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GameScript.Game.MP

Индекс

GameScript.Game.MP.AddSpecialSpawnPlayer

GameScript.Game.MP.AddSpecialSpawnPlayer(arg1)

Источник: Lua, строка 2320. Имена argN — placeholders реконструкции.

Adds the specified player to the special spawn list.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 PlayerIndex The player which which are adding as a special spawn player
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "PlayerIndex",
      "@K[211]": "The player which which are adding as a special spawn player"
    }
  },
  "@K[203]": "Adds the specified player to the special spawn list."
}

GameScript.Game.MP.AwardPlayerPoints

GameScript.Game.MP.AwardPlayerPoints(arg1, arg2, arg3, arg4)

Источник: Lua, строка 2323. Имена argN — placeholders реконструкции.

Updates a player's points based on the type of award being given.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 PlayerIndex The player to which we are awarding points
2.0 AwardType The type of award for which points are being given
3.0 PointsAwarded If explicit points award, how many to give.
4.0 PointCategory The point category to award points for. If an empty string is passed in and the "AwardType" is explicit points, then no points will be awarded for any category. If the "AwardType" is not explicit points, then the points will automatically be given for the correct category. If the category is not an empty string, then points will be assigned to the specified category regardless of the award type, if that category exists. Categories include "Kills", "Deaths", "Suicides", "Team Kills", "VIP Kills", "Multi-Kills", "Kill Assists", "Headshots", "Flag Captures", "Flag Retursn", "King Region", and user-defined types in the Multiplayer Global Data Component. Category strings are case-sensitive and must match exactly.
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "PlayerIndex",
      "@K[211]": "The player to which we are awarding points"
    },
    "2.0": {
      "@K[209]": "AwardType",
      "@K[211]": "The type of award for which points are being given"
    },
    "3.0": {
      "@K[209]": "PointsAwarded",
      "@K[211]": "If explicit points award, how many to give."
    },
    "4.0": {
      "@K[209]": "PointCategory",
      "@K[211]": "The point category to award points for. If an empty string is passed in and the \"AwardType\" is explicit points, then no points will be awarded for any category. If the \"AwardType\" is not explicit points, then the points will automatically be given for the correct category. If the category is not an empty string, then points will be assigned to the specified category regardless of the award type, if that category exists. Categories include \"Kills\", \"Deaths\", \"Suicides\", \"Team Kills\", \"VIP Kills\", \"Multi-Kills\", \"Kill Assists\", \"Headshots\", \"Flag Captures\", \"Flag Retursn\", \"King Region\", and user-defined types in the Multiplayer Global Data Component. Category strings are case-sensitive and must match exactly."
    }
  },
  "@K[203]": "Updates a player's points based on the type of award being given."
}

GameScript.Game.MP.AwardTeamPoints

GameScript.Game.MP.AwardTeamPoints(arg1, arg2, arg3, arg4)

Источник: Lua, строка 2326. Имена argN — placeholders реконструкции.

Updates a team's points based on the type of award being given. NOTE: This function CAN NOT award points for multi-kill bonuses.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 TeamIndex The team to which we are awarding points
2.0 AwardType The type of award for which points are being given
3.0 PointsAwarded If explicit points award, how many to give.
4.0 PointCategory The point category to award points for. If an empty string is passed in and the "AwardType" is explicit points, then no points will be awarded for any category. If the "AwardType" is not explicit points, then the points will automatically be given for the correct category. If the category is not an empty string, then points will be assigned to the specified category regardless of the award type, if that category exists. Categories include "Kills", "Deaths", "Suicides", "Team Kills", "VIP Kills", "Multi-Kills", "Kill Assists", "Headshots", "Flag Captures", "Flag Retursn", "King Region", and user-defined types in the Multiplayer Global Data Component. Category strings are case-sensitive and must match exactly.
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "TeamIndex",
      "@K[211]": "The team to which we are awarding points"
    },
    "2.0": {
      "@K[209]": "AwardType",
      "@K[211]": "The type of award for which points are being given"
    },
    "3.0": {
      "@K[209]": "PointsAwarded",
      "@K[211]": "If explicit points award, how many to give."
    },
    "4.0": {
      "@K[209]": "PointCategory",
      "@K[211]": "The point category to award points for. If an empty string is passed in and the \"AwardType\" is explicit points, then no points will be awarded for any category. If the \"AwardType\" is not explicit points, then the points will automatically be given for the correct category. If the category is not an empty string, then points will be assigned to the specified category regardless of the award type, if that category exists. Categories include \"Kills\", \"Deaths\", \"Suicides\", \"Team Kills\", \"VIP Kills\", \"Multi-Kills\", \"Kill Assists\", \"Headshots\", \"Flag Captures\", \"Flag Retursn\", \"King Region\", and user-defined types in the Multiplayer Global Data Component. Category strings are case-sensitive and must match exactly."
    }
  },
  "@K[203]": "Updates a team's points based on the type of award being given. NOTE: This function CAN NOT award points for multi-kill bonuses."
}

