GameScript.Game.Sets.AddObjectToSet(arg1, arg2)Источник: Lua, строка 2872. Имена argN — placeholders реконструкции.
Check if "SetObject" has a Set Component, and if so, add "Object".
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | SetObject | The empireObject for which we are examining for a Set Component |
| 2.0 | Object | The empireObject which we are adding to the set |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "SetObject",
"@K[211]": "The empireObject for which we are examining for a Set Component"
},
"2.0": {
"@K[209]": "Object",
"@K[211]": "The empireObject which we are adding to the set"
}
},
"@K[203]": "Check if \"SetObject\" has a Set Component, and if so, add \"Object\"."
}GameScript.Game.Sets.DoesSetContainsObject(arg1, arg2)Источник: Lua, строка 2875. Имена argN — placeholders реконструкции.
Check if "SetObject" has a Set Component, and if so, does it contain "TestObject".
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | SetObject | The empireObject for which we are examining for a Set Component |
| 2.0 | TestObject | The empireObject which we are seeing if it is in the set |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "SetObject",
"@K[211]": "The empireObject for which we are examining for a Set Component"
},
"2.0": {
"@K[209]": "TestObject",
"@K[211]": "The empireObject which we are seeing if it is in the set"
}
},
"@K[203]": "Check if \"SetObject\" has a Set Component, and if so, does it contain \"TestObject\"."
}GameScript.Game.Sets.GetNumObjectsInSet(arg1)Источник: Lua, строка 2878. Имена argN — placeholders реконструкции.
If "SetObject" has a Set Component, get the number of objects in the set.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | SetObject | The empireObject for which we are examining for a Set Component |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "SetObject",
"@K[211]": "The empireObject for which we are examining for a Set Component"
}
},
"@K[203]": "If \"SetObject\" has a Set Component, get the number of objects in the set."
}GameScript.Game.Sets.GetObjectsInSet(arg1)Источник: Lua, строка 2881. Имена argN — placeholders реконструкции.
Check if "SetObject" has a Set Component, and if so, get a list of objects in that set.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | SetObject | The empireObject for which we are examining for a Set Component |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "SetObject",
"@K[211]": "The empireObject for which we are examining for a Set Component"
}
},
"@K[203]": "Check if \"SetObject\" has a Set Component, and if so, get a list of objects in that set."
}GameScript.Game.Sets.HasSetComponent(arg1)Источник: Lua, строка 2884. Имена argN — placeholders реконструкции.
Check if "EmpireObject" has a Set Component.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | EmpireObject | The empireObject for which we are examining for a Set Component |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "EmpireObject",
"@K[211]": "The empireObject for which we are examining for a Set Component"
}
},
"@K[203]": "Check if \"EmpireObject\" has a Set Component."
}GameScript.Game.Sets.RemoveObjectFromSet(arg1, arg2)Источник: Lua, строка 2887. Имена argN — placeholders реконструкции.
Check if "SetObject" has a Set Component, and if so, remove "Object".
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | SetObject | The empireObject for which we are examining for a Set Component |
| 2.0 | Object | The empireObject which we are removing from the set |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "SetObject",
"@K[211]": "The empireObject for which we are examining for a Set Component"
},
"2.0": {
"@K[209]": "Object",
"@K[211]": "The empireObject which we are removing from the set"
}
},
"@K[203]": "Check if \"SetObject\" has a Set Component, and if so, remove \"Object\"."
}