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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Python v2 — the snake, but better</title>
<meta name="description" content="Python v2 is a programming language that lets you work quickly and integrate systems more effectively. No indentation wars. Real closures. F-strings forever.">
<link rel="icon" type="image/svg+xml" href="favicon-v2.svg">
<link rel="apple-touch-icon" href="logo-v2.svg">
<link rel="stylesheet" href="style.css">
</head>
<body>
<a class="skip-link" href="#main-content">Skip to content</a>
<!-- ============ top utility bar ============ -->
<div class="topbar">
<nav class="topbar-inner" aria-label="Site">
<a class="active" href="index.html">Python</a>
<a href="#community">Foundation</a>
<a href="docs.html">Docs</a>
<a href="download.html#get">Packages</a>
<a href="games.html">Games</a>
<a href="#community">Community</a>
<a href="playground.html">Playground</a>
</nav>
</div>
<!-- ============ masthead ============ -->
<header class="masthead">
<div class="masthead-inner">
<a class="brand" href="index.html">
<img src="logo-v2.svg" alt="Python v2 logo — two snakes, red and blue" width="64" height="64">
<span class="brand-word">python<sup>™</sup><em>v2</em></span>
</a>
<div class="masthead-tools">
<a class="btn-youtube" href="https://www.youtube.com/@CubeCometYT" target="_blank" rel="noopener">▶ Subscribe</a>
<span class="btn-donate donation-coming-soon" title="Donation support is not open yet">Donation • Soon</span>
<form class="searchbox" id="search-form" role="search">
<span class="search-mag" aria-hidden="true">⌕</span>
<label class="sr-only" for="search-input">Search</label>
<input type="search" id="search-input" placeholder="Search">
<button type="submit" class="btn-go">GO</button>
</form>
<button class="btn-social" id="social-btn" type="button">Socialize</button>
</div>
</div>
</header>
<!-- ============ main nav ============ -->
<nav class="mainnav" aria-label="Main">
<div class="mainnav-inner">
<a href="#about">About</a>
<a href="download.html">Downloads</a>
<a href="docs.html">Documentation</a>
<a href="#community">Community</a>
<a href="games.html">Games</a>
<a href="#success">Success Stories</a>
<a href="#news">News</a>
<a href="#events">Events</a>
<a href="playground.html">Playground</a>
</div>
</nav>
<main id="main-content">
<!-- ============ hero: REPL panel + carousel ============ -->
<section class="hero" id="about">
<div class="hero-panel">
<div class="hero-code">
<button class="run-badge" id="run-btn" title="Run this code (Ctrl+Enter)" aria-label="Run this code">>_</button>
<div class="editor">
<pre class="editor-highlight" aria-hidden="true"><code id="highlight"></code></pre>
<label class="sr-only" for="code">Python v2 source code</label>
<textarea id="code" spellcheck="false" autocomplete="off" wrap="soft"></textarea>
</div>
<div class="hero-out" id="output" aria-live="polite"></div>
</div>
<div class="hero-copy">
<h2 id="slide-title">All the Flow You'd Expect</h2>
<p id="slide-desc">Python v2 knows the usual control flow statements that other
languages speak — <code>if</code>, <code>for</code>, <code>while</code> and
<code>range</code> — with some of its own twists, of course.</p>
<p><a class="hero-link" id="slide-link" href="docs.html">More control flow tools</a></p>
<div class="pager" id="slide-dots" role="tablist" aria-label="Examples"></div>
</div>
</div>
<p class="hero-tagline">Python v2 is a programming language that lets you work quickly
and integrate systems more effectively.