GameScript.Game.MP.ClearNetworkSaveData

GameScript.Game.MP.ClearNetworkSaveData()

Источник: Lua, строка 2329. Имена argN — placeholders реконструкции.

Clears out the network save from the bulk transfer directory.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Clears out the network save from the bulk transfer directory."
}

GameScript.Game.MP.DisableMPManagerMatchTimeLimit

GameScript.Game.MP.DisableMPManagerMatchTimeLimit()

Источник: Lua, строка 2332. Имена argN — placeholders реконструкции.

Turns off the MP manager time limit code to keep it from ending a match after the time limit is up.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Turns off the MP manager time limit code to keep it from ending a match after the time limit is up."
}

GameScript.Game.MP.GetCurrentPlayerStatistic

GameScript.Game.MP.GetCurrentPlayerStatistic(arg1, arg2)

Источник: Lua, строка 2335. Имена argN — placeholders реконструкции.

Returns the statistic of the specified player for their current lifetime.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 PlayerIndex The index of the player whose stat we are getting
2.0 PlayerStatistic The statistic we are getting. Valid stats are:
PlayerStatistic.kDeaths
PlayerStatistic.kSuicides
PlayerStatistic.kTimesKilled
PlayerStatistic.kKills
PlayerStatistic.kKillAssists
PlayerStatistic.kTeamKills
PlayerStatistic.kVIPKills
PlayerStatistic.kKilledByAI
PlayerStatistic.kPoints
PlayerStatistic.kShotsFired
PlayerStatistic.kEnemyHits
PlayerStatistic.kSecondsInKingRegion
PlayerStatistic.kFlagCaptures
PlayerStatistic.kFlagReturns
PlayerStatistic.kLethality
PlayerStatistic.kTotalLifeTime
PlayerStatistic.kAvgLifeTime
PlayerStatistic.kFavoriteWeapon
PlayerStatistic.kHeadshots
PlayerStatistic.kAccuracy
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "PlayerIndex",
      "@K[211]": "The index of the player whose stat we are getting"
    },
    "2.0": {
      "@K[209]": "PlayerStatistic",
      "@K[211]": "The statistic we are getting.  Valid stats are:\nPlayerStatistic.kDeaths\nPlayerStatistic.kSuicides\nPlayerStatistic.kTimesKilled\nPlayerStatistic.kKills\nPlayerStatistic.kKillAssists\nPlayerStatistic.kTeamKills\nPlayerStatistic.kVIPKills\nPlayerStatistic.kKilledByAI\nPlayerStatistic.kPoints\nPlayerStatistic.kShotsFired\nPlayerStatistic.kEnemyHits\nPlayerStatistic.kSecondsInKingRegion\nPlayerStatistic.kFlagCaptures\nPlayerStatistic.kFlagReturns\nPlayerStatistic.kLethality\nPlayerStatistic.kTotalLifeTime\nPlayerStatistic.kAvgLifeTime\nPlayerStatistic.kFavoriteWeapon\nPlayerStatistic.kHeadshots\nPlayerStatistic.kAccuracy\n"
    }
  },
  "@K[203]": "Returns the statistic of the specified player for their current lifetime."
}

GameScript.Game.MP.GetDifficultyLevel

GameScript.Game.MP.GetDifficultyLevel()

Источник: Lua, строка 2338. Имена argN — placeholders реконструкции.

Returns the difficulty level.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the difficulty level."
}

GameScript.Game.MP.GetGameMode

GameScript.Game.MP.GetGameMode()

Источник: Lua, строка 2341. Имена argN — placeholders реконструкции.

