- [GetVehicleColor](scripting/functions/GetVehicleColor) +- [GetVehicleColor](scripting/functions/GetVehicleColours) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) @@ -545,9 +545,9 @@ Release Candidate 2 (RC2) of the open.mp server. - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) -- [GameTextForAllf](scripting/functions/GameTextForAllf) -- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) -- [SendRconCommandf](scripting/functions/SendRconCommandf) +- [GameTextForAllf](scripting/functions/GameTextForAll) +- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAll) +- [SendRconCommandf](scripting/functions/SendRconCommand) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) diff --git a/frontend/docs/client/CommonClientIssues.md b/frontend/docs/client/CommonClientIssues.md index 525469472076..c16c80dff6a8 100644 --- a/frontend/docs/client/CommonClientIssues.md +++ b/frontend/docs/client/CommonClientIssues.md @@ -50,7 +50,7 @@ If you have 2 monitors then there are 3 ways to solve this: ### My mouse doesn't work after exiting the pause menu -If your mouse seems to be frozen ingame while it (partially) works in the pause menu, then you should disable the multicore option [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (set it to 0). Continuously tapping Escape until the mouse responds again may also work, but it is not as neat a solution. +If your mouse seems to be frozen ingame while it (partially) works in the pause menu, then you should disable the multicore option [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (set it to 0). Continuously tapping Escape until the mouse responds again may also work, but it is not as neat a solution. ### The file dinput8.dll is missing diff --git a/frontend/docs/scripting/callbacks/OnFilterScriptInit.md b/frontend/docs/scripting/callbacks/OnFilterScriptInit.md index 5e74a0a929d9..091ac037fee3 100644 --- a/frontend/docs/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/docs/scripting/callbacks/OnFilterScriptInit.md @@ -25,6 +25,6 @@ public OnFilterScriptInit() The following callbacks might be useful, as they're related to this callback in one way or another. -- [OnFilterSciptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. +- [OnFilterScriptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. - [OnGameModeInit](OnGameModeInit): This callback is called when a gamemode starts. - [OnGameModeExit](OnGameModeExit): This callback is called when a gamemode ends. diff --git a/frontend/docs/scripting/callbacks/OnGameModeExit.md b/frontend/docs/scripting/callbacks/OnGameModeExit.md index 0ba2cc9a9c3c..62bfca88a7f3 100644 --- a/frontend/docs/scripting/callbacks/OnGameModeExit.md +++ b/frontend/docs/scripting/callbacks/OnGameModeExit.md @@ -31,7 +31,7 @@ This function can also be used in a filterscript to detect if the gamemode chang When using OnGameModeExit in conjunction with the 'rcon gmx' console command keep in mind there is a potential for client bugs to occur. -An example of this is excessive [RemoveBuildingForPlayer](RemoveBuildingForPlayer) calls during [OnGameModeInit](OnGameModeInit) which could result in a client crash. This callback will NOT be called if the server crashes or the process is killed by other means, such as using the Linux kill command or pressing the close-button on the Windows console. +An example of this is excessive [RemoveBuildingForPlayer](../functions/RemoveBuildingForPlayer) calls during [OnGameModeInit](OnGameModeInit) which could result in a client crash. This callback will NOT be called if the server crashes or the process is killed by other means, such as using the Linux kill command or pressing the close-button on the Windows console. ::: @@ -41,7 +41,7 @@ The following callbacks might be useful, as they're related to this callback in - [OnGameModeInit](OnGameModeInit): This callback is called when a gamemode starts. - [OnFilterScriptInit](OnFilterScriptInit): This callback is called when a filterscript is loaded. -- [OnFilterSciptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. +- [OnFilterScriptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. ## Related Functions diff --git a/frontend/docs/scripting/callbacks/OnGameModeInit.md b/frontend/docs/scripting/callbacks/OnGameModeInit.md index 41e1b10f6e36..430e8689786e 100644 --- a/frontend/docs/scripting/callbacks/OnGameModeInit.md +++ b/frontend/docs/scripting/callbacks/OnGameModeInit.md @@ -33,4 +33,4 @@ The following callbacks might be useful, as they're related to this callback in - [OnGameModeExit](OnGameModeExit): This callback is called when a gamemode ends. - [OnFilterScriptInit](OnFilterScriptInit): This callback is called when a filterscript is loaded. -- [OnFilterSciptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. +- [OnFilterScriptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. diff --git a/frontend/docs/scripting/callbacks/OnNPCRespawn.md b/frontend/docs/scripting/callbacks/OnNPCRespawn.md index f30b04c31010..7a0f8cc55186 100644 --- a/frontend/docs/scripting/callbacks/OnNPCRespawn.md +++ b/frontend/docs/scripting/callbacks/OnNPCRespawn.md @@ -50,7 +50,7 @@ The following functions might be useful, as they're related to this callback in - [NPC_Respawn](../functions/NPC_Respawn): Respawn an NPC - [NPC_Spawn](../functions/NPC_Spawn): Spawn an NPC for the first time - [NPC_SetHealth](../functions/NPC_SetHealth): Set NPC's health -- [NPC_SetPosition](../functions/NPC_SetPosition): Set NPC's position +- [NPC_SetPos](../functions/NPC_SetPos): Set NPC's position ## Related Callbacks diff --git a/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md b/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md index 352f326c264a..6d4436108d24 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/docs/scripting/callbacks/OnPlayerDisconnect.md @@ -59,7 +59,7 @@ public OnPlayerDisconnect(playerid, reason) :::tip -Some functions might not work correctly when used in this callback because the player is already disconnected when the callback is called. This means that you can't get unambiguous information from functions like [GetPlayerIp](GetPlayerIp) and [GetPlayerPos](GetPlayerPos). +Some functions might not work correctly when used in this callback because the player is already disconnected when the callback is called. This means that you can't get unambiguous information from functions like [GetPlayerIp](../functions/GetPlayerIp) and [GetPlayerPos](../functions/GetPlayerPos). This issue is solved in open.mp server. diff --git a/frontend/docs/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/docs/scripting/callbacks/OnPlayerGiveDamageActor.md index 7ed9bc7a062a..09dd227e6509 100644 --- a/frontend/docs/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/docs/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -58,7 +58,7 @@ This function does not get called if the actor is set invulnerable (WHICH IS BY The following callbacks might be useful, as they're related to this callback in one way or another. - [OnActorStreamOut](OnActorStreamOut): This callback is called when an actor streams out by a player's client. -- [OnActorStreamIn](OnActorStreamOut): This callback is called when an actor streams in by a player's client. +- [OnActorStreamIn](OnActorStreamIn): This callback is called when an actor streams in by a player's client. ## Related Functions diff --git a/frontend/docs/scripting/functions/GetPlayerCameraPos.md b/frontend/docs/scripting/functions/GetPlayerCameraPos.md index b886cbb36e55..3f66d1afe78e 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraPos.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraPos.md @@ -46,6 +46,6 @@ Player's camera positions are only updated once a second, unless aiming.It is re - [SetPlayerCameraPos](SetPlayerCameraPos): Set a player's camera position. - [GetPlayerCameraZoom](GetPlayerCameraZoom): Get the zoom level of a player's camera. - [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): Get the aspect ratio of a player's camera. -- [GetPlayerCameraMode](GetplayerCameraMode): Get a player's camera mode. +- [GetPlayerCameraMode](GetPlayerCameraMode): Get a player's camera mode. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector - [GetPlayerZAim](GetPlayerZAim): Gets a player's Z Aim. diff --git a/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md index da726aa3ba51..1dc2b8c0dc8c 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraTargetActor.md @@ -76,7 +76,7 @@ This function is disabled by default to save bandwidth. Use [EnablePlayerCameraT ## Related Functions - [GetPlayerTargetActor](GetPlayerTargetActor): Gets id of an actor which is aimed by certain player. -- [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): Get the ID of the player a player is looking at. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): Get the player's camera front vector +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/docs/scripting/functions/GetPlayerCameraTargetObject.md b/frontend/docs/scripting/functions/GetPlayerCameraTargetObject.md index 30433b40a678..30f5b21b31e5 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraTargetObject.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraTargetObject.md @@ -59,6 +59,6 @@ This function is disabled by default to save bandwidth. Use [EnablePlayerCameraT ## Related Functions -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): Get the ID of the player a player is looking at. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayer.md b/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayer.md index 4698399f6e76..9c2ad158bc3c 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayer.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayer.md @@ -42,5 +42,5 @@ Do not confuse this function with GetPlayerTargetPlayer. GetPlayerTargetPlayer r - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): Get the ID of the actor (if any) a player is looking at. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Get the ID of the object a player is looking at. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Get the player's camera front vector +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayerObject.md b/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayerObject.md index 0a1e0782e283..1a6b07b092a5 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayerObject.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraTargetPlayerObject.md @@ -62,6 +62,6 @@ This function is disabled by default to save bandwidth. Use [EnablePlayerCameraT ## Related Functions - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): Get the ID of the player a player is looking at. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/docs/scripting/functions/GetPlayerCameraTargetVehicle.md b/frontend/docs/scripting/functions/GetPlayerCameraTargetVehicle.md index 4905b75956b2..40fa35901a81 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraTargetVehicle.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraTargetVehicle.md @@ -72,6 +72,6 @@ This function is disabled by default to save bandwidth. Use [EnablePlayerCameraT ## Related Functions - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Get the ID of the object a player is looking at. +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. - [EnablePlayerCameraTarget](EnablePlayerCameraTarget): Enable player camera targetting functions. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Get the player's camera fron +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera fron diff --git a/frontend/docs/scripting/functions/GetPlayerCameraZoom.md b/frontend/docs/scripting/functions/GetPlayerCameraZoom.md index beb6048f993d..4c46a6d107d8 100644 --- a/frontend/docs/scripting/functions/GetPlayerCameraZoom.md +++ b/frontend/docs/scripting/functions/GetPlayerCameraZoom.md @@ -35,6 +35,6 @@ This retrieves the zoom level of the GAME Camera (including Sniper scope), not t ## Related Functions -- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRation): Get the aspect ratio of a player's camera. +- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): Get the aspect ratio of a player's camera. - [GetPlayerCameraPos](GetPlayerCameraPos): Find out where the player's camera is. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/docs/scripting/functions/GetPlayerIp.md b/frontend/docs/scripting/functions/GetPlayerIp.md index 06c6c7fa2490..6bbeddab00f1 100644 --- a/frontend/docs/scripting/functions/GetPlayerIp.md +++ b/frontend/docs/scripting/functions/GetPlayerIp.md @@ -57,7 +57,7 @@ Save players' IPs under [OnPlayerConnect](../callbacks/OnPlayerConnect) if they - [GetPlayerRawIp](GetPlayerRawIp): Get a player's Raw IP. - [GetPlayerName](GetPlayerName): Get a player's name. - [GetPlayerPing](GetPlayerPing): Get the ping of a player. -- [GetPlayerVersion](GetPlayerVerion): Get a player's client-version. +- [GetPlayerVersion](GetPlayerVersion): Get a player's client-version. ## Related Callbacks diff --git a/frontend/docs/scripting/functions/GetPlayerNetworkStats.md b/frontend/docs/scripting/functions/GetPlayerNetworkStats.md index ad858632445a..f0d837dd54a8 100644 --- a/frontend/docs/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/docs/scripting/functions/GetPlayerNetworkStats.md @@ -38,7 +38,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) :::tip -This function may not return accurate data when used under [OnPlayerDisconnect](OnPlayerDisconnect) if the player has quit normally. It usually returns accurate data if the player has been kicked or has timed out. +This function may not return accurate data when used under [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) if the player has quit normally. It usually returns accurate data if the player has been kicked or has timed out. ::: diff --git a/frontend/docs/scripting/functions/GetWeaponSlot.md b/frontend/docs/scripting/functions/GetWeaponSlot.md index 641d42c74d79..cfde6180eed5 100644 --- a/frontend/docs/scripting/functions/GetWeaponSlot.md +++ b/frontend/docs/scripting/functions/GetWeaponSlot.md @@ -41,7 +41,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerWeaponData](GetPlayerWeaponData): Get the weapon and ammo in a specific player's weapon slot (e.g. the weapon in the 'SMG' slot). - [GetPlayerAmmo](GetPlayerAmmo): Gets the amount of ammo in a player's current weapon. - [SetPlayerArmedWeapon](SetPlayerArmedWeapon): Sets which weapon (that a player already has) the player is holding. -- [ResetPlayerWeapon](ResetPlayerWeapons): Removes all weapons from a player. +- [ResetPlayerWeapons](ResetPlayerWeapons): Removes all weapons from a player. - [RemovePlayerWeapon](RemovePlayerWeapon): Remove a specified weapon from a player. ## Related Resources diff --git a/frontend/docs/scripting/functions/IsPlayerObjectMoving.md b/frontend/docs/scripting/functions/IsPlayerObjectMoving.md index aa6575da9c93..458fa9b950a6 100644 --- a/frontend/docs/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/docs/scripting/functions/IsPlayerObjectMoving.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object. -- [AttachPlayerObjectToPlayer](AttachObjectToPlayer): Attach a player object to a player. +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player. - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. diff --git a/frontend/docs/scripting/functions/NPC_GetSurfingObject.md b/frontend/docs/scripting/functions/NPC_GetSurfingObject.md index f6009ba0babf..e83cfc80cacb 100644 --- a/frontend/docs/scripting/functions/NPC_GetSurfingObject.md +++ b/frontend/docs/scripting/functions/NPC_GetSurfingObject.md @@ -54,7 +54,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingObject](NPC_SetSurfingObject): Sets the object an NPC is surfing on - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Gets the vehicle an NPC is surfing on - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Gets the player object an NPC is surfing on -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Resets all surfing data for an NPC ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_GetSurfingOffsets.md b/frontend/docs/scripting/functions/NPC_GetSurfingOffsets.md index dc587beda9b7..8ac636608975 100644 --- a/frontend/docs/scripting/functions/NPC_GetSurfingOffsets.md +++ b/frontend/docs/scripting/functions/NPC_GetSurfingOffsets.md @@ -1,6 +1,6 @@ --- -title: NPC_GetSurfingOffset -sidebar_label: NPC_GetSurfingOffset +title: NPC_GetSurfingOffsets +sidebar_label: NPC_GetSurfingOffsets description: Gets the surfing offset for an NPC. tags: ["npc", "surfing"] --- @@ -37,7 +37,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC."); new Float:offsetX, Float:offsetY, Float:offsetZ; - NPC_GetSurfingOffset(npcid, offsetX, offsetY, offsetZ); + NPC_GetSurfingOffsets(npcid, offsetX, offsetY, offsetZ); SendClientMessage(playerid, 0x00FF00FF, "NPC %d surfing offset: X=%.2f, Y=%.2f, Z=%.2f", npcid, offsetX, offsetY, offsetZ); return 1; @@ -53,7 +53,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Related Functions -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Sets the surfing offset for an NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Sets the surfing offset for an NPC - [NPC_GetSurfingObject](NPC_GetSurfingObject): Gets the object an NPC is surfing on - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Gets the vehicle an NPC is surfing on - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Gets the player object an NPC is surfing on diff --git a/frontend/docs/scripting/functions/NPC_GetSurfingPlayerObject.md b/frontend/docs/scripting/functions/NPC_GetSurfingPlayerObject.md index aa6e2ad7423a..1c47c424954a 100644 --- a/frontend/docs/scripting/functions/NPC_GetSurfingPlayerObject.md +++ b/frontend/docs/scripting/functions/NPC_GetSurfingPlayerObject.md @@ -55,7 +55,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Sets the player object an NPC is surfing on - [NPC_GetSurfingObject](NPC_GetSurfingObject): Gets the object an NPC is surfing on - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Gets the vehicle an NPC is surfing on -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Resets all surfing data for an NPC ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_GetSurfingVehicle.md b/frontend/docs/scripting/functions/NPC_GetSurfingVehicle.md index 7f53b1cc27ec..04337e356cbc 100644 --- a/frontend/docs/scripting/functions/NPC_GetSurfingVehicle.md +++ b/frontend/docs/scripting/functions/NPC_GetSurfingVehicle.md @@ -55,7 +55,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Sets the vehicle an NPC is surfing on - [NPC_GetSurfingObject](NPC_GetSurfingObject): Gets the object an NPC is surfing on - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Gets the player object an NPC is surfing on -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Resets all surfing data for an NPC ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_GetWeapon.md b/frontend/docs/scripting/functions/NPC_GetWeapon.md index f7cb2b52f444..6e735e2f476c 100644 --- a/frontend/docs/scripting/functions/NPC_GetWeapon.md +++ b/frontend/docs/scripting/functions/NPC_GetWeapon.md @@ -52,7 +52,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetWeapon](NPC_SetWeapon): Set NPC weapon - [NPC_GetAmmo](NPC_GetAmmo): Get NPC ammunition - [NPC_SetAmmo](NPC_SetAmmo): Set NPC ammunition -- [NPC_RemoveWeapon](NPC_RemoveWeapon): Remove NPC weapon ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_IsReloading.md b/frontend/docs/scripting/functions/NPC_IsReloading.md index 800e55c42c15..df92a5aeb2d8 100644 --- a/frontend/docs/scripting/functions/NPC_IsReloading.md +++ b/frontend/docs/scripting/functions/NPC_IsReloading.md @@ -51,7 +51,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Related Functions - [NPC_EnableReloading](NPC_EnableReloading): Enable/disable reloading -- [NPC_Reload](NPC_Reload): Force NPC to reload - [NPC_GetAmmoInClip](NPC_GetAmmoInClip): Get ammo in clip - [NPC_GetWeaponReloadTime](NPC_GetWeaponReloadTime): Get reload time diff --git a/frontend/docs/scripting/functions/NPC_IsShooting.md b/frontend/docs/scripting/functions/NPC_IsShooting.md index 541ad908b29a..9f6f7a6cf4db 100644 --- a/frontend/docs/scripting/functions/NPC_IsShooting.md +++ b/frontend/docs/scripting/functions/NPC_IsShooting.md @@ -51,7 +51,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_Shoot](NPC_Shoot): Make NPC shoot - [NPC_AimAt](NPC_AimAt): Make NPC aim and shoot -- [NPC_StopShoot](NPC_StopShoot): Stop NPC shooting +- [NPC_StopAim](NPC_StopAim): Stop NPC aiming - [NPC_IsAiming](NPC_IsAiming): Check if aiming ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_ResetSurfingData.md b/frontend/docs/scripting/functions/NPC_ResetSurfingData.md index 749b2920459d..4a8e03ac5528 100644 --- a/frontend/docs/scripting/functions/NPC_ResetSurfingData.md +++ b/frontend/docs/scripting/functions/NPC_ResetSurfingData.md @@ -52,7 +52,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingObject](NPC_SetSurfingObject): Sets the object an NPC is surfing on - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Sets the vehicle an NPC is surfing on - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Sets the player object an NPC is surfing on -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Sets the surfing offset for an NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Sets the surfing offset for an NPC - [NPC_GetSurfingObject](NPC_GetSurfingObject): Gets the object an NPC is surfing on - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Gets the vehicle an NPC is surfing on diff --git a/frontend/docs/scripting/functions/NPC_SetAmmoInClip.md b/frontend/docs/scripting/functions/NPC_SetAmmoInClip.md index a7732d90b6fe..08fdb1140d0c 100644 --- a/frontend/docs/scripting/functions/NPC_SetAmmoInClip.md +++ b/frontend/docs/scripting/functions/NPC_SetAmmoInClip.md @@ -58,7 +58,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetAmmoInClip](NPC_GetAmmoInClip): Get ammo in clip - [NPC_GetWeaponClipSize](NPC_GetWeaponClipSize): Get max clip size -- [NPC_GiveWeapon](NPC_GiveWeapon): Give weapon to NPC +- [NPC_SetWeapon](NPC_SetWeapon): Set NPC weapon - [NPC_GetAmmo](NPC_GetAmmo): Get total ammo ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_SetSurfingObject.md b/frontend/docs/scripting/functions/NPC_SetSurfingObject.md index d4dbfc6a66c2..8210ee3d7345 100644 --- a/frontend/docs/scripting/functions/NPC_SetSurfingObject.md +++ b/frontend/docs/scripting/functions/NPC_SetSurfingObject.md @@ -55,7 +55,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetSurfingObject](NPC_GetSurfingObject): Gets the object an NPC is surfing on - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Sets the vehicle an NPC is surfing on - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Sets the player object an NPC is surfing on -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Sets the surfing offset for an NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Sets the surfing offset for an NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Resets all surfing data for an NPC ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_SetSurfingOffsets.md b/frontend/docs/scripting/functions/NPC_SetSurfingOffsets.md index b063e0e7be9d..863f9fdf8e37 100644 --- a/frontend/docs/scripting/functions/NPC_SetSurfingOffsets.md +++ b/frontend/docs/scripting/functions/NPC_SetSurfingOffsets.md @@ -1,6 +1,6 @@ --- -title: NPC_SetSurfingOffset -sidebar_label: NPC_SetSurfingOffset +title: NPC_SetSurfingOffsets +sidebar_label: NPC_SetSurfingOffsets description: Sets the surfing offset for an NPC. tags: ["npc", "surfing"] --- @@ -79,7 +79,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Related Functions -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Gets the surfing offset for an NPC - [NPC_SetSurfingObject](NPC_SetSurfingObject): Sets the object an NPC is surfing on - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Sets the vehicle an NPC is surfing on - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Sets the player object an NPC is surfing on diff --git a/frontend/docs/scripting/functions/NPC_SetSurfingPlayerObject.md b/frontend/docs/scripting/functions/NPC_SetSurfingPlayerObject.md index dddeef43549f..9d16ab16c905 100644 --- a/frontend/docs/scripting/functions/NPC_SetSurfingPlayerObject.md +++ b/frontend/docs/scripting/functions/NPC_SetSurfingPlayerObject.md @@ -56,7 +56,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Gets the player object an NPC is surfing on - [NPC_SetSurfingObject](NPC_SetSurfingObject): Sets the object an NPC is surfing on - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Sets the vehicle an NPC is surfing on -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Sets the surfing offset for an NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Sets the surfing offset for an NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Resets all surfing data for an NPC ## Related Callbacks diff --git a/frontend/docs/scripting/functions/NPC_SetSurfingVehicle.md b/frontend/docs/scripting/functions/NPC_SetSurfingVehicle.md index d4016e4e8e56..4c0b76a451d6 100644 --- a/frontend/docs/scripting/functions/NPC_SetSurfingVehicle.md +++ b/frontend/docs/scripting/functions/NPC_SetSurfingVehicle.md @@ -49,7 +49,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - This function allows NPCs to "surf" on vehicles, meaning they will move along with the vehicle while maintaining their position relative to it - The NPC will follow the vehicle's movement, rotation, and position changes -- Use `NPC_SetSurfingOffset` to position the NPC at specific locations on the vehicle (roof, hood, etc.) +- Use `NPC_SetSurfingOffsets` to position the NPC at specific locations on the vehicle (roof, hood, etc.) - The vehicle must exist for surfing to work properly ## Related Functions @@ -57,7 +57,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Gets the vehicle an NPC is surfing on - [NPC_SetSurfingObject](NPC_SetSurfingObject): Sets the object an NPC is surfing on - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Sets the player object an NPC is surfing on -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Sets the surfing offset for an NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Sets the surfing offset for an NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Resets all surfing data for an NPC ## Related Callbacks diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetAlignment.md b/frontend/docs/scripting/functions/PlayerTextDrawGetAlignment.md index 7f6b81a9dc83..25575eb74a57 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetAlignment.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetAlignment.md @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): Set the alignment of a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetFont.md b/frontend/docs/scripting/functions/PlayerTextDrawGetFont.md index 914a2c98ce0f..f81752f130de 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetFont.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetFont.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetLetterSize.md b/frontend/docs/scripting/functions/PlayerTextDrawGetLetterSize.md index daff142f1af7..2a10c8ab59fd 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetLetterSize.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetLetterSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): Set the letter size of the text in a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetOutline.md b/frontend/docs/scripting/functions/PlayerTextDrawGetOutline.md index a94ca4006174..8bf4cf828b44 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetOutline.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetOutline.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): Toggle the outline on a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetPreviewModel.md b/frontend/docs/scripting/functions/PlayerTextDrawGetPreviewModel.md index c95f86bdc245..278c0b87ce70 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetPreviewModel.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetPreviewModel.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawSetPreviewModel](PlayerTextDrawSetPreviewModel): Sets a player textdraw 3D preview sprite of a specified model ID. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetShadow.md b/frontend/docs/scripting/functions/PlayerTextDrawGetShadow.md index 5f662c4891d9..757beb5257b8 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetShadow.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetShadow.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): Set the shadow on a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetString.md b/frontend/docs/scripting/functions/PlayerTextDrawGetString.md index 85f5e4be6496..8a9eb92f04ba 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetString.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetString.md @@ -41,7 +41,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): Change the text of a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawGetTextSize.md b/frontend/docs/scripting/functions/PlayerTextDrawGetTextSize.md index f22d55faeab7..8dc555885ad9 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawGetTextSize.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawGetTextSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable). - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawIsBox.md b/frontend/docs/scripting/functions/PlayerTextDrawIsBox.md index 7e84be779593..4719d1097eb6 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawIsBox.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawIsBox.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): Toggle the box on a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawIsProportional.md b/frontend/docs/scripting/functions/PlayerTextDrawIsProportional.md index d429993e35b7..2fd5bc5f8378 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawIsProportional.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawIsProportional.md @@ -47,7 +47,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): Scale the text spacing in a player-textdraw to a proportional ratio. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/PlayerTextDrawIsSelectable.md b/frontend/docs/scripting/functions/PlayerTextDrawIsSelectable.md index 8eb851ff2eb3..13ce8e073455 100644 --- a/frontend/docs/scripting/functions/PlayerTextDrawIsSelectable.md +++ b/frontend/docs/scripting/functions/PlayerTextDrawIsSelectable.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ## Related Functions -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable): Toggles whether a player-textdraw can be selected or not. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. diff --git a/frontend/docs/scripting/functions/SetActorInvulnerable.md b/frontend/docs/scripting/functions/SetActorInvulnerable.md index ec3ada82fc26..68ed2dda3648 100644 --- a/frontend/docs/scripting/functions/SetActorInvulnerable.md +++ b/frontend/docs/scripting/functions/SetActorInvulnerable.md @@ -39,7 +39,7 @@ public OnGameModeInit() :::warning -Once set invulnerable, the actor does not call [OnPlayerGiveDamageActor](OnPlayerGiveDamageActor). Players will have actor's invulnerability state changed only when it is restreamed to them. +Once set invulnerable, the actor does not call [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). Players will have actor's invulnerability state changed only when it is restreamed to them. ::: diff --git a/frontend/docs/scripting/functions/SetPlayerAdmin.md b/frontend/docs/scripting/functions/SetPlayerAdmin.md index 928eeee0bb8e..752a6e4a6d8d 100644 --- a/frontend/docs/scripting/functions/SetPlayerAdmin.md +++ b/frontend/docs/scripting/functions/SetPlayerAdmin.md @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Related Callbacks -- [OnRconLoginAttempt](OnRconLoginAttempt): Called when an attempt to login to RCON is made. +- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): Called when an attempt to login to RCON is made. diff --git a/frontend/docs/scripting/functions/ShowNameTags.md b/frontend/docs/scripting/functions/ShowNameTags.md index 789d8b9a291d..693610458487 100644 --- a/frontend/docs/scripting/functions/ShowNameTags.md +++ b/frontend/docs/scripting/functions/ShowNameTags.md @@ -32,7 +32,7 @@ public OnGameModeInit() :::warning -This function can only be used in [OnGameModeInit](OnGameModeInit). For other times, see [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer). +This function can only be used in [OnGameModeInit](../callbacks/OnGameModeInit). For other times, see [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer). ::: diff --git a/frontend/docs/scripting/language/Style.md b/frontend/docs/scripting/language/Style.md index b7d9f170ef11..e169eb076009 100644 --- a/frontend/docs/scripting/language/Style.md +++ b/frontend/docs/scripting/language/Style.md @@ -21,7 +21,7 @@ A statement is a piece of code that imperatively tells the host program to do so a = b + c; ``` -This is a statement composed of a variable being assigned the result of an [#Expression]. +This is a statement composed of a variable being assigned the result of an [Expression](#expression). ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ This is a statement telling the program to call a function with some arguments. x + 8 ``` -This is _not_ a statement as the result is not used anywhere, this is just an [#Expression]. +This is _not_ a statement as the result is not used anywhere, this is just an [Expression](#expression). ### Compound Statement diff --git a/frontend/docs/scripting/resources/paintjobs.md b/frontend/docs/scripting/resources/paintjobs.md index ee5b73b71569..60747f658d1d 100644 --- a/frontend/docs/scripting/resources/paintjobs.md +++ b/frontend/docs/scripting/resources/paintjobs.md @@ -55,6 +55,6 @@ Each paintjob has information about vehicle's ID and name. ## Related Functions - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Change a vehicle's paintjob. -- [ChangeVehicleColor](ChangeVehicleColor): Set the color of a vehicle. +- [ChangeVehicleColor](../functions/ChangeVehicleColor): Set the color of a vehicle. - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Called when a vehicle's paintjob is changed. diff --git a/frontend/docs/scripting/resources/start.md b/frontend/docs/scripting/resources/start.md index 09dd50f1aae9..b5d309e85ab2 100644 --- a/frontend/docs/scripting/resources/start.md +++ b/frontend/docs/scripting/resources/start.md @@ -168,7 +168,7 @@ MyFunction() ## Parameters -Parameters are a type of [variable](start#variables) which you don't need to declare as they come from the place which called the function: +Parameters are a type of [variable](../language/Variables) which you don't need to declare as they come from the place which called the function: ```c #include diff --git a/frontend/docs/scripting/resources/weaponids.md b/frontend/docs/scripting/resources/weaponids.md index 9c82c9629f4f..9f4ef2e2c102 100644 --- a/frontend/docs/scripting/resources/weaponids.md +++ b/frontend/docs/scripting/resources/weaponids.md @@ -32,19 +32,19 @@ This page contains all of the in-game weapons used by [OnPlayerDeath](../callbac | ![](https://assets.open.mp/assets/images/weaponIcons/grenade.png)
Grenade | ![](https://assets.open.mp/assets/images/deathIcons/death-grenade.gif) | WEAPON_GRENADE | 16 | 8 | 342 | 1 | No | Does not produce fire. Only synced for players that were streamed-in when a grenade was thrown | | ![](https://assets.open.mp/assets/images/weaponIcons/tearGas.png)