<a href="tutorial.html"><span class="prompt">»»></span> Learn More</a></p>
</section>
<!-- ============ python.org-style task links ============ -->
<section class="python-quicklinks" aria-label="Start with Python v2">
<div class="python-quicklinks-inner">
<article>
<span class="quick-icon" aria-hidden="true">›_</span>
<h2>Get Started</h2>
<p>Whether you're new to programming or shipping your next app, start with a short guided path.</p>
<a href="tutorial.html">Start the tutorial <span aria-hidden="true">›</span></a>
</article>
<article>
<span class="quick-icon" aria-hidden="true">↓</span>
<h2>Download</h2>
<p>Install the Sudbury language, desktop workspace, PyHope, and Windows EXE toolchain together.</p>
<a href="download.html">Download Python v2 <span aria-hidden="true">›</span></a>
</article>
<article>
<span class="quick-icon" aria-hidden="true">▤</span>
<h2>Documentation</h2>
<p>Browse the language reference, editor setup, application APIs, and packaging guides.</p>
<a href="docs.html">Read the docs <span aria-hidden="true">›</span></a>
</article>
<article>
<span class="quick-icon" aria-hidden="true">▶</span>
<h2>Try Python v2</h2>
<p>Run the real browser interpreter, inspect errors, build a website, or switch to Classic mode.</p>
<a href="playground.html">Open Playground <span aria-hidden="true">›</span></a>
</article>
</div>
</section>
<!-- ============ yellow band + release card ============ -->
<section class="band">
<div class="band-inner">
<div class="band-yellow">
<div>
<h2>Donations are coming soon</h2>
<p>Python v2 is free and open source. We are not collecting money or
payment details yet—follow the project for a future support page.</p>
</div>
<span class="btn-donate donation-coming-soon" role="status">Donation • Coming Soon</span>
</div>
<div class="band-card">
<div>
<strong>Python v2 1.1 “Sudbury” is out</strong><br>
<span>Now with structured <code>try</code>/<code>catch</code>/<code>finally</code>,
richer iterable tools, the desktop Launcher, Windows EXE builds, PyHope, and the 9M GPU lab.</span>
</div>
<div class="hero-actions"><a class="btn btn-yellow" href="playground.html">Open Playground</a><a class="btn btn-blue" href="download.html">Download v1.1</a></div>
</div>
</div>
</section>
<!-- ============ success stories ============ -->
<section class="section" id="success">
<div class="section-inner">
<h2><span class="prompt">»»></span>Success Stories</h2>
<p class="lede">Things people have built with Python v2 + PyHope — from a pure CPU
framebuffer to an optional 9.4-million-pixel GPU render.</p>
<figure class="success-quote">
<blockquote>“One readable language can move from a browser idea to a desktop workspace,
a game, a polished website, and a real Windows application.”</blockquote>
<figcaption>Python v2 1.1 “Sudbury” release story</figcaption>
</figure>
<div class="grid">
<article class="card">
<div class="card-icon">▶</div>
<h3>The CPU raycaster</h3>
<p>A Wolfenstein-style renderer with original monster sprites, AI and a
blaster. It flies past nine million computed pixels in under three
seconds — <a href="#game">play it</a>.</p>
</article>
<article class="card">
<div class="card-icon">▦</div>
<h3>The Sudbury desktop app</h3>
<p>Our own lightweight Launcher edits and runs Python v2, creates
websites and games, previews projects, and opens the PyHope GPU lab.