Returns the GameMode type set in MPGlobalData. Valid values are: MPGameMode.kAssault MPGameMode.kSlaughter MPGameMode.kBrothersVersusOthers MPGameMode.kDeathMatch MPGameMode.kTeamDeathMatch MPGameMode.kCoop MPGameMode.kGameType7 MPGameMode.kGameType8 MPGameMode.kGameType9 MPGameMode.kGameType10 MPGameMode.kGameType11 MPGameMode.kGameType12 MPGameMode.kGameType13 MPGameMode.kGameType14 MPGameMode.kGameType15 MPGameMode.kGameType16

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the GameMode type set in MPGlobalData. Valid values are:\nMPGameMode.kAssault\nMPGameMode.kSlaughter\nMPGameMode.kBrothersVersusOthers\nMPGameMode.kDeathMatch\nMPGameMode.kTeamDeathMatch\nMPGameMode.kCoop\nMPGameMode.kGameType7\nMPGameMode.kGameType8\nMPGameMode.kGameType9\nMPGameMode.kGameType10\nMPGameMode.kGameType11\nMPGameMode.kGameType12\nMPGameMode.kGameType13\nMPGameMode.kGameType14\nMPGameMode.kGameType15\nMPGameMode.kGameType16\n"
}

GameScript.Game.MP.GetGameTypeFlag

GameScript.Game.MP.GetGameTypeFlag(arg1)

Источник: Lua, строка 2344. Имена argN — placeholders реконструкции.

Returns the value (true/false) of the given game type flag. 0 = Competitive Multiplayer Type 1 = Team-based game 2 = "Points While Contested" (King-of-the-Hill game types) 3 = "Force Of Numbers" (King-of-the-Hill game types) 4 = CTF Classic Rules 5 = King regions can move (King-of-the-Hill game types) 6 = Auto-balance teams 7 = Allow team changing 8 = Augs on map 9 = Private Match

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 Flag The game type flag whose value we want to retrieve
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "Flag",
      "@K[211]": "The game type flag whose value we want to retrieve"
    }
  },
  "@K[203]": "Returns the value (true/false) of the given game type flag.\n0 = Competitive Multiplayer Type\n1 = Team-based game\n2 = \"Points While Contested\" (King-of-the-Hill game types)\n3 = \"Force Of Numbers\" (King-of-the-Hill game types)\n4 = CTF Classic Rules\n5 = King regions can move (King-of-the-Hill game types)\n6 = Auto-balance teams\n7 = Allow team changing\n8 = Augs on map\n9 = Private Match\n"
}

GameScript.Game.MP.GetMultiplayerTime

GameScript.Game.MP.GetMultiplayerTime()

Источник: Lua, строка 2347. Имена argN — placeholders реконструкции.

Returns the currently synced network multiplayer time.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the currently synced network multiplayer time."
}

GameScript.Game.MP.GetNetworkLookRotForward

GameScript.Game.MP.GetNetworkLookRotForward(arg1)

Источник: Lua, строка 2350. Имена argN — placeholders реконструкции.

Returns the forward vector of the LookRot for the object as stored in the network sync handler. This is not refreshed at a guaranteed rate, and there may be some interpolation involved, but it should reflect a reasonable approximation of where the object was looking recently.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 EmpireObject The object which we are checking for a lookRot
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "EmpireObject",
      "@K[211]": "The object which we are checking for a lookRot"
    }
  },
  "@K[203]": "Returns the forward vector of the LookRot for the object as stored in the network sync handler.  This is not refreshed at a guaranteed rate, and there may be some interpolation involved, but it should reflect a reasonable approximation of where the object was looking recently."
}

GameScript.Game.MP.GetNumberOfActivePlayers

GameScript.Game.MP.GetNumberOfActivePlayers()

Источник: Lua, строка 2353. Имена argN — placeholders реконструкции.

Returns the number of active players in the multiplayer session.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the number of active players in the multiplayer session."
}

GameScript.Game.MP.GetNumberOfRounds

GameScript.Game.MP.GetNumberOfRounds()

Источник: Lua, строка 2356. Имена argN — placeholders реконструкции.

Returns the number of rounds for this match.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the number of rounds for this match."
}

GameScript.Game.MP.GetNumberOfRoundsInAContinuousSession

GameScript.Game.MP.GetNumberOfRoundsInAContinuousSession()

Источник: Lua, строка 2359. Имена argN — placeholders реконструкции.

Returns the number of rounds for a continuous session.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the number of rounds for a continuous session."
}

GameScript.Game.MP.GetPlayerName

GameScript.Game.MP.GetPlayerName()

Источник: Lua, строка 2362. Имена argN — placeholders реконструкции.

Returns the gamer tag name of the supplied player ID.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the gamer tag name of the supplied player ID."
}

GameScript.Game.MP.GetPointAward

GameScript.Game.MP.GetPointAward(arg1)

Источник: Lua, строка 2365. Имена argN — placeholders реконструкции.