Teargas | ![](https://assets.open.mp/assets/images/deathIcons/death-tearGas.gif) | WEAPON_TEARGAS | 17 | 8 | 343 | 1 | No | The coughing effect is disabled in SA-MP. Only synced for players that were streamed-in when a tear gas grenade was thrown | | ![](https://assets.open.mp/assets/images/weaponIcons/molotovCocktail.png)
Molotov Cocktail | ![](https://assets.open.mp/assets/images/deathIcons/death-molotovCocktail.gif) | WEAPON_MOLTOV | 18 | 8 | 344 | 1 | No | Produces fire. Only synced for players that were streamed-in when a molotov cocktail was thrown | -| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
Colt 45 | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45 | 22 | 2 | 346 | 17 (34 for dual gun) | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
Silenced Pistol | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED | 23 | 2 | 347 | 17 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
Desert Eagle | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE | 24 | 2 | 348 | 7 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN | 25 | 3 | 349 | 1 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
Sawn-off Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF | 26 | 3 | 350 | 2 (4 for dual gun) | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
Combat Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA | 27 | 3 | 351 | 7 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
UZI | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI | 28 | 4 | 352 | 50 (100 for dual gun) | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5 | 29 | 4 | 353 | 30 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47 | 30 | 5 | 355 | 30 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4 | 31 | 5 | 356 | 50 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
TEC9 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9 | 32 | 4 | 372 | 50 (100 for dual gun) | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE | 33 | 6 | 357 | 1 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel), but it won't have any effect | -| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
Sniper Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER | 34 | 6 | 358 | 1 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetplayerSkillLevel), but it won't have any effect | +| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
Colt 45 | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45 | 22 | 2 | 346 | 17 (34 for dual gun) | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
Silenced Pistol | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED | 23 | 2 | 347 | 17 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
Desert Eagle | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE | 24 | 2 | 348 | 7 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN | 25 | 3 | 349 | 1 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
Sawn-off Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF | 26 | 3 | 350 | 2 (4 for dual gun) | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
Combat Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA | 27 | 3 | 351 | 7 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
UZI | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI | 28 | 4 | 352 | 50 (100 for dual gun) | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5 | 29 | 4 | 353 | 30 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47 | 30 | 5 | 355 | 30 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4 | 31 | 5 | 356 | 50 | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
TEC9 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9 | 32 | 4 | 372 | 50 (100 for dual gun) | Yes | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE | 33 | 6 | 357 | 1 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel), but it won't have any effect | +| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
Sniper Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER | 34 | 6 | 358 | 1 | No | Skill can be set with [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel), but it won't have any effect | | ![](https://assets.open.mp/assets/images/weaponIcons/rpg.png)
Rocket Launcher | ![](https://assets.open.mp/assets/images/deathIcons/death-rpg.gif) | WEAPON_ROCKETLAUNCHER | 35 | 7 | 359 | 1 | No | Only synced for players that were streamed-in when the projectile was launched | | ![](https://assets.open.mp/assets/images/weaponIcons/hsRocket.png)
Heat Seeker | ![](https://assets.open.mp/assets/images/deathIcons/death-hsRocket.gif) | WEAPON_HEATSEEKER | 36 | 7 | 360 | 1 | No | Lock-on is not synced. Only synced for players that were streamed-in when the projectile was launched | | ![](https://assets.open.mp/assets/images/weaponIcons/flame-Thrower.png)
Flamethrower | ![](https://assets.open.mp/assets/images/deathIcons/death-flameThrower.gif) | WEAPON_FLAMETHROWER | 37 | 7 | 361 | 500 (shows in game as 50) | No | This is used by a damage by fire, even when the fire is created by a rocket explosion or a molotov. Produced fire does not sync between players | diff --git a/frontend/docs/server/Installation.md b/frontend/docs/server/Installation.md index d03d686b10cd..91b4c21fa86d 100644 --- a/frontend/docs/server/Installation.md +++ b/frontend/docs/server/Installation.md @@ -120,7 +120,7 @@ then press **F5** to compile. ## Step 9 -Open **[config.json](https://www.open.mp/docs/server/config.json)** file with Notepad or other IDEs +Open **[config.json](config.json)** file with Notepad or other IDEs ![]() diff --git a/frontend/docs/server/LinuxServerInstallation.md b/frontend/docs/server/LinuxServerInstallation.md index e20656c21ee5..ed8209a08a5a 100644 --- a/frontend/docs/server/LinuxServerInstallation.md +++ b/frontend/docs/server/LinuxServerInstallation.md @@ -9,7 +9,7 @@ Whether you're a beginner or just looking to refresh your knowledge, this guide :::warning -If you are using the SA:MP server and didn't convert to open.mp yet, **[please stop here and read this guide first.](https://www.open.mp/docs/server/Installation)** +If you are using the SA:MP server and didn't convert to open.mp yet, **[please stop here and read this guide first.](Installation)** ::: diff --git a/frontend/docs/tutorials/AdvancedStructures.md b/frontend/docs/tutorials/AdvancedStructures.md index 830297569dfa..b3357c5e415b 100644 --- a/frontend/docs/tutorials/AdvancedStructures.md +++ b/frontend/docs/tutorials/AdvancedStructures.md @@ -286,19 +286,19 @@ Binary trees are a very fast method of searching for data in an array by using a You have the preceding ordered array and you want to find what slot the number 7 is in (if it's in at all), in this example it's probably more efficient to just loop straight through the array to find it but that's not the point, that method increases in time linearly with the size of the array, a binary search time increases linearly as the array increases exponentially in size. I.e. an array 128 big will take twice as long to search straight through as an array 64 big, but a binary search 128 big will only take one check more than a binary search 64 big, not a lot at all. -If we construct a binary tree from the data above we get: ![Binarytree](https://sampwiki.blast.hk/wiki/Image:Binarytree.GIF) +If we construct a binary tree from the data above we get: ![Binarytree](https://sampwiki.blast.hk/wroot/images2/f/fe/Binarytree.GIF) If you read left to right, ignoring the vertical aspect you can see that the numbers are in order. Now we can try to find the 7. The start number is 14, 7 is less than 14 so we go to the slot pointed to by the left branch of 14. This brings us to 6, 7 is bigger than 6 so we go right to 9, then left again to 7. This method took 4 comparisons to find the number (including the final check to confirm that we are on 7), using a straight search would have taken 5. -Lets say there is no 7, we would end up with this binary tree: ![Binarytree-7-less](https://sampwiki.blast.hk/wiki/Image:Binarytree-7-less.GIF) +Lets say there is no 7, we would end up with this binary tree: ![Binarytree-7-less](https://sampwiki.blast.hk/wroot/images2/e/e5/Binarytree-7-less.GIF) This, unlike the example above, has a single child number (the 9), as well as 2 and 0 child numbers. You only get a perfect tree when there are (2^n)-1 numbers (0, 1, 3, 7, 15, 31 ...), any other numbers will give a not quite full tree. In this case when we get to the 9, where the 7 will be, we'll find there is no left branch, meaning the 7 doesn't exist (it cannot possibly be anywhere else in the tree, think about it), so we return -1 for invalid slot. #### Balanced and unbalanced -The trees in the examples above are called balanced binary trees, this means as near as possible all the branches are the same length (obviously in the second there aren't enough numbers for this to be the case but it's as near as possible). Constructing balanced trees is not easy, the generally accepted method of constructing almost balanced trees is putting the numbers in in a random order, this may mean you end up with something like this: ![Binarytree-uneven](https://sampwiki.blast.hk/wiki/Image:Binarytree-uneven.GIF) +The trees in the examples above are called balanced binary trees, this means as near as possible all the branches are the same length (obviously in the second there aren't enough numbers for this to be the case but it's as near as possible). Constructing balanced trees is not easy, the generally accepted method of constructing almost balanced trees is putting the numbers in in a random order, this may mean you end up with something like this: ![Binarytree-uneven](https://sampwiki.blast.hk/wroot/images2/a/a2/Binarytree-uneven.GIF) Obviously this tree is still valid but the right side is much larger than the left, however finding 25 still only takes 7 comparisons in this compared to 12 in the straight list. Also, as long as you start with a fairly middle number the random insertion method should produce a fairly balanced tree. The worst possible thing you can do is put the numbers in in order as then there will be no left branches at all (or right branches if done the other way), however even in this worst case the binary tree will take no longer to search than the straight list. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md index 3500ffdbca65..665d666b9f06 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/changelog.md @@ -254,8 +254,8 @@ Release Candidate 2 (RC2) open.mp servera. - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) -- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) -- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) +- [GameTextForPlayerf](scripting/functions/GameTextForPlayer) +- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayer) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) @@ -307,8 +307,8 @@ Release Candidate 2 (RC2) open.mp servera. - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) -- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) -- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) +- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColourForPlayer) +- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColourForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) @@ -321,14 +321,14 @@ Release Candidate 2 (RC2) open.mp servera. - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) -- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) -- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) +- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColour) +- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColour) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) -- [GetObjectTarget](scripting/functions/GetObjectTarget) +- [GetObjectTarget](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) @@ -341,7 +341,7 @@ Release Candidate 2 (RC2) open.mp servera. - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) -- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) +- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) @@ -352,7 +352,7 @@ Release Candidate 2 (RC2) open.mp servera. - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) -- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) +- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObject) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) @@ -391,15 +391,15 @@ Release Candidate 2 (RC2) open.mp servera. - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) -- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) +- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDistance) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) -- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) +- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualWorld) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) -- [GetVehicleColor](scripting/functions/GetVehicleColor) +- [GetVehicleColor](scripting/functions/GetVehicleColours) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) @@ -443,9 +443,9 @@ Release Candidate 2 (RC2) open.mp servera. - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) -- [GameTextForAllf](scripting/functions/GameTextForAllf) -- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) -- [SendRconCommandf](scripting/functions/SendRconCommandf) +- [GameTextForAllf](scripting/functions/GameTextForAll) +- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAll) +- [SendRconCommandf](scripting/functions/SendRconCommand) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 2eedfed6a0bb..79eb102200a7 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -53,7 +53,7 @@ Ako imate 2 monitora postoje 3 načina da ovo riješite: ### Moj miš ne radi nakon izlaska iz pause menija -Ako vam se čini da se vaš miš zaledi u igri dok (polovično) radi u pause meniju, onda morate da isključite multicore opciju [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (postavite je na 0). Kontinuirano tapkanje escape tipke dok miš ponovo ne reagira također može raditi, ali to nije preporučljiv način za rješenje. +Ako vam se čini da se vaš miš zaledi u igri dok (polovično) radi u pause meniju, onda morate da isključite multicore opciju [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (postavite je na 0). Kontinuirano tapkanje escape tipke dok miš ponovo ne reagira također može raditi, ali to nije preporučljiv način za rješenje. ### "The file dinput8.dll is missing" diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index 09205bb6b9a1..b8f53d0d9c8a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -24,4 +24,4 @@ Tablica u nastavku navodi neke uobičajene adrese rušenja klijenta koje možete | Exception 0x0000005 at 0x534134 | Problem sa Windows 7 / Vista pristupom (dozvole) levels | Pokretanje SA:MP-a kao administratora bi trebalo popraviti ovo. | | Exception 0xC0000005 at 0x544BC8 | Pogledajte 0x00544BC8 | Pogledajte 0x00544BC8 | | Exception 0xC0000005 at 0x536DF4 | Pogledajte 0x00544BC8 | Pogledajte 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Primijenjena nevažeća nadogradnja vozila | [Pogledajte ovdje](CommonIssues) | +| Exception 0xC0000005 at 0x7F120E | Primijenjena nevažeća nadogradnja vozila | [Pogledajte ovdje](CommonClientIssues) | diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md index 048ef2450d2d..0e60fc36591d 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -14,7 +14,7 @@ Na svakoj stranici nalazi se dugme koje vas dovodi na GitHub stranicu za uređiv ![Uredi ovu stranicu](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Naprimjer, ukoliko kliknete ovo dugme na [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) odvesti će vas na [ovu stranicu](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md) koji vam nudi uređivač teksta kako biste mogli napraviti promjene u fajlu (pod pretpostavkom da ste prijavljeni na vaš GitHub račun). +Naprimjer, ukoliko kliknete ovo dugme na [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) odvesti će vas na [ovu stranicu](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md) koji vam nudi uređivač teksta kako biste mogli napraviti promjene u fajlu (pod pretpostavkom da ste prijavljeni na vaš GitHub račun). Uredi ga i postavi "Pull Request", to znači da će Wiki održavatelji i ostali članovi zajednice pregledati vašu izmjenu, diskutovati o tome da li su potrebne dodatne izmjene i onda primjeniti Vaše izmjene. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md index 49ac548120d0..4a8b937521bb 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/callbacks/OnRecordingPlaybackEnd.md @@ -20,5 +20,5 @@ public OnRecordingPlaybackEnd() ## Related Functions -- [StartRecordingPlayback](StartRecordingPlayback): Počinje da reproducita već snimljeni .rec fajl. -- [StopRecordingPlayback](StopRecordingPlayback): Prestaje da reproducira .rec fajl. +- [StartRecordingPlayback](../functions/StartRecordingPlayback): Počinje da reproducita već snimljeni .rec fajl. +- [StopRecordingPlayback](../functions/StopRecordingPlayback): Prestaje da reproducira .rec fajl. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md index 060ccb43de07..fa24bf0357f7 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md @@ -38,7 +38,7 @@ if (IsPlayerObjectMoving(playerid, objectid)) - [SetPlayerObjectRot](SetPlayerObjectRot): Postavi rotaciju player objekta. - [GetPlayerObjectPos](GetPlayerObjectPos): Lociraj player objekat. - [GetPlayerObjectRot](GetPlayerObjectRot): Provjeri rotaciju player objekta. -- [AttachPlayerObjectToPlayer](AttachObjectToPlayer): Prikvači player objekat za igrača. +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Prikvači player objekat za igrača. - [CreateObject](CreateObject): Kreiraj objekat. - [DestroyObject](DestroyObject): Uništi objekat. - [IsValidObject](IsValidObject): Provjeri da li je određeni objekat validan. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md index 881cc72ccac0..5a0461294473 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerFightingStyle.md @@ -39,4 +39,4 @@ To ne utječe na normalne napade šake - samo na specijalne/sekundarne napade (a ## Srodne Funkcije -- [GetPlayerFightingStyle](scripting/functions/GetPlayerFightingStyle): Dobij igračev stil borbe. +- [GetPlayerFightingStyle](GetPlayerFightingStyle): Dobij igračev stil borbe. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md index 887233bbb65c..3bf404c82a8b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_close.md @@ -15,9 +15,9 @@ Ova funkcija započinje malim slovom. Zatvara SQLite konekciju databaze kreirane sa [db_open](db_open). -| Ime | Deskripcija | -| ----- | ---------------------------------------------------------------------------------------- | -| DB:db | Upravljanje konekcije databaze za zatvaranje (returnovan/vraćen od [db_open] (db_open)). | +| Ime | Deskripcija | +| ----- | --------------------------------------------------------------------------------------- | +| DB:db | Upravljanje konekcije databaze za zatvaranje (returnovan/vraćen od [db_open](db_open)). | ## Returns @@ -75,7 +75,7 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md index f1073583e130..a17c1902c537 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openfiles.md @@ -21,7 +21,7 @@ Dobiva broj otvorenih konekcija/veza databaza u svrhu otklanjanja pogrešaka. ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md index e6e62752f9bb..4ae5739a6aea 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_debug_openresults.md @@ -21,7 +21,7 @@ Dobiva broj rezultata otvorene databaze. ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md index ac54fd611435..1bfca75c7e79 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_field_name.md @@ -15,12 +15,12 @@ Ova funkcija započinje malim slovom. Vraća ime polja u navedenom indeksu. -| Ime | Deskripcija | -| ----------------- | ------------------------------------------------------------------------ | -| DBResult:dbresult | Rezultat za dobivanje podataka; returnovao/vratio [db_query] (db_query). | -| field | Indeks polja za dobivanje imena. | -| result[] | Rezultat. | -| maxlength | Maksimalna dužina polja. | +| Ime | Deskripcija | +| ----------------- | ----------------------------------------------------------------------- | +| DBResult:dbresult | Rezultat za dobivanje podataka; returnovao/vratio [db_query](db_query). | +| field | Indeks polja za dobivanje imena. | +| result[] | Rezultat. | +| maxlength | Maksimalna dužina polja. | ## Returns @@ -93,14 +93,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md index 58e86e0ca848..7874fcd3218b 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_free_result.md @@ -15,9 +15,9 @@ Ova funkcija započinje malim slovom. Oslobađa memoriju rezultata dodijeljenu iz db_query. -| Ime | Deskripcija | -| ----------------- | ----------------------------------------------------------------- | -| DBResult:dbresult | Rezultat postavljen na slobodan alociran od [db_query] (db_query) | +| Ime | Deskripcija | +| ----------------- | ---------------------------------------------------------------- | +| DBResult:dbresult | Rezultat postavljen na slobodan alociran od [db_query](db_query) | ## Returns @@ -97,14 +97,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. - [db_next_row](db_next_row): Pređi na sljedeći red. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md index b4abe03d3bd0..776ab35c0526 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field.md @@ -155,14 +155,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md index c69541a713c7..2db0a99ce301 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc.md @@ -115,14 +115,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md index d671a0ff9fe8..b13afa0bca60 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_float.md @@ -116,14 +116,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md index e60405370189..f7ac237d0c21 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_assoc_int.md @@ -116,14 +116,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md index f8a965900308..ccbc5214d82a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_float.md @@ -156,14 +156,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md index 449e8d1dce1b..682b36a62b1f 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_field_int.md @@ -156,14 +156,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md index 9d33b116be0c..28af1de87053 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_mem_handle.md @@ -21,9 +21,9 @@ Ova funkcija je dodana u SA-MP 0.3.7 R1 i ne radi u nižim verzijama! Dobiva memorijski upravitelj za vezu SQLite databaze koja je otvorena s [db_open](db_open)]. -| Ime | Deskripcija | -| ----- | ------------------------------------------------------ | -| DB:db | Indeks upita (returna/vraća ga [db_query] (db_query)). | +| Ime | Deskripcija | +| ----- | ----------------------------------------------------- | +| DB:db | Indeks upita (returna/vraća ga [db_query](db_query)). | ## Returns @@ -80,14 +80,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md index 420c7ceba363..e394ce35b8ee 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_get_result_mem_handle.md @@ -21,9 +21,9 @@ Ova funkcija je dodana u SA-MP 0.3.7 R1 i ne radi u nižim verzijama! Dobiva memorijski upravitelj za vezu SQLite databaze koja je dodijeljena sa s [db_query](db_query). -| Ime | Deskripcija | -| ----- | ------------------------------------------------------ | -| DB:db | Indeks upita (returna/vraća ga [db_query] (db_query)). | +| Ime | Deskripcija | +| ----- | ----------------------------------------------------- | +| DB:db | Indeks upita (returna/vraća ga [db_query](db_query)). | ## Returns @@ -85,14 +85,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md index c56afbf03fbe..856d30abfb59 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_next_row.md @@ -112,14 +112,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md index 8b3da94ce15f..0a85efa41629 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_fields.md @@ -155,14 +155,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md index e0f99e7c758b..568cfd2c181d 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_num_rows.md @@ -112,14 +112,14 @@ public OnGameModeExit() :::warning -Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open] (db_open). +Upotreba nevaljanog upravitelja databaze koja nije nula srušit će vaš server! Nabavite važeći upravitelj databazom pomoću [db_open](db_open). ::: ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_next_row](db_next_row): Pređi na sljedeći red. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md index 9c4102b9711f..412a0b6a0b5a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_open.md @@ -79,7 +79,7 @@ Stvorit će novu datoteku baze podataka SQLite, ako ne postoji datoteka baze pod ## Srodne Funkcije -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_query](db_query): Upitajte SQLite bazu podataka. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md index f1bfd95bac3f..ba2a2ff9b284 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/db_query.md @@ -105,7 +105,7 @@ Uvijek oslobađajte setove rezultata sa [db_free_result](db_free_result)! ## Srodne Funkcije - [db_open](db_open): Otvori konekciju do SQLite databaze. -- [db_close](b_close): Zatvori konekciju do SQLite databaze. +- [db_close](db_close): Zatvori konekciju do SQLite databaze. - [db_free_result](db_free_result): Oslobodite memoriju rezultata iz db_query. - [db_num_rows](db_num_rows): Dobijte broj redaka u rezultatu. - [db_next_row](db_next_row): Pređi na sljedeći red. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md index 91251a9e12fc..dadb2020a514 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/gpci.md @@ -71,5 +71,5 @@ ReturnCI(iPlayerID) ## Srodne Funkcije -- [GetNetworkStats]GetNetworkStats): Dobiva mrežne statistike servera i sprema ih u string. +- [GetNetworkStats](GetNetworkStats): Dobiva mrežne statistike servera i sprema ih u string. - [GetPlayerNetworkStats](GetPlayerNetworkStats): Dobija mrežne statistike igrača i pohranjuje ih u string. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md index 43e8fa35c5c7..39a5e5f9154a 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uudecode.md @@ -33,4 +33,4 @@ uudecode(normalString, encodedString); ## Srodne Funkcije -- [uuencode](Uuencode): Kodirajte string u UU dekodirani string. +- [uuencode](uuencode): Kodirajte string u UU dekodirani string. diff --git a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md index 376d62dbbeb9..df2c0f6cf85e 100644 --- a/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md +++ b/frontend/i18n/bs/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md @@ -34,5 +34,5 @@ uuencode(encodedString, normalString, 45); ## Srodne Funkcije -- [Uudecode](Uudecode): Dekodirajte UU kodirani string. -- [Memcpy](Memcpy): Kopirajte bajtove s jedne lokacije na drugu. +- [uudecode](uudecode): Dekodirajte UU kodirani string. +- [memcpy](memcpy): Kopirajte bajtove s jedne lokacije na drugu. diff --git a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 2e9e43979efe..22ad8c16877c 100644 --- a/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/de/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -23,6 +23,6 @@ public OnFilterScriptInit() ## Ähnliche Callbacks -- [OnFilterSciptExit](OnFilterScriptExit): Wird ausgeführt wenn ein Filterscript deaktiviert wird. +- [OnFilterScriptExit](OnFilterScriptExit): Wird ausgeführt wenn ein Filterscript deaktiviert wird. - [OnGameModeInit](OnGameModeInit): Wird ausgeführt wenn ein Gamemode gestartet wird. - [OnGameModeExit](OnGameModeExit): Wird ausgeführt wenn ein Gamemode beendet wird. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index d35a6dbea745..3f5eb00b63f4 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -53,7 +53,7 @@ Si tienes 2 monitores, hay 3 maneras de resolverlo: ### Mi ratón no funciona luego de slair del menú de pausa -Si tu ratón no funciona en el juego y funciona de manera incompleta en el menú de pausa, deberías desactivar la función multinúcleo ("multicore") de tu[sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (Colocala en 0). Pulsar repetidamente la tecla Escape o mantenerla apretada hasta que el ratón responda de nuevo puede funcionar, pero no es una solución definitiva. +Si tu ratón no funciona en el juego y funciona de manera incompleta en el menú de pausa, deberías desactivar la función multinúcleo ("multicore") de tu[sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (Colocala en 0). Pulsar repetidamente la tecla Escape o mantenerla apretada hasta que el ratón responda de nuevo puede funcionar, pero no es una solución definitiva. ### El archivo dinput8.dll no existe diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index bd859c6d11cc..64a788691b8a 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -25,4 +25,4 @@ La siguiente tabla enumera algunas direcciones comunes de fallas del cliente que | Exception 0x0000005 at 0x534134 | Problema con los niveles de acceso de Windows 7/Vista | Ejecutar SA:MP como administrador parece solucionarlo. | | Exception 0xC0000005 at 0x544BC8 | Ver 0x00544BC8 | Ver 0x00544BC8 | | Exception 0xC0000005 at 0x536DF4 | Ver 0x00544BC8 | Ver 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Aplicar una modificacion de vehículo no válida. | [Ver aquí](CommonIssues) | +| Exception 0xC0000005 at 0x7F120E | Aplicar una modificacion de vehículo no válida. | [Ver aquí](CommonClientIssues) | diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 214cb4b27861..62ef2d67c4da 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -32,7 +32,7 @@ Los siguientes callbacks pueden ser útiles, ya que están relacionados de algun - [OnGameModeInit](OnGameModeInit): Este callback es llamado cuando un modo de juego (el server) inicia. - [OnFilterScriptInit](OnFilterScriptInit): Este callback es llamado cuando un filterscript inicia. -- [OnFilterSciptExit](OnFilterScriptExit): Este callback es llamado cuando un filterscript finaliza. +- [OnFilterScriptExit](OnFilterScriptExit): Este callback es llamado cuando un filterscript finaliza. - ## Funciones Relacionadas diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index d703ff67be79..8dd6e2a0999f 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -32,4 +32,4 @@ Los siguientes callbacks pueden ser útiles, ya que están relacionados de algun - [OnGameModeExit](OnGameModeExit): Este callback es llamado cuando un modo de juego finaliza. - [OnFilterScriptInit](OnFilterScriptInit): Este callback es llamado cuando un filterscript es cargado. -- [OnFilterSciptExit](OnFilterScriptExit): Este callback es llamado cuando un filterscript finaliza. +- [OnFilterScriptExit](OnFilterScriptExit): Este callback es llamado cuando un filterscript finaliza. diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 2ece00c0683d..9441e7485d8f 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -61,7 +61,7 @@ Warning: Too many out-of-order messages Ocurre cuando los 'mensajes fuera de orden' reutilizan la configuración de límite de hueco de mensajes. -Para obtener más información al respecto, consulta [este enlace](https://open.mp/docs/server/ControllingServer#rcon-commands). +Para obtener más información al respecto, consulta [este enlace](ControllingServer#rcon-commands). ## Jugadores reciben constantemente el error de "Nombre de usuario inaceptable" aunque sea válido diff --git a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md index 07fb374186a5..1012bdf6abb2 100644 --- a/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md +++ b/frontend/i18n/es/docusaurus-plugin-content-docs/current/tutorials/PickupGuide.md @@ -31,9 +31,9 @@ Hay dos formas de crear pickup [CreatePickup](../scripting/functions/CreatePicku Para este ejemplo, crearemos un pickup en Grove Street. -Ahora debemos decidir qué modelo aparecerá en el mundo, hay muchos modelos para elegir, algunos se enumeran en el sitio externo [aquí] (https://dev.prineside.com/en/gtasa_samp_model_id), aquí elija el número de modelo 1274, que es el signo de dólar. +Ahora debemos decidir qué modelo aparecerá en el mundo, hay muchos modelos para elegir, algunos se enumeran en el sitio externo [aquí](https://dev.prineside.com/en/gtasa_samp_model_id), aquí elija el número de modelo 1274, que es el signo de dólar. -Finalmente, necesitamos un [Tipo] (../scripting/resources/pickuptypes) para la pickup, en la misma página con los modelos de pickup hay una lista de tipos de pickup que describen lo que hacen los typos. Queremos que esta recolección desaparezca cuando la levante, para que no pueda levantarla repetidamente, pero que vuelva a aparecer después de unos minutos para que pueda levantarla nuevamente, el typo 2 hace exactamente esto. +Finalmente, necesitamos un [Tipo](../scripting/resources/pickuptypes) para la pickup, en la misma página con los modelos de pickup hay una lista de tipos de pickup que describen lo que hacen los typos. Queremos que esta recolección desaparezca cuando la levante, para que no pueda levantarla repetidamente, pero que vuelva a aparecer después de unos minutos para que pueda levantarla nuevamente, el typo 2 hace exactamente esto. Las pickups se crean más comúnmente cuando se inicia el script, en [OnGameModeInit](../scripting/callbacks/OnGameModeInit) o en [OnFilterScriptInit](../scripting/callbacks/OnFilterScriptInit) dependiendo del tipo de la script, también se puede ir en cualquier función (por ejemplo, podría crear un script de deja los armas del jugardor, eso se usaría OnPlayerDeath para crear pickup de armas). diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/changelog.md index 01eb245d903f..ddc141b11e3d 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/changelog.md @@ -294,8 +294,8 @@ Release Candidate 2 (RC2) از سرور open.mp. - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) -- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) -- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) +- [GameTextForPlayerf](scripting/functions/GameTextForPlayer) +- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayer) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) @@ -347,8 +347,8 @@ Release Candidate 2 (RC2) از سرور open.mp. - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) -- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) -- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) +- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColourForPlayer) +- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColourForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) @@ -361,14 +361,14 @@ Release Candidate 2 (RC2) از سرور open.mp. - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) -- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) -- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) +- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColour) +- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColour) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) -- [GetObjectTarget](scripting/functions/GetObjectTarget) +- [GetObjectTarget](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) @@ -381,7 +381,7 @@ Release Candidate 2 (RC2) از سرور open.mp. - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) -- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) +- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) @@ -392,7 +392,7 @@ Release Candidate 2 (RC2) از سرور open.mp. - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) -- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) +- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObject) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) @@ -431,15 +431,15 @@ Release Candidate 2 (RC2) از سرور open.mp. - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) -- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) +- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDistance) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) -- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) +- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualWorld) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) -- [GetVehicleColor](scripting/functions/GetVehicleColor) +- [GetVehicleColor](scripting/functions/GetVehicleColours) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) @@ -483,9 +483,9 @@ Release Candidate 2 (RC2) از سرور open.mp. - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) -- [GameTextForAllf](scripting/functions/GameTextForAllf) -- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) -- [SendRconCommandf](scripting/functions/SendRconCommandf) +- [GameTextForAllf](scripting/functions/GameTextForAll) +- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAll) +- [SendRconCommandf](scripting/functions/SendRconCommand) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 86286b1fbdc1..e17a3c6eb9ed 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -23,7 +23,7 @@ description: فهرست تمام دستورات کلاینت. | /audiomsg | پیامی که هنگام stream شدن url به کلاینت چاپ می‌شود را فعال/غیرفعال می‌کند. این گزینه 'audiomsgoff' در sa-mp.cfg را تنظیم می‌کند. | | /fontsize | اندازه فونت UI (چت، دیالوگ‌ها و غیره) را تغییر می‌دهد. اندازه فونت معتبر -3 تا 5 است. | | /ctd | این دستور در SA-MP 0.3.7 RC2 اضافه شد. دیباگ کلاینت هدف دوربین بازیکن را فعال می‌کند. | -| /rcon | بیشتر مربوط به سرور تا کلاینت. این دستور برای اجرای دستورات RCON استفاده می‌شود. RCON سیستم ادمین داخلی است. RCON مخفف [Remote Control](../server/ControllingServer#using-rcon) است. | +| /rcon | بیشتر مربوط به سرور تا کلاینت. این دستور برای اجرای دستورات RCON استفاده می‌شود. RCON سیستم ادمین داخلی است. RCON مخفف [Remote Control](../server/ControllingServer#استفاده-از-rcon) است. | | /hudscalefix | این دستور در SA-MP 0.3.7 R3 اضافه شد. تعمیر مقیاس رادار را فعال/غیرفعال می‌کند تا رادار بازی در رزولوشن‌های widescreen بهتر مقیاس شود (یعنی دیگر 'تخم مرغ پیدا کردن' نباشد). این گزینه 'nohudscale' در sa-mp.cfg را تنظیم می‌کند. | ## فایل sa-mp.cfg diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 9ad3fe90d275..8f11975d8354 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -50,7 +50,7 @@ San Andreas Multiplayer یک برنامه مستقل **نیست**! این برن ### ماوس من پس از خروج از منوی pause کار نمی‌کند -اگر ماوس شما در بازی منجمد به نظر می‌رسد درحالی که در منوی pause (تا حدی) کار می‌کند، باید گزینه multicore در [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") را غیرفعال کنید (آن را روی 0 تنظیم کنید). ضربه زدن مداوم Escape تا ماوس دوباره پاسخ دهد نیز ممکن است کار کند، اما راه‌حل خیلی مرتبی نیست. +اگر ماوس شما در بازی منجمد به نظر می‌رسد درحالی که در منوی pause (تا حدی) کار می‌کند، باید گزینه multicore در [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") را غیرفعال کنید (آن را روی 0 تنظیم کنید). ضربه زدن مداوم Escape تا ماوس دوباره پاسخ دهد نیز ممکن است کار کند، اما راه‌حل خیلی مرتبی نیست. ### فایل dinput8.dll موجود نیست diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 17e253058468..feaeff6ffa99 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -31,7 +31,7 @@ public OnFilterScriptInit() کالبک های زیر ممکن است مفید باشند، زیرا به نحوی با این کالبک مرتبط هستند. -- [OnFilterSciptExit](OnFilterScriptExit): این کالبک زمانی فرا خوانده می‌شود که یک فیلتر اسکریپت unload شود. +- [OnFilterScriptExit](OnFilterScriptExit): این کالبک زمانی فرا خوانده می‌شود که یک فیلتر اسکریپت unload شود. - [OnGameModeInit](OnGameModeInit): این کالبک زمانی فرا خوانده می‌شود که یک gamemode شروع شود. - [OnGameModeExit](OnGameModeExit): این کالبک زمانی فرا خوانده می‌شود که یک gamemode تمام شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 6eecc742e87b..3f2c49b44603 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -58,7 +58,7 @@ public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:w کالبک‌های زیر ممکن است مفید باشند، زیرا به نوعی با این کالبک مرتبط هستند. - [OnActorStreamOut](OnActorStreamOut): این کالبک زمانی فراخوانده می‌شود که اکتور توسط کلاینت بازیکن از stream خارج شود. -- [OnActorStreamIn](OnActorStreamOut): این کالبک زمانی فراخوانده می‌شود که اکتور توسط کلاینت بازیکن به stream وارد شود. +- [OnActorStreamIn](OnActorStreamIn): این کالبک زمانی فراخوانده می‌شود که اکتور توسط کلاینت بازیکن به stream وارد شود. ## توابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md index 3611c5419091..6228e5cd65a9 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md @@ -46,6 +46,6 @@ public OnPlayerDisconnect(playerid, reason) - [SetPlayerCameraPos](SetPlayerCameraPos): موقعیت دوربین بازیکن را تنظیم کنید. - [GetPlayerCameraZoom](GetPlayerCameraZoom): سطح زوم دوربین بازیکن را دریافت کنید. - [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): نسبت ابعاد دوربین بازیکن را دریافت کنید. -- [GetPlayerCameraMode](GetplayerCameraMode): حالت دوربین بازیکن را دریافت کنید. +- [GetPlayerCameraMode](GetPlayerCameraMode): حالت دوربین بازیکن را دریافت کنید. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید - [GetPlayerZAim](GetPlayerZAim): Z Aim بازیکن را دریافت کنید. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index 1ac18e55b931..587461788033 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -76,7 +76,7 @@ public OnPlayerUpdate(playerid) ## تابع‌های مرتبط - [GetPlayerTargetActor](GetPlayerTargetActor): شناسه اکتوری که توسط بازیکن هدف‌گیری می‌شود را دریافت کنید. -- [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md index e67dcec817ad..1401d0f53158 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md @@ -59,6 +59,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## تابع‌های مرتبط -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md index 5180c2618777..bcfcb2cdb401 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md @@ -42,5 +42,5 @@ if (IsPlayerAdmin(playerTarget)) - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): شناسه اکتوری (اگر وجود داشته باشد) که بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md index 9dab5f135bbd..079117ac0c61 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md @@ -62,6 +62,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## تابع‌های مرتبط - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): شناسه وسیله نقلیه‌ای که بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md index 1cb8c04741f5..8f3b18763399 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md @@ -72,6 +72,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## تابع‌های مرتبط - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): شناسه بازیکنی که یک بازیکن به آن نگاه می‌کند را دریافت کنید. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): شناسه آبجکتی که بازیکن به آن نگاه می‌کند را دریافت کنید. - [EnablePlayerCameraTarget](EnablePlayerCameraTarget): توابع هدف‌گیری دوربین بازیکن را فعال کنید. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md index db461a0297a8..ea7b0847e867 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md @@ -35,6 +35,6 @@ SendClientMessage(playerid, -1, string); ## تابع‌های مرتبط -- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRation): نسبت ابعاد دوربین بازیکن را دریافت کنید. +- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): نسبت ابعاد دوربین بازیکن را دریافت کنید. - [GetPlayerCameraPos](GetPlayerCameraPos): موقعیت دوربین بازیکن را پیدا کنید. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): بردار جلویی دوربین بازیکن را دریافت کنید diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md index d0ddd9b1357f..38b7cf0a8101 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md @@ -57,7 +57,7 @@ IPهای بازیکنان را در [OnPlayerConnect](../callbacks/OnPlayerConne - [GetPlayerRawIp](GetPlayerRawIp): دریافت Raw IP بازیکن. - [GetPlayerName](GetPlayerName): دریافت نام بازیکن. - [GetPlayerPing](GetPlayerPing): دریافت پینگ بازیکن. -- [GetPlayerVersion](GetPlayerVerion): دریافت نسخه کلاینت بازیکن. +- [GetPlayerVersion](GetPlayerVersion): دریافت نسخه کلاینت بازیکن. ## کالبک‌های مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index 8eaa27dafbe0..d3c03c5c72ef 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -38,7 +38,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) :::tip -این تابع ممکن است داده‌های دقیقی برنگرداند زمانی که در [OnPlayerDisconnect](OnPlayerDisconnect) استفاده شود اگر بازیکن به طور عادی quit کرده باشد. معمولاً داده‌های دقیقی برمی‌گرداند اگر بازیکن kicked شده یا timeout داشته باشد. +این تابع ممکن است داده‌های دقیقی برنگرداند زمانی که در [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) استفاده شود اگر بازیکن به طور عادی quit کرده باشد. معمولاً داده‌های دقیقی برمی‌گرداند اگر بازیکن kicked شده یا timeout داشته باشد. ::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md index 08ca744fd454..01d53cba997c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md @@ -41,7 +41,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerWeaponData](GetPlayerWeaponData): دریافت اسلحه و تیر در اسلات مشخص شده بازیکن (مثلاً اسلحه توی اسلات 'SMG'). - [GetPlayerAmmo](GetPlayerAmmo): دریافت مقدار تیر اسلحه فعلی بازیکن. - [SetPlayerArmedWeapon](SetPlayerArmedWeapon): تنظیم اینکه بازیکن کدوم اسلحه (که قبلاً داره) رو در دست بگیره. -- [ResetPlayerWeapon](ResetPlayerWeapons): حذف همه اسلحه‌ها از بازیکن. +- [ResetPlayerWeapons](ResetPlayerWeapons): حذف همه اسلحه‌ها از بازیکن. - [RemovePlayerWeapon](RemovePlayerWeapon): حذف یه اسلحه خاص از بازیکن. ## منابع مرتبط diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerMoney.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerMoney.md index 026947f7b087..d2491a221f0e 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerMoney.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/GivePlayerMoney.md @@ -41,7 +41,7 @@ public OnPlayerDeath(playerid, killerid, WEAPON:reason) ## تابع های مرتبط -- [ResetPlayerMoney](../callbacks/ResetPlayerMoney) تنظیم کردن پول بازیکن به $0 -- [GetPlayerMoney](../callbacks/GetPlayerMoney) بررسی کردن مقدار پول یک بازیکن +- [ResetPlayerMoney](ResetPlayerMoney) تنظیم کردن پول بازیکن به $0 +- [GetPlayerMoney](GetPlayerMoney) بررسی کردن مقدار پول یک بازیکن diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md index 82cec736c3fd..3b114457e060 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) - [SetPlayerObjectRot](SetPlayerObjectRot): تنظیم چرخش یه player object. - [GetPlayerObjectPos](GetPlayerObjectPos): مکان‌یابی یه player object. - [GetPlayerObjectRot](GetPlayerObjectRot): چک کردن چرخش یه player object. -- [AttachPlayerObjectToPlayer](AttachObjectToPlayer): اتصال یه player object به بازیکن. +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): اتصال یه player object به بازیکن. - [CreateObject](CreateObject): ساخت یه آبجکت. - [DestroyObject](DestroyObject): نابود کردن یه آبجکت. - [IsValidObject](IsValidObject): چک می‌کنه که آیا یه آبجکت خاص معتبره یا نه. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md index 76f7e931ab11..c5130862baa3 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ایجاد یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ایجاد یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): حذف یک player-textdraw. - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): تنظیم تراز یک player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در یک player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md index 5ef4cc922602..bf6e65428773 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetBoxColor.md @@ -40,7 +40,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ایجاد یک textdraw بازیکن. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ایجاد یک textdraw بازیکن. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): حذف یک textdraw بازیکن. - [PlayerTextDrawBoxColor](PlayerTextDrawBoxColor): تنظیم رنگ جعبه یک textdraw بازیکن. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md index 81b776194015..e5fcc32bb79c 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ایجاد یک textdraw بازیکن. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ایجاد یک textdraw بازیکن. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): حذف یک textdraw بازیکن. - [PlayerTextDrawFont](PlayerTextDrawFont): تنظیم فونت یک textdraw بازیکن. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md index db1447e3d5ab..1e48f2148dcc 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): تنظیم اندازه حروف متن در player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md index fc7b430600db..c2f477fc88f4 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): روشن/خاموش کردن outline در player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md index 0de9bed40bd7..f7c07f814afa 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawSetPreviewModel](PlayerTextDrawSetPreviewModel): تنظیم مدل 3D preview یک player textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md index 069328add528..da1059050988 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): تنظیم سایه در player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md index 9a23efd8f101..c758b119568b 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md @@ -41,7 +41,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): تغییر متن یک player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md index 92a39d167e19..b48b5b479d28 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): تنظیم اندازه جعبه player-textdraw (یا ناحیه قابل کلیک برای PlayerTextDrawSetSelectable). - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md index a78e84c9844c..380f5ce1b4f6 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md @@ -47,7 +47,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ایجاد یک textdraw بازیکن. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ایجاد یک textdraw بازیکن. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): حذف یک textdraw بازیکن. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): تغییر وضعیت جعبه روی یک textdraw بازیکن. - [PlayerTextDrawBoxColor](PlayerTextDrawBoxColor): تنظیم رنگ جعبه یک textdraw بازیکن. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md index 99e8b2a42f2b..24a4681a3c2f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md @@ -47,7 +47,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): تنظیم فاصله متن در player-textdraw با نسبت متناسب. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md index 5d99f3b18d62..e6c96ba696ee 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ## توابع مرتبط -- [PlayerTextDrawCreate](PlayerTextDrawCreate): ساخت یک player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): ساخت یک player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): پاک کردن یک player-textdraw. - [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable): روشن/خاموش کردن قابلیت انتخاب یک player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): تنظیم رنگ متن در player-textdraw. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md index be814572a944..3974b74fb44f 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md @@ -39,7 +39,7 @@ public OnGameModeInit() :::warning -وقتی آسیب نپذیر تنظیم بشه، actor دیگه [OnPlayerGiveDamageActor](OnPlayerGiveDamageActor) رو صدا نمی‌زنه. بازیکنا تغییر وضعیت آسیب نپذیری actor رو فقط وقتی می‌بینن که دوباره براشون restream بشه. +وقتی آسیب نپذیر تنظیم بشه، actor دیگه [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor) رو صدا نمی‌زنه. بازیکنا تغییر وضعیت آسیب نپذیری actor رو فقط وقتی می‌بینن که دوباره براشون restream بشه. ::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md index 60041446b540..8c42740b6ef1 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## کالبک‌های مرتبط -- [OnRconLoginAttempt](OnRconLoginAttempt): زمانی که تلاشی برای ورود به RCON صورت می‌گیرد فراخوانی می‌شود. +- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): زمانی که تلاشی برای ورود به RCON صورت می‌گیرد فراخوانی می‌شود. diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md index cb1871150825..0f8142a4fbf0 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md @@ -32,7 +32,7 @@ public OnGameModeInit() :::warning -این تابع فقط می‌تونه در [OnGameModeInit](OnGameModeInit) استفاده بشه. برای زمان‌های دیگه، [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer) رو ببین. +این تابع فقط می‌تونه در [OnGameModeInit](../callbacks/OnGameModeInit) استفاده بشه. برای زمان‌های دیگه، [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer) رو ببین. ::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 0e20732aafee..75ff135104cb 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ description: راهنمای کوتاهی در مورد کنوانسیون‌ها a = b + c; ``` -این دستوری است متشکل از متغیری که نتیجه یک [#Expression] به آن اختصاص داده می‌شود. +این دستوری است متشکل از متغیری که نتیجه یک [Expression](#عبارت) به آن اختصاص داده می‌شود. ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ SetPlayerColor(playerid, 0xFF4700FF); x + 8 ``` -این دستور _نیست_ چون نتیجه در هیچ جایی استفاده نمی‌شود، این فقط یک [#Expression] است. +این دستور _نیست_ چون نتیجه در هیچ جایی استفاده نمی‌شود، این فقط یک [Expression](#عبارت) است. ### دستور مرکب diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md index cbbf3ee09b6c..c8680a806649 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md @@ -69,9 +69,9 @@ Eerste Industriestraat 19–21, 1401VL Bussum The Netherlands (Pays Bas) [ضمائم](Appendices) - صفحه 148-183 -∟ [پیام‌های خطا و هشدار](Appendices#error-and-warning-messages) - صفحه 148-168 +∟ [پیام‌های خطا و هشدار](Appendices#پیامهای-خطا-و-هشدار) - صفحه 148-168 -∟ [کامپایلر](Appendices#the-compiler) - صفحه 168-174 +∟ [کامپایلر](Appendices#کامپایلر) - صفحه 168-174 ∟ [منطق](Appendices#rationale) - صفحه 174-181 diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index c0754c18d4ad..2a59151f4202 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Warning: Too many out-of-order messages from player : () Limit: نشان داده می‌شود زمانی اتفاق می‌افتد که 'پیام‌های خارج از ترتیب' از تنظیم messageholelimit دوباره استفاده می‌کند. -برای اطلاعات بیشتر در مورد این موضوع، به [اینجا](ControllingServer#rcon-commands) مراجعه کنید +برای اطلاعات بیشتر در مورد این موضوع، به [اینجا](ControllingServer#دستورات-rcon) مراجعه کنید ## بازیکنان مدام خطای "Unacceptable NickName" دریافت می‌کنند اما معتبر است diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md index d93e45565a66..edf87b29f331 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/Installation.md @@ -120,7 +120,7 @@ include های مورد نیاز (مثلاً `sscanf2.inc`، `streamer.inc`) ر ## گام 9 -فایل **[config.json](https://www.open.mp/docs/server/config.json)** را با Notepad یا IDE های دیگر باز کنید +فایل **[config.json](config.json)** را با Notepad یا IDE های دیگر باز کنید ![]() diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index 7c9acd1a1d22..85dfdac98112 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -9,7 +9,7 @@ description: "راه اندازی سرور بر روی لینوکس" :::warning -اگر از سرور SA:MP استفاده می‌کنید و هنوز به open.mp تبدیل نشده‌اید، **[لطفاً اینجا متوقف شوید و ابتدا این راهنما را بخوانید.](https://www.open.mp/docs/server/Installation)** +اگر از سرور SA:MP استفاده می‌کنید و هنوز به open.mp تبدیل نشده‌اید، **[لطفاً اینجا متوقف شوید و ابتدا این راهنما را بخوانید.](Installation)** ::: diff --git a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md index f097e24b55b2..5aff1c5f4d91 100644 --- a/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md +++ b/frontend/i18n/fa/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md @@ -286,19 +286,19 @@ List_Remove(slot) آرایه مرتب شده قبلی را دارید و می‌خواهید بفهمید slot شماره 7 در کدام slot است (اگر اصلاً باشد)، در این مثال احتمالاً کارآمدتر است مستقیماً در آرایه حلقه بزنید تا پیدا کنید اما هدف این نیست، آن روش زمان به طور خطی با اندازه آرایه افزایش می‌یابد، زمان جستجوی باینری به طور خطی افزایش می‌یابد همان طور که آرایه به طور نمایی در اندازه افزایش می‌یابد. یعنی آرایه 128 بزرگ دو برابر زمان بیشتر برای جستجوی مستقیم نسبت به آرایه 64 بزرگ طول می‌کشد، اما جستجوی باینری 128 بزرگ فقط یک بررسی بیشتر از جستجوی باینری 64 بزرگ طول می‌کشد، اصلاً زیاد نیست. -اگر درخت باینری از داده بالا بسازیم خواهیم داشت: ![Binarytree](https://sampwiki.blast.hk/wiki/Image:Binarytree.GIF) +اگر درخت باینری از داده بالا بسازیم خواهیم داشت: ![Binarytree](https://sampwiki.blast.hk/wroot/images2/f/fe/Binarytree.GIF) اگر از چپ به راست بخوانید، جنبه عمودی را نادیده بگیرید می‌توانید ببینید که اعداد به ترتیب هستند. حالا می‌توانیم سعی کنیم 7 را پیدا کنیم. عدد شروع 14 است، 7 کمتر از 14 است پس به slot اشاره شده توسط شاخه چپ 14 می‌رویم. این ما را به 6 می‌رساند، 7 از 6 بزرگتر است پس راست به 9 می‌رویم، سپس دوباره چپ به 7. این روش 4 مقایسه برای پیدا کردن عدد طول کشید (شامل بررسی نهایی برای تأیید اینکه روی 7 هستیم)، استفاده از جستجوی مستقیم 5 طول می‌کشید. -بیایید بگوییم 7 وجود ندارد، با این درخت باینری خواهیم داشت: ![Binarytree-7-less](https://sampwiki.blast.hk/wiki/Image:Binarytree-7-less.GIF) +بیایید بگوییم 7 وجود ندارد، با این درخت باینری خواهیم داشت: ![Binarytree-7-less](https://sampwiki.blast.hk/wroot/images2/e/e5/Binarytree-7-less.GIF) این، بر خلاف مثال بالا، یک عدد فرزند واحد (9) همراه با اعداد 2 و 0 فرزند دارد. فقط درخت کامل داشته باشید وقتی (2^n)-1 عدد داشته باشید (0, 1, 3, 7, 15, 31 ...)، هر عدد دیگری درخت کاملاً پر نخواهد بود. در این حالت وقتی به 9، جایی که 7 خواهد بود، می‌رسیم شاخه چپی پیدا نخواهیم کرد، یعنی 7 وجود ندارد (ممکن نیست در جای دیگری در درخت باشد، فکرش را بکنید)، پس -1 برای slot نامعتبر برمی‌گردانیم. #### متعادل و نامتعادل -درخت‌ها در مثال‌های بالا درخت‌های باینری متعادل نامیده می‌شوند، این یعنی تا جایی که ممکن است همه شاخه‌ها طول یکسان دارند (بدیهی است در دومی اعداد کافی برای این حالت وجود ندارد اما تا جایی که ممکن است نزدیک است). ساختن درخت‌های متعادل آسان نیست، روش پذیرفته شده عمومی ساختن درخت‌های تقریباً متعادل قرار دادن اعداد به ترتیب تصادفی است، این ممکن است یعنی با چیزی مثل این خواهید داشت: ![Binarytree-uneven](https://sampwiki.blast.hk/wiki/Image:Binarytree-uneven.GIF) +درخت‌ها در مثال‌های بالا درخت‌های باینری متعادل نامیده می‌شوند، این یعنی تا جایی که ممکن است همه شاخه‌ها طول یکسان دارند (بدیهی است در دومی اعداد کافی برای این حالت وجود ندارد اما تا جایی که ممکن است نزدیک است). ساختن درخت‌های متعادل آسان نیست، روش پذیرفته شده عمومی ساختن درخت‌های تقریباً متعادل قرار دادن اعداد به ترتیب تصادفی است، این ممکن است یعنی با چیزی مثل این خواهید داشت: ![Binarytree-uneven](https://sampwiki.blast.hk/wroot/images2/a/a2/Binarytree-uneven.GIF) بدیهی است این درخت همچنان معتبر است اما سمت راست خیلی بزرگتر از چپ است، اما پیدا کردن 25 همچنان فقط 7 مقایسه در این نسبت به 12 در لیست مستقیم طول می‌کشد. همچنین، تا زمانی که با عدد نسبتاً وسطی شروع کنید روش درج تصادفی باید درخت نسبتاً متعادلی تولید کند. بدترین کار ممکن این است که اعداد را به ترتیب قرار دهید زیرا آنگاه هیچ شاخه چپی اصلاً نخواهد بود (یا شاخه‌های راست اگر برعکس انجام شود)، اما حتی در این بدترین حالت درخت باینری بیش از لیست مستقیم برای جستجو طول نخواهد کشید. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 62138e9a4d32..32984a4aea90 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -53,7 +53,7 @@ Kung meron kang dalawang monitor sa PC merong tatlong paraan para maayos ito: ### Hindi na gumagana ang aking mouse katapos kong umalis sa pause menu. -Kung hindi na gumagana o nag freeze ang iyong mouse katapos umalis sa game menu pero gumagana ito sa game menu, kailangan mong i-disable ang multicore option [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (set mo ito sa 0). Tuloy-tuloy na pag pindot sa `ESC` button hanggang gumana ang mouse ay maaaring maging solusyon, pero hindi ito malinis na solusyon at matagal itong gawin. +Kung hindi na gumagana o nag freeze ang iyong mouse katapos umalis sa game menu pero gumagana ito sa game menu, kailangan mong i-disable ang multicore option [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (set mo ito sa 0). Tuloy-tuloy na pag pindot sa `ESC` button hanggang gumana ang mouse ay maaaring maging solusyon, pero hindi ito malinis na solusyon at matagal itong gawin. ### The file dinput8.dll is missing diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index 8c2d8cc3e6de..9b95f065f353 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -24,4 +24,4 @@ Ang table sa baba ay nililista ang mga common na crash na nangyayari na nagpapak | Exception 0x0000005 at 0x534134 | Isyu sa Windoes 7 / Vista Access Levels | Buksan ang SA:MP client as an Administrator. | | Exception 0xC0000005 at 0x544BC8 | Tignan ang 0x00544BC8 | Tignan ang 0x00544BC8 | | Exception 0xC0000005 at 0x536DF4 | Tignan ang 0x00544BC8 | Tignan ang 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Maling upgrade ng vehicle ang nai-apply | [Tignan dito](CommonIssues) | +| Exception 0xC0000005 at 0x7F120E | Maling upgrade ng vehicle ang nai-apply | [Tignan dito](CommonClientIssues) | diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md index cbfdb80127ba..4200232bbb66 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerExitVehicle.md @@ -52,5 +52,5 @@ Maaaring maging kapaki-pakinabang din ang mga sumusunod na callback, dahil nauug Maaaring maging kapaki-pakinabang ang mga sumusunod na function, dahil nauugnay ang mga ito sa callback na ito sa isang paraan o iba pa. -- [RemovePlayerFromVehicle](../functions/PutPlayerInVehicle): Itapon ang isang manlalaro sa labas ng kanilang sasakyan. +- [RemovePlayerFromVehicle](../functions/RemovePlayerFromVehicle): Itapon ang isang manlalaro sa labas ng kanilang sasakyan. - [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Suriin kung saan nakaupo ang isang manlalaro. diff --git a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 70c8a7fe2a84..f18d27d2b6f4 100644 --- a/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/fil/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ Ang `statement` ay isang pirasong code na nagsasabi sa host program na gawen ang a = b + c; ``` -Eto ang isang statement na kinokompose ng variable na nakaassign dito ang isang resulta na tinatawag na [#Expression] +Eto ang isang statement na kinokompose ng variable na nakaassign dito ang isang resulta na tinatawag na [Expression](#expression) ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ Eto ay statement na nagsasabi sa program na tumawag ng function na may arugmento x + 8 ``` -Ang isang to ay _HINDI_ statement kasi yung resulta ay hindi naman ginagamit kahit saan, eto ay isang [#Expression] lamang. +Ang isang to ay _HINDI_ statement kasi yung resulta ay hindi naman ginagamit kahit saan, eto ay isang [Expression](#expression) lamang. ### Compound Statement diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md index e8a060b706b9..5d6191651b24 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/awesome.md @@ -34,7 +34,7 @@ description: Liste exhaustive d'outils, de librairies et de plugins SA:MP néces - **[progress2](https://github.com/Southclaws/progress2)** - Affichez l'heure, la santé, le carburant du véhicule et d'autres éléments sous forme de barre progressive. - **[weapon-data](https://github.com/Southclaws/samp-weapon-data)** - Données d'armes finement réglées et personnalisables. - **[MV_Youtube](https://github.com/MichaelBelgium/MV_Youtube)** - API Youtube Converter pour le flux audio. -- ** [Instructions préparées MySQL] (https://github.com/PatrickGTR/MySQL-Prepared-Statements) ** - Émulation d'instructions préparées pour le plug-in PAWN MySQL. +- **[Instructions préparées MySQL](https://github.com/PatrickGTR/MySQL-Prepared-Statements)** - Émulation d'instructions préparées pour le plug-in PAWN MySQL. - **[samp-server-weapons](https://github.com/Brunoo16/samp-server-weapons)** - Armes totalement contrôlées par le serveur. - **[actor_robbery](https://github.com/PatrickGTR/actor_robbery)** - Inspiré du vol de magasin GTA V. actor_robbery.inc l'imite ! - **[samp-aviation](https://github.com/Southclaws/samp-aviation)** - Un pilote automatique de base basé sur l'altitude et le roulis pour SA-MP. @@ -51,7 +51,7 @@ description: Liste exhaustive d'outils, de librairies et de plugins SA:MP néces - **[strlib](https://github.com/oscar-broman/strlib)** - Une liste de fonctions de chaîne utiles. - **[mathutil](https://github.com/ScavengeSurvive/mathutil)** - Une liste de fonctions mathématiques utiles. - **[rotations.inc](https://github.com/sampctl/rotations.inc)** - Une liste de fonctions de rotation utiles par rotations.inc de Nero_3D. -- ** [Fonctions de distance SA-MP] (https://github.com/Y-Less/samp-distance) ** - Une liste de fonctions de contrôle de distance utiles. +- **[Fonctions de distance SA-MP](https://github.com/Y-Less/samp-distance)** - Une liste de fonctions de contrôle de distance utiles. - **[Nouveaux rappels SA-MP](https://github.com/emmet-jones/New-SA-MP-callbacks)** - Une liste de nouvelles fonctions de rappel utiles. - **[Dialogues alternatifs](https://github.com/NexiusTailer/Alternative-Dialogs)** - Dialogues Textdraw avec un nouveau design. - **[eSelection](https://github.com/TommyB123/eSelection)** - Ajoute la possibilité de créer des menus de sélection de modèles dynamiques dans vos modes de jeu SA-MP. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md index dcb15d21a7e2..80732cee5939 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -20,5 +20,5 @@ descripion: Liste de toutes les commandes côté client. | /audiomsg | Active / désactive le message envoyé lorsqu'une URL est diffusée en _audiostream_. | | /fontsize | Modifie la taille de la police de l'interface _(valeur entre -4 et 5)_. | | /ctd | Cette commande a été ajoutée en 0.3.7 RC2. Cela permet au client de déboguer la cible de la caméra du lecteur. | -| /rcon | Cette commande est utilisée pour l'exécution de commandes RCON, qui est le système d'administration intégré _(v. [Remote Control](../server/ControllingServer#using-rcon)_). | +| /rcon | Cette commande est utilisée pour l'exécution de commandes RCON, qui est le système d'administration intégré _(v. [Remote Control](../server/ControllingServer#utilisation-de-rcon)_). | | /hudscalefix | Corrige la taille du HUD selon la résolution d'écran. | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index d7431fed1f02..aaed8a40ddfe 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -70,7 +70,7 @@ Si vous avez deux écrans, 3 solutions s'offrent à vous : ### Ma souris ne marche plus après avoir quitté le menu echap -Si votre souris semble être, totalement ou partiellement, figée alors qu'elle fonctionne dans le menu pause, vous devriez désactiver l'option _multicore_ [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (valeur à mettre : 0). Ou alors spammmez la touche ECHAP jusqu'à ce que votre souris refonctionne. +Si votre souris semble être, totalement ou partiellement, figée alors qu'elle fonctionne dans le menu pause, vous devriez désactiver l'option _multicore_ [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (valeur à mettre : 0). Ou alors spammmez la touche ECHAP jusqu'à ce que votre souris refonctionne. ### Le fichier dinput8.dll est manquant diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index d2f62525b486..5320c4b68164 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -24,4 +24,4 @@ Les tableaux ci-dessous recensent les erreurs du client SA:MP les plus récentes | Exception 0x0000005 at 0x534134 | Problème avec les niveaux d'accès Windows | Démarrer SA:MP en mode administrateur. | | Exception 0xC0000005 at 0x544BC8 | Voir 0x00544BC8 | Voir 0x00544BC8 | | Exception 0xC0000005 at 0x536DF4 | Voir 0x00544BC8 | Voir 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | Upgrade de véhicule invalide | [Voir ici](CommonIssues) | +| Exception 0xC0000005 at 0x7F120E | Upgrade de véhicule invalide | [Voir ici](CommonClientIssues) | diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md index 0e8d26d9adaf..7a4f10c23b0d 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/index.md @@ -2,7 +2,7 @@ Bienvenue sur le wiki de SA:MP, qui est aujourd'hui maintenu par l'équipe open.mp et sa communauté _(et, plus généralement, la communauté SA:MP)_. -Cette documentation tend à recenser de la manière la plus exhaustive tout ce qui pourrait être utile aux développeurs. Elle vise à être la plus accessible possible, il est d'ailleurs très facile d'y [contribuer](/meta/Contributing). +Cette documentation tend à recenser de la manière la plus exhaustive tout ce qui pourrait être utile aux développeurs. Elle vise à être la plus accessible possible, il est d'ailleurs très facile d'y [contribuer](/docs/meta/Contributing). ## La disparition du wiki SA:MP diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md index 0ce7944d1455..2d7c9198f088 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -12,7 +12,7 @@ Dans le cas où vous souhaitez vous voulez participer à la traduction du wiki, ### Ajouter du contenu via le navigateur -En parcourant le [Github « docs »](https://github.com/openmultiplayer/web/tree/master/docs) de open.MP, vous aurez un bouton "Add file" +En parcourant le [Github « docs »](https://github.com/openmultiplayer/web/tree/master/frontend/docs) de open.MP, vous aurez un bouton "Add file" ![Add file button](https://assets.open.mp/assets/images/contributing/add-new-file.png) diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md index 883c2042756d..6cf46dad253c 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerConnect.md @@ -42,4 +42,4 @@ public OnPlayerConnect(playerid) ## Callback connexe -- [OnPlayerDisconnect](OnPlayerDisonnect) : Quand un joueur se déconnecte du serveur. +- [OnPlayerDisconnect](OnPlayerDisconnect) : Quand un joueur se déconnecte du serveur. diff --git a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 787ad4ed856a..fb121532271f 100644 --- a/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/fr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -62,7 +62,7 @@ Avertissement : Trop de messages dans le désordre du joueur  : (Grenade | ![](https://assets.open.mp/assets/images/deathIcons/death-grenade.gif) | WEAPON_GRENADE | 16 | 8 | 342 | Tidak menghasilkan api | | ![](https://assets.open.mp/assets/images/weaponIcons/tearGas.png)
Tear Gas | ![](https://assets.open.mp/assets/images/deathIcons/death-tearGas.gif) | WEAPON_TEARGAS | 17 | 8 | 343 | Efek batuk dimatikan di SA-MP | | ![](https://assets.open.mp/assets/images/weaponIcons/molotovCocktail.png)
Molotov Cocktail | ![](https://assets.open.mp/assets/images/deathIcons/death-molotovCocktail.gif) | WEAPON_MOLTOV | 18 | 8 | 344 | Menghasilkan api | -| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
9mm | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45 | 22 | 2 | 346 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
Silenced 9mm | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED | 23 | 2 | 347 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
Desert Eagle | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE | 24 | 2 | 348 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN | 25 | 3 | 349 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
Sawnoff Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF | 26 | 3 | 350 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
Combat Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA | 27 | 3 | 351 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
Micro SMG/UZI | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI | 28 | 4 | 352 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5 | 29 | 4 | 353 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47 | 30 | 4 | 355 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4 | 31 | 5 | 356 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
Tec-9 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9 | 32 | 4 | 372 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
Country Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE | 33 | 6 | 357 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
