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"""
AVL Tree Implementation
A self-balancing binary search tree where the heights of the two child subtrees
of any node differ by at most one.
"""
# △ AURA Pattern Library — © Reality Optimizer ⟦AE1.PMRGG3ZCHIRFEZLBNRUXI6JAJ5YHI2LNNF5GK4RCFQRG2IR2EJAUKTKBKJFTCIRMEJXCEORCGARCYITQNFSCEORCEIWCE5DNEI5CEQKVKJASAUDBOR2GK4TOEBGGSYTSMFZHSIRMEJ3CEORRPWYSJPXO⟧
#
_AURA_MARK = "AE1.PMRGG3ZCHIRFEZLBNRUXI6JAJ5YHI2LNNF5GK4RCFQRG2IR2EJAUKTKBKJFTCIRMEJXCEORCGARCYITQNFSCEORCEIWCE5DNEI5CEQKVKJASAUDBOR2GK4TOEBGGSYTSMFZHSIRMEJ3CEORRPWYSJPXO"
from typing import Optional, List, Iterator, Tuple
import sys
class AVLNode:
"""Node class for AVL tree."""
def __init__(self, key: int) -> None:
"""
Initialize an AVL node.
Args:
key: The value stored in the node
"""
self.key: int = key
self.left: Optional[AVLNode] = None
self.right: Optional[AVLNode] = None
self.height: int = 1
class AVLTree:
"""AVL Tree implementation with self-balancing properties."""
def __init__(self) -> None:
"""Initialize an empty AVL tree."""
self.root: Optional[AVLNode] = None
def _get_height(self, node: Optional[AVLNode]) -> int:
"""
Get the height of a node.
Args:
node: The node to get height for
Returns:
Height of the node, 0 if node is None
"""
if not node:
return 0
return node.height
def _get_balance(self, node: Optional[AVLNode]) -> int:
"""
Get the balance factor of a node.
Args:
node: The node to get balance for
Returns:
Balance factor (left height - right height)
"""
if not node:
return 0
return self._get_height(node.left) - self._get_height(node.right)
def _update_height(self, node: AVLNode) -> None:
"""
Update the height of a node based on its children.
Args:
node: The node to update height for
"""
node.height = 1 + max(self._get_height(node.left),
self._get_height(node.right))
def _rotate_right(self, y: AVLNode) -> AVLNode:
"""
Perform right rotation on subtree rooted at y.
Args:
y: Root of subtree to rotate
Returns:
New root of rotated subtree
"""
x = y.left
if not x:
raise ValueError("Cannot rotate right: left child is None")
T2 = x.right
# Perform rotation
x.right = y
y.left = T2
# Update heights
self._update_height(y)
self._update_height(x)
return x
def _rotate_left(self, x: AVLNode) -> AVLNode:
"""
Perform left rotation on subtree rooted at x.
Args:
x: Root of subtree to rotate
Returns:
New root of rotated subtree
"""
y = x.right
if not y:
raise ValueError("Cannot rotate left: right child is None")
T2 = y.left
# Perform rotation
y.left = x
x.right = T2
# Update heights
self._update_height(x)
self._update_height(y)
return y
def insert(self, key: int) -> None:
"""
Insert a key into the AVL tree.
Args:
key: The key to insert
"""
self.root = self._insert_recursive(self.root, key)
def _insert_recursive(self, node: Optional[AVLNode], key: int) -> AVLNode:
"""
Helper method to recursively insert a key.
Args:
node: Current node in recursion
key: Key to insert
Returns:
Updated node after insertion
"""
# Step 1: Perform normal BST insertion
if not node:
return AVLNode(key)
if key < node.key:
node.left = self._insert_recursive(node.left, key)
elif key > node.key:
node.right = self._insert_recursive(node.right, key)
else:
# Duplicate keys not allowed
return node
# Step 2: Update height of current node
self._update_height(node)
# Step 3: Get balance factor
balance = self._get_balance(node)
# Step 4: If unbalanced, there are 4 cases
# Left Left Case
if balance > 1 and key < node.left.key:
return self._rotate_right(node)
# Right Right Case
if balance < -1 and key > node.right.key:
return self._rotate_left(node)
# Left Right Case
if balance > 1 and key > node.left.key:
if node.left:
node.left = self._rotate_left(node.left)
return self._rotate_right(node)
# Right Left Case
if balance < -1 and key < node.right.key:
if node.right:
node.right = self._rotate_right(node.right)
return self._rotate_left(node)
# Return unchanged node
return node
def delete(self, key: int) -> None:
"""
Delete a key from the AVL tree.
Args:
key: The key to delete
"""
self.root = self._delete_recursive(self.root, key)
def _delete_recursive(self, node: Optional[AVLNode], key: int) -> Optional[AVLNode]:
"""
Helper method to recursively delete a key.