<a href="download.html#app">Get the app</a>.</p>
</article>
<article class="card">
<div class="card-icon">✓</div>
<h3>Your profile, projects, and games—one template</h3>
<p>The Playground’s portfolio studio turns editable Python v2 data
into a polished personal website with live preview, exact HTML,
project cards, and playable game links. <a href="playground.html#website-workshop">Build yours</a>.</p>
</article>
</div>
</div>
</section>
<!-- ============ downloads / get started ============ -->
<section class="section" id="start" style="background: var(--paper-2);">
<div class="section-inner">
<h2><span class="prompt">»»></span>Get Started</h2>
<p class="lede">Python v2 is free and open source. Run from source or use
the installer to get the <strong>Sudbury desktop app</strong>, language,
Windows EXE builder, and PyHope together. Full guides for <strong>VS Code</strong>,
<strong>dev containers</strong>, <strong>desktop</strong> and
<strong>any editor</strong> are on the
<a href="download.html">Downloads page</a> and in the
<a href="docs.html#install">documentation</a> — then learn the language
with the <a href="tutorial.html">tutorial</a>.</p>
<div class="start-grid">
<div class="start-box">
<h3>1. Grab the runtime</h3>
<pre class="terminal"><code>git clone https://github.com/gefrus112/pythonv2
cd pythonv2</code></pre>
<h3>2. Run something</h3>
<pre class="terminal"><code>python3 -m pyv2 examples/hello.pyv2</code></pre>
<h3>3. Or just talk to it</h3>
<pre class="terminal"><code>python3 -m pyv2
>>> print(f"{'2' * 3}")
222</code></pre>
<a class="btn btn-blue btn-inline" href="docs.html#install">Installation & editor setup</a>
</div>
<div class="start-box">
<h3>Your first program</h3>
<pre class="terminal"><code># hello.pyv2
fn greet(name):
if name == "":
return "Hello, stranger!"
end
return f"Hello, {name}!"
end
for who in ["World", ""]:
print(greet(who))
end</code></pre>
<button class="btn btn-blue btn-inline" id="try-btn" type="button">Try it in the playground</button>
</div>
</div>
<h2><span class="prompt">»»></span>Why v2 beats v1</h2>
<table class="compare">
<thead>
<tr><th>Old Python</th><th>Python v2</th></tr>
</thead>
<tbody>
<tr><td><code>def foo():</code> + invisible whitespace</td><td><code>fn foo():</code> … <code>end</code></td></tr>
<tr><td>TabError: inconsistent use of tabs</td><td>No such thing. Ever.</td></tr>
<tr><td><code>"n=" + str(n)</code></td><td><code>"n=" + n</code></td></tr>
<tr><td><code>x if ok else y</code> (backwards)</td><td><code>ok ? x : y</code></td></tr>
<tr><td>Exception objects and boilerplate</td><td><code>catch error</code> gives a useful map; <code>finally</code> always runs</td></tr>
<tr><td><code>assert</code> statement</td><td><code>assert(cond, msg)</code> — a normal function</td></tr>
<tr><td>Surprising <code>nonlocal</code> rules</td><td>Closures just work</td></tr>
</tbody>
</table>
</div>
</section>
<!-- ============ features ============ -->
<section class="section features" id="features">
<div class="section-inner">
<h2><span class="prompt">»»></span>Better. By Design.</h2>
<p class="lede">Everything you loved about Python — plus the fixes the old one
never shipped.</p>
<div class="grid">
<article class="card">
<div class="card-icon">⏎</div>
<h3>No More Indentation Wars</h3>
<p>Blocks open with <code>:</code> and close with <code>end</code>.
Tabs, spaces — do whatever. The compiler doesn't care. Your team won't either.</p>
</article>
<article class="card">
<div class="card-icon">ƒ</div>
<h3>Real Closures</h3>
<p>Assignment finds the variable that already exists, wherever it lives.