Returns the number of points awarded for the given award type.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 AwardType The type of award. Valid values are:
MPAwardType.kKill
MPAwardType.kDeath
MPAwardType.kTeamKill
MPAwardType.kSuicide
MPAwardType.kInKingRegion
MPAwardType.kFlagCapture
MPAwardType.kFlagReturn
MPAwardType.kVIPKill
MPAwardType.kKillAssist
MPAwardType.kHeadshot
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "AwardType",
      "@K[211]": "The type of award. Valid values are:\nMPAwardType.kKill\nMPAwardType.kDeath\nMPAwardType.kTeamKill\nMPAwardType.kSuicide\nMPAwardType.kInKingRegion\nMPAwardType.kFlagCapture\nMPAwardType.kFlagReturn\nMPAwardType.kVIPKill\nMPAwardType.kKillAssist\nMPAwardType.kHeadshot\n"
    }
  },
  "@K[203]": "Returns the number of points awarded for the given award type."
}

GameScript.Game.MP.GetTeamForPlayer

GameScript.Game.MP.GetTeamForPlayer(arg1)

Источник: Lua, строка 2368. Имена argN — placeholders реконструкции.

Returns the team of the player of the specified index.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 PlayerIndex The player index for which we are retrieving their team.
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "PlayerIndex",
      "@K[211]": "The player index for which we are retrieving their team."
    }
  },
  "@K[203]": "Returns the team of the player of the specified index."
}

GameScript.Game.MP.GetTeamStatistic

GameScript.Game.MP.GetTeamStatistic(arg1, arg2)

Источник: Lua, строка 2371. Имена argN — placeholders реконструкции.

Returns the statistic for the specified team.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 TeamIndex The index of the team whose stat we are getting
2.0 PlayerStatistic The statistic we are getting. Valid stats are:
PlayerStatistic.kDeaths
PlayerStatistic.kSuicides
PlayerStatistic.kTimesKilled
PlayerStatistic.kKills
PlayerStatistic.kKillAssists
PlayerStatistic.kTeamKills
PlayerStatistic.kVIPKills
PlayerStatistic.kKilledByAI
PlayerStatistic.kPoints
PlayerStatistic.kShotsFired
PlayerStatistic.kEnemyHits
PlayerStatistic.kSecondsInKingRegion
PlayerStatistic.kFlagCaptures
PlayerStatistic.kFlagReturns
PlayerStatistic.kFavoriteWeapon
PlayerStatistic.kHeadshots
PlayerStatistic.kAccuracy
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "TeamIndex",
      "@K[211]": "The index of the team whose stat we are getting"
    },
    "2.0": {
      "@K[209]": "PlayerStatistic",
      "@K[211]": "The statistic we are getting.  Valid stats are:\nPlayerStatistic.kDeaths\nPlayerStatistic.kSuicides\nPlayerStatistic.kTimesKilled\nPlayerStatistic.kKills\nPlayerStatistic.kKillAssists\nPlayerStatistic.kTeamKills\nPlayerStatistic.kVIPKills\nPlayerStatistic.kKilledByAI\nPlayerStatistic.kPoints\nPlayerStatistic.kShotsFired\nPlayerStatistic.kEnemyHits\nPlayerStatistic.kSecondsInKingRegion\nPlayerStatistic.kFlagCaptures\nPlayerStatistic.kFlagReturns\nPlayerStatistic.kFavoriteWeapon\nPlayerStatistic.kHeadshots\nPlayerStatistic.kAccuracy\n"
    }
  },
  "@K[203]": "Returns the statistic for the specified team."
}

GameScript.Game.MP.GetTimeElapsed

GameScript.Game.MP.GetTimeElapsed()

Источник: Lua, строка 2374. Имена argN — placeholders реконструкции.

Returns the amount of time elapsed in the current multiplayer round, in seconds.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the amount of time elapsed in the current multiplayer round, in seconds."
}

GameScript.Game.MP.GetTimeLimit

GameScript.Game.MP.GetTimeLimit()

Источник: Lua, строка 2377. Имена argN — placeholders реконструкции.

Returns the time limit for this match.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the time limit for this match."
}

GameScript.Game.MP.GetTimeRemaining

GameScript.Game.MP.GetTimeRemaining()

Источник: Lua, строка 2380. Имена argN — placeholders реконструкции.

Returns the amount of time remaining in the current multiplayer round, in seconds.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns the amount of time remaining in the current multiplayer round, in seconds."
}

GameScript.Game.MP.GetTotalPlayerStatistic

GameScript.Game.MP.GetTotalPlayerStatistic(arg1, arg2)

Источник: Lua, строка 2383. Имена argN — placeholders реконструкции.