Sniper Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER | 34 | 6 | 358 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
9mm | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45 | 22 | 2 | 346 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
Silenced 9mm | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED | 23 | 2 | 347 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
Desert Eagle | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE | 24 | 2 | 348 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN | 25 | 3 | 349 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
Sawnoff Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF | 26 | 3 | 350 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
Combat Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA | 27 | 3 | 351 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
Micro SMG/UZI | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI | 28 | 4 | 352 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5 | 29 | 4 | 353 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47 | 30 | 4 | 355 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4 | 31 | 5 | 356 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
Tec-9 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9 | 32 | 4 | 372 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
Country Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE | 33 | 6 | 357 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
Sniper Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER | 34 | 6 | 358 | Kemampuan dapat diatur dengan [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | | ![](https://assets.open.mp/assets/images/weaponIcons/rpg.png)
RPG | ![](https://assets.open.mp/assets/images/deathIcons/death-rpg.gif) | WEAPON_ROCKETLAUNCHER | 35 | 7 | 359 | - | | ![](https://assets.open.mp/assets/images/weaponIcons/hsRocket.png)
HS Rocket | ![](https://assets.open.mp/assets/images/deathIcons/death-hsRocket.gif) | WEAPON_HEATSEEKER | 36 | 7 | 360 | Penguncian tidak tersingkron dengan baik. | | ![](https://assets.open.mp/assets/images/weaponIcons/flame-Thrower.png)
Flamethrower | ![](https://assets.open.mp/assets/images/deathIcons/death-flameThrower.gif) | WEAPON_FLAMETHROWER | 37 | 7 | 361 | - | diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md index e0778094670d..dde83e47e617 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -1,5 +1,4 @@ --- -id: controllingaserver title: "Mengendalikan Server" description: Perintah yang berguna untuk mengendalikan server. --- @@ -36,7 +35,7 @@ password terserah ### Masuk -Anda bisa masuk ketika di dalam game dengan mengetik `/rcon login password` atau dari luar game dengan menggunakan moe RCON di [Kendali Konsol Jarak Jauh](remoteconsole). +Anda bisa masuk ketika di dalam game dengan mengetik `/rcon login password` atau dari luar game dengan menggunakan moe RCON di [Kendali Konsol Jarak Jauh](RemoteConsole). Kata sandinya sama dengan yang Anda tetap di file [server.cfg](server.cfg) diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/LagCompensation.md index 016668ce577a..80f8c737090f 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -1,5 +1,4 @@ --- -id: lagcompensation title: "Kompensasi Lag" description: Penjelasan kompensasi lag. --- diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/RemoteConsole.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/RemoteConsole.md index f01db1ab9a8f..92dfe07b413a 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/RemoteConsole.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/RemoteConsole.md @@ -1,5 +1,4 @@ --- -id: remoteconsole title: "Kendali Konsol Jarak Jauh (Remote Console - RCON)" descripion: Administrasi server jarak jauh. --- diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md index 946f79e8abd3..1b55a71a56cf 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -15,7 +15,7 @@ description: File konfigurasi server. | ------------- | ------ | -------------------------- | --------- | ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | echo | string | Executing Server Config... | Ya | Tidak | Yang dicetak oleh samp-server.exe ketika mengeksekusi server.cfg. Hal ini tidak perlu diubah sama sekali selama hanya Anda yang dapat melihat konsolnya. | | rcon_password | string | changeme | Tidak | Tidak | Kata sandi yang digunakan untuk mengelola server dan untuk konsol kendali jarak jauh (rcon). Anda harus memastikan untuk merubah nilai menjadi sesuatu yang sulit untuk ditebak, sehingga pihak luar tidak bisa mengambil alih kendali server Anda. Server Anda TIDAK AKAN bisa dijalankan jika kata sandi RCON-nya masih changeme! | -| rcon | bool | 1 | Tidak | Tidak | Nyalakan jika fitur [Konsol Kendali Jarak Jauh](remoteconsole) ingin digunakan. Ubah ke 1 untuk menyalakannya atau ubah ke 0 untuk mematikannya. | +| rcon | bool | 1 | Tidak | Tidak | Nyalakan jika fitur [Konsol Kendali Jarak Jauh](RemoteConsole) ingin digunakan. Ubah ke 1 untuk menyalakannya atau ubah ke 0 untuk mematikannya. | ## Skrip diff --git a/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index b3c873978283..847ae45559ef 100644 --- a/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/id/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -11,7 +11,7 @@ Menu kelihatannya sangat rumit dan susah dibuat scriptnya untuk kebanyakan pengg ## Langkah pertama menu -Pertama kita harus membuat sebuah menu. Prefix sebelumnya adalah `Menu:` ini adalah variable [tag](../scripting/language/tags) yang benar. Terdapat beberapa tipe dari beberapa penggunaan seperti `Float:` `bool:` `Text3D:` dan lain-lain. Buatlah kodenya diposisi paling atas di kode kalian: +Pertama kita harus membuat sebuah menu. Prefix sebelumnya adalah `Menu:` ini adalah variable [tag](../scripting/language/Tags) yang benar. Terdapat beberapa tipe dari beberapa penggunaan seperti `Float:` `bool:` `Text3D:` dan lain-lain. Buatlah kodenya diposisi paling atas di kode kalian: ```c new Menu:teleportmenu; diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/meta/Contributing.md index 617b49a2d26f..677fc187be21 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -13,7 +13,7 @@ Su ogni pagina, vi è un bottone che porta alla pagina di GitHub per poterne mod !['Modifica questa pagina' link presente su ogni pagina della wiki](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Per esempio, cliccando questo sulla funzione [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) ti porterà a [questa pagina](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md) che presenta un text editor per poter effettuare modifiche ad un file (assumendo il fatto che tu sia loggato su GitHub). +Per esempio, cliccando questo sulla funzione [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) ti porterà a [questa pagina](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md) che presenta un text editor per poter effettuare modifiche ad un file (assumendo il fatto che tu sia loggato su GitHub). Fai la tua modifica e invia una "Pull request" ciò significa che i mantenitori della wiki e gli altri membri della community potranno revisionare le tue modifiche, discutere qualora vi sia il bisogno di ulteriori modifiche ed effettuare il merge. diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md index bb385db368ad..62e8d9075d35 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientCheckResponse.md @@ -9,7 +9,7 @@ tags: ["client"] ## Descrizione -Questo callback viene chiamato quando una richiesta di [SendClientCheck](SendClientCheck) è completata. +Questo callback viene chiamato quando una richiesta di [SendClientCheck](../functions/SendClientCheck) è completata. | Nome | Descrizione | | :--------- | :-------------------------------- | @@ -54,8 +54,8 @@ public OnClientCheckResponse(playerid, actionid, memaddr, retndata) La seguente funzione potrebbe essere utile, in quanto è correlata a questo callback in un modo o nell'altro. -- [SendClientCheck](SendClientCheck): Esegue un controllo della memoria sul client. +- [SendClientCheck](../functions/SendClientCheck): Esegue un controllo della memoria sul client. ## Risorse Correlate -- [opcodes](opcodes): ID degli opcode di azione e il loro scopo. +- [opcodes](../resources/opcodes): ID degli opcode di azione e il loro scopo. diff --git a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md index 4cbe1b38c7c2..acc6b30b1e17 100644 --- a/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md +++ b/frontend/i18n/it/docusaurus-plugin-content-docs/current/scripting/callbacks/OnClientMessage.md @@ -9,7 +9,7 @@ tags: ["client", "npc"] ## Descrizione -Questo callback viene chiamato ogni volta che l'NPC riceve un `ClientMessage`. Ciò accade ogni volta che viene utilizzata la funzione [SendClientMessageToAll](SendClientMessageToAll) e ogni volta che una funzione [SendClientMessage](SendClientMessage) viene inviata ad un NPC. Questo callback non viene chiamato quando qualcuno scrive qualcosa in chat. +Questo callback viene chiamato ogni volta che l'NPC riceve un `ClientMessage`. Ciò accade ogni volta che viene utilizzata la funzione [SendClientMessageToAll](../functions/SendClientMessageToAll) e ogni volta che una funzione [SendClientMessage](../functions/SendClientMessage) viene inviata ad un NPC. Questo callback non viene chiamato quando qualcuno scrive qualcosa in chat. | Nome | Descrizione | | :------- | :----------------------------- | diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 6b45f7cbe506..9c8fc888b629 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -23,7 +23,7 @@ description: Lijst van alle client commands. | /audiomsg | Schakelt het bericht in/uit dat verschijnt wanneer een URL naar een client wordt gestreamd. Stelt de `audiomsgoff` optie in `sa-mp.cfg` in. | | /fontsize | Wijzigt de font size van de UI (chat, dialogs etc.). Geldige `fontsize` is -3 t/m 5. | | /ctd | Toegevoegd in SA-MP 0.3.7 RC2. Schakelt client debugging van de player camera target in. | -| /rcon | Meer serverspecifiek dan client. Wordt gebruikt om RCON commands uit te voeren. RCON is het ingebouwde adminsysteem. RCON staat voor [Remote Control](../server/ControllingServer#using-rcon). | +| /rcon | Meer serverspecifiek dan client. Wordt gebruikt om RCON commands uit te voeren. RCON is het ingebouwde adminsysteem. RCON staat voor [Remote Control](../server/ControllingServer#rcon-gebruiken). | | /hudscalefix | Toegevoegd in SA-MP 0.3.7 R3. Schakelt de radar scale fix in/uit, zodat de radar beter schaalt op widescreen resoluties (dus geen 'egg of finding' meer). Stelt de `nohudscale` optie in `sa-mp.cfg` in. | ## Bestand sa-mp.cfg diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index dd719da5676d..1a1159aa7e14 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -50,7 +50,7 @@ Als je 2 monitors hebt, zijn er 3 opties: ### Mijn muis werkt niet na het sluiten van het pauzemenu -Lijkt je muis ingame vast te zitten terwijl deze (deels) werkt in het pauzemenu, zet dan de `multicore`-optie in [sa-mp.cfg](ClientCommands#file-sa-mpcfg "Sa-mp.cfg") uit (zet op 0). Herhaaldelijk op Escape drukken tot de muis weer reageert kan ook helpen, maar is minder netjes. +Lijkt je muis ingame vast te zitten terwijl deze (deels) werkt in het pauzemenu, zet dan de `multicore`-optie in [sa-mp.cfg](sa-mp.cfg "Sa-mp.cfg") uit (zet op 0). Herhaaldelijk op Escape drukken tot de muis weer reageert kan ook helpen, maar is minder netjes. ### Het bestand dinput8.dll ontbreekt diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md index 93a09d73f8a8..d1cbb3c65f0f 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -14,7 +14,7 @@ Onderaan elke pagina staat een knop die je naar de GitHub-pagina voor bewerken b ![Link "Bewerk deze pagina" aanwezig op elke wikipagina](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Als voorbeeld: klikken op [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity.md) brengt je naar [deze pagina](https://github.com/openmultiplayer/web/blob/master/docs/scripting/functions/SetVehicleAngularVelocity.mdxx) waar je (als je bent aangemeld bij GitHub) een teksteditor krijgt om wijzigingen aan het bestand te maken. +Als voorbeeld: klikken op [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) brengt je naar [deze pagina](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md) waar je (als je bent aangemeld bij GitHub) een teksteditor krijgt om wijzigingen aan het bestand te maken. Maak je wijziging en dien een "Pull Request" in. Dit betekent dat de Wiki-beheerders en andere communityleden je wijziging kunnen beoordelen, bespreken of er extra wijzigingen nodig zijn en deze vervolgens samenvoegen. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 5d3b48883d3d..f1ac874227d3 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -25,6 +25,6 @@ public OnFilterScriptInit() De volgende callbacks kunnen nuttig zijn, omdat ze gerelateerd zijn aan deze callback. -- [OnFilterSciptExit](OnFilterScriptExit): Deze callback wordt aangeroepen wanneer een filterscript wordt uitgezet. +- [OnFilterScriptExit](OnFilterScriptExit): Deze callback wordt aangeroepen wanneer een filterscript wordt uitgezet. - [OnGameModeInit](OnGameModeInit): Deze callback wordt aangeroepen wanneer een gamemode start. - [OnGameModeExit](OnGameModeExit): Deze callback wordt aangeroepen wanneer een gamemode eindigt. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 78ff4848b295..914fb5c6e492 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -31,7 +31,7 @@ Deze functie kan ook gebruikt worden in een filterscript om te detecteren of de Bij gebruik van OnGameModeExit in combinatie met het 'rcon gmx' console command, houd er rekening mee dat er een potentieel is voor client bugs. -Een voorbeeld hiervan is overmatige [RemoveBuildingForPlayer](RemoveBuildingForPlayer) calls tijdens [OnGameModeInit](OnGameModeInit) wat kan resulteren in een client crash. Deze callback wordt NIET aangeroepen als de server crasht of het proces wordt beëindigd door andere middelen, zoals het Linux kill command of het drukken van de sluit-knop op de Windows console. +Een voorbeeld hiervan is overmatige [RemoveBuildingForPlayer](../functions/RemoveBuildingForPlayer) calls tijdens [OnGameModeInit](OnGameModeInit) wat kan resulteren in een client crash. Deze callback wordt NIET aangeroepen als de server crasht of het proces wordt beëindigd door andere middelen, zoals het Linux kill command of het drukken van de sluit-knop op de Windows console. ::: @@ -41,7 +41,7 @@ De volgende callbacks kunnen nuttig zijn, omdat ze gerelateerd zijn aan deze cal - [OnGameModeInit](OnGameModeInit): Deze callback wordt aangeroepen wanneer een gamemode start. - [OnFilterScriptInit](OnFilterScriptInit): Deze callback wordt aangeroepen wanneer een filterscript wordt geladen. -- [OnFilterSciptExit](OnFilterScriptExit): Deze callback wordt aangeroepen wanneer een filterscript wordt uitgezet. +- [OnFilterScriptExit](OnFilterScriptExit): Deze callback wordt aangeroepen wanneer een filterscript wordt uitgezet. ## Gerelateerde Functies diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index 7be0bd7a1257..3c83d62eed23 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -33,4 +33,4 @@ De volgende callbacks kunnen nuttig zijn, omdat ze gerelateerd zijn aan deze cal - [OnGameModeExit](OnGameModeExit): Deze callback wordt aangeroepen wanneer een gamemode eindigt. - [OnFilterScriptInit](OnFilterScriptInit): Deze callback wordt aangeroepen wanneer een filterscript wordt geladen. -- [OnFilterSciptExit](OnFilterScriptExit): Deze callback wordt aangeroepen wanneer een filterscript wordt uitgezet. +- [OnFilterScriptExit](OnFilterScriptExit): Deze callback wordt aangeroepen wanneer een filterscript wordt uitgezet. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 8ff5af4dbc4f..3b30c971bf27 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -59,7 +59,7 @@ public OnPlayerDisconnect(playerid, reason) :::tip -Sommige functies werken mogelijk niet correct wanneer ze in deze callback worden gebruikt omdat de speler al is verbroken wanneer de callback wordt aangeroepen. Dit betekent dat je geen ondubbelzinnige informatie kunt krijgen van functies zoals [GetPlayerIp](GetPlayerIp) en [GetPlayerPos](GetPlayerPos). +Sommige functies werken mogelijk niet correct wanneer ze in deze callback worden gebruikt omdat de speler al is verbroken wanneer de callback wordt aangeroepen. Dit betekent dat je geen ondubbelzinnige informatie kunt krijgen van functies zoals [GetPlayerIp](../functions/GetPlayerIp) en [GetPlayerPos](../functions/GetPlayerPos). Dit probleem is opgelost in de open.mp server. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 3d44eed5a9a5..9fc26e112c78 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -49,7 +49,7 @@ public OnPlayerEnterCheckpoint(playerid) - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint): Maak een checkpoint voor een speler. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint): Schakel de huidige checkpoint uit. -- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check of een speler in een checkpoint staat. +- [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Check of een speler in een checkpoint staat. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Maak een race-checkpoint. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Schakel de huidige race-checkpoint uit. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check of een speler in een race-checkpoint staat. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index d79811a3056b..f87421ab9bb4 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -41,7 +41,7 @@ public OnPlayerEnterRaceCheckpoint(playerid) - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint): Maak een checkpoint voor een speler. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint): Schakel de huidige checkpoint uit. -- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check of een speler in een checkpoint staat. +- [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Check of een speler in een checkpoint staat. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Maak een race-checkpoint voor een speler. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Schakel de huidige race-checkpoint uit. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check of een speler in een race-checkpoint staat. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 4d53a934e7c8..59da977ae0bd 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -56,7 +56,7 @@ Deze functie wordt niet aangeroepen als de actor onkwetsbaar is ingesteld (WAT S ## Gerelateerde Callbacks - [OnActorStreamOut](OnActorStreamOut): Deze callback wordt aangeroepen wanneer een actor wordt uitgestreamd door de client van een speler. -- [OnActorStreamIn](OnActorStreamOut): Deze callback wordt aangeroepen wanneer een actor wordt gestreamd door de client van een speler. +- [OnActorStreamIn](OnActorStreamIn): Deze callback wordt aangeroepen wanneer een actor wordt gestreamd door de client van een speler. ## Gerelateerde Functies diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md index f263961618ee..4f68cb660b98 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ Een statement is code die het programma imperatief iets laat doen en een resulta a = b + c; ``` -Dit is een statement waarin een variabele het resultaat van een [#Expressie] krijgt. +Dit is een statement waarin een variabele het resultaat van een [Expressie](#expressie) krijgt. ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ Dit is een statement dat een functie met argumenten aanroept. x + 8 ``` -Dit is géén statement; het resultaat wordt nergens gebruikt. Dit is alleen een [#Expressie]. +Dit is géén statement; het resultaat wordt nergens gebruikt. Dit is alleen een [Expressie](#expressie). ### Compound Statement diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md index 93f83b01fb53..aa263ac7bf8d 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md @@ -11,5 +11,5 @@ Overzicht van paintjobs voor [ChangeVehiclePaintjob](../functions/ChangeVehicleP ## Gerelateerde functies - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Wijzig de paintjob van een voertuig. -- [ChangeVehicleColor](ChangeVehicleColor): Stel voertuigkleur in. +- [ChangeVehicleColor](../functions/ChangeVehicleColor): Stel voertuigkleur in. - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Aangeroepen wanneer de paintjob wijzigt. diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 0d0928393d7f..212b9fa0b971 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Warning: Too many out-of-order messages from player : () Limit: Ontstaat wanneer 'out-of-order messages' dezelfde `messageholelimit`-instelling raakt. -Meer info: zie [deze pagina](ControllingServer#RCON_Commands). +Meer info: zie [deze pagina](ControllingServer#rcon-commands). ## Spelers krijgen vaak "Unacceptable NickName" terwijl de naam geldig is diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md index ddca5fed8d82..57dbc777b426 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -49,7 +49,7 @@ Het password is hetzelfde als je in [server.cfg](server.cfg) hebt ingesteld. - IP - Datum - Tijd -- Naam (naam van persoon of reden, zie [BanEx](../../functions/BanEx)) +- Naam (naam van persoon of reden, zie [BanEx](../scripting/functions/BanEx)) - Type ban Een ban toevoegen doe je door een regel te plaatsen als: diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md index 6e1d530cb301..5844f5ac89e2 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/Installation.md @@ -114,7 +114,7 @@ druk vervolgens op **F5** om te compileren. ## Stap 9 -Open het bestand **[config.json](https://www.open.mp/docs/server/config.json)** met Kladblok of een andere IDE +Open het bestand **[config.json](config.json)** met Kladblok of een andere IDE ![]() diff --git a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index 65e6488933a1..7fb64c5ab406 100644 --- a/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/nl/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -3,7 +3,7 @@ Of je nu beginner bent of je kennis wilt opfrissen, hier vind je vast iets nutti :::warning -Gebruik je nog de SA:MP-server en ben je nog niet over op open.mp, **[stop hier en lees eerst deze guide.](https://www.open.mp/docs/server/Installation)** +Gebruik je nog de SA:MP-server en ben je nog niet over op open.mp, **[stop hier en lees eerst deze guide.](Installation)** ::: diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/meta/Contributing.md index 17f2ebeb7134..2ad6fb60abf1 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -14,7 +14,7 @@ Na każdej stronie widoczny jest przycisk, który przenosi Cię do jej edycji na ![Link „Edit this page” obecny na każdej podstronie wiki](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Na przykład, kliknięcie go na [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) przeniesie Cię do [tej strony](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md), na której dostępny jest edytor tekstowy umożliwiający wprowadzenie zmian do pliku (zakładając, że jesteś zalogowany do GitHuba). +Na przykład, kliknięcie go na [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) przeniesie Cię do [tej strony](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md), na której dostępny jest edytor tekstowy umożliwiający wprowadzenie zmian do pliku (zakładając, że jesteś zalogowany do GitHuba). Wprowadź swoje zmiany i wyślij „Pull Request”, który umożliwi opiekunom Wiki oraz innym członkom społeczności na przegląd Twoich zmian, dyskusję na temat ewentualnych dodatkowych zmian, a ostatecznie ich wdrożenie. diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index 2f3a2398d838..28575784465b 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -42,4 +42,4 @@ public OnPlayerConnect(playerid) - [Update3DTextLabelText](Update3DTextLabelText): Zmienia treść tekstu 3D. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Tworzy tekst 3D dla konkretnego gracza. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Kasuje tekst 3D danego gracza. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabel): Zmienia treść tekstu 3D danego gracza. +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Zmienia treść tekstu 3D danego gracza. diff --git a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index 03d49e1f4dfe..d0287a1a84fa 100644 --- a/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/pl/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -50,4 +50,4 @@ public OnGameModeExit ( ) - [Update3DTextLabelText](Update3DTextLabelText): Zmienia treść tekstu 3D. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Tworzy tekst 3D dla jednego gracza. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Kasuje tekst 3D danego gracza. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabel): Zmienia treść tekstu 3D danego gracza. +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Zmienia treść tekstu 3D danego gracza. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md index c6e6778313e9..227bb30c04dc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -23,7 +23,7 @@ description: Lista de todos os comandos de cliente. | /audiomsg | Habilita/desabilita a mensagem que aparece quando uma URL é transmitida para o cliente. Isso configura a opção 'audiomsgoff' no sa-mp.cfg. | | /fontsize | Altera o tamanho da fonte da Interface Gráfica (chat, diálogos, etc...). São tamanhos válidos valores entre -3 a 5. | | /ctd | Esse comando foi adicionado na versão 0.3.7 RC2. Habilita o debugging no cliente do alvo da câmera do jogador. | -| /rcon | Mais relacionado com o servidor do que com o cliente. Esse comando é utilizado para executar comandos RCON. RCON é o sistema interno de administração. RCON significa [Controle Remoto (Remote Control)](../server/ControllingServer#using-rcon). | +| /rcon | Mais relacionado com o servidor do que com o cliente. Esse comando é utilizado para executar comandos RCON. RCON é o sistema interno de administração. RCON significa [Controle Remoto (Remote Control)](../server/ControllingServer#usando-rcon). | | /hudscalefix | Esse comando foi adicionado na versão 0.3.7 R3. Habilita/desabilita a correção de escala do radar, para que o radar do jogo se ajuste melhor em resoluções widescreen (corrigindo a distorção que faz o radar aparecer em formato oval). Isso configura a opção 'nohudscale' no sa-mp.cfg. | ## Arquivo sa-mp.cfg diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index f66abce40c56..ce6a1d416cd2 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -52,7 +52,7 @@ Se você usa 2 monitores, então há 3 maneiras de resolver isso: ### Meu mouse não funciona após sair do menu de pausa -Você deve desativar a opção multicore do [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (coloque em 0). +Você deve desativar a opção multicore do [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (coloque em 0). ### O arquivo dinput8.dll está faltando diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/meta/Contributing.md index 7a5287c9e135..d3f61effda97 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -12,7 +12,7 @@ Em cada página há um botão que o(a) leverá para uma página no GitHub para e ![Edit this page link present on each wiki page](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Por exemplo, clicando em [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) o(a) levará para [esta página](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md) a qual contém um editor de texto para fazer algumas mudanças no arquivo(assumindo que você esteja logado(a) no GitHub). +Por exemplo, clicando em [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) o(a) levará para [esta página](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md) a qual contém um editor de texto para fazer algumas mudanças no arquivo(assumindo que você esteja logado(a) no GitHub). Faça suas edições e envie um "Pull Request", isso significa que os organizadores da Wiki e outros membros da comunidade irão revisar suas mudanças, discutir se são necessárias então incorporá-las ou não. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md index 24850ab40aff..7473a557ba3c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md @@ -50,7 +50,7 @@ As funções a seguir podem ser úteis, pois estão relacionadas a esse callback - [NPC_Respawn](../functions/NPC_Respawn): Reaparece um NPC - [NPC_Spawn](../functions/NPC_Spawn): Gera um NPC pela primeira vez - [NPC_SetHealth](../functions/NPC_SetHealth): Definir a saúde de NPC -- [NPC_SetPosition](../functions/NPC_SetPosition): Defina a posição de NPC +- [NPC_SetPos](../functions/NPC_SetPos): Defina a posição de NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md index 79c1fd3af185..8f8606c60f32 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/BanEx.md @@ -70,5 +70,5 @@ Qualquer ação realizada diretamente antes do Ban() (como enviar uma mensagem c ## Funções Relacionadas -- [BanEx](Ban): Bane um jogador do servidor. +- [Ban](Ban): Bane um jogador do servidor. - [Kick](Kick): Expulsa um jogador do servidor. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md index 257c10ac1a62..8110bf786d0b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md @@ -46,6 +46,6 @@ As posições da câmera do jogador são atualizadas apenas uma vez por segundo, - [SetPlayerCameraPos](SetPlayerCameraPos): Defina a posição da câmera de um jogador. - [GetPlayerCameraZoom](GetPlayerCameraZoom): Obtenha o nível de zoom da câmera de um jogador. - [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): Obtenha a proporção da câmera de um jogador. -- [GetPlayerCameraMode](GetplayerCameraMode): Obtenha o modo de câmera do jogador. +- [GetPlayerCameraMode](GetPlayerCameraMode): Obtenha o modo de câmera do jogador. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Obtenha o vetor frontal da câmera do jogador - [GetPlayerZAim](GetPlayerZAim): Obtém o Z Aim do jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index 67703f2f791a..d0815c82d124 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -76,7 +76,7 @@ Esta função está desabilitada por padrão para economizar largura de banda. U ## Funções Relacionadas - [GetPlayerTargetActor](GetPlayerTargetActor): Obtém o id de um ator que é apontado por determinado jogador. -- [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): Obtenha o ID do jogador que um jogador está olhando. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Obtenha o ID do jogador que um jogador está olhando. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Obtenha o ID do veículo que o jogador está olhando. - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Obtenha o ID do objeto que um jogador está olhando. -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): Obtenha o vetor frontal da câmera do jogador +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Obtenha o vetor frontal da câmera do jogador diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md index 4b70c7b2761d..6641d5287b49 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md @@ -59,6 +59,6 @@ Esta função está desabilitada por padrão para economizar largura de banda. U ## Funções Relacionadas -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): Obtenha o ID do veículo que o jogador está olhando. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): Obtenha o ID do jogador que um jogador está olhando. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Obtenha o ID do veículo que o jogador está olhando. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Obtenha o ID do jogador que um jogador está olhando. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Obtenha o vetor frontal da câmera do jogador diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md index 8dea459f9e58..e7c07893c4b8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md @@ -42,5 +42,5 @@ Não confunda esta função com GetPlayerTargetPlayer. GetPlayerTargetPlayer ret - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): Obtenha o ID do ator (se houver) que um jogador está olhando. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Obtenha o ID do veículo que o jogador está olhando. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Obtenha o ID do objeto que um jogador está olhando. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Obtenha o vetor frontal da câmera do jogador +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Obtenha o ID do objeto que um jogador está olhando. +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Obtenha o vetor frontal da câmera do jogador diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md index f9f5347a2a70..4f3397a71ecd 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md @@ -62,6 +62,6 @@ Esta função está desabilitada por padrão para economizar largura de banda. U ## Funções Relacionadas - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Obtenha o ID do objeto que um jogador está olhando. -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): Obtenha o ID do veículo que o jogador está olhando. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): Obtenha o ID do jogador que um jogador está olhando. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Obtenha o ID do veículo que o jogador está olhando. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Obtenha o ID do jogador que um jogador está olhando. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Obtenha o vetor frontal da câmera do jogador diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md index 544d1b8e283a..3eeba8e4a3bc 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md @@ -72,6 +72,6 @@ Esta função está desabilitada por padrão para economizar largura de banda. U ## Funções Relacionadas - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Obtenha o ID do jogador que um jogador está olhando. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Obtenha o ID do objeto que um jogador está olhando. +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Obtenha o ID do objeto que um jogador está olhando. - [EnablePlayerCameraTarget](EnablePlayerCameraTarget): Habilita funções de direcionamento da câmera do jogador. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Coloque a câmera do jogador na frente +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Coloque a câmera do jogador na frente diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md index d102b1134360..9de14308cd08 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md @@ -35,6 +35,6 @@ Isso recupera o nível de zoom da câmera GAME (incluindo o escopo Sniper), não ## Funções Relacionadas -- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRation): Obtenha a proporção da câmera de um jogador. +- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): Obtenha a proporção da câmera de um jogador. - [GetPlayerCameraPos](GetPlayerCameraPos): Descubra onde está a câmera do jogador. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Obtenha o vetor frontal da câmera do jogador diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md index 04e86570fb7b..a57a820184f4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md @@ -55,7 +55,7 @@ PAWN é case-sensitive (sensível a maiúsculas e minúsculas). GetPlayerIP não - [NetStats_GetIpPort](NetStats_GetIpPort): Obtém o IP e porta de um jogador. - [GetPlayerName](GetPlayerName): Obtém o nome de um jogador. - [GetPlayerPing](GetPlayerPing): Obtém o ping de um jogador. -- [GetPlayerVersion](GetPlayerVerion): Obtém a versão-client do jogador. +- [GetPlayerVersion](GetPlayerVersion): Obtém a versão-client do jogador. - [OnIncomingConnection](../callbacks/OnIncomingConnection): É chamado quando um jogador está tentando se conectar ao servidor. - [OnPlayerConnect](../callbacks/OnPlayerConnect): É chamado quando um jogador se conecta ao servidor. - [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect): É chamado quando um jogador sai do servidor. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index 177168e483f1..7b97085840ff 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -38,7 +38,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) :::tip -Esta função pode não retornar dados precisos quando usada em [OnPlayerDisconnect](OnPlayerDisconnect) se o jogador tiver encerrado normalmente. Geralmente retorna dados precisos se o jogador foi expulso ou expirou. +Esta função pode não retornar dados precisos quando usada em [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) se o jogador tiver encerrado normalmente. Geralmente retorna dados precisos se o jogador foi expulso ou expirou. ::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md index 5a262e982603..66c7555287f1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md @@ -41,7 +41,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerWeaponData](GetPlayerWeaponData): Obtenha a arma e a munição no slot de arma de um jogador específico (por exemplo, a arma no slot 'SMG'). - [GetPlayerAmmo](GetPlayerAmmo): Obtém a quantidade de munição na arma atual de um jogador. - [SetPlayerArmedWeapon](SetPlayerArmedWeapon): Define qual arma (que o jogador já possui) o jogador está segurando. -- [ResetPlayerWeapon](ResetPlayerWeapons): Remove todas as armas de um jogador. +- [ResetPlayerWeapons](ResetPlayerWeapons): Remove todas as armas de um jogador. - [RemovePlayerWeapon](RemovePlayerWeapon): Remove uma arma específica de um jogador. ## Recursos relacionados diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md index 2320e1e90f72..b3379a26e2e5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) - [SetPlayerObjectRot](SetPlayerObjectRot): Define a rotação de um objeto do jogador. - [GetPlayerObjectPos](GetPlayerObjectPos): Localize um objeto de jogador. - [GetPlayerObjectRot](GetPlayerObjectRot): Verifica a rotação de um objeto do jogador. -- [AttachPlayerObjectToPlayer](AttachObjectToPlayer): Anexe um objeto de jogador a um jogador. +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Anexe um objeto de jogador a um jogador. - [CreateObject](CreateObject): Crie um objeto. - [DestroyObject](DestroyObject): Destrua um objeto. - [IsValidObject](IsValidObject): Verifica se determinado objeto é válido. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingObject.md index c47f8ba48673..c5be5850cec7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingObject.md @@ -54,7 +54,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingObject](NPC_SetSurfingObject): Define o objeto em que um NPC está navegando - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Obtém o veículo em que um NPC está navegando - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Obtém o objeto do jogador em que um NPC está navegando -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Redefine todos os dados de navegação para um NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md index a2aa561aa443..496e242591ce 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md @@ -1,6 +1,6 @@ --- -title: NPC_GetSurfingOffset -sidebar_label: NPC_GetSurfingOffset +title: NPC_GetSurfingOffsets +sidebar_label: NPC_GetSurfingOffsets description: "Obtém o deslocamento de navegação para um NPC." tags: ["npc", "surfing"] --- @@ -38,7 +38,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC."); new Float:offsetX, Float:offsetY, Float:offsetZ; - NPC_GetSurfingOffset(npcid, offsetX, offsetY, offsetZ); + NPC_GetSurfingOffsets(npcid, offsetX, offsetY, offsetZ); SendClientMessage(playerid, 0x00FF00FF, "NPC %d surfing offset: X=%.2f, Y=%.2f, Z=%.2f", npcid, offsetX, offsetY, offsetZ); return 1; @@ -53,7 +53,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Funções Relacionadas -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Define o deslocamento de navegação para um NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Define o deslocamento de navegação para um NPC - [NPC_GetSurfingObject](NPC_GetSurfingObject): Obtém o objeto em que um NPC está navegando - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Obtém o veículo em que um NPC está navegando - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Obtém o objeto do jogador em que um NPC está navegando diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingPlayerObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingPlayerObject.md index dc2aa4d2332b..70d50ab6fa8f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingPlayerObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingPlayerObject.md @@ -55,7 +55,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Define o objeto do jogador em que um NPC está navegando - [NPC_GetSurfingObject](NPC_GetSurfingObject): Obtém o objeto em que um NPC está navegando - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Obtém o veículo em que um NPC está navegando -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): Redefine todos os dados de navegação para um NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md index d3837f96ab52..5b96d738437b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingVehicle.md @@ -55,7 +55,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Define o veículo em que um NPC está navegando - [NPC_GetSurfingObject](NPC_GetSurfingObject): Obtém o objeto em que um NPC está navegando - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Obtém o objeto do jogador em que um NPC está navegando -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): redefine todos os dados de navegação para um NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md index b33750eab649..066ee703d3d5 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md @@ -52,7 +52,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetWeapon](NPC_SetWeapon): Definir arma NPC - [NPC_GetAmmo](NPC_GetAmmo): Obtenha munição NPC - [NPC_SetAmmo](NPC_SetAmmo): Conjunto de munição NPC -- [NPC_RemoveWeapon](NPC_RemoveWeapon): Remover arma NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md index 4cc3e9bac7d6..cb9794d9c7bb 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md @@ -51,7 +51,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Funções Relacionadas - [NPC_EnableReloading](NPC_EnableReloading): Habilitar/desabilitar recarregamento -- [NPC_Reload](NPC_Reload): Força NPC a recarregar - [NPC_GetAmmoInClip](NPC_GetAmmoInClip): Obtenha munição no clipe - [NPC_GetWeaponReloadTime](NPC_GetWeaponReloadTime): Obtenha o tempo de recarga diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsShooting.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsShooting.md index 6477075f5921..977afad29f04 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsShooting.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsShooting.md @@ -51,7 +51,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_Shoot](NPC_Shoot): Faça NPC disparar - [NPC_AimAt](NPC_AimAt): Faça NPC mirar e atirar -- [NPC_StopShoot](NPC_StopShoot): Parar a filmagem NPC +- [NPC_StopAim](NPC_StopAim): Impede NPC de mirar - [NPC_IsAiming](NPC_IsAiming): Verifique se está mirando ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_Move.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_Move.md index caa231e558f5..7718d4f91895 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_Move.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_Move.md @@ -12,15 +12,15 @@ tags: ["npc", "movement"] Faz um movimento NPC para uma posição específica. -| Nome | Descrição | -| ---------------------- | ---------------------------------------------------------------------------------------------- | -| npcid | O ID do NPC. | -| Float:x | A coordenada X para a qual mover. | -| Float:y | A coordenada Y para a qual mover. | -| Float:z | A coordenada Z para a qual mover. | -| NPC_MOVE_TYPE:moveType | [O tipo de movimento](../resources/npc-constants#movement-types) (padrão: `NPC_MOVE_TYPE_JOG`). | -| Float:moveSpeed | [Velocidade de movimento](../resources/npc-constants#movement-speed) (padrão: `NPC_MOVE_SPEED_AUTO`). | -| Float:stopRange | Distância até o alvo antes de parar (padrão: 0,2). | +| Nome | Descrição | +| ---------------------- | -------------------------------------------------------------------------------------------------------------- | +| npcid | O ID do NPC. | +| Float:x | A coordenada X para a qual mover. | +| Float:y | A coordenada Y para a qual mover. | +| Float:z | A coordenada Z para a qual mover. | +| NPC_MOVE_TYPE:moveType | [O tipo de movimento](../resources/npc-constants#tipos-de-movimento) (padrão: `NPC_MOVE_TYPE_JOG`). | +| Float:moveSpeed | [Velocidade de movimento](../resources/npc-constants#velocidade-de-movimento) (padrão: `NPC_MOVE_SPEED_AUTO`). | +| Float:stopRange | Distância até o alvo antes de parar (padrão: 0,2). | ## Retornos diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ResetSurfingData.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ResetSurfingData.md index a487b3bb41c2..73c86a6c5568 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ResetSurfingData.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_ResetSurfingData.md @@ -52,7 +52,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetSurfingObject](NPC_SetSurfingObject): Define o objeto em que um NPC está navegando - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Define o veículo em que um NPC está navegando - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Define o objeto do jogador em que um NPC está navegando -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Define o deslocamento de navegação para um NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Define o deslocamento de navegação para um NPC - [NPC_GetSurfingObject](NPC_GetSurfingObject): Obtém o objeto em que um NPC está navegando - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Obtém o veículo em que um NPC está navegando diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md index 4349745019cd..546b0aae8294 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md @@ -58,7 +58,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetAmmoInClip](NPC_GetAmmoInClip): Obtenha munição no clipe - [NPC_GetWeaponClipSize](NPC_GetWeaponClipSize): Obtenha o tamanho máximo do clipe -- [NPC_GiveWeapon](NPC_GiveWeapon): Dê arma para NPC +- [NPC_SetWeapon](NPC_SetWeapon): Definir arma NPC - [NPC_GetAmmo](NPC_GetAmmo): Obtenha munição total ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingObject.md index 132bb52c63ef..f913440617c1 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingObject.md @@ -55,7 +55,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetSurfingObject](NPC_GetSurfingObject): Obtém o objeto em que um NPC está navegando - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Define o veículo em que um NPC está navegando - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Define o objeto do jogador em que um NPC está navegando -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Define o deslocamento de navegação para um NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Define o deslocamento de navegação para um NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): redefine todos os dados de navegação para um NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingOffsets.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingOffsets.md index 3854f78c296a..c14aaf91632e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingOffsets.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingOffsets.md @@ -1,6 +1,6 @@ --- -title: NPC_SetSurfingOffset -sidebar_label: NPC_SetSurfingOffset +title: NPC_SetSurfingOffsets +sidebar_label: NPC_SetSurfingOffsets description: "Define o deslocamento de navegação para um NPC." tags: ["npc", "surfing"] --- @@ -79,7 +79,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Funções Relacionadas -- [NPC_GetSurfingOffset](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC +- [NPC_GetSurfingOffsets](NPC_GetSurfingOffsets): Obtém o deslocamento de navegação para um NPC - [NPC_SetSurfingObject](NPC_SetSurfingObject): Define o objeto em que um NPC está navegando - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Define o veículo em que um NPC está navegando - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Define o objeto do jogador em que um NPC está navegando diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingPlayerObject.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingPlayerObject.md index 3be9bc6db7ee..f19bf7b58739 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingPlayerObject.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingPlayerObject.md @@ -56,7 +56,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetSurfingPlayerObject](NPC_GetSurfingPlayerObject): Obtém o objeto do jogador em que um NPC está navegando - [NPC_SetSurfingObject](NPC_SetSurfingObject): Define o objeto em que um NPC está navegando - [NPC_SetSurfingVehicle](NPC_SetSurfingVehicle): Define o veículo em que um NPC está navegando -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Define o deslocamento de navegação para um NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Define o deslocamento de navegação para um NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): redefine todos os dados de navegação para um NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingVehicle.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingVehicle.md index e9ae463fc9b0..4f7caa21279c 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingVehicle.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetSurfingVehicle.md @@ -49,7 +49,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - Esta função permite que NPCs "surfe" nos veículos, o que significa que eles se moverão junto com o veículo enquanto mantêm sua posição em relação a ele - O NPC seguirá o movimento, rotação e mudanças de posição do veículo -- Use `NPC_SetSurfingOffset` para posicionar o NPC em locais específicos do veículo (teto, capô, etc.) +- Use `NPC_SetSurfingOffsets` para posicionar o NPC em locais específicos do veículo (teto, capô, etc.) - O veículo deve existir para que o surf funcione corretamente ## Funções Relacionadas @@ -57,7 +57,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetSurfingVehicle](NPC_GetSurfingVehicle): Obtém o veículo em que um NPC está navegando - [NPC_SetSurfingObject](NPC_SetSurfingObject): Define o objeto em que um NPC está navegando - [NPC_SetSurfingPlayerObject](NPC_SetSurfingPlayerObject): Define o objeto do jogador em que um NPC está navegando -- [NPC_SetSurfingOffset](NPC_SetSurfingOffset): Define o deslocamento de navegação para um NPC +- [NPC_SetSurfingOffsets](NPC_SetSurfingOffsets): Define o deslocamento de navegação para um NPC - [NPC_ResetSurfingData](NPC_ResetSurfingData): redefine todos os dados de navegação para um NPC ## Callbacks Relacionadas diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md index f8d527676409..c6de89eebd6b 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): Define o alinhamento de um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md index 85577dbdae81..0eab3f5c744d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawFont](PlayerTextDrawFont): Defina a fonte de um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md index aed9661359a2..f3116d04f830 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): Defina o tamanho da letra do texto em um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md index be71ce757935..ddd5684e6b4a 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): Alterna o contorno em um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md index 1a52bbfb0d73..4ecf8f1b4960 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawSetPreviewModel](PlayerTextDrawSetPreviewModel): Define um sprite de visualização 3D do textdraw do jogador de um modelo especificado ID. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md index 8a2490e9e7a3..0767173a44f7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): Defina a sombra em um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md index c38b3f4c0618..629302b6147f 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md @@ -41,7 +41,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): Altere o texto de um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md index 4c9b8c245768..b6fb1b46e130 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): Defina o tamanho de uma caixa de desenho de texto do jogador (ou área clicável para PlayerTextDrawSetSelectable). - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md index 545f837fc8dd..001b73cdbaf7 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): Ative a caixa em um player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md index b1ce434aa971..20776f25adc6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md @@ -47,7 +47,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): Dimensione o espaçamento do texto em um player-textdraw para uma proporção proporcional. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md index a103959d47d8..8890a01eeb06 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ``` ## Funções Relacionadas -- [PlayerTextDrawCreate](PlayerTextDrawCreate): Crie um player-textdraw. +- [CreatePlayerTextDraw](CreatePlayerTextDraw): Crie um player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destrua um player-textdraw. - [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable): Alterna se um player-textdraw pode ser selecionado ou não. - [PlayerTextDrawColor](PlayerTextDrawColor): Defina a cor do texto em um player-textdraw. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md index 924a8b6cb8ea..ac369bfb45b4 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md @@ -39,7 +39,7 @@ public OnGameModeInit() :::warning -Uma vez definido como invulnerável, o ator não chama [OnPlayerGiveDamageActor](OnPlayerGiveDamageActor). Os jogadores terão o estado de invulnerabilidade do ator alterado somente quando for transmitido novamente para eles. +Uma vez definido como invulnerável, o ator não chama [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). Os jogadores terão o estado de invulnerabilidade do ator alterado somente quando for transmitido novamente para eles. ::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md index e718c89a9db8..211031a7c988 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerAdmin.md @@ -41,4 +41,4 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## Callbacks Relacionadas -- [OnRconLoginAttempt](OnRconLoginAttempt): Chamado quando é feita uma tentativa de login em RCON. +- [OnRconLoginAttempt](../callbacks/OnRconLoginAttempt): Chamado quando é feita uma tentativa de login em RCON. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md index 03516f1387d0..ceaba505c802 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md @@ -46,4 +46,4 @@ O parâmetro de habilidade não é o ID da arma; é o tipo de habilidade. Clique ## Informações relacionadas -- [Habilidades com Armas](../resources/weaponskills#skill-levels): Lista de habilidades com armas que são usadas para definir o nível de habilidade do jogador. +- [Habilidades com Armas](../resources/weaponskills#níveis-de-habilidade): Lista de habilidades com armas que são usadas para definir o nível de habilidade do jogador. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md index 21bd3e18a226..e35c8f213abe 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md @@ -32,7 +32,7 @@ public OnGameModeInit() :::warning -Esta função só pode ser usada em [OnGameModeInit](OnGameModeInit). Para outras ocasiões, consulte [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer). +Esta função só pode ser usada em [OnGameModeInit](../callbacks/OnGameModeInit). Para outras ocasiões, consulte [ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer). ::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 4d2ca98ae488..f2588bcecae8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ Uma instrução é um trecho de código que ordena imperativamente que o program a = b + c; ``` -Esta é uma instrução composta por uma variável recebendo o resultado de uma [#Expression]. +Esta é uma instrução composta por uma variável recebendo o resultado de uma [Expression](#expression-expressão). ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ Esta é uma instrução que manda o programa chamar uma função com determinado x + 8 ``` -Isto _não_ é uma instrução porque o resultado não é usado em lugar nenhum; é apenas uma [#Expression]. +Isto _não_ é uma instrução porque o resultado não é usado em lugar nenhum; é apenas uma [Expression](#expression-expressão). ### Compound Statement diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md index 2679229f7340..bbb6977d2085 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/language/reference/00-Contents.md @@ -69,10 +69,10 @@ Diagramado com TeX usando as fontes “Computer Modern” e “Palatino”, tama [Apêndices](Appendices) — páginas 148–183 -∟ [Mensagens de erro e aviso](Appendices#error-and-warning-messages) — páginas 148–168 +∟ [Mensagens de erro e aviso](Appendices#mensagens-de-erro) — páginas 148–168 -∟ [O compilador](Appendices#the-compiler) — páginas 168–174 +∟ [O compilador](Appendices#o-compilador) — páginas 168–174 ∟ [Justificativa](Appendices#rationale) — páginas 174–181 -∟ [Licença](Appendices#license) — páginas 181–183 +∟ [Licença](Appendices#licença) — páginas 181–183 diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md index f21c3315e4c9..9bc0c7b8edb8 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md @@ -6,7 +6,7 @@ description: Constantes unitárias no sistema internacional de medição de âng :::note -Para ser usado com [floatsin](../functions/Floatsin), [floatcos](../functions/Floatcos), ou [floattan](../functions/Floattan). +Para ser usado com [floatsin](../functions/floatsin), [floatcos](../functions/floatcos), ou [floattan](../functions/floattan). ::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md index 5b4d028541f2..ff21fb4aa933 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md @@ -3,7 +3,7 @@ title: Partes do Corpo sidebar_label: Partes do Corpo --- -Para ser usado com [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamags), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) e [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). +Para ser usado com [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) e [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). | ID | Partes do Corpo | | --- | --------------- | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md index af1320dfb310..afe38a1538e9 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md @@ -10,7 +10,7 @@ Cores no SA-MP são normalmente representados em código hexadecimal (embora int _RR_ é a parte vermelha da cor, _GG_ o verde e _BB_ o azul. _AA_ é o valor alpha. Se FF for usado aqui, a cor será exibida sem transparência e se 00 for usado, ficará invisível. -Para obter o código Hex para essas cores, vá para a página [Cores Hex](hex-colors). +Para obter o código Hex para essas cores, vá para a página [Cores Hex](hexcolors). ### Valores Alpha (transparência) diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md index 45771cbba8d7..9ea8f7a24ce6 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md @@ -186,6 +186,6 @@ for (new i = 0; i < NPC_MAX_NODES; i++) ``` ## Páginas relacionadas -- [Constantes de Arma](constants#weapon-constants) - Para arma IDs usada com NPCs +- [Constantes de Arma](constants#constantes-de-armas) - Para arma IDs usada com NPCs - [Estados do jogador](playerstates) - Para constantes de estado do jogador que podem ser aplicadas a NPCs - [Veículo IDs](vehicleid) - Para modelo de veículo IDs usado nas funções do veículo NPC diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md index e1256951afab..91ea3af94cf2 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md @@ -56,6 +56,6 @@ Cada pintura contém informações sobre o ID e o nome do veículo. ## Funções Relacionadas - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): Altere a pintura de um veículo. -- [ChangeVehicleColor](ChangeVehicleColor): Defina a cor de um veículo. +- [ChangeVehicleColor](../functions/ChangeVehicleColor): Defina a cor de um veículo. - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): Chamado quando a pintura de um veículo é alterada. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md index a18591a60007..edd7292684ae 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/start.md @@ -156,7 +156,7 @@ MyFunction() ## Parâmetros -Os parâmetros são um tipo de [variável](start#variables) que você não precisa declarar, pois vêm do local que chamou a função: +Os parâmetros são um tipo de [variável](../language/Variables) que você não precisa declarar, pois vêm do local que chamou a função: ```c #include @@ -172,7 +172,7 @@ MyFunction(string[]) return 1; } ``` -Este código ainda faz a mesma coisa, mas agora estamos dizendo a MyFunction() o que exibir. A chamada passa a string "Hello World!" para a função onde está armazenado em uma variável chamada string (o \[\] significa que é um [array](start#arrays) conforme explicado posteriormente). A função print é chamada, passando o conteúdo da variável string, sabemos que é uma variável porque não possui mais o "". +Este código ainda faz a mesma coisa, mas agora estamos dizendo a MyFunction() o que exibir. A chamada passa a string "Hello World!" para a função onde está armazenado em uma variável chamada string (o \[\] significa que é um [array](start#matrizes) conforme explicado posteriormente). A função print é chamada, passando o conteúdo da variável string, sabemos que é uma variável porque não possui mais o "". # Variáveis diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md index 4bf84381eeb5..95026cedf309 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md @@ -33,19 +33,19 @@ Esta página contém todas as armas do jogo usadas por [OnPlayerDeath](../callba | ![](https://assets.open.mp/assets/images/weaponIcons/grenade.png)
Grenade | ![](https://assets.open.mp/assets/images/deathIcons/death-grenade.gif) | WEAPON_GRENADE | 16 | 8 | 342 | 1 | Não | Não produz fogo. Sincronizado apenas para jogadores que fizeram streaming quando uma granada foi lançada | | ![](https://assets.open.mp/assets/images/weaponIcons/tearGas.png)
Teargas | ![](https://assets.open.mp/assets/images/deathIcons/death-tearGas.gif) | WEAPON_TEARGAS | 17 | 8 | 343 | 1 | Não | O efeito de tosse está desativado em SA-MP. Sincronizado apenas para jogadores que foram transmitidos quando uma granada de gás lacrimogêneo foi lançada | | ![](https://assets.open.mp/assets/images/weaponIcons/molotovCocktail.png)
Molotov Cocktail | ![](https://assets.open.mp/assets/images/deathIcons/death-molotovCocktail.gif) | WEAPON_MOLTOV | 18 | 8 | 344 | 1 | Não | Produz fogo. Sincronizado apenas para jogadores que foram transmitidos quando um coquetel molotov foi lançado | -| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
Colt 45 | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45 | 22 | 2 | 346 | 17 (34 para arma dupla) | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
Silenced Pistol | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED | 23 | 2 | 347 | 17 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
Desert Eagle | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE | 24 | 2 | 348 | 7 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN | 25 | 3 | 349 | 1 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
Sawn-off Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF | 26 | 3 | 350 | 2 (4 para arma dupla) | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
Combat Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA | 27 | 3 | 351 | 7 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
UZI | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI | 28 | 4 | 352 | 50 (100 para arma dupla) | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5 | 29 | 4 | 353 | 30 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47 | 30 | 5 | 355 | 30 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4 | 31 | 5 | 356 | 50 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
TEC9 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9 | 32 | 4 | 372 | 50 (100 para arma dupla) | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) | -| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE | 33 | 6 | 357 | 1 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel), mas não terá nenhum efeito | -| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
Sniper Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER | 34 | 6 | 358 | 1 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetplayerSkillLevel), mas não terá nenhum efeito | +| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
Colt 45 | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45 | 22 | 2 | 346 | 17 (34 para arma dupla) | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
Silenced Pistol | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED | 23 | 2 | 347 | 17 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
Desert Eagle | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE | 24 | 2 | 348 | 7 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN | 25 | 3 | 349 | 1 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
Sawn-off Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF | 26 | 3 | 350 | 2 (4 para arma dupla) | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
Combat Shotgun | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA | 27 | 3 | 351 | 7 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
UZI | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI | 28 | 4 | 352 | 50 (100 para arma dupla) | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5 | 29 | 4 | 353 | 30 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47 | 30 | 5 | 355 | 30 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4 | 31 | 5 | 356 | 50 | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
TEC9 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9 | 32 | 4 | 372 | 50 (100 para arma dupla) | Sim | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) | +| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE | 33 | 6 | 357 | 1 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel), mas não terá nenhum efeito | +| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
Sniper Rifle | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER | 34 | 6 | 358 | 1 | Não | A habilidade pode ser definida com [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel), mas não terá nenhum efeito | | ![](https://assets.open.mp/assets/images/weaponIcons/rpg.png)
Rocket Launcher | ![](https://assets.open.mp/assets/images/deathIcons/death-rpg.gif) | WEAPON_ROCKETLAUNCHER | 35 | 7 | 359 | 1 | Não | Sincronizado apenas para jogadores que foram transmitidos quando o projétil foi lançado | | ![](https://assets.open.mp/assets/images/weaponIcons/hsRocket.png)
Heat Seeker | ![](https://assets.open.mp/assets/images/deathIcons/death-hsRocket.gif) | WEAPON_HEATSEEKER | 36 | 7 | 360 | 1 | Não | O bloqueio não está sincronizado. Sincronizado apenas para jogadores que foram transmitidos quando o projétil foi lançado | | ![](https://assets.open.mp/assets/images/weaponIcons/flame-Thrower.png)