Counters that count. No <code>nonlocal</code> incantations required.</p>
</article>
<article class="card">
<div class="card-icon">“”</div>
<h3>F-Strings, Solved Forever</h3>
<p><code>f"Hello, {name}!"</code> — interpolation that just works,
expressions and all. String concatenation with numbers is legal too.</p>
</article>
<article class="card">
<div class="card-icon">!</div>
<h3>Errors You Can Work With</h3>
<p>Recover with <code>try</code>, inspect <code>error.kind</code> and
<code>error.message</code>, and rely on <code>finally</code> for cleanup.</p>
</article>
<article class="card">
<div class="card-icon">⚡</div>
<h3>Runs In Your Browser</h3>
<p>The same language runs in the terminal and on this very page —
the playground is the real interpreter, not a screenshot.</p>
</article>
<article class="card">
<div class="card-icon">♥</div>
<h3>Two Implementations, One Truth</h3>
<p>A Python reference runtime and a JavaScript twin, locked together by
parity tests. Byte-identical output or the build fails.</p>
</article>
</div>
</div>
</section>
<!-- ============ upgraded CPU sprite game ============ -->
<section class="section game-section" id="game">
<div class="section-inner">
<h2><span class="prompt">»»></span> PyHope Sprite Raycaster</h2>
<p class="lede">Start here with one of the arcade's four shooters. This level is drawn the hard way: a software raycaster computes
every pixel on the CPU—but now it has original CC0 monster sprites,
chasing AI, health, hit detection and a Comet Blaster. At 60 FPS it
crosses <strong>nine million rendered pixels in 2.7 seconds</strong>.
Want the GPU version? Visit the <a href="games.html#gpu">9M GPU Lab</a>.</p>
<div class="game-wrap">
<div class="game-frame">
<canvas id="game-canvas" width="320" height="180" tabindex="0"
aria-label="Sprite raycasting game. Use WASD to move, arrow keys to turn, and Space or F to fire."></canvas>
<div class="game-hud game-hud-rich">
<span id="hud-fps">– FPS</span>
<span id="hud-kills">MONSTERS 5 • KILLS 0 • HP 100</span>
<span id="hud-pixels">0 pixels rendered</span>
<span id="hud-pos">x 6.0 y 2.0</span>
</div>
</div>
<aside class="game-side">
<h3>Click the map, then move</h3>
<ul class="key-list">
<li><kbd>W</kbd><kbd>A</kbd><kbd>S</kbd><kbd>D</kbd> move & strafe</li>
<li><kbd>←</kbd><kbd>→</kbd> or <kbd>Q</kbd><kbd>E</kbd> turn</li>
<li><kbd>Shift</kbd> sprint</li>
<li><kbd>Space</kbd> or <kbd>F</kbd> fire the blaster</li>
</ul>
<p>Walls, fog, billboard monsters, weapon, crosshair and mini-map are
all composed straight into the CPU framebuffer. The sprites are
original and free under CC0.</p>
<p>Prefer your terminal? The same idea ships as a 100-line program in
Python v2: <a href="#start"><code>examples/terminal_raycast.pyv2</code></a>.</p>
<div class="stat-row">
<div class="stat"><strong>57,600</strong><span>pixels / frame</span></div>
<div class="stat"><strong>9M+</strong><span>pixels / 2.7 sec</span></div>
<div class="stat"><strong>5</strong><span>sprite monsters</span></div>
</div>
</aside>
</div>
<p class="game-more"><a class="btn btn-yellow" href="games.html">Open the 10-game arcade: shooters, platformers, racing & more →</a></p>
</div>
</section>
<!-- ============ docs teaser ============ -->
<section class="section" id="docs">
<div class="section-inner">
<h2><span class="prompt">»»></span>Documentation</h2>
<p class="lede">Learn step by step in the <a href="tutorial.html">tutorial</a>,
explore the <a href="guide.html">50-topic field guide</a>, or dig into
installation in <a href="docs.html#vscode">VS Code</a>,
<a href="docs.html#devcontainer">dev containers / Codespaces</a>,
<a href="docs.html#install">desktop</a> and
<a href="docs.html#any-editor">any code editor</a>.</p>
<div class="docs-grid" id="docs-grid">
<div class="doc-card" data-tags="print output">
<h3>print(...)</h3>
<p>Print any number of values, space-separated.</p>
<code class="snippet">print("sum:", 1 + 2)</code>
</div>
<div class="doc-card" data-tags="fstring string interpolation">
<h3>f-strings</h3>