Returns the statistic of the specified player for the current MP game.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 PlayerIndex The index of the player whose stat we are getting
2.0 PlayerStatistic The statistic we are getting. Valid stats are:
PlayerStatistic.kDeaths
PlayerStatistic.kSuicides
PlayerStatistic.kTimesKilled
PlayerStatistic.kKills
PlayerStatistic.kKillAssists
PlayerStatistic.kTeamKills
PlayerStatistic.kVIPKills
PlayerStatistic.kKilledByAI
PlayerStatistic.kPoints
PlayerStatistic.kShotsFired
PlayerStatistic.kEnemyHits
PlayerStatistic.kSecondsInKingRegion
PlayerStatistic.kFlagCaptures
PlayerStatistic.kFlagReturns
PlayerStatistic.kLethality
PlayerStatistic.kTotalLifeTime
PlayerStatistic.kAvgLifeTime
PlayerStatistic.kFavoriteWeapon
PlayerStatistic.kHeadshots
PlayerStatistic.kAccuracy
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "PlayerIndex",
      "@K[211]": "The index of the player whose stat we are getting"
    },
    "2.0": {
      "@K[209]": "PlayerStatistic",
      "@K[211]": "The statistic we are getting.  Valid stats are:\nPlayerStatistic.kDeaths\nPlayerStatistic.kSuicides\nPlayerStatistic.kTimesKilled\nPlayerStatistic.kKills\nPlayerStatistic.kKillAssists\nPlayerStatistic.kTeamKills\nPlayerStatistic.kVIPKills\nPlayerStatistic.kKilledByAI\nPlayerStatistic.kPoints\nPlayerStatistic.kShotsFired\nPlayerStatistic.kEnemyHits\nPlayerStatistic.kSecondsInKingRegion\nPlayerStatistic.kFlagCaptures\nPlayerStatistic.kFlagReturns\nPlayerStatistic.kLethality\nPlayerStatistic.kTotalLifeTime\nPlayerStatistic.kAvgLifeTime\nPlayerStatistic.kFavoriteWeapon\nPlayerStatistic.kHeadshots\nPlayerStatistic.kAccuracy\n"
    }
  },
  "@K[203]": "Returns the statistic of the specified player for the current MP game."
}

GameScript.Game.MP.IsClient

GameScript.Game.MP.IsClient()

Источник: Lua, строка 2386. Имена argN — placeholders реконструкции.

Returns whether or not the script is currently running on a client object.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns whether or not the script is currently running on a client object."
}

GameScript.Game.MP.IsNetworkGame

GameScript.Game.MP.IsNetworkGame()

Источник: Lua, строка 2389. Имена argN — placeholders реконструкции.

Returns whether or not the script is currently running on a machine that is actively networked to another machine.

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Returns whether or not the script is currently running on a machine that is actively networked to another machine."
}

GameScript.Game.MP.IsRemoteScript

GameScript.Game.MP.IsRemoteScript()

Источник: Lua, строка 2392. Имена argN — placeholders реконструкции.

Check if the script that we are currently running is in an object that is owned by a remote machine

Исходная структура call-tip
{
  "@K[202]": {},
  "@K[203]": "Check if the script that we are currently running is in an object that is owned by a remote machine"
}

GameScript.Game.MP.ModifyTimeRemaining

GameScript.Game.MP.ModifyTimeRemaining(arg1)

Источник: Lua, строка 2395. Имена argN — placeholders реконструкции.

Modifies the amount of time remaining in the current multiplayer round, in seconds.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 Seconds The amount of time in seconds to modify the remaining time by.
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "Seconds",
      "@K[211]": "The amount of time in seconds to modify the remaining time by."
    }
  },
  "@K[203]": "Modifies the amount of time remaining in the current multiplayer round, in seconds."
}

GameScript.Game.MP.SetTeamForPlayer

GameScript.Game.MP.SetTeamForPlayer(arg1, arg2)

Источник: Lua, строка 2398. Имена argN — placeholders реконструкции.

Sets the given player's team number.

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 PlayerIndex The player index for which we are setting their team.
2.0 Team The team number we are setting.
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "PlayerIndex",
      "@K[211]": "The player index for which we are setting their team."
    },
    "2.0": {
      "@K[209]": "Team",
      "@K[211]": "The team number we are setting."
    }
  },
  "@K[203]": "Sets the given player's team number."
}