Flamethrower | ![](https://assets.open.mp/assets/images/deathIcons/death-flameThrower.gif) | WEAPON_FLAMETHROWER | 37 | 7 | 361 | 500 (mostra no jogo como 50) | Não | Isso é usado para causar danos por fogo, mesmo quando o fogo é criado pela explosão de um foguete ou molotov. O fogo produzido não sincroniza entre os jogadores | diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 843aa249f7da..0c1dd008c86e 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Warning: Too many out-of-order messages from player : () Limit: Acontece quando 'mensagens fora de ordem' reutiliza a configuração messageholelimit. -Para mais informações sobre isso, consulte [isto](ControllingServer#RCON_Commands) +Para mais informações sobre isso, consulte [isto](ControllingServer#comandos-do-rcon) ## Jogadores constantemente recebendo erro "Unacceptable NickName" mas o nome é válido diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md index 5c64ecf65b3e..3e7c82f3d524 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/Installation.md @@ -114,7 +114,7 @@ depois pressione **F5** para compilar. ## Passo 9 -Abra o arquivo **[config.json](https://www.open.mp/docs/server/config.json)** com o Bloco de Notas ou outras IDEs +Abra o arquivo **[config.json](config.json)** com o Bloco de Notas ou outras IDEs ![]() diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index 2d770b8bffec..febb83237d3d 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -3,7 +3,7 @@ Seja você um iniciante ou apenas queira atualizar seus conhecimentos, este guia :::warning -Se você está usando o servidor SA:MP e ainda não converteu para open.mp, **[por favor pare aqui e leia este guia primeiro.](https://www.open.mp/docs/server/Installation)** +Se você está usando o servidor SA:MP e ainda não converteu para open.mp, **[por favor pare aqui e leia este guia primeiro.](Installation)** ::: diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md index 75797e95f326..8a0a760a8cee 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md @@ -286,19 +286,19 @@ List_Remove(slot) Você tem o array ordenado anterior e deseja encontrar em qual slot o número 7 está (se estiver), neste exemplo provavelmente é mais eficiente apenas percorrer diretamente o array para encontrá-lo, mas esse não é o ponto, esse método aumenta em tempo linearmente com o tamanho do array, o tempo de pesquisa binária aumenta linearmente à medida que o array aumenta exponencialmente em tamanho. Ou seja, um array de tamanho 128 levará o dobro do tempo para pesquisar diretamente do que um array de tamanho 64, mas uma pesquisa binária 128 levará apenas uma verificação a mais do que uma pesquisa binária 64, nada demais. -Se construirmos uma árvore binária a partir dos dados acima, obtemos: ![Binarytree](https://sampwiki.blast.hk/wiki/Image:Binarytree.GIF) +Se construirmos uma árvore binária a partir dos dados acima, obtemos: ![Binarytree](https://sampwiki.blast.hk/wroot/images2/f/fe/Binarytree.GIF) Se você ler da esquerda para a direita, ignorando o aspecto vertical, você pode ver que os números estão em ordem. Agora podemos tentar encontrar o 7. O número inicial é 14, 7 é menor que 14, então vamos para o slot apontado pelo ramo esquerdo do 14. Isso nos leva ao 6, 7 é maior que 6, então vamos para a direita até o 9, depois para a esquerda novamente até o 7. Este método levou 4 comparações para encontrar o número (incluindo a verificação final para confirmar que estamos no 7), usando uma pesquisa direta teria levado 5. -Vamos dizer que não há 7, acabaríamos com esta árvore binária: ![Binarytree-7-less](https://sampwiki.blast.hk/wiki/Image:Binarytree-7-less.GIF) +Vamos dizer que não há 7, acabaríamos com esta árvore binária: ![Binarytree-7-less](https://sampwiki.blast.hk/wroot/images2/e/e5/Binarytree-7-less.GIF) Esta, ao contrário do exemplo acima, tem um único número filho (o 9), bem como números filhos 2 e 0. Você só obtém uma árvore perfeita quando há (2^n)-1 números (0, 1, 3, 7, 15, 31 ...), quaisquer outros números darão uma árvore não completamente cheia. Neste caso, quando chegamos ao 9, onde o 7 estaria, encontraremos que não há ramo esquerdo, significando que o 7 não existe (ele não pode estar em nenhum outro lugar na árvore, pense nisso), então retornamos -1 para slot inválido. #### Balanceadas e desbalanceadas -As árvores nos exemplos acima são chamadas de árvores binárias balanceadas, isso significa que, o mais próximo possível, todos os ramos têm o mesmo comprimento (obviamente no segundo não há números suficientes para que este seja o caso, mas é o mais próximo possível). Construir árvores balanceadas não é fácil, o método geralmente aceito de construir árvores quase balanceadas é colocar os números em ordem aleatória, isso pode significar que você acaba com algo assim: ![Binarytree-uneven](https://sampwiki.blast.hk/wiki/Image:Binarytree-uneven.GIF) +As árvores nos exemplos acima são chamadas de árvores binárias balanceadas, isso significa que, o mais próximo possível, todos os ramos têm o mesmo comprimento (obviamente no segundo não há números suficientes para que este seja o caso, mas é o mais próximo possível). Construir árvores balanceadas não é fácil, o método geralmente aceito de construir árvores quase balanceadas é colocar os números em ordem aleatória, isso pode significar que você acaba com algo assim: ![Binarytree-uneven](https://sampwiki.blast.hk/wroot/images2/a/a2/Binarytree-uneven.GIF) Obviamente esta árvore ainda é válida, mas o lado direito é muito maior que o esquerdo, no entanto, encontrar 25 ainda leva apenas 7 comparações nesta em comparação com 12 na lista direta. Além disso, contanto que você comece com um número razoavelmente do meio, o método de inserção aleatória deve produzir uma árvore razoavelmente balanceada. A pior coisa possível que você pode fazer é colocar os números em ordem, pois então não haverá ramos esquerdos (ou ramos direitos se feito ao contrário), no entanto, mesmo neste pior caso, a árvore binária não levará mais tempo para pesquisar do que a lista direta. diff --git a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index a85b84e2fede..5880a95d4a78 100644 --- a/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/pt-BR/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -1548,7 +1548,7 @@ Não deixe este exemplo controlar ou limitar suas expectativas sobre o que é po #### Referências - [GTA San Andreas](https://www.rockstargames.com/sanandreas/) -- [Desenhar texto](../scripting/resources/textdraws#what-is-a-textdraw) +- [Desenhar texto](../scripting/resources/textdraws#o-que-é-um-textdraw) - [Texto do jogo](../scripting/functions/GameTextForPlayer) - [Limitações](../scripting/resources/limits) - [ASCII](https://en.wikipedia.org/wiki/ASCII) diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md index f86ef97b6420..25a249a85624 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -20,4 +20,4 @@ descripion: Lista tuturor comenzilor pentru client. | /audiomsg | Activează/dezactivează mesajul care se imprimă atunci când un URL este transmis în flux către un client. | | /fontsize | Modifică dimensiunea fontului (chat, dialoguri etc.). Fontsizeurile valide sunt de la -3 la 5. | | /ctd | Această comandă a fost adăugată în SA-MP 0.3.7 RC2. Acesta permite depanarea camerei jucatorului | -| /rcon | Mai multe legate de server, mai degrabă decât clientul. Această comandă este utilizată pentru a executa comenzi RCON. RCON este sistemul de administrare încorporat. RCON este folosit pentru [control la distanta](../server/ControllingServer#using-rcon). | +| /rcon | Mai multe legate de server, mai degrabă decât clientul. Această comandă este utilizată pentru a executa comenzi RCON. RCON este sistemul de administrare încorporat. RCON este folosit pentru [control la distanta](../server/ControllingServer#despre-rcon). | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index da76be13a011..4f2fa867673b 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -53,7 +53,7 @@ Dacă aveți 2 monitoare, atunci există 3 moduri de a rezolva acest lucru: ### Mouse-ul meu nu mai funcționează după ce ies din meniul de pauză -Dacă mouse-ul pare să nu mai functioneze în joc în timp ce funcționează (parțial) în meniul de pauză, atunci ar trebui să dezactivați opțiunea multicore [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (setați la 0). O altă metodă care ar putea să funcționeze este să spamați tasta ESC până când mouse-ul începe să funcționeze din nou. +Dacă mouse-ul pare să nu mai functioneze în joc în timp ce funcționează (parțial) în meniul de pauză, atunci ar trebui să dezactivați opțiunea multicore [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (setați la 0). O altă metodă care ar putea să funcționeze este să spamați tasta ESC până când mouse-ul începe să funcționeze din nou. ### Fișierul dinput8.dll lipsește diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CrashAddresses.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CrashAddresses.md index fe71bf97a7b3..96e175257351 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CrashAddresses.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/client/CrashAddresses.md @@ -24,4 +24,4 @@ Tabelul de mai jos enumeră câteva adrese de blocare obișnuite ale clienților | Exception 0x0000005 at 0x534134 | Problemă cu nivelurile de acces Windows 7 / Vista | Rularea SA-MP ca administrator pare să o remedieze. | | Exception 0xC0000005 at 0x544BC8 | Vezi 0x00544BC8 | Vezi 0x00544BC8 | | Exception 0xC0000005 at 0x536DF4 | Vezi 0x00544BC8 | Vezi 0x00544BC8 | -| Exception 0xC0000005 at 0x7F120E | A fost aplicat un upgrade invalid pentru vehicul | [Vezi aici](CommonIssues) | +| Exception 0xC0000005 at 0x7F120E | A fost aplicat un upgrade invalid pentru vehicul | [Vezi aici](CommonClientIssues) | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index c32c381fa0ee..d3592f07163f 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -35,4 +35,4 @@ Această funcție poate fi, de asemenea, utilizată într-un filterscript pentru - [OnGameModeInit](OnGameModeInit): Apelat când pornește un mod de joc. - [OnFilterScriptInit](OnFilterScriptInit): Apelat când este încărcat un filterscript. -- [OnFilterSciptExit](OnFilterScriptExit): Apelat când un filterscript este descărcat. +- [OnFilterScriptExit](OnFilterScriptExit): Apelat când un filterscript este descărcat. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 4d121c9117a0..4c79fe3c8a89 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ O declarație este o bucată de cod care spune imperativ programului gazdă să a = b + c; ``` -Aceasta este o declarație compusă dintr-o variabilă căreia i se atribuie rezultatul unei [#Expression]. +Aceasta este o declarație compusă dintr-o variabilă căreia i se atribuie rezultatul unei [Expression](#expresie). ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ Aceasta este o declarație care spune programului să apeleze o funcție cu cât x + 8 ``` -Aceasta _nu_ este o declarație, deoarece rezultatul nu este folosit nicăieri, acesta este doar un [#Expression]. +Aceasta _nu_ este o declarație, deoarece rezultatul nu este folosit nicăieri, acesta este doar un [Expression](#expresie). ### Declarație compusă diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md index d4313df61257..6545385d2dba 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/anglemodes.md @@ -6,7 +6,7 @@ description: Constante unitare in sistemul international pentru măsurarea unghi :::note -Se foloseste cu [floatsin](../functions/Floatsin), [floatcos](../functions/Floatcos), sau [floattan](../functions/Floattan). +Se foloseste cu [floatsin](../functions/floatsin), [floatcos](../functions/floatcos), sau [floattan](../functions/floattan). ::: diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md index 15fee59841c0..301c1ce92694 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/bodyparts.md @@ -3,7 +3,7 @@ title: Partile corpului sidebar_label: Partile corpului --- -Se foloseste cu [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamags), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) si [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). +Se foloseste cu [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) si [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). | ID | Body Part | | --- | -------------- | diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md index 3e82fa6a9cbf..b1db7c05a9b0 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/colorslist.md @@ -10,7 +10,7 @@ Culorile din SA-MP sunt în general reprezentate în notație hexazecimală (de _RR_ este partea roșie a culorii, _GG_ verde și _BB_ albastru. _AA_ este valoarea alfa. Dacă se folosește FF acolo, culoarea se va afișa fără transparență și dacă se folosește 00, va fi invizibilă. -Pentru codul Hex pentru aceste culori, accesați [Hex colors](hex-colors) page. +Pentru codul Hex pentru aceste culori, accesați [Hex colors](hexcolors) page. ### Valori alfa (transparență) diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md index 96ba2c496564..56516dd55977 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/scripting/resources/weatherid.md @@ -31,7 +31,7 @@ Se foloseste in [SetWeather](../functions/SetWeather) si [SetPlayerWeather](../f Există 21 de ID-uri meteo diferite (0-20), cu toate acestea jocul nu prezintă niciun interval de verificare a identificărilor meteo și astfel puteți utiliza ID-uri meteo până la 255. Valorile mai mari de 255 sau mai mici de 0 sunt transformate în restul diviziei de către 256 (de exemplu, vremea ID 300 este identică cu ID 44, deoarece 300% 256 = 44). ID-urile meteo 0-22 par să funcționeze corect, dar alte ID-uri duc la efecte ciudate, cum ar fi cerul roz și texturile intermitente în anumite perioade. :::note -- Unele vremuri apar foarte diferite în anumite momente. Poti sa vezi [aici](http://hotmist.ddo.jp/id/weatherhtml) cum arată diferite tipuri meteo în momente diferite. +- Unele vremuri apar foarte diferite în anumite momente. Poti sa vezi [aici](http://hotmist.ddo.jp/id/weather.html) cum arată diferite tipuri meteo în momente diferite. - [GTA San Andreas weather gallery](https://dev.prineside.com/en/gtasa_weather_id/) explică situația cu ID-urile meteo mai bine decât orice cuvinte. De asemenea, îl puteți utiliza dacă doriți să vizualizați vremea în anumite momente și să căutați vreme problematică care să provoace efecte ciudate. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index ca2efc130364..39d3cf5ab8d3 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Avertisment: Prea multe mesaje ieșite din comandă de la player : (< Se întâmplă atunci când `mesaje în afara comenzii` reutilizează setarea mesaj-limită. -Pentru mai multe informații despre acest lucru, consultați [aici](https://open.mp/docs/server/ControllingServer#rcon-commands) +Pentru mai multe informații despre acest lucru, consultați [aici](ControllingServer#comenzi-rcon) ## Jucatori primesc constant "Unacceptable NickName" dar numele acestora este valid diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md index 19aea65608c1..00648874f4f1 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -35,7 +35,7 @@ password orice ### Cum să vă logați în RCON -Puteți să vă logați dacă tastați `/rcon login parola` în joc sau dacă folosiți modul RCON în [Remote Console](remoteconsole). +Puteți să vă logați dacă tastați `/rcon login parola` în joc sau dacă folosiți modul RCON în [Remote Console](RemoteConsole). Parola va fi aceeași ca și în [server.cfg](server.cfg). diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/LagCompensation.md index b62d2678f8b7..4f0e3cf8bbca 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -4,7 +4,7 @@ sidebar_label: "Compensarea intarzierii" description: Explicație de compensare a întârzierii. --- -Compensarea întârzierii pentru gloanțele declanșate este activată implicit pe serverele SA-MP de la 0.3z. Poate fi comutat utilizând variabila server `lagcompmode` din [server.cfg] (server.cfg). Setarea la 0 va dezactiva complet compensarea întârzierii și jucătorii vor trebui să conducă loviturile lor (aruncate înaintea țintelor). +Compensarea întârzierii pentru gloanțele declanșate este activată implicit pe serverele SA-MP de la 0.3z. Poate fi comutat utilizând variabila server `lagcompmode` din [server.cfg](server.cfg). Setarea la 0 va dezactiva complet compensarea întârzierii și jucătorii vor trebui să conducă loviturile lor (aruncate înaintea țintelor). Dezactivarea compensării întârzierii va preveni [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) sa fie apelat. diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md index b860c6c17a5a..9877ffd86389 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/server/server.cfg.md @@ -15,7 +15,7 @@ description: Server configuration file. | ------------- | ------ | -------------------------- | --------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | echo | string | Executing Server Config... | Yes | No | What samp-server.exe prints in the server console when executing server.cfg. There is no need to change this at all as you'll be the only one who sees the console. | | rcon_password | string | changeme | No | No | The password used to administrate the server and use the remote console (rcon). You must make sure to change this to something hard to crack so that others cannot take control of your server. Your server will NOT start if changeme is the RCON password! | -| rcon | bool | 1 | No | No | Toggles if the [Remote Console](remoteconsole) feature should be used. Set to 1 to enable or 0 to disable. | +| rcon | bool | 1 | No | No | Toggles if the [Remote Console](RemoteConsole) feature should be used. Set to 1 to enable or 0 to disable. | ## Scripts diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md index 7ca5988af163..189912eace02 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/MenuGuide.md @@ -11,7 +11,7 @@ Meniurile arată foarte complicat și greu de redactat pentru cei mai mulți juc ## Primii pași din meniu -Mai întâi trebuie să creăm un meniu. Prefixul dinainte este `Menu:` aceasta face ca variabila să fie corectă [etichetata](../scripting/language/tags). Există diferite tipuri pentru utilizări diferite, cum ar fi "Float:" bool: "Text3D:" etc. Scrieți următorul cod în partea de sus a scriptului: +Mai întâi trebuie să creăm un meniu. Prefixul dinainte este `Menu:` aceasta face ca variabila să fie corectă [etichetata](../scripting/language/Tags). Există diferite tipuri pentru utilizări diferite, cum ar fi "Float:" bool: "Text3D:" etc. Scrieți următorul cod în partea de sus a scriptului: ```c new Menu:teleportmenu; diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md index b0955cb519a7..666ac64a5fd9 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md @@ -42,7 +42,7 @@ Funcțiile pentru setarea și recuperarea variabilelor playerului sunt: - [GetPVarString](../scripting/functions/GetPVarString) Obțineți șirul stabilit anterior de la o variabilă de jucător. - [SetPVarFloat](../scripting/functions/SetPVarFloat) Setați un float pentru o variabilă de jucător. - [GetPVarFloat](../scripting/functions/GetPVarFloat) Obțineți floatul setat anterior de la o variabilă de jucător. -- [DeletePVar](../scripting/functions/GetPVarFloat) Ștergeți o variabilă de jucător. +- [DeletePVar](../scripting/functions/DeletePVar) Ștergeți o variabilă de jucător. ```c #define PLAYER_VARTYPE_NONE (0) diff --git a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index b867d949ac58..0e588713db9d 100644 --- a/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/ro/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -1633,7 +1633,7 @@ Spuneți, `playerid` `0` a ucis `playerid` `6` , mesajele formatate ar trebui s > Compton ­ killed ­ Bartolomew -Îmi cer scuze dacă v-am confundat folosind [shift bit logic](https://en.wikipedia.org/wiki/Logical_shift), a fost pur și simplu folosit aici pentru a transforma numărul zecimal returnat de funcția `GetPlayerColor` în un număr hexazecimal care reprezintă o culoare, schimbarea în sine este utilizată pentru a omite spațiul -alfa-, pentru mai multe despre acest lucru, vă recomand cu tărie să verificați [acest tutorial](Binar) de **Kyosaur**. +Îmi cer scuze dacă v-am confundat folosind [shift bit logic](https://en.wikipedia.org/wiki/Logical_shift), a fost pur și simplu folosit aici pentru a transforma numărul zecimal returnat de funcția `GetPlayerColor` în un număr hexazecimal care reprezintă o culoare, schimbarea în sine este utilizată pentru a omite spațiul -alfa-, pentru mai multe despre acest lucru, vă recomand cu tărie să verificați [acest tutorial](Binary) de **Kyosaur**. #### Specificatori personalizați diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md index fab5c91dde9c..19cc1915faa7 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -20,7 +20,7 @@ descripion: Список всех клиентских команд. | /audiomsg | Включает/отключает сообщение о включении аудиострима для игрока. | | /fontsize | Изменяет размер шрифта в UI (чат, диалоги и т.д.). Допустимый размер шрифта от -3 до 5. | | /ctd | Эта команда была добавлена в SA-MP 0.3.7 RC2. Позволяет включить клиентский дебаг цели, на которую направлена камера. | -| /rcon | Больше относится к серверу, нежели к клиенту. Эта команда используется для вызова RCON команд. RCON это встроенная система администрирования. RCON означает [Remote Control (удалённое управление)](../server/ControllingServer#using-rcon). | +| /rcon | Больше относится к серверу, нежели к клиенту. Эта команда используется для вызова RCON команд. RCON это встроенная система администрирования. RCON означает [Remote Control (удалённое управление)](../server/ControllingServer#использование-rcon). | | /hudscalefix | Исправляет размер HUD'a, ссылаясь на разрешение экрана клиента | ## Файл sa-mp.cfg diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md index 1d62c51c91b5..6d896569687b 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -14,7 +14,7 @@ description: Как внести вклад в Wiki SA-MP и документа ![Кнопка редактирования находится на каждой странице](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Например, клик по [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) перенесёт вас на [эту страницу](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md), которая встретит вас с текстовым редактором для редактирования содержимого (если вы уже вошли в аккаунт GitHub, конечно же). +Например, клик по [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) перенесёт вас на [эту страницу](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md), которая встретит вас с текстовым редактором для редактирования содержимого (если вы уже вошли в аккаунт GitHub, конечно же). Сделайте ваши правки и подтвердите "Pull Request" (запрос на слияние), это означает, что руководитель Wiki и другие члены сообщества смогут увидеть ваши изменения, обсудить, что требуется добавить и/или исправить и уже после внести изменения в основной репозиторий. diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 7b863823be47..14ad0cfd31a0 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Warning: Too many out-of-order messages from player : () Limit: Случается, 'когда сообщения, вышедшие из строя' ('out of order messages') используют настройку messageholelimit. -За подробностями перейдите [сюда](https://open.mp/docs/server/ControllingServer#rcon-commands) +За подробностями перейдите [сюда](ControllingServer#rcon-команды) ## Игроки постоянно получают ошибку "Unacceptable NickName" (Неприемлемый никнейм, ...), но их имена корректны diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/LagCompensation.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/LagCompensation.md index 98f12cd4191e..5ead1a9c19d7 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/LagCompensation.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/server/LagCompensation.md @@ -6,6 +6,6 @@ descripion: Описание учитывания (компенсации) ла Компенсация лагов для выстреленных пуль включена по умолчанию, начиная с серверной версии SA-MP 0.3z. Статус может быть изменён в параметре `lagcompmode` в [server.cfg](server.cfg). Установив настройку на 0, это отключит лагокомпенсацию полностью и игроки будут вынуждены стрелять на упреждение при лагах, а не по скину цели. -Отключение компенсации лагов приведёт к прекращению срабатывания коллбэка [OnPlayerWeaponShot](../callbacks/OnPlayerWeaponShot) при стрельбе. +Отключение компенсации лагов приведёт к прекращению срабатывания коллбэка [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) при стрельбе. Данная настройка может быть изменена только в [server.cfg](server.cfg). diff --git a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md index 745dee556839..b8b864773e75 100644 --- a/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md +++ b/frontend/i18n/ru/docusaurus-plugin-content-docs/current/tutorials/perplayervariablesystem.md @@ -40,7 +40,7 @@ description: Система переменных для каждого игро - [GetPVarString](../scripting/functions/GetPVarString): получить значение переменной игрока, как строку. - [SetPVarFloat](../scripting/functions/SetPVarFloat): установить переменной игрока значение с плавающей точкой. - [GetPVarFloat](../scripting/functions/GetPVarFloat): получить значение переменной игрока, как число с плавающей точкой. -- [DeletePVar](../scripting/functions/GetPVarFloat): удалить переменную игрока. +- [DeletePVar](../scripting/functions/DeletePVar): удалить переменную игрока. ```c #define PLAYER_VARTYPE_NONE (0) diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/changelog.md index 24a338db287f..5c89fa89f6a9 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/changelog.md @@ -291,8 +291,8 @@ Release Candidate 2 (RC2) open.mp сервера. - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) -- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) -- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) +- [GameTextForPlayerf](scripting/functions/GameTextForPlayer) +- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayer) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) @@ -344,8 +344,8 @@ Release Candidate 2 (RC2) open.mp сервера. - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) -- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) -- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) +- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColourForPlayer) +- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColourForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) @@ -358,14 +358,14 @@ Release Candidate 2 (RC2) open.mp сервера. - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) -- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) -- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) +- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColour) +- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColour) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) -- [GetObjectTarget](scripting/functions/GetObjectTarget) +- [GetObjectTarget](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) @@ -378,7 +378,7 @@ Release Candidate 2 (RC2) open.mp сервера. - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) -- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) +- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) @@ -389,7 +389,7 @@ Release Candidate 2 (RC2) open.mp сервера. - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) -- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) +- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObject) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) @@ -428,15 +428,15 @@ Release Candidate 2 (RC2) open.mp сервера. - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) -- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) +- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDistance) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) -- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) +- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualWorld) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) -- [GetVehicleColor](scripting/functions/GetVehicleColor) +- [GetVehicleColor](scripting/functions/GetVehicleColours) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) @@ -480,9 +480,9 @@ Release Candidate 2 (RC2) open.mp сервера. - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) -- [GameTextForAllf](scripting/functions/GameTextForAllf) -- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) -- [SendRconCommandf](scripting/functions/SendRconCommandf) +- [GameTextForAllf](scripting/functions/GameTextForAll) +- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAll) +- [SendRconCommandf](scripting/functions/SendRconCommand) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index ae4817a6a14b..25717c68259e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -55,7 +55,7 @@ Singeplayer се може учитати из два разлога: инста ### Мој миш не ради након што изађем из паузе менија. -Ако се чини да вам миш није реаговао у игри док (делимично) ради у паузи менију, требало би да искључите опцију више језгара у [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (поставите на 0). Непрестано тапкање тастера Escape док миш поново не почне да реагује такође може помоћи, али то није најбоље решење. +Ако се чини да вам миш није реаговао у игри док (делимично) ради у паузи менију, требало би да искључите опцију више језгара у [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (поставите на 0). Непрестано тапкање тастера Escape док миш поново не почне да реагује такође може помоћи, али то није најбоље решење. ### Датотека dinput8.dll недостаје. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md index 610b664789f6..e33a4e4cbc5e 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/client/sa-mp.cfg.md @@ -13,7 +13,7 @@ description: Конфигурациони фајл SA-MP клијента. | Опција | Опис | | ------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **pagesize** | Ово омогућава играчима да подесе број редова приказаних у ћаскању. Може бити подешено између 10 и 20 редова. Подразумевано је 10 редова. Ова опција може бити подешена у игри користећи клијентску команду /pagesize. | -| **fpslimit** | Ово омогућава играчима да подесе специфичан [FPS](https://sr.wikipedia.org/wiki/Пуцачина_из_првог_лица"https://sr.wikipedia.org/wiki/Пуцачина_из_првог_лица") лимит, када је опција ограничења фрејмова омогућена у GTA:SA менију. Прихваћене вредности су од 20 до 90. Подразумевано подешено од стране SA-MP је 50. Ова опција може бити промењена у игри са клијентском командом /fpslimit. | +| **fpslimit** | Ово омогућава играчима да подесе специфичан [FPS](https://en.wikipedia.org/wiki/Frame_rate) лимит, када је опција ограничења фрејмова омогућена у GTA:SA менију. Прихваћене вредности су од 20 до 90. Подразумевано подешено од стране SA-MP је 50. Ова опција може бити промењена у игри са клијентском командом /fpslimit. | | **disableheadmove** | Ова опција контролише да ли се главе играча крећу у смеру у којем гледају. 1 онемогућава покрет главе, 0 омогућава. Ова опција може бити прелазна у игри помоћу клијентске команде /headmove. | | **timestamp** | Ово омогућава играчима да прикажу локални временски жиг поред ћаскања. 1 омогућава временске жигове, а 0 их онемогућава. Ово се може прелазити у игри користећи клијентску команду /timestamp. | | **ime** | Ово контролише да ли унос ћаскања подржава уређивање текста методом уноса и прелазак између језика. 1 омогућава IME, 0 онемогућава. | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index eb6cbc501b04..ebf08637d3e3 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -25,6 +25,6 @@ public OnFilterScriptInit() Следеће повратне функције могу бити корисне, јер су на неки начин повезане са овом повратном функцијом. -- [OnFilterSciptExit](OnFilterScriptExit): Ова повратна функција се позива када се филтер скрипта искључи. +- [OnFilterScriptExit](OnFilterScriptExit): Ова повратна функција се позива када се филтер скрипта искључи. - [OnGameModeInit](OnGameModeInit): Ова повратна функција се позива када се gamemode покрене. - [OnGameModeExit](OnGameModeExit): Ова повратна функција се позива када се gamemode заврши. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 284fc458cff8..19be69d6c3cb 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -31,7 +31,7 @@ public OnGameModeExit() Када користите OnGameModeExit у комбинацији са 'rcon gmx' командом у конзоли, имајте на уму да може доћи до потенцијалних грешака на клијенту. -Пример овога је прекомерно коришћење [RemoveBuildingForPlayer](RemoveBuildingForPlayer) током [OnGameModeInit](OnGameModeInit), што може довести до пада клијента. Ова повратна функција НЕЋЕ бити позвана ако сервер падне или процес буде убијен на друге начине, као што је коришћење Linux kill команде или притискање дугмета за затварање на Windows конзоли. +Пример овога је прекомерно коришћење [RemoveBuildingForPlayer](../functions/RemoveBuildingForPlayer) током [OnGameModeInit](OnGameModeInit), што може довести до пада клијента. Ова повратна функција НЕЋЕ бити позвана ако сервер падне или процес буде убијен на друге начине, као што је коришћење Linux kill команде или притискање дугмета за затварање на Windows конзоли. ::: @@ -41,7 +41,7 @@ public OnGameModeExit() - [OnGameModeInit](OnGameModeInit): Ова повратна функција се позива када се гамемод покрене. - [OnFilterScriptInit](OnFilterScriptInit): Ова повратна функција се позива када се филтер скрипта учита. -- [OnFilterSciptExit](OnFilterScriptExit): Ова повратна функција се позива када се филтер скрипта искључи. +- [OnFilterScriptExit](OnFilterScriptExit): Ова повратна функција се позива када се филтер скрипта искључи. ## Повезане функције diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index b953c10ef2b6..8914026d9027 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -33,4 +33,4 @@ public OnGameModeInit() - [OnGameModeExit](OnGameModeExit): This callback is called when a gamemode ends. - [OnFilterScriptInit](OnFilterScriptInit): This callback is called when a filterscript is loaded. -- [OnFilterSciptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. +- [OnFilterScriptExit](OnFilterScriptExit): This callback is called when a filterscript is unloaded. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md index 1cf0036ca23f..c04c4f97e8d4 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnIncomingConnection.md @@ -7,7 +7,7 @@ tags: [] ## Опис -Ова повратна функција се позива када IP адреса покуша да се повезе на сервер. Да бисте блокирали долазне везе, користите [BlockIpAdress](../functions/BlockIpAddress) +Ова повратна функција се позива када IP адреса покуша да се повезе на сервер. Да бисте блокирали долазне везе, користите [BlockIpAddress](../functions/BlockIpAddress) | Име | Опис | | ------------ | -------------------------------------------- | diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 48f3b351cf49..320b1834fd68 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -59,7 +59,7 @@ public OnPlayerDisconnect(playerid, reason) :::tip -Неке функције можда неће радити исправно када се користе у овој функцији јер је играч већ искључен када се функција позива. То значи да не можете добити недвосмислене информације из функција као што су [GetPlayerIp](GetPlayerIp) и [GetPlayerPos](GetPlayerPos). +Неке функције можда неће радити исправно када се користе у овој функцији јер је играч већ искључен када се функција позива. То значи да не можете добити недвосмислене информације из функција као што су [GetPlayerIp](../functions/GetPlayerIp) и [GetPlayerPos](../functions/GetPlayerPos). Овај проблем је решен на open.mp серверу. diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 86fc81c6fd57..6c5a9a1fad4d 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -58,7 +58,7 @@ public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:w Следеће повратне функције могу бити корисне, јер су на један или други начин повезане са овим позивом. - [OnActorStreamOut](OnActorStreamOut): Ова повратна функција се позива када се актер избаци из стримовања клијента играча. -- [OnActorStreamIn](OnActorStreamOut): Ова повратна функција се позива када се актер учита у стримовање клијента играча. +- [OnActorStreamIn](OnActorStreamIn): Ова повратна функција се позива када се актер учита у стримовање клијента играча. ## Повезане функције diff --git a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md index e178a8bc077e..ef8f15ac9749 100644 --- a/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md +++ b/frontend/i18n/sr/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md @@ -286,19 +286,19 @@ List_Remove(slot) Имате претходно поређани низ и желите пронаћи у којем је слоту број 7 (ако уопште постоји), у овом примеру вероватно је ефикасније просто пролазити кроз низ да бисте га пронашли, али то није суштина, та метода време потраге повећава линеарно са величином низа, док време бинарне претраге расте експоненцијално са увећањем величине низа. Тј. низ од 128 ставки ће узети дупло више времена да се претражи просто у пореду као низ од 64 ставке, али бинарна претрага од 128 ставки ће узети само једну проверу више него бинарна претрага од 64 ставке, врло мало. -Ако конструишемо бинарно дрво из горе наведених података добијамо: ![Binarytree](https://sampwiki.blast.hk/wiki/Image:Binarytree.GIF) +Ако конструишемо бинарно дрво из горе наведених података добијамо: ![Binarytree](https://sampwiki.blast.hk/wroot/images2/f/fe/Binarytree.GIF) Ако читате са лева на десно, игноришући вертикални аспект, видите да су бројеви у редоследу. Сада можемо покушати пронаћи број 7. Почетни број је 14, 7 је мањи од 14, па идемо на слот на који показује леви грана 14. Ово нас доводи до 6, 7 је већи од 6, па идемо десно до 9, затим опет лево до 7. Овај метод је узео 4 поређења да пронађе број (укључујући крајњу проверу да потврдимо да смо на 7), коришћењем обичне претраге било би потребно 5. -Рецимо да нема 7, имали бисмо овакво бинарно дрво: ![Binarytree-7-less](https://sampwiki.blast.hk/wiki/Image:Binarytree-7-less.GIF) +Рецимо да нема 7, имали бисмо овакво бинарно дрво: ![Binarytree-7-less](https://sampwiki.blast.hk/wroot/images2/e/e5/Binarytree-7-less.GIF) Ово, за разлику од претходног примера, има једног детета (9), као и 2 и 0 детета. Добијате савршено дрво само када имате (2^n)-1 бројева (0, 1, 3, 7, 15, 31 ...), било који други бројеви дају не баш пуну стаблу. У овом случају када дођемо до 9, где ће бити 7, открићемо да нема леве гране, што значи да 7 не постоји (не може бити нигде другде у стаблу, размислите о томе), па враћамо -1 за неисправан слот. #### Балансирани и не балансирани -Стабла у горе наведеним примерима се зову балансирана бинарна стабла, што значи да су све гране приближно исте дужине (очигледно у другом примеру нема довољно бројева да би то било тако, али је што је могуће ближе). Конструисање балансираних стабала није једноставно, опште прихваћени метод конструкције скоро балансираних стабала је стављање бројева у насумичном редоследу, ово може значити да ћете на крају имати нешто као на пример ово: ![Binarytree-uneven](https://sampwiki.blast.hk/wiki/Image:Binarytree-uneven.GIF) +Стабла у горе наведеним примерима се зову балансирана бинарна стабла, што значи да су све гране приближно исте дужине (очигледно у другом примеру нема довољно бројева да би то било тако, али је што је могуће ближе). Конструисање балансираних стабала није једноставно, опште прихваћени метод конструкције скоро балансираних стабала је стављање бројева у насумичном редоследу, ово може значити да ћете на крају имати нешто као на пример ово: ![Binarytree-uneven](https://sampwiki.blast.hk/wroot/images2/a/a2/Binarytree-uneven.GIF) Очигледно је да је ово стабло још увек исправно, али десна страна је много већа од леве, међутим проналазак 25 још увек захтева само 7 поређења у овом случају у поређењу са 12 у обичном списку. Такође, докле год почнете са прилично средњим бројем, метод убацивања насумичног уношења треба да произведе приближно балансирано стабло. Најгора ствар коју можете учинити је да ставите бројеве по редоследу јер онда неће бити ни левих грана (или десних грана ако је обраћено), међутим иако је у овом најгорем случају бинарном стаблу потребно исто време да претражи као и обични списак. diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index f2d9622d7ea2..8de4b27c595e 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -50,7 +50,7 @@ SA:MP browser வேலை செய்யவில்லை. புதிய [o ### My mouse doesn't work after exiting the pause menu -இடைநிறுத்தப்பட்ட மெனுவில் உங்கள் மவுஸ் (ஓரளவு) வேலை செய்யும் போது, ​​அது உறைந்ததாகத் தோன்றினால், நீங்கள் மல்டிகோர் விருப்பத்தை [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") முடக்க வேண்டும் ( அதை 0 ஆக அமைக்கவும்). மவுஸ் மீண்டும் பதிலளிக்கும் வரை தொடர்ந்து எஸ்கேப் என்பதைத் தட்டுவதும் வேலை செய்யக்கூடும், ஆனால் அது அவ்வளவு நேர்த்தியான தீர்வு அல்ல. +இடைநிறுத்தப்பட்ட மெனுவில் உங்கள் மவுஸ் (ஓரளவு) வேலை செய்யும் போது, ​​அது உறைந்ததாகத் தோன்றினால், நீங்கள் மல்டிகோர் விருப்பத்தை [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") முடக்க வேண்டும் ( அதை 0 ஆக அமைக்கவும்). மவுஸ் மீண்டும் பதிலளிக்கும் வரை தொடர்ந்து எஸ்கேப் என்பதைத் தட்டுவதும் வேலை செய்யக்கூடும், ஆனால் அது அவ்வளவு நேர்த்தியான தீர்வு அல்ல. ### The file dinput8.dll is missing diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md index e5bb754998ef..4c653cecbec8 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/index.md @@ -10,7 +10,7 @@ SA-MP/open.mp விக்கிக்கு வரவேற்கிறோம ஐயோ, பழைய விக்கியின் உள்ளடக்கத்தை அதன் புதிய வீட்டிற்கு மாற்ற சமூகத்தின் உதவி தேவை! -நீங்கள் ஆர்வமாக இருந்தால், மேலும் தகவலுக்கு [இந்தப் பக்கத்தைப்](/docs/translations/ta/meta/Contributing) பார்க்கவும். +நீங்கள் ஆர்வமாக இருந்தால், மேலும் தகவலுக்கு [இந்தப் பக்கத்தைப்](/docs/meta/Contributing) பார்க்கவும். GitHub ஐப் பயன்படுத்துவதில் அல்லது HTML ஐ மாற்றுவதில் உங்களுக்கு அனுபவம் இல்லை என்றால், கவலைப்பட வேண்டாம்! சிக்கல்கள் ([Discord](https://discord.gg/samp), [forum](https://forum.open.mp) அல்லது சமூக ஊடகம்) மற்றும் மிக முக்கியமான விஷயத்தைப் பற்றி எங்களுக்குத் தெரியப்படுத்துவதன் மூலம் நீங்கள் உதவலாம் : _spreading the word!