<p>Interpolate any expression with braces.</p>
<code class="snippet">f"{name} scored {score * 2}"</code>
</div>
<div class="doc-card" data-tags="fn function closure">
<h3>fn / end</h3>
<p>Functions are values. Closures capture properly.</p>
<code class="snippet">fn add(a, b): return a + b end</code>
</div>
<div class="doc-card" data-tags="if elif else end block">
<h3>if / elif / else</h3>
<p>Blocks end with <code>end</code>, not a column number.</p>
<code class="snippet">if x > 0: print("pos") end</code>
</div>
<div class="doc-card" data-tags="while loop break continue">
<h3>while / break / continue</h3>
<p>The usual loop verbs, no surprises.</p>
<code class="snippet">while true: break end</code>
</div>
<div class="doc-card" data-tags="for in range loop">
<h3>for … in</h3>
<p>Iterate lists, strings, maps and ranges.</p>
<code class="snippet">for i in range(1, 10, 2): print(i) end</code>
</div>
<div class="doc-card" data-tags="list array push sort">
<h3>lists</h3>
<p><code>[1, 2, 3]</code> with methods that spark joy.</p>
<code class="snippet">xs.push(4) xs.sort()</code>
</div>
<div class="doc-card" data-tags="map dict dictionary">
<h3>maps</h3>
<p>Bare keys, dot access, safe <code>get</code>.</p>
<code class="snippet">hero = {name: "Ada"} → hero.name</code>
</div>
<div class="doc-card" data-tags="ternary conditional">
<h3>ternary</h3>
<p>Condition first, like a question should be.</p>
<code class="snippet">status = ok ? "yes" : "no"</code>
</div>
<div class="doc-card" data-tags="try catch finally raise error recovery">
<h3>try / catch / finally</h3>
<p>Recover from runtime errors, inspect their fields, and always clean up.</p>
<code class="snippet">try: risky() catch error: print(error.kind) end</code>
</div>
<div class="doc-card" data-tags="range len type sum enumerate zip all any">
<h3>builtins</h3>
<p><code>len</code>, <code>range</code>, <code>sum</code>, <code>enumerate</code>,
<code>zip</code>, <code>all</code>, <code>any</code>, <code>type</code>, …</p>
<code class="snippet">print(sum(range(5)))</code>
</div>
<div class="doc-card" data-tags="method string upper split">
<h3>string methods</h3>
<p><code>upper</code>, <code>split</code>, <code>replace</code>,
<code>trim</code>, <code>contains</code>, <code>slice</code>, …</p>
<code class="snippet">"a,b".split(",").join("-")</code>
</div>
<div class="doc-card" data-tags="number math floor">
<h3>numbers</h3>
<p><code>+ − * / // % **</code>, floored mod, real division.</p>
<code class="snippet">print(7 // 2, -7 % 3, 2 ** 10)</code>
</div>
</div>
<p class="docs-foot">Full install guides & language reference:
<a href="docs.html">docs.html</a> · grammar:
<a href="https://github.com/gefrus112/pythonv2/blob/main/docs/LANGUAGE.md">docs/LANGUAGE.md</a></p>
</div>
</section>
<!-- ============ python.org-style news / events lists ============ -->
<section class="section news-section" id="news">
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<time datetime="2026-10-22">2026-10-22</time>
<div><a href="docs.html#language">Structured error recovery lands in both runtimes</a>
<p>Use <code>try</code>, <code>catch</code>, <code>finally</code>, and <code>raise</code> with inspectable error details.</p></div>
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<time datetime="2026-10-22">2026-10-22</time>
<div><a href="#start">Python v2 1.1 “Sudbury” released</a>
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<time datetime="2026-10-21">2026-10-21</time>
<div><a href="playground.html#website-workshop">Portfolio Studio arrives in Playground</a>
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<time>At 1K</time>
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<h2><span class="prompt">»»></span>The Community Runs On Snacks</h2>
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<div class="stat"><strong>1</strong><span>language, zero config</span></div>
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<div class="stat"><strong>112</strong><span>passing tests</span></div>
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