Args:
node: Current node in recursion
key: Key to delete
Returns:
Updated node after deletion
"""
# Step 1: Perform standard BST delete
if not node:
return node
if key < node.key:
node.left = self._delete_recursive(node.left, key)
elif key > node.key:
node.right = self._delete_recursive(node.right, key)
else:
# Node to be deleted found
if not node.left or not node.right:
temp = node.left if node.left else node.right
if not temp:
# No child case
node = None
else:
# One child case
node = temp
else:
# Node with two children: Get inorder successor
temp = self._get_min_value_node(node.right)
if temp:
node.key = temp.key
node.right = self._delete_recursive(node.right, temp.key)
# If the tree had only one node, return
if not node:
return node
# Step 2: Update height of current node
self._update_height(node)
# Step 3: Get balance factor
balance = self._get_balance(node)
# Step 4: If unbalanced, there are 4 cases
# Left Left Case
if balance > 1 and self._get_balance(node.left) >= 0:
return self._rotate_right(node)
# Left Right Case
if balance > 1 and self._get_balance(node.left) < 0:
if node.left:
node.left = self._rotate_left(node.left)
return self._rotate_right(node)
# Right Right Case
if balance < -1 and self._get_balance(node.right) <= 0:
return self._rotate_left(node)
# Right Left Case
if balance < -1 and self._get_balance(node.right) > 0:
if node.right:
node.right = self._rotate_right(node.right)
return self._rotate_left(node)
return node
def _get_min_value_node(self, node: AVLNode) -> AVLNode:
"""
Get the node with minimum key value in a subtree.
Args:
node: Root of subtree
Returns:
Node with minimum key value
"""
current = node
while current.left:
current = current.left
return current
def inorder_traversal(self) -> List[int]:
"""
Perform inorder traversal of the tree.
Returns:
List of keys in inorder sequence
"""
result: List[int] = []
self._inorder_recursive(self.root, result)
return result
def _inorder_recursive(self, node: Optional[AVLNode], result: List[int]) -> None:
"""
Helper method for recursive inorder traversal.
Args:
node: Current node in traversal
result: List to store traversal result
"""
if node:
self._inorder_recursive(node.left, result)
result.append(node.key)
self._inorder_recursive(node.right, result)
def search(self, key: int) -> bool:
"""
Search for a key in the AVL tree.
Args:
key: Key to search for
Returns:
True if key exists, False otherwise
"""
return self._search_recursive(self.root, key)
def _search_recursive(self, node: Optional[AVLNode], key: int) -> bool:
"""
Helper method to recursively search for a key.
Args:
node: Current node in recursion
key: Key to search for
Returns:
True if key exists, False otherwise
"""
if not node:
return False
if key == node.key:
return True
elif key < node.key:
return self._search_recursive(node.left, key)
else:
return self._search_recursive(node.right, key)
def is_balanced(self) -> bool:
"""
Check if the tree is balanced.
Returns:
True if tree is balanced, False otherwise
"""
return self._is_balanced_recursive(self.root)
def _is_balanced_recursive(self, node: Optional[AVLNode]) -> bool:
"""
Helper method to recursively check if tree is balanced.
Args:
node: Current node in recursion
Returns:
True if subtree is balanced, False otherwise
"""
if not node:
return True
balance = self._get_balance(node)
if abs(balance) > 1:
return False
return (self._is_balanced_recursive(node.left) and
self._is_balanced_recursive(node.right))
def main() -> None:
"""Self-test: sequential (adversarial) inserts stay balanced with a bounded
height, inorder is sorted, deletes rebalance, set-oracle fuzz."""
import random
random.seed(42)
# 1..50 IN ORDER is the worst case for a plain BST (a 50-deep chain).
# The AVL must keep every balance factor in [-1, 1] and stay logarithmic.
avl = AVLTree()
for key in range(1, 51):
avl.insert(key)
assert avl.is_balanced(), "sequential insert broke the AVL balance invariant"
assert avl.root.height <= 8, \
f"50 nodes must fit in AVL height <=8, got {avl.root.height} (chain?)"
assert avl.inorder_traversal() == list(range(1, 51)), "inorder not sorted"
assert sum(avl.inorder_traversal()) == 1275, "1..50 must sum to 1275"
# Search: exact membership.
assert avl.search(25) is True and avl.search(1) is True and avl.search(50) is True
assert avl.search(100) is False and avl.search(0) is False
# Duplicate inserts are no-ops (set semantics).
avl.insert(25)
assert avl.inorder_traversal() == list(range(1, 51)), "duplicate insert changed the tree"
# Deletes remove exactly the keys and keep the invariant.
for key in (10, 20, 30):
avl.delete(key)
assert avl.is_balanced(), "delete broke the balance invariant"
remaining = avl.inorder_traversal()
assert remaining == [k for k in range(1, 51) if k not in (10, 20, 30)]
assert avl.search(10) is False and avl.search(11) is True
# Oracle fuzz: 600 inserts/deletes vs a plain set, invariant checked
# every step (the disaster — an unbalancing rotation — must never land).
fuzz = AVLTree()
oracle = set()
for step in range(600):
k = random.randint(0, 80)
if random.random() < 0.6:
fuzz.insert(k)
oracle.add(k)
elif k in oracle:
fuzz.delete(k)
oracle.discard(k)
assert fuzz.is_balanced(), f"balance invariant broken at step {step}"
assert fuzz.inorder_traversal() == sorted(oracle), "final tree diverged from set oracle"
if fuzz.root:
assert fuzz.root.height <= 10, f"fuzz tree degenerated: height {fuzz.root.height}"
print(f"avl_tree: 50 sequential inserts height {avl.root.height} (<=8) balanced, "
f"deletes rebalanced, 600-op set oracle agreed — PASS")
if __name__ == "__main__":
main()