_ எனவே இந்த தளத்தை புக்மார்க் செய்து, SA-MP விக்கி எங்கு சென்றது என்று உங்களுக்குத் தெரிந்தவர்களுடன் பகிர்ந்து கொள்ளுங்கள். diff --git a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md index 1808513fbdd8..24151b3ee9ad 100644 --- a/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md +++ b/frontend/i18n/ta/docusaurus-plugin-content-docs/current/server/ControllingServer.md @@ -38,7 +38,7 @@ password whatever விளையாட்டின் போது `/rcon login password` என தட்டச்சு செய்வதன் மூலம் உள்நுழையலாம் அல்லது [Remote Console](RemoteConsole) இல் RCON பயன்முறையைப் பயன்படுத்தி கேமிற்கு வெளியே உள்நுழையலாம். -கடவுச்சொல் நீங்கள் [server.cfg] (server.cfg) இல் அமைக்கப்பட்டுள்ளதைப் போலவே உள்ளது. +கடவுச்சொல் நீங்கள் [server.cfg](server.cfg) இல் அமைக்கப்பட்டுள்ளதைப் போலவே உள்ளது. ### Adding Bans diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/meta/Contributing.md index 86dbf96616bc..1f6e326e5417 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -12,7 +12,7 @@ description: วิธีการมีส่วนร่วมกับเอ ![มีลิงค์อยู่ในแต่ละหน้า Wiki เขียนว่า Edit this page](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -ยกตัวอย่างเช่น คลิกไปที่ [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) มันจะพาคุณไป [หน้านี้](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md) ซึ่งจะแสดงเครื่องมือในการแก้ไขข้อความเพื่อทำการเปลี่ยนแปลง ไฟล์ (สมมติหาก คุณเข้าสู่ระบบ Github) +ยกตัวอย่างเช่น คลิกไปที่ [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) มันจะพาคุณไป [หน้านี้](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md) ซึ่งจะแสดงเครื่องมือในการแก้ไขข้อความเพื่อทำการเปลี่ยนแปลง ไฟล์ (สมมติหาก คุณเข้าสู่ระบบ Github) ทำการแก้ไขในส่วนของคุณและส่ง "Pull Request" ซึ่งหมายถึงผู้ดูแล Wiki และ สมาชิกคอมมูนิตี้คนอื่น ๆ สามารถตรวจสอบการเปลี่ยนแปลงของคุณ และพูดคุยกันว่ามันจำเป็น หรือไม่กับการเปลี่ยนแปลงนี้แล้วรวมเข้าด้วยกัน diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md index 9e8b834ddfb0..5043b3c85e11 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterCheckpoint.md @@ -48,7 +48,7 @@ NPC สามารถเรียก Callback นี้ได้ - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint): Create a checkpoint for a player. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint): Disable the player's current checkpoint. -- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a checkpoint. +- [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Check if a player is in a checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Create a race checkpoint for a player. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Disable the player's current race checkpoint. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a race checkpoint. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md index 0d19c950681c..6d32c7d34075 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md @@ -39,7 +39,7 @@ NPC สามารถเรียก Callback นี้ได้ - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint): Create a checkpoint for a player. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint): Disable the player's current checkpoint. -- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a checkpoint. +- [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Check if a player is in a checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Create a race checkpoint for a player. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Disable the player's current race checkpoint. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a race checkpoint. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md index d8469203a323..40d038c5ed1c 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveCheckpoint.md @@ -39,7 +39,7 @@ NPC สามารถเรียก Callback นี้ได้ - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint): Create a checkpoint for a player. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint): Disable the player's current checkpoint. -- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a checkpoint. +- [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Check if a player is in a checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Create a race checkpoint for a player. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Disable the player's current race checkpoint. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a race checkpoint. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md index 7f90699e4308..98b0a745193f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerLeaveRaceCheckpoint.md @@ -39,7 +39,7 @@ NPC สามารถเรียก Callback นี้ได้ - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint): Create a checkpoint for a player. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint): Disable the player's current checkpoint. -- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a checkpoint. +- [IsPlayerInCheckpoint](../functions/IsPlayerInCheckpoint): Check if a player is in a checkpoint. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint): Create a race checkpoint for a player. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint): Disable the player's current race checkpoint. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint): Check if a player is in a race checkpoint. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md index 6eb6eb3f732c..e5c29cf9e97f 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToPlayer.md @@ -42,4 +42,4 @@ public OnPlayerConnect(playerid) - [Update3DTextLabelText](Update3DTextLabelText): Change the text of a 3D text label. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Create A 3D text label for one player. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Delete a player's 3D text label. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabel): Change the text of a player's 3D text label. +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Change the text of a player's 3D text label. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md index c7141c98d58e..8a431e1b841b 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/Attach3DTextLabelToVehicle.md @@ -49,4 +49,4 @@ public OnGameModeExit ( ) - [Update3DTextLabelText](Update3DTextLabelText): Change the text of a 3D text label. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Create A 3D text label for one player. - [DeletePlayer3DTextLabel](DeletePlayer3DTextLabel): Delete a player's 3D text label. -- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabel): Change the text of a player's 3D text label. +- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Change the text of a player's 3D text label. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md index 0fe015857959..054f379c09c1 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToPlayer.md @@ -41,11 +41,11 @@ This function was removed in SA-MP 0.3. ## ฟังก์ชั่นที่เกี่ยวข้องกัน -- [CreatePlayerObject](CreateObject): Create an object for only one player. -- [DestroyPlayerObject](DestroyObject): Destroy a player object. -- [IsValidPlayerObject](IsValidObject): Checks if a certain player object is vaild. -- [MovePlayerObject](MoveObject): Move a player object. -- [StopPlayerObject](StopObject): Stop a player object from moving. +- [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. +- [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. +- [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. +- [MovePlayerObject](MovePlayerObject): Move a player object. +- [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md index 64ebfae1a87d..6528ad728ee8 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/AttachPlayerObjectToVehicle.md @@ -50,11 +50,11 @@ You need to create the object before attempting to attach it to a vehicle. ## ฟังก์ชั่นที่เกี่ยวข้องกัน -- [CreatePlayerObject](CreateObject): Create an object for only one player. -- [DestroyPlayerObject](DestroyObject): Destroy a player object. -- [IsValidPlayerObject](IsValidObject): Checks if a certain player object is vaild. -- [MovePlayerObject](MoveObject): Move a player object. -- [StopPlayerObject](StopObject): Stop a player object from moving. +- [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. +- [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. +- [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. +- [MovePlayerObject](MovePlayerObject): Move a player object. +- [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md index 0f6311c01a7e..c4ce8f2eca66 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraAspectRatio.md @@ -37,4 +37,4 @@ The return value of this function represents the value of the "widescreen" optio - [GetPlayerCameraZoom](GetPlayerCameraZoom): Get the zoom level of a player's camera. - [GetPlayerCameraPos](GetPlayerCameraPos): Find out where the player's camera is. -- [GetPlayerCameraFrontVector](GetPlayerVameraFrontVector): Get the player's camera front vector +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md index f8dd47584397..bafff5377f62 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md @@ -47,6 +47,6 @@ Player's camera positions are only updated once a second, unless aiming.It is re - [SetPlayerCameraPos](SetPlayerCameraPos): Set a player's camera position. - [GetPlayerCameraZoom](GetPlayerCameraZoom): Get the zoom level of a player's camera. -- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRation): Get the aspect ratio of a player's camera. -- [GetPlayerCameraMode](GetplayerCameraMode): Get a player's camera mode. +- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): Get the aspect ratio of a player's camera. +- [GetPlayerCameraMode](GetPlayerCameraMode): Get a player's camera mode. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index e8a7d590302a..ab4d62931993 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -80,7 +80,7 @@ This function is disabled by default to save bandwidth. Use EnablePlayerCameraTa ## ฟังก์ชั่นที่เกี่ยวข้องกัน - [GetPlayerTargetActor](GetPlayerTargetActor): Gets id of an actor which is aimed by certain player. -- [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): Get the ID of the player a player is looking at. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): Get the player's camera front vector +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md index 95ce8268617e..c1b281799580 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md @@ -62,6 +62,6 @@ This function is disabled by default to save bandwidth. Use EnablePlayerCameraTa ## ฟังก์ชั่นที่เกี่ยวข้องกัน -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): Get the ID of the player a player is looking at. +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md index 831f82cfd900..1de400a63cfc 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayer.md @@ -46,5 +46,5 @@ Do not confuse this function with GetPlayerTargetPlayer. GetPlayerTargetPlayer r - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): Get the ID of the actor (if any) a player is looking at. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Get the ID of the object a player is looking at. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Get the player's camera front vector +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md index f1d94ab36ed1..7395e27231fc 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetVehicle.md @@ -75,6 +75,6 @@ This function is disabled by default to save bandwidth. Use EnablePlayerCameraTa ## ฟังก์ชั่นที่เกี่ยวข้องกัน - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. -- [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Get the ID of the object a player is looking at. +- [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Get the ID of the object a player is looking at. - [EnablePlayerCameraTarget](EnablePlayerCameraTarget): Enable player camera targetting functions. -- [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Get the player's camera fron +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera fron diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md index a918f3de2b29..5539f97bd4dc 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraZoom.md @@ -35,6 +35,6 @@ This retrieves the zoom level of the GAME camera, not the camera WEAPON. ## ฟังก์ชั่นที่เกี่ยวข้องกัน -- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRation): Get the aspect ratio of a player's camera. +- [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): Get the aspect ratio of a player's camera. - [GetPlayerCameraPos](GetPlayerCameraPos): Find out where the player's camera is. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md index 3aef3ea98094..bc84a63025ab 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerIp.md @@ -56,7 +56,7 @@ Save players' IPs under [OnPlayerConnect](../callbacks/OnPlayerConnect) if they - [NetStats_GetIpPort](NetStats_GetIpPort): Get a player's IP and port. - [GetPlayerName](GetPlayerName): Get a player's name. - [GetPlayerPing](GetPlayerPing): Get the ping of a player. -- [GetPlayerVersion](GetPlayerVerion): Get a player's client-version. +- [GetPlayerVersion](GetPlayerVersion): Get a player's client-version. - [OnIncomingConnection](../callbacks/OnIncomingConnection): Called when a player is attempting to connect to the server. - [OnPlayerConnect](../callbacks/OnPlayerConnect): Called when a player connects to the server. - [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect): Called when a player leaves the server. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md index 59605aec35fe..d787541aebd0 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md @@ -44,7 +44,7 @@ if (IsPlayerObjectMoving(playerid, objectid)) - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object. -- [AttachPlayerObjectToPlayer](AttachObjectToPlayer): Attach a player object to a player. +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player. - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md index e1d8eaf094ee..5ff7b9de9a58 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/existproperty.md @@ -36,6 +36,6 @@ if ( existproperty(0, "", 123984334) ) ## ฟังก์ชั่นที่เกี่ยวข้องกัน -- [setProperty](setProperty): Set a property. -- [getProperty](getProperty): Get the value of a property. -- [deleteProperty](deleteProperty): Delete a property. +- [setproperty](setproperty): Set a property. +- [getproperty](getproperty): Get the value of a property. +- [deleteproperty](deleteproperty): Delete a property. diff --git a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md index b8dcd55069ec..a004e024e804 100644 --- a/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md +++ b/frontend/i18n/th/docusaurus-plugin-content-docs/current/scripting/functions/uuencode.md @@ -34,5 +34,5 @@ uuencode(encodedString, normalString, 45); ## ฟังก์ชั่นที่เกี่ยวข้องกัน -- Uudecode: Decode an UU-encoded stream. -- Memcpy: Copy bytes from one location to another. +- [uudecode](uudecode): Decode an UU-encoded stream. +- [memcpy](memcpy): Copy bytes from one location to another. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md index ae2383ecce70..7072abfb0f9a 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -23,7 +23,7 @@ description: Tüm istemci komutlarının listesi. | /audiomsg | Bir URL oyun içinde ses olarak oynatılmaya başladığında yazdırılan mesajı etkinleştirir veya devre dışı bırakır. Bu, sa-mp.cfg 'audiomsgoff' seçeneğini ayarlar. | | /fontsize | UI'nin (sohbet, iletişim kutuları vb.) yazı tipi boyutunu değiştirir. Geçerli yazı tipi boyutu -3 ila 5 arasındadır. | | /ctd | Bu komut, SA-MP 0.3.7 RC2'de eklendi. Oyuncu kamera hedefinin hata ayıklamasını etkinleştirir. | -| /rcon | Daha çok sunucu ile ilgili olan bu komut, RCON komutlarını yürütmek için kullanılır. RCON, yerleşik bir yönetici sistemidir. RCON, [Uzak Kontrol](../server/ControllingServer#using-rcon) anlamına gelir. | +| /rcon | Daha çok sunucu ile ilgili olan bu komut, RCON komutlarını yürütmek için kullanılır. RCON, yerleşik bir yönetici sistemidir. RCON, [Uzak Kontrol](../server/ControllingServer#rcon-kullanma) anlamına gelir. | | /hudscalefix | Bu komut, SA-MP 0.3.7 R3'te eklendi. Radar ölçeğini düzeltmeyi etkinleştirir veya devre dışı bırakır, böylece oyunun radarı geniş ekran çözünürlüklerinde daha iyi ölçeklenir (yani artık 'bulma yumurtası' olmaz). Bu, sa-mp.cfg 'nohudscale' seçeneğini ayarlar. | ## sa-mp.cfg Yapılandırma Dosyası diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 3512221a18a2..937c67da2903 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -50,7 +50,7 @@ Eğer 2 monitörünüz varsa, bunu çözmenin 3 yolu vardır: ### Pause menüsünden çıktıktan sonra farem çalışmıyor -Eğer fare oyun içinde donmuş gibi görünüyorsa (kısmen) ve pause menüsünde çalışıyorsa, [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") dosyasındaki multicore seçeneğini devre dışı bırakmalısınız (0 olarak ayarlayın). Fare tekrar yanıt verene kadar sürekli Escape tuşuna basmak da işe yarayabilir, ancak bu düzgün bir çözüm değildir. +Eğer fare oyun içinde donmuş gibi görünüyorsa (kısmen) ve pause menüsünde çalışıyorsa, [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") dosyasındaki multicore seçeneğini devre dışı bırakmalısınız (0 olarak ayarlayın). Fare tekrar yanıt verene kadar sürekli Escape tuşuna basmak da işe yarayabilir, ancak bu düzgün bir çözüm değildir. ### dinput8.dll dosyası eksik diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/meta/Contributing.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/meta/Contributing.md index e4301c72067f..e52f0e703588 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/meta/Contributing.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/meta/Contributing.md @@ -14,7 +14,7 @@ Her sayfada düzenleme yapabilmek Github düzenleme sayfasına yönlendiren buto ![Edit this page link present on each wiki page](https://assets.open.mp/assets/images/contributing/edit-this-page.png) -Örneğin, [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) bu tıklatma [bu sayfa](https://github.com/openmultiplayer/web/edit/master/docs/scripting/functions/SetVehicleAngularVelocity.md) sizi bu dosya üzerinde değişiklik yapmanız için yönlendirir. (eğer ki github üzerinden oturum açtıysanız). +Örneğin, [SetVehicleAngularVelocity](../scripting/functions/SetVehicleAngularVelocity) bu tıklatma [bu sayfa](https://github.com/openmultiplayer/web/edit/master/frontend/docs/scripting/functions/SetVehicleAngularVelocity.md) sizi bu dosya üzerinde değişiklik yapmanız için yönlendirir. (eğer ki github üzerinden oturum açtıysanız). Düzenlemenizi yapın ve bir "Pull Request" gönderin. Wiki üzerinde çalışan takım üyeleri yaptığınız değişiklikleri onaylandığında(incelenmesi ardından) yaptığınız değişiklikler yayınlanır. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md index 43d9a69b3fb3..cec73f5c3579 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/AllowInteriorWeapons.md @@ -39,5 +39,5 @@ Bu fonksiyon şu anki SA:MP sürümünde çalışmamakta! ## Bağlantılı Fonksiyonlar - [SetPlayerInterior](SetPlayerInterior): Oyuncunun interiorunu değiştirin. -- [GetPlayerInterior](SetPlayerInterior): Oyuncunun interiorunu öğrenin. +- [GetPlayerInterior](GetPlayerInterior): Oyuncunun interiorunu öğrenin. - [OnPlayerInteriorChange](../callbacks/OnPlayerInteriorChange): Bu callback oyuncunun interioru değiştiğinde çağrılır. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index 38af3c4cd34b..7c5dde7234a6 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -78,7 +78,7 @@ Kullanılmadan önce OnPlayerConnect üzerinden EnablePlayerCameraTarget fonksiy ## Bağlantılı Fonksiyonlar - [GetPlayerTargetActor](GetPlayerTargetActor): Oyuncunun silah ile hedef aldığı oyuncuyu kontrol eder. -- [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): Oyuncunun kamerası ile baktığı oyuncuyu kontrol eder. +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Oyuncunun kamerası ile baktığı oyuncuyu kontrol eder. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Oyuncunun kamerası ile baktığı aracı kontrol eder. - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): Oyuncunun kamerası ile baktığı objeyi kontrol eder. -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): Oyuncu kamerasının ön vektörünü alır. +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Oyuncu kamerasının ön vektörünü alır. diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Style.md index c6a51051ef9d..25a7f3ab879c 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ Bir ifade, ana programı bir şey yapmaya zorlayan bir kod parçasıdır. Bir if a = b + c; ``` -Bu, bir değişkene bir [#İfade] sonucu atan bir ifadedir. +Bu, bir değişkene bir [İfade](#i̇fade-1) sonucu atan bir ifadedir. ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ Bu, programı belirli argümanlarla bir işlevi çağırmaya yönlendiren bir if x + 8 ``` -Bu bir ifade değildir çünkü sonuç başka bir yerde kullanılmaz, bu sadece bir [#İfade] dir. +Bu bir ifade değildir çünkü sonuç başka bir yerde kullanılmaz, bu sadece bir [İfade](#i̇fade-1) dir. ### Bileşik İfade diff --git a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index 974fdb04d6b6..ac9280a89c39 100644 --- a/frontend/i18n/tr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/tr/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Warning: Too many out-of-order messages from player : () Limit: Bu, 'out of order messages', yani oyuncularım belirli türdeki mesajları (iletişim paketleri) aşırı miktarda göndermelerini engellemek için olan sınırın aşılması durumunda meydana gelir. -Daha fazla bilgi için, [bu bağlantıya](ControllingServer#rcon-commands) bakın. +Daha fazla bilgi için, [bu bağlantıya](ControllingServer#rcon-komutları) bakın. ## Oyuncular sürekli "Unacceptable NickName" hatası alıyor, ancak geçerli diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/changelog.md index 37ca2ce80aa6..e9f543e81a24 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/changelog.md @@ -249,8 +249,8 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) -- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) -- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) +- [GameTextForPlayerf](scripting/functions/GameTextForPlayer) +- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayer) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) @@ -302,8 +302,8 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) -- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) -- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) +- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColourForPlayer) +- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColourForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) @@ -316,14 +316,14 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) -- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) -- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) +- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColour) +- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColour) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) -- [GetObjectTarget](scripting/functions/GetObjectTarget) +- [GetObjectTarget](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) @@ -336,7 +336,7 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) -- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) +- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) @@ -347,7 +347,7 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) -- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) +- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObject) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) @@ -386,15 +386,15 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) -- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) +- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDistance) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) -- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) +- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualWorld) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) -- [GetVehicleColor](scripting/functions/GetVehicleColor) +- [GetVehicleColor](scripting/functions/GetVehicleColours) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) @@ -438,9 +438,9 @@ Phiên bản ứng viên phát hành 2 (RC2) của máy chủ open.mp. - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) -- [GameTextForAllf](scripting/functions/GameTextForAllf) -- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) -- [SendRconCommandf](scripting/functions/SendRconCommandf) +- [GameTextForAllf](scripting/functions/GameTextForAll) +- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAll) +- [SendRconCommandf](scripting/functions/SendRconCommand) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index a5f191932ef9..6eaf4d9efa01 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -50,7 +50,7 @@ Nếu bạn có 2 màn hình thì có 3 cách để giải quyết: ### Chuột của tôi không hoạt động sau khi thoát khỏi menu tạm dừng -Nếu chuột của bạn dường như bị đóng băng trong game trong khi nó (một phần) hoạt động trong menu tạm dừng, bạn nên tắt tùy chọn đa lõi [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (đặt thành 0). Nhấn liên tục phím Escape cho đến khi chuột phản hồi trở lại cũng có thể hoạt động, nhưng đây không phải là giải pháp hoàn hảo. +Nếu chuột của bạn dường như bị đóng băng trong game trong khi nó (một phần) hoạt động trong menu tạm dừng, bạn nên tắt tùy chọn đa lõi [sa-mp.cfg](sa-mp.cfg "sa-mp.cfg") (đặt thành 0). Nhấn liên tục phím Escape cho đến khi chuột phản hồi trở lại cũng có thể hoạt động, nhưng đây không phải là giải pháp hoàn hảo. ### Tệp dinput8.dll bị thiếu diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 9feaef1e002c..dce96b1a3840 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -31,7 +31,7 @@ Hàm này cũng có thể được sử dụng trong một filterscript để ph Khi sử dụng `OnGameModeExit` cùng với lệnh console 'rcon gmx', hãy lưu ý rằng có thể xảy ra các lỗi của client. -Một ví dụ về điều này là việc gọi [RemoveBuildingForPlayer](RemoveBuildingForPlayer) quá mức trong [OnGameModeInit](OnGameModeInit) có thể dẫn đến sự cố client. Callback này sẽ KHÔNG được gọi nếu máy chủ bị lỗi hoặc quy trình bị kết thúc bằng các phương pháp khác, chẳng hạn như sử dụng lệnh `kill` trên Linux hoặc nhấn nút đóng trên console của Windows. +Một ví dụ về điều này là việc gọi [RemoveBuildingForPlayer](../functions/RemoveBuildingForPlayer) quá mức trong [OnGameModeInit](OnGameModeInit) có thể dẫn đến sự cố client. Callback này sẽ KHÔNG được gọi nếu máy chủ bị lỗi hoặc quy trình bị kết thúc bằng các phương pháp khác, chẳng hạn như sử dụng lệnh `kill` trên Linux hoặc nhấn nút đóng trên console của Windows. ::: diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md index 48384bc23d14..d67491301111 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerDisconnect.md @@ -59,7 +59,7 @@ public OnPlayerDisconnect(playerid, reason) :::tip -Một số hàm có thể không hoạt động chính xác khi sử dụng trong callback này vì người chơi đã bị ngắt kết nối khi callback được gọi. Điều này có nghĩa là bạn không thể lấy thông tin rõ ràng từ các hàm như [GetPlayerIp](GetPlayerIp) và [GetPlayerPos](GetPlayerPos). +Một số hàm có thể không hoạt động chính xác khi sử dụng trong callback này vì người chơi đã bị ngắt kết nối khi callback được gọi. Điều này có nghĩa là bạn không thể lấy thông tin rõ ràng từ các hàm như [GetPlayerIp](../functions/GetPlayerIp) và [GetPlayerPos](../functions/GetPlayerPos). Vấn đề này được giải quyết trong server open.mp. diff --git a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index 756392b1a226..37c67a0696f5 100644 --- a/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/vi/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -58,7 +58,7 @@ Hàm này không được gọi nếu diễn viên được đặt là bất kh Các callback sau đây có thể hữu ích vì chúng liên quan đến callback này theo một cách nào đó. - [OnActorStreamOut](OnActorStreamOut): Callback này được gọi khi một diễn viên bị stream ra khỏi máy khách của người chơi. -- [OnActorStreamIn](OnActorStreamOut): Callback này được gọi khi một diễn viên được stream vào máy khách của người chơi. +- [OnActorStreamIn](OnActorStreamIn): Callback này được gọi khi một diễn viên được stream vào máy khách của người chơi. ## Các Hàm Liên Quan diff --git a/frontend/i18n/zh-CN/content/releases/server/v1.2.0.2670.md b/frontend/i18n/zh-CN/content/releases/server/v1.2.0.2670.md index 9f878f868378..607de6d3252d 100644 --- a/frontend/i18n/zh-CN/content/releases/server/v1.2.0.2670.md +++ b/frontend/i18n/zh-CN/content/releases/server/v1.2.0.2670.md @@ -27,7 +27,7 @@ assets: - 若干安全修复。 - 显著提升了性能,特别是 Pawn 原生函数现在的工作方式。 -- 新增配置变量,用于设置在新版 [open.mp 启动器] 中显示的横幅和 Discord 邀请链接。 +- 新增配置变量,用于设置在新版 [open.mp 启动器](https://github.com/openmultiplayer/launcher/releases/latest) 中显示的横幅和 Discord 邀请链接。 - 公告系统现在默认使用 IPv4,而非在可用时使用 IPv6。 - 修复了 `Get(Player)ObjectMaterial(Text)` 返回颜色格式错误和 `modelid` 的问题。 - 修复了在分配内存超过预留空间时可能导致服务器崩溃的问题,现在会提供详细的警告信息。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2020-04-14-scripting-api.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2020-04-14-scripting-api.md index 4dc8e4551cac..fa83513eac52 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2020-04-14-scripting-api.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2020-04-14-scripting-api.md @@ -159,12 +159,17 @@ main() {} main() {} ``` -你可能遇到的第一个错误是:`open.mp 脚本需要社区编译器,来自:` -如果你遇到此错误,请前往 并下载编译器版本 3.10.10 或更高版本。对于正式发布版本,我们希望有一个集成了此编译器的 pawno 等效工具,但尚未完成。 +你可能遇到的第一个错误是:`open.mp scripts require the community compiler from: git.io/pawn-compiler` + +如果你遇到此错误,请前往 https://git.io/pawn-compiler 并下载编译器版本 3.10.10 或更高版本。对于正式发布版本,我们希望有一个集成了此编译器的 pawno 等效工具,但尚未完成。 我**强烈建议**首先尝试用此编译器编译你的游戏模式,因为它重新启用了常量正确性警告,所以你可能会立即看到大量新警告(这**不是**编译器的问题,这些是你代码中始终存在但之前被忽略的问题)。 -你可能还想将这些头文件替换为:[https://github.com/pawn-lang/pawn-stdlib](https://github.com/pawn-lang/samp-stdlib) +你可能还想将这些头文件替换为: + +https://github.com/pawn-lang/pawn-stdlib +https://github.com/pawn-lang/samp-stdlib + 即使不使用 open.mp,这样做也是一件好事,因为它们修复了原始头文件中的大量标签和常量问题。 ### 警告 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2023-01-05-release-candidate-1.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2023-01-05-release-candidate-1.md index 1ca7eda7b6ba..d5e88e4233cd 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2023-01-05-release-candidate-1.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-blog/2023-01-05-release-candidate-1.md @@ -66,7 +66,7 @@ authors: y_less [https://github.com/openmultiplayer/compiler](https://github.com/openmultiplayer/compiler) -[https://pawn-lang/compiler](https://pawn-lang/compiler) +[https://github.com/pawn-lang/compiler](https://github.com/pawn-lang/compiler) qawno 的文档: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/changelog.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/changelog.md index 4923918aa40b..25a63f631d65 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/changelog.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/changelog.md @@ -360,8 +360,8 @@ open.mp 服务器第二候选发布版(RC2) - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) -- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) -- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) +- [GameTextForPlayerf](scripting/functions/GameTextForPlayer) +- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayer) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) @@ -413,8 +413,8 @@ open.mp 服务器第二候选发布版(RC2) - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) -- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) -- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) +- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColourForPlayer) +- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColourForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) @@ -427,14 +427,14 @@ open.mp 服务器第二候选发布版(RC2) - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) -- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) -- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) +- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColour) +- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColour) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) -- [GetObjectTarget](scripting/functions/GetObjectTarget) +- [GetObjectTarget](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) @@ -447,7 +447,7 @@ open.mp 服务器第二候选发布版(RC2) - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) -- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) +- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) @@ -458,7 +458,7 @@ open.mp 服务器第二候选发布版(RC2) - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) -- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) +- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObject) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) @@ -497,15 +497,15 @@ open.mp 服务器第二候选发布版(RC2) - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) -- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) +- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDistance) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) -- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) +- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualWorld) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) -- [GetVehicleColor](scripting/functions/GetVehicleColor) +- [GetVehicleColor](scripting/functions/GetVehicleColours) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) @@ -549,9 +549,9 @@ open.mp 服务器第二候选发布版(RC2) - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) -- [GameTextForAllf](scripting/functions/GameTextForAllf) -- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) -- [SendRconCommandf](scripting/functions/SendRconCommandf) +- [GameTextForAllf](scripting/functions/GameTextForAll) +- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAll) +- [SendRconCommandf](scripting/functions/SendRconCommand) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientCommands.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientCommands.md index 98e34dc12ed3..fea756809ca6 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientCommands.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientCommands.md @@ -23,7 +23,7 @@ description: 所有客户端命令列表。 | /audiomsg | 切换音频流 URL 加载提示信息显示。对应 sa-mp.cfg 文件的 'audiomsgoff' 选项。 | | /fontsize | 调整 UI 字体大小(聊天框/对话框等),有效范围-3 至 5。 | | /ctd | 该命令在 SA-MP 0.3.7 RC2 版本加入。启用玩家视角目标的客户端调试功能。 | -| /rcon | 主要用于服务器管理。执行远程控制台命令(RCON 是内置管理员系统,全称[远程控制](../server/ControllingServer#using-rcon))。 | +| /rcon | 主要用于服务器管理。执行远程控制台命令(RCON 是内置管理员系统,全称[远程控制](../server/ControllingServer#使用-rcon))。 | | /hudscalefix | 该命令在 SA-MP 0.3.7 R3 版本加入。启用/禁用雷达比例修正,使宽屏分辨率下雷达显示更协调(解决'彩蛋式显示'问题)。对应 sa-mp.cfg 文件的 'nohudscale' 选项。 | ## 配置文件 sa-mp.cfg diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md index dab9b8e23a43..918d5048f697 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/ClientOnLinux.md @@ -20,7 +20,7 @@ description: 在Linux系统运行open.mp客户端的操作指南 ### 操作步骤 1. 确保已创建包含 GTA San Andreas 安装的 Wine 容器 -2. 下载[open.mp 启动器](https://github.com/openmultiploader/launcher/releases/latest)并安装到 Wine 容器内 +2. 下载[open.mp 启动器](https://github.com/openmultiplayer/launcher/releases/latest)并安装到 Wine 容器内 3. 获取[SA-MP 客户端](https://www.sa-mp.mp/downloads/)并安装至同一 Wine 容器 4. 下载[omp-client.dll](https://assets.open.mp/omp-client.dll)文件,复制到容器用户目录的`AppData\Local\mp.open.launcher\omp\`路径 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md index 8cf931a80ffa..3a09742cd093 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/client/CommonClientIssues.md @@ -63,7 +63,7 @@ SA:MP 内置浏览器已失效。请下载新版[open.mp 启动器](https://gith 解决方案: -1. 在[sa-mp.cfg](ClientCommands#file-sa-mpcfg)中禁用多核支持(设置 multicore=0) +1. 在[sa-mp.cfg](sa-mp.cfg)中禁用多核支持(设置 multicore=0) 2. 反复按 ESC 键直至鼠标恢复响应 ### 缺失 dinput8.dll 文件 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md index 6615868a8457..6985df74cb6e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnFilterScriptInit.md @@ -25,6 +25,6 @@ public OnFilterScriptInit() 以下回调可能与当前回调存在关联: -- [OnFilterSciptExit](OnFilterScriptExit):当滤镜脚本卸载时触发 +- [OnFilterScriptExit](OnFilterScriptExit):当滤镜脚本卸载时触发 - [OnGameModeInit](OnGameModeInit):当游戏模式启动时触发 - [OnGameModeExit](OnGameModeExit):当游戏模式结束时触发 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md index 87e0934cba38..23416e936254 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeExit.md @@ -47,7 +47,7 @@ public OnGameModeExit() - [OnGameModeInit](OnGameModeInit):当游戏模式启动时触发 - [OnFilterScriptInit](OnFilterScriptInit):当滤镜脚本加载时触发 -- [OnFilterSciptExit](OnFilterScriptExit):当滤镜脚本卸载时触发 +- [OnFilterScriptExit](OnFilterScriptExit):当滤镜脚本卸载时触发 ## 相关函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md index 69037a4a9c1d..9fec30c320d8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnGameModeInit.md @@ -33,4 +33,4 @@ public OnGameModeInit() - [OnGameModeExit](OnGameModeExit):当游戏模式结束时触发 - [OnFilterScriptInit](OnFilterScriptInit):当滤镜脚本加载时触发 -- [OnFilterSciptExit](OnFilterScriptExit):当滤镜脚本卸载时触发 +- [OnFilterScriptExit](OnFilterScriptExit):当滤镜脚本卸载时触发 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md index f0effc3d7efd..04fdf370e528 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnNPCRespawn.md @@ -50,7 +50,7 @@ public OnNPCRespawn(npcid) - [NPC_Respawn](../functions/NPC_Respawn): 重生 NPC - [NPC_Spawn](../functions/NPC_Spawn): 首次生成 NPC - [NPC_SetHealth](../functions/NPC_SetHealth): 设置 NPC 的生命值 -- [NPC_SetPosition](../functions/NPC_SetPosition): 设置 NPC 的位置 +- [NPC_SetPos](../functions/NPC_SetPos): 设置 NPC 的位置 ## 相关回调 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md index abb4d84c4806..11e4dc7d3a2f 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerEditAttachedObject.md @@ -111,5 +111,4 @@ public OnPlayerEditAttachedObject(playerid, EDIT_RESPONSE:response, index, model - [EditAttachedObject](../functions/EditAttachedObject):进入附加物体编辑模式 - [SetPlayerAttachedObject](../functions/SetPlayerAttachedObject):为玩家附加物体 - [RemovePlayerAttachedObject](../functions/RemovePlayerAttachedObject):移除玩家的附加物体 -- [IsPlayerEditingAttachedObject](../functions/IsPlayerEditingAttachedObject):检测玩家是否正在编辑附加物体 - [CancelEdit](../functions/CancelEdit):取消物体编辑 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md index ef4d99a752b0..66a750e5224a 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnPlayerGiveDamageActor.md @@ -58,7 +58,7 @@ public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, WEAPON:w 以下回调函数可能与此回调相关: - [OnActorStreamOut](OnActorStreamOut): 当演员被玩家客户端流卸载时触发 -- [OnActorStreamIn](OnActorStreamOut): 当演员被玩家客户端流加载时触发 +- [OnActorStreamIn](OnActorStreamIn): 当演员被玩家客户端流加载时触发 ## 相关函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md index e69802bd6e18..fb082f26eebf 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehiclePaintjob.md @@ -57,4 +57,4 @@ public OnVehiclePaintjob(playerid, vehicleid, paintjobid) ## 相关资源 -- [车辆涂装样式列表](../resources/paintjobids) +- [车辆涂装样式列表](../resources/paintjobs) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md index 8e99e0126739..a63bb5b7571a 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleRespray.md @@ -63,8 +63,8 @@ public OnVehicleRespray(playerid, vehicleid, color1, color2) - [ChangeVehicleColor](../functions/ChangeVehicleColor): 设置车辆颜色 - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): 变更车辆涂装样式 -- [GetVehicleColor](../functions/GetVehicleColor): 获取车辆当前颜色配置 +- [GetVehicleColor](../functions/GetVehicleColours): 获取车辆当前颜色配置 ## 相关资源 -- [车辆颜色代码表](../resources/vehiclecolors) +- [车辆颜色代码表](../resources/vehiclecolorid) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md index a94f386e8739..504775fad8ab 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/callbacks/OnVehicleSirenStateChange.md @@ -58,4 +58,4 @@ public OnVehicleSirenStateChange(playerid, vehicleid, newstate) ## 相关资源 -- [车辆参数类型](../resources/vehicleparams) +- [车辆参数类型](../functions/SetVehicleParamsEx) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md index 153580b1424e..7089dd1ba511 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerBuildingsRemoved.md @@ -36,4 +36,3 @@ public OnPlayerConnect(playerid) ## 相关函数 - [RemoveBuildingForPlayer](RemoveBuildingForPlayer): 为玩家移除指定范围内的建筑物 -- [RemoveBuildingForPlayerEx](RemoveBuildingForPlayerEx): (扩展功能)增强版建筑移除函数 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md index e9123784d745..aed9d082bfd0 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraPos.md @@ -46,6 +46,6 @@ public OnPlayerDisconnect(playerid, reason) - [SetPlayerCameraPos](SetPlayerCameraPos): 设置玩家视角位置 - [GetPlayerCameraZoom](GetPlayerCameraZoom): 获取玩家视角缩放级别 - [GetPlayerCameraAspectRatio](GetPlayerCameraAspectRatio): 获取玩家视角宽高比 -- [GetPlayerCameraMode](GetplayerCameraMode): 获取玩家视角模式 +- [GetPlayerCameraMode](GetPlayerCameraMode): 获取玩家视角模式 - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): 获取玩家视角前向向量 - [GetPlayerZAim](GetPlayerZAim): 获取玩家垂直瞄准角度 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md index aeac696c3cc0..c2e19fa677cb 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetActor.md @@ -75,7 +75,7 @@ public OnPlayerUpdate(playerid) ## 相关函数 - [GetPlayerTargetActor](GetPlayerTargetActor): 获取指定玩家正在瞄准的演员 ID -- [GetPlayerCameraTargetPlayer](GetPlayerCameratargetPlayer): 获取玩家当前注视的玩家 ID +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): 获取玩家当前注视的玩家 ID - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): 获取玩家当前注视的车辆 ID - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): 获取玩家当前注视的物体 ID -- [GetPlayerCameraFrontVector](GetPlayerCaemraFrontVector): 获取玩家视角前向向量 +- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): 获取玩家视角前向向量 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md index 9243d73b1a90..8bc7dee93ab5 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetObject.md @@ -63,6 +63,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## 相关函数 -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): 获取玩家当前注视的车辆 ID -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): 获取玩家当前注视的玩家 ID +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): 获取玩家当前注视的车辆 ID +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): 获取玩家当前注视的玩家 ID - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): 获取玩家视角前向向量 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md index 419c29e2dc01..02086b6e5916 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerCameraTargetPlayerObject.md @@ -60,6 +60,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## 相关函数 - [GetPlayerCameraTargetObject](GetPlayerCameraTargetObject): 获取玩家注视的全局物体 ID -- [GetPlayerCameraTargetVehicle](GetplayerCameraTargetVehicle): 获取玩家注视的车辆 ID -- [GetPlayerCameraTargetPlayer](GetplayerCameraTargetPlayer): 获取玩家注视的玩家 ID +- [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): 获取玩家注视的车辆 ID +- [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): 获取玩家注视的玩家 ID - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): 获取玩家视角前向向量 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md index c1110697a653..c088848df979 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetPlayerNetworkStats.md @@ -38,7 +38,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) :::tip -当在[OnPlayerDisconnect](OnPlayerDisconnect)回调中使用时,若玩家正常退出可能返回不准确数据。通常在玩家被踢出或超时的情况下数据准确 +当在[OnPlayerDisconnect](../callbacks/OnPlayerDisconnect)回调中使用时,若玩家正常退出可能返回不准确数据。通常在玩家被踢出或超时的情况下数据准确 ::: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md index a1f1b54b5320..06505a0e2b0f 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetVehicleTrainSpeed.md @@ -28,4 +28,3 @@ new Float:speed = GetVehicleTrainSpeed(vehicleid); ## 相关函数 - [GetPlayerTrainSpeed](GetPlayerTrainSpeed): 获取玩家当前驾驶的列车速度 -- [SetVehicleTrainSpeed](SetVehicleTrainSpeed): 设置轨道列车的运行速度 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md index b310d414e4d9..04c17b6e4c0d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/GetWeaponSlot.md @@ -41,7 +41,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [GetPlayerWeaponData](GetPlayerWeaponData): 获取玩家指定槽位的武器及弹药数据(例如 SMG 槽位) - [GetPlayerAmmo](GetPlayerAmmo): 获取玩家当前武器的剩余弹药量 - [SetPlayerArmedWeapon](SetPlayerArmedWeapon): 设置玩家切换至已持有的指定武器 -- [ResetPlayerWeapon](ResetPlayerWeapons): 清空玩家所有武器 +- [ResetPlayerWeapons](ResetPlayerWeapons): 清空玩家所有武器 - [RemovePlayerWeapon](RemovePlayerWeapon): 移除玩家持有的指定武器 ## 相关资源 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md index cf18b42895b9..d94dfc2a4001 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/HasVehicleBeenOccupied.md @@ -42,4 +42,3 @@ else - [SetVehicleBeenOccupied](SetVehicleBeenOccupied): 标记车辆的占用状态 - [GetVehicleOccupiedTick](GetVehicleOccupiedTick): 获取车辆最后被占用的时间戳 -- [ResetVehicleOccupiedStatus](ResetVehicleOccupiedStatus): 重置车辆的占用记录 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md index 8c3099e79d65..66f5bb4d3a7e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/IsPlayerObjectMoving.md @@ -50,7 +50,7 @@ public OnPlayerConnect(playerid) - [SetPlayerObjectRot](SetPlayerObjectRot): 设置玩家物体旋转角度 - [GetPlayerObjectPos](GetPlayerObjectPos): 获取玩家物体坐标 - [GetPlayerObjectRot](GetPlayerObjectRot): 获取玩家物体旋转角度 -- [AttachPlayerObjectToPlayer](AttachObjectToPlayer): 将玩家物体附加至玩家 +- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): 将玩家物体附加至玩家 - [CreateObject](CreateObject): 创建物体 - [DestroyObject](DestroyObject): 销毁物体 - [IsValidObject](IsValidObject): 验证物体有效性 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md index 9fe5f44e6b11..b9ebcd742130 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetSurfingOffsets.md @@ -37,7 +37,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) return SendClientMessage(playerid, 0xFF0000FF, "无效的NPC。"); new Float:offsetX, Float:offsetY, Float:offsetZ; - NPC_GetSurfingOffset(npcid, offsetX, offsetY, offsetZ); + NPC_GetSurfingOffsets(npcid, offsetX, offsetY, offsetZ); SendClientMessage(playerid, 0x00FF00FF, "NPC %d 冲浪偏移: X=%.2f, Y=%.2f, Z=%.2f", npcid, offsetX, offsetY, offsetZ); return 1; diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md index d0d25e3312ce..fe7c9361d6c8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetWeapon.md @@ -52,7 +52,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_SetWeapon](NPC_SetWeapon): 设置 NPC 武器 - [NPC_GetAmmo](NPC_GetAmmo): 获取 NPC 弹药 - [NPC_SetAmmo](NPC_SetAmmo): 设置 NPC 弹药 -- [NPC_RemoveWeapon](NPC_RemoveWeapon): 移除 NPC 武器 ## 相关回调 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md index 2b9c3a95ec12..6c7e28c99fd5 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsReloading.md @@ -51,7 +51,6 @@ public OnPlayerCommandText(playerid, cmdtext[]) ## 相关函数 - [NPC_EnableReloading](NPC_EnableReloading): 启用/禁用换弹 -- [NPC_Reload](NPC_Reload): 强制 NPC 换弹 - [NPC_GetAmmoInClip](NPC_GetAmmoInClip): 获取弹夹中的弹药 - [NPC_GetWeaponReloadTime](NPC_GetWeaponReloadTime): 获取换弹时间 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md index 65f167772db7..5182a11f978c 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/NPC_SetAmmoInClip.md @@ -58,7 +58,7 @@ public OnPlayerCommandText(playerid, cmdtext[]) - [NPC_GetAmmoInClip](NPC_GetAmmoInClip): 获取弹匣中的弹药 - [NPC_GetWeaponClipSize](NPC_GetWeaponClipSize): 获取最大弹匣容量 -- [NPC_GiveWeapon](NPC_GiveWeapon): 给 NPC 武器 +- [NPC_SetWeapon](NPC_SetWeapon): 设置 NPC 武器 - [NPC_GetAmmo](NPC_GetAmmo): 获取总弹药 ## 相关回调 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md index 9ab3de835294..42c15d13cc50 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetAlignment.md @@ -38,7 +38,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): 设置玩家文本绘图对齐方式 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文字颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md index a6ab3a13ae21..e4de664dcff5 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetFont.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawFont](PlayerTextDrawFont): 设置玩家文本绘图的字体 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md index 5ce8b8de6b11..79eb3eccf1ae 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetLetterSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): 设置玩家文本绘图的字符尺寸 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md index b14225e7f19a..63e06bf39297 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetOutline.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): 切换玩家文本绘图轮廓显示 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md index 57c0fb1ed807..840dc9b1c1e7 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetPreviewModel.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawSetPreviewModel](PlayerTextDrawSetPreviewModel): 设置玩家文本绘图的指定模型 ID 的 3D 预览模型 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md index ecabc20851b6..da19cad616ea 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetShadow.md @@ -39,7 +39,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): 设置玩家文本绘图的阴影 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md index 820d95d4426f..c6fc8c70bbd8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetString.md @@ -41,7 +41,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawSetString](PlayerTextDrawSetString): 修改玩家文本绘图的文本内容 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md index 08047aaba81a..25593b93f619 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawGetTextSize.md @@ -43,7 +43,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): 设置玩家文本绘图文本尺寸(或 PlayerTextDrawSetSelectable 的可点击区域) - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md index e4583e20b7db..e9bb144a730d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsBox.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): 切换玩家文本绘图的方框显示 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md index 91fe081a1176..f80aeb3ef2a4 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsProportional.md @@ -47,7 +47,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): 设置玩家文本绘图的字符间距比例缩放 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md index e8c610db0ad4..44e2059d97d2 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/PlayerTextDrawIsSelectable.md @@ -48,7 +48,7 @@ public OnPlayerConnect(playerid) ## 相关函数 -- [PlayerTextDrawCreate](PlayerTextDrawCreate): 创建玩家文本绘图 +- [CreatePlayerTextDraw](CreatePlayerTextDraw): 创建玩家文本绘图 - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): 销毁玩家文本绘图 - [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable): 设置玩家文本绘图的可选状态 - [PlayerTextDrawColor](PlayerTextDrawColor): 设置玩家文本绘图的文本颜色 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md index d8e56ea0920c..d88fedb1c947 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetActorInvulnerable.md @@ -39,7 +39,7 @@ public OnGameModeInit() :::warning -设置为无敌状态后,演员不会触发[OnPlayerGiveDamageActor](OnPlayerGiveDamageActor)回调。玩家只有在演员被重新流加载时才能看到无敌状态的变化。 +设置为无敌状态后,演员不会触发[OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor)回调。玩家只有在演员被重新流加载时才能看到无敌状态的变化。 ::: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md index c9d87f755a65..5b6fb1b392ff 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetGameModeText.md @@ -43,4 +43,3 @@ public OnGameModeInit() ## 相关函数 - [SetGameModeText](SetGameModeText): 设置服务器浏览器显示的游戏模式名称 -- [GetGameModeText](GetGameModeText): 获取当前游戏模式名称 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md index fb7010778f20..0c53e923e38e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/SetPlayerSkillLevel.md @@ -46,4 +46,4 @@ skill 参数不是武器 ID,而是技能类型。[点击此处](../resources/w ## 相关信息 -- [武器技能系统](../resources/weaponskills#skill-levels): 用于设置玩家技能等级的武器技能列表 +- [武器技能系统](../resources/weaponskills#技能等级): 用于设置玩家技能等级的武器技能列表 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md index a8b63d893078..7e57540b9e4e 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/ShowNameTags.md @@ -32,7 +32,7 @@ public OnGameModeInit() :::warning -此函数只能在[OnGameModeInit](OnGameModeInit)回调中使用。其他场景请使用[ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer)。 +此函数只能在[OnGameModeInit](../callbacks/OnGameModeInit)回调中使用。其他场景请使用[ShowPlayerNameTagForPlayer](ShowPlayerNameTagForPlayer)。 ::: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md index 97e6339c0473..2c68729c3fab 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/TextDrawBoxColour.md @@ -58,6 +58,6 @@ public OnGameModeInit() - [TextDrawUseBox](TextDrawUseBox): 控制文本绘图方框的显示开关 - [TextDrawSetString](TextDrawSetString): 修改现有文本绘图的文字内容 - [TextDrawShowForPlayer](TextDrawShowForPlayer): 向指定玩家显示文本绘图 -- [TextDrawShowForPlayer](TextDrawHideForPlayer): 对指定玩家隐藏文本绘图 +- [TextDrawHideForPlayer](TextDrawHideForPlayer): 对指定玩家隐藏文本绘图 - [TextDrawShowForAll](TextDrawShowForAll): 向所有在线玩家显示文本绘图 - [TextDrawHideForAll](TextDrawHideForAll): 全局隐藏指定文本绘图 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md index a3aedfa43cc3..b8d90e8ea84d 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argstr.md @@ -25,6 +25,6 @@ tags: ["参数", "命令行参数"] ## 相关函数 -- [argcount](参数数量): 获取命令行参数总数 -- [argindex](参数索引): 通过索引获取参数名称 -- [argvalue](参数数值): 获取参数的数值类型值 +- [argcount](argcount): 获取命令行参数总数 +- [argindex](argindex): 通过索引获取参数名称 +- [argvalue](argvalue): 获取参数的数值类型值 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md index 8b7734945cff..9f202bee3471 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/argvalue.md @@ -31,6 +31,6 @@ tags: ["参数", "命令行参数"] ## 相关函数 -- [argcount](参数数量): 获取命令行参数总数 -- [argindex](参数索引): 通过索引获取参数名称 -- [argstr](参数字符串): 获取参数的字符串类型值 +- [argcount](argcount): 获取命令行参数总数 +- [argindex](argindex): 通过索引获取参数名称 +- [argstr](argstr): 获取参数的字符串类型值 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan.md index 600df0fa909f..1753f6a19463 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan.md @@ -9,7 +9,7 @@ tags: ["数学"] ## 描述 -计算指定正切值的单值反正切角度(以度为单位)。在三角函数中,反正切是正切的逆运算。注意由于符号歧义,此函数无法单独确定角度所在象限。建议需要精确判断时使用[atan2](多值反正切)函数。 +计算指定正切值的单值反正切角度(以度为单位)。在三角函数中,反正切是正切的逆运算。注意由于符号歧义,此函数无法单独确定角度所在象限。建议需要精确判断时使用[atan2](atan2)函数。 | 参数 | 说明 | | ----------- | ---------------------- | @@ -36,9 +36,9 @@ public OnGameModeInit() ## 相关函数 -- [floatsin](正弦): 获取指定角度的正弦值 -- [floatcos](余弦): 获取指定角度的余弦值 -- [floattan](正切): 获取指定角度的正切值 -- [asin](反正弦): 计算反正弦角度值 -- [acos](反余弦): 计算反余弦角度值 -- [atan2](多值反正切): 计算精确象限的多值反正切 +- [floatsin](floatsin): 获取指定角度的正弦值 +- [floatcos](floatcos): 获取指定角度的余弦值 +- [floattan](floattan): 获取指定角度的正切值 +- [asin](asin): 计算反正弦角度值 +- [acos](acos): 计算反余弦角度值 +- [atan2](atan2): 计算精确象限的多值反正切 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md index 3a48b97715f7..1ee764ea65e9 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/atan2.md @@ -44,9 +44,9 @@ public OnGameModeInit() ## 相关函数 -- [floatsin](正弦): 获取指定角度的正弦值 -- [floatcos](余弦): 获取指定角度的余弦值 -- [floattan](正切): 获取指定角度的正切值 -- [asin](反正弦): 计算反正弦角度值 -- [acos](反余弦): 计算反余弦角度值 -- [atan](反正切): 计算单值反正切角度值 +- [floatsin](floatsin): 获取指定角度的正弦值 +- [floatcos](floatcos): 获取指定角度的余弦值 +- [floattan](floattan): 获取指定角度的正切值 +- [asin](asin): 计算反正弦角度值 +- [acos](acos): 计算反余弦角度值 +- [atan](atan): 计算单值反正切角度值 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md index 0afb96170c0b..4780e955bd04 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/functions/floatfract.md @@ -28,5 +28,3 @@ new Float:fFract = floatfract(3.14159); // 返回0.14159 ## 相关函数 - [floatround](floatround): 将浮点数转换为整数(四舍五入) -- [floatfloor](floatfloor): 获取浮点数的整数部分(向下取整) -- [floatceil](floatceil): 获取浮点数的整数部分(向上取整) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Style.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Style.md index 8ed3cfbba692..76c24bf4ff5a 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Style.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/language/Style.md @@ -21,7 +21,7 @@ description: "关于Pawn源码通用命名规范及其他代码风格要素的 a = b + c; ``` -这是由变量赋值操作组成的语句,其右侧使用了[#表达式]。 +这是由变量赋值操作组成的语句,其右侧使用了[表达式](#表达式expression)。 ```c SetPlayerColor(playerid, 0xFF4700FF); @@ -33,7 +33,7 @@ SetPlayerColor(playerid, 0xFF4700FF); x + 8 ``` -这并非语句,因其结果未被使用,仅构成一个[#表达式]。 +这并非语句,因其结果未被使用,仅构成一个[表达式](#表达式expression)。 ### 复合语句(Compound Statement) diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md index 44eadb6807a2..bbfec6cabb23 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/dialogstyles.md @@ -37,7 +37,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) - ​**\t**​ 添加制表符(增加间距) - ​**\n**​ 创建新行 -- [颜色嵌入](colorslist#color-embedding)效果在换行后依然持续 +- [颜色嵌入](colorslist#颜色嵌入)效果在换行后依然持续 ::: @@ -74,7 +74,7 @@ playerid = 0, dialogid = YOUR_DIALOGID, response = 0, listitem = -1, inputtext = - ​**\t**​ 添加制表符(增加间距) - ​**\n**​ 创建新行 -- [颜色嵌入](colorslist#color-embedding)效果在换行后依然持续 +- [颜色嵌入](colorslist#颜色嵌入)效果在换行后依然持续 ::: @@ -111,7 +111,7 @@ playerid = 0, dialogid = YOUR_DIALOGID, response = 0, listitem = -1, inputtext = - ​**\t**​ 添加制表符(增加间距) - ​**\n**​ 创建新行 -- [颜色嵌入](colorslist#color-embedding)效果在制表符后依然持续 +- [颜色嵌入](colorslist#颜色嵌入)效果在制表符后依然持续 ::: @@ -196,7 +196,7 @@ playerid = 0, dialogid = YOUR_DIALOGID, response = 0, listitem = -1, inputtext = - ​**\t**​ 创建新列 - ​**\n**​ 创建新行 -- [颜色嵌入](colorslist#color-embedding)效果在换行/制表后重置 +- [颜色嵌入](colorslist#颜色嵌入)效果在换行/制表后重置 - 首行内容作为表头显示 ::: @@ -242,7 +242,7 @@ playerid = 0, dialogid = YOUR_DIALOGID, response = 0, listitem = 1, inputtext = - ​**\t**​ 创建新列 - ​**\n**​ 创建新行 -- [颜色嵌入](colorslist#color-embedding)效果在换行/制表后重置 +- [颜色嵌入](colorslist#颜色嵌入)效果在换行/制表后重置 - 首行内容作为固定表头显示 ::: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md index 3b244ce74814..e66f2cad8130 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/npc-constants.md @@ -191,6 +191,6 @@ for (new i = 0; i < NPC_MAX_NODES; i++) ## 相关页面 -- [武器常量](constants#weapon-constants) - 用于 NPC 的武器 ID +- [武器常量](constants#武器常量) - 用于 NPC 的武器 ID - [玩家状态](playerstates) - 可能适用于 NPC 的玩家状态常量 - [车辆 ID](vehicleid) - NPC 车辆函数中使用的车辆模型 ID diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md index 7aa3eaa5f1b2..9d8c1aaceac8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/paintjobs.md @@ -55,5 +55,5 @@ description: 可应用于特定车辆的预设涂装方案。 ## 相关函数 - [ChangeVehiclePaintjob](../functions/ChangeVehiclePaintjob): 更换车辆涂装 -- [ChangeVehicleColor](ChangeVehicleColor): 设置车辆颜色 +- [ChangeVehicleColor](../functions/ChangeVehicleColor): 设置车辆颜色 - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): 当车辆涂装被修改时触发 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md index 7a4370705edd..1aace949a1ac 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/start.md @@ -93,7 +93,7 @@ main() print("Hello World!"), return 1; print("Hello World!"); ``` -如[入门章节](#starting-out)所述,该语句调用 a_samp.inc 中定义的 print 函数(故需包含该头文件),在服务器控制台输出指定内容。 +如入门章节所述,该语句调用 a_samp.inc 中定义的 print 函数(故需包含该头文件),在服务器控制台输出指定内容。 函数由名称(如 print)和参数列表(置于()内)组成。参数机制避免了海量相似函数的产生: @@ -170,7 +170,7 @@ MyFunction() ## 参数传递 -参数是特殊的[变量](#variables)类型,由调用方传递给函数: +参数是特殊的[变量](../language/Variables)类型,由调用方传递给函数: ```c #include @@ -187,7 +187,7 @@ MyFunction(string[]) } ``` -本实现通过参数动态指定输出内容。调用时传递字符串至 string 数组参数([]表示数组类型,详见[数组章节](#arrays)),print 函数输出该变量值(变量名不再使用引号包裹)。 +本实现通过参数动态指定输出内容。调用时传递字符串至 string 数组参数([]表示数组类型,详见[数组章节](#数组)),print 函数输出该变量值(变量名不再使用引号包裹)。 # 变量 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md index 589d545d7485..e4c96d84e0c1 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/scripting/resources/weaponids.md @@ -32,19 +32,19 @@ sidebar_label: 武器ID | ![](https://assets.open.mp/assets/images/weaponIcons/grenade.png)
手雷 | ![](https://assets.open.mp/assets/images/deathIcons/death-grenade.gif) | WEAPON_GRENADE(手雷) | 16 | 8 | 342 | 1 | 否 | 不会产生火焰效果。仅对投掷时已加载的玩家同步 | | ![](https://assets.open.mp/assets/images/weaponIcons/tearGas.png)
催泪瓦斯 | ![](https://assets.open.mp/assets/images/deathIcons/death-tearGas.gif) | WEAPON_TEARGAS(催泪瓦斯) | 17 | 8 | 343 | 1 | 否 | SA-MP 中已禁用咳嗽效果。仅对投掷时已加载的玩家同步 | | ![](https://assets.open.mp/assets/images/weaponIcons/molotovCocktail.png)
燃烧瓶 | ![](https://assets.open.mp/assets/images/deathIcons/death-molotovCocktail.gif) | WEAPON_MOLTOV(燃烧瓶) | 18 | 8 | 344 | 1 | 否 | 会产生火焰效果。仅对投掷时已加载的玩家同步 | -| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
柯尔特 45 | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45(柯尔特) | 22 | 2 | 346 | 17 (双持时 34) | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
消音手枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED(消音手枪) | 23 | 2 | 347 | 17 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
沙漠之鹰 | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE(沙漠之鹰) | 24 | 2 | 348 | 7 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
霰弹枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN(霰弹枪) | 25 | 3 | 349 | 1 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
短管霰弹枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF(短管) | 26 | 3 | 350 | 2 (双持时 4) | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
战斗霰弹枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA(战斗霰弹枪) | 27 | 3 | 351 | 7 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
乌兹冲锋枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI(乌兹) | 28 | 4 | 352 | 50 (双持时 100) | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 冲锋枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5(MP5) | 29 | 4 | 353 | 30 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47(AK47) | 30 | 5 | 355 | 30 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 卡宾枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4(M4) | 31 | 5 | 356 | 50 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
TEC-9 冲锋枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9(TEC-9) | 32 | 4 | 372 | 50 (双持时 100) | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级 | -| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
乡村步枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE(步枪) | 33 | 6 | 357 | 1 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级(但无实际效果) | -| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
狙击步枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER(狙击枪) | 34 | 6 | 358 | 1 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetplayerSkillLevel) 设置技能等级(但无实际效果) | +| ![](https://assets.open.mp/assets/images/weaponIcons/9mm.png)
柯尔特 45 | ![](https://assets.open.mp/assets/images/deathIcons/death-9mm.gif) | WEAPON_COLT45(柯尔特) | 22 | 2 | 346 | 17 (双持时 34) | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/silenced9mm.png)
消音手枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-silenced9mm.gif) | WEAPON_SILENCED(消音手枪) | 23 | 2 | 347 | 17 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/desertEagle.png)
沙漠之鹰 | ![](https://assets.open.mp/assets/images/deathIcons/death-desertEagle.gif) | WEAPON_DEAGLE(沙漠之鹰) | 24 | 2 | 348 | 7 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/shotgun.png)
霰弹枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-shotgun.gif) | WEAPON_SHOTGUN(霰弹枪) | 25 | 3 | 349 | 1 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/sawnoffShotgun.png)
短管霰弹枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-sawnoffShotgun.gif) | WEAPON_SAWEDOFF(短管) | 26 | 3 | 350 | 2 (双持时 4) | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/combatShotgun.png)
战斗霰弹枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-combatShotgun.gif) | WEAPON_SHOTGSPA(战斗霰弹枪) | 27 | 3 | 351 | 7 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/microSMG-Uzi.png)
乌兹冲锋枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-microSMG-Uzi.gif) | WEAPON_UZI(乌兹) | 28 | 4 | 352 | 50 (双持时 100) | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/mp5.png)
MP5 冲锋枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-mp5.gif) | WEAPON_MP5(MP5) | 29 | 4 | 353 | 30 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/ak47.png)
AK-47 | ![](https://assets.open.mp/assets/images/deathIcons/death-ak47.gif) | WEAPON_AK47(AK47) | 30 | 5 | 355 | 30 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/m4.png)
M4 卡宾枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-m4.gif) | WEAPON_M4(M4) | 31 | 5 | 356 | 50 | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/tec9.png)
TEC-9 冲锋枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-tec9.gif) | WEAPON_TEC9(TEC-9) | 32 | 4 | 372 | 50 (双持时 100) | 是 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级 | +| ![](https://assets.open.mp/assets/images/weaponIcons/countryRifle.png)
乡村步枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-countryRifle.gif) | WEAPON_RIFLE(步枪) | 33 | 6 | 357 | 1 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级(但无实际效果) | +| ![](https://assets.open.mp/assets/images/weaponIcons/sniperRifle.png)
狙击步枪 | ![](https://assets.open.mp/assets/images/deathIcons/death-sniperRifle.gif) | WEAPON_SNIPER(狙击枪) | 34 | 6 | 358 | 1 | 否 | 可通过 [SetPlayerSkillLevel](../functions/SetPlayerSkillLevel) 设置技能等级(但无实际效果) | | ![](https://assets.open.mp/assets/images/weaponIcons/rpg.png)
火箭发射器 | ![](https://assets.open.mp/assets/images/deathIcons/death-rpg.gif) | WEAPON_ROCKETLAUNCHER(火箭筒) | 35 | 7 | 359 | 1 | 否 | 仅对发射时已加载的玩家同步 | | ![](https://assets.open.mp/assets/images/weaponIcons/hsRocket.png)
热追踪火箭 | ![](https://assets.open.mp/assets/images/deathIcons/death-hsRocket.gif) | WEAPON_HEATSEEKER(热追踪) | 36 | 7 | 360 | 1 | 否 | 锁定功能不同步。仅对发射时已加载的玩家同步 | | ![](https://assets.open.mp/assets/images/weaponIcons/flame-Thrower.png)
火焰喷射器 | ![](https://assets.open.mp/assets/images/deathIcons/death-flameThrower.gif) | WEAPON_FLAMETHROWER(火焰喷射器) | 37 | 7 | 361 | 500 (显示为 50) | 否 | 火箭爆炸或燃烧瓶引发的火焰伤害也使用此 ID。产生的火焰效果不同步 | diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md index b8e210818f64..786368c42174 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/CommonServerIssues.md @@ -63,7 +63,7 @@ Warning: Too many out-of-order messages from player : () Limit: 当乱序消息数量触发 messageholelimit 设置时出现。 -更多信息请参阅[此文档](ControllingServer#rcon-commands) +更多信息请参阅[此文档](ControllingServer#rcon-命令) ## 玩家持续收到"昵称不合法"错误但实际有效 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/Installation.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/Installation.md index 82e00217237c..c187caa7e4e9 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/Installation.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/Installation.md @@ -120,7 +120,7 @@ description: 将游戏模式从 SA:MP 服务器迁移至 open.mp 服务器的指 ## 步骤 9 -使用记事本或其他 IDE 打开 **[config.json](https://www.open.mp/docs/server/config.json)** 文件 +使用记事本或其他 IDE 打开 **[config.json](config.json)** 文件 ![]() diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md index d8697ffd4d61..b81bb1d21d50 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/server/LinuxServerInstallation.md @@ -9,7 +9,7 @@ description: 在 Ubuntu 或其他基于 Debian 的 Linux 系统上安装 open.mp :::warning -如果你正在使用 SA:MP 服务器且尚未转换到 open.mp,**[请先停止并阅读此指南](https://www.open.mp/docs/server/Installation)**。 +如果你正在使用 SA:MP 服务器且尚未转换到 open.mp,**[请先停止并阅读此指南](Installation)**。 ::: diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md index 54e345c74763..fb3d59ac4b6f 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/AdvancedStructures.md @@ -285,21 +285,21 @@ List_Remove(slot) 假设我们有一个有序数组,希望找到数字 7 的位置(若存在)。在此例中,直接遍历数组可能更为高效,但这不是重点。直接搜索的时间随数组大小线性增长,而二分搜索的时间则随数组大小呈对数增长。例如,一个 128 大小的数组直接搜索所需时间是 64 大小数组的两倍,而二分搜索仅需多一次比较。 若从上述数据构建二叉树,结果如下: -![Binarytree](https://sampwiki.blast.hk/wiki/Image:Binarytree.GIF) +![Binarytree](https://sampwiki.blast.hk/wroot/images2/f/fe/Binarytree.GIF) 从左到右阅读,忽略垂直结构,可见数字按顺序排列。现在,我们尝试找到 7。 起始数字为 14,7 小于 14,因此向左移动到 6。7 大于 6,因此向右移动到 9,再向左移动到 7。此过程共进行了 4 次比较(包括最后的确认),而直接搜索则需要 5 次。 假设数组中没有 7,二叉树将如下所示: -![Binarytree-7-less](https://sampwiki.blast.hk/wiki/Image:Binarytree-7-less.GIF) +![Binarytree-7-less](https://sampwiki.blast.hk/wroot/images2/e/e5/Binarytree-7-less.GIF) 与上例不同,此树有一个单子节点(9),以及 2 和 0 子节点。只有当数组大小为(2^n)-1(如 0, 1, 3, 7, 15, 31 等)时,才能构建完美的二叉树。在此例中,当到达 9 时,发现没有左分支,这意味着 7 不存在(它不可能在树的其他位置),因此返回-1 表示无效槽位。 #### 平衡与不平衡 上例中的树称为平衡二叉树,即尽可能使所有分支长度相同(尽管在第二个例子中因数字不足而无法完全实现)。构建平衡树并非易事,通常采用随机插入数字的方法来构建近似平衡的树。例如,以下是一个不平衡的二叉树: -![Binarytree-uneven](https://sampwiki.blast.hk/wiki/Image:Binarytree-uneven.GIF) +![Binarytree-uneven](https://sampwiki.blast.hk/wroot/images2/a/a2/Binarytree-uneven.GIF) 显然,此树仍然有效,但右侧分支比左侧长得多。然而,在此树中查找 25 仅需 7 次比较,而直接搜索则需要 12 次。此外,只要从中间数字开始插入,随机插入方法通常能生成较为平衡的树。最糟糕的情况是按顺序插入数字,这将导致没有左分支(或右分支),但即使如此,二叉树的搜索时间也不会比直接搜索更长。 diff --git a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md index 8b90eab29317..fd8a2b3ad1d8 100644 --- a/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md +++ b/frontend/i18n/zh-CN/docusaurus-plugin-content-docs/current/tutorials/stringmanipulation.md @@ -196,7 +196,7 @@ while (j++ < 'Z'); 它们三个都会输出相同的字符串,即 _ABCDEFGHIJKLMNOPQRSTUVWXYZ_。 -如果你觉得上面的循环有些难以理解,建议你深入了解一下循环的工作原理,更多内容可以在[这里](../scripting/language/ControlStructures#loops)和[这里](https://wiki.alliedmods.net/Pawn_Tutorial#Looping)找到。注意我在某些逻辑条件中使用了字符,例如 `j++ < 'Z'` 这很容易被翻译为 `j++ < 90`,再一次强调,字符被当作数字处理,不要感到奇怪,你可以随时查阅 _ASCII_ 表。 +如果你觉得上面的循环有些难以理解,建议你深入了解一下循环的工作原理,更多内容可以在[这里](../scripting/language/ControlStructures#循环结构)和[这里](https://wiki.alliedmods.net/Pawn_Tutorial#Looping)找到。注意我在某些逻辑条件中使用了字符,例如 `j++ < 'Z'` 这很容易被翻译为 `j++ < 90`,再一次强调,字符被当作数字处理,不要感到奇怪,你可以随时查阅 _ASCII_ 表。 假设你想用一个特定字符填充一个字符串(例如“_AAAAAA_”、“_TTTTTT_”、“_vvvvvv_”、“_666_”(_不,这不是巧合_)),大多数脚本编写者可能会想到手动硬编码,但是对于长字符串呢?当然你可以使用循环,但如果我告诉你有一种更高效的方式呢?就像你用相同的值填充数组一样,你也可以对字符串进行相同的操作。 @@ -1701,7 +1701,7 @@ printf("%n", "samp"); #### References - [GTA 圣安地列斯](https://www.rockstargames.com/sanandreas/) -- [Textdraw](../scripting/resources/textdraws#what-is-a-textdraw) +- [Textdraw](../scripting/resources/textdraws#什么是文本绘图) - [游戏文本](../scripting/functions/GameTextForPlayer) - [限制](../scripting/resources/limits) - [ASCII](https://en.wikipedia.org/wiki/ASCII)