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GameScript.Game.Energy

Индекс

GameScript.Game.Energy.AdjustEnergyLevel

GameScript.Game.Energy.AdjustEnergyLevel(arg1, arg2)

Источник: Lua, строка 1995. Имена argN — placeholders реконструкции.

Moves energy level up or down by the set amount. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
2.0 EnergyChange Units to adjust current energy level by
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    },
    "2.0": {
      "@K[209]": "EnergyChange",
      "@K[211]": "Units to adjust current energy level by"
    }
  },
  "@K[203]": "Moves energy level up or down by the set amount.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.EnableAutoFill

GameScript.Game.Energy.EnableAutoFill(arg1, arg2)

Источник: Lua, строка 1998. Имена argN — placeholders реконструкции.

Moves energy level to the set amount. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
2.0 Enable Whether the Energy Component should currently engage its auto-fill mechanism
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    },
    "2.0": {
      "@K[209]": "Enable",
      "@K[211]": "Whether the Energy Component should currently engage its auto-fill mechanism"
    }
  },
  "@K[203]": "Moves energy level to the set amount.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.GetEnergyFillRate

GameScript.Game.Energy.GetEnergyFillRate(arg1)

Источник: Lua, строка 2001. Имена argN — placeholders реконструкции.

Gets the fill rate from the component. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    }
  },
  "@K[203]": "Gets the fill rate from the component.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.GetEnergyLevel

GameScript.Game.Energy.GetEnergyLevel(arg1, arg2)

Источник: Lua, строка 2004. Имена argN — placeholders реконструкции.

Checks an object for its current energy level (absolute value, NOT percentage), returning 0 if there is no Energy Component

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 EmpireObject The object with an Energy Component
2.0 ComponentName The name of the Energy Component to fetch the value from
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "EmpireObject",
      "@K[211]": "The object with an Energy Component"
    },
    "2.0": {
      "@K[209]": "ComponentName",
      "@K[211]": "The name of the Energy Component to fetch the value from"
    }
  },
  "@K[203]": "Checks an object for its current energy level (absolute value, NOT percentage), returning 0 if there is no Energy Component"
}

GameScript.Game.Energy.ResetEnergyDrainRate

GameScript.Game.Energy.ResetEnergyDrainRate(arg1)

Источник: Lua, строка 2007. Имена argN — placeholders реконструкции.

Resets drain rate to Forge setting. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    }
  },
  "@K[203]": "Resets drain rate to Forge setting.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.ResetEnergyFillRate

GameScript.Game.Energy.ResetEnergyFillRate(arg1)

Источник: Lua, строка 2010. Имена argN — placeholders реконструкции.

Resets fill rate to Forge setting. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    }
  },
  "@K[203]": "Resets fill rate to Forge setting.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.SetEnergyDrainRate

GameScript.Game.Energy.SetEnergyDrainRate(arg1, arg2)

Источник: Lua, строка 2013. Имена argN — placeholders реконструкции.

Change the speed at which Draining occurs. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
2.0 DrainRate Units per second that draining should result in
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    },
    "2.0": {
      "@K[209]": "DrainRate",
      "@K[211]": "Units per second that draining should result in"
    }
  },
  "@K[203]": "Change the speed at which Draining occurs.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.SetEnergyFillRate

GameScript.Game.Energy.SetEnergyFillRate(arg1, arg2)

Источник: Lua, строка 2016. Имена argN — placeholders реконструкции.

Change the speed at which Filling occurs. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
2.0 FillRate Units per second that filling should result in
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    },
    "2.0": {
      "@K[209]": "FillRate",
      "@K[211]": "Units per second that filling should result in"
    }
  },
  "@K[203]": "Change the speed at which Filling occurs.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.SetEnergyLevel

GameScript.Game.Energy.SetEnergyLevel(arg1, arg2)

Источник: Lua, строка 2019. Имена argN — placeholders реконструкции.

Moves energy level to the set amount. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
2.0 EnergyLevel Energy level to jump to
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    },
    "2.0": {
      "@K[209]": "EnergyLevel",
      "@K[211]": "Energy level to jump to"
    }
  },
  "@K[203]": "Moves energy level to the set amount.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.SetEnergyLevelOnObject

GameScript.Game.Energy.SetEnergyLevelOnObject(arg1, arg2, arg3)

Источник: Lua, строка 2022. Имена argN — placeholders реконструкции.

Moves energy level to the set amount. If there is no Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 EmpireObject The object that we are overriding the energy level on
2.0 ComponentName Name of the energy component to overwrite
3.0 EnergyLevel Energy level to jump to
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "EmpireObject",
      "@K[211]": "The object that we are overriding the energy level on"
    },
    "2.0": {
      "@K[209]": "ComponentName",
      "@K[211]": "Name of the energy component to overwrite"
    },
    "3.0": {
      "@K[209]": "EnergyLevel",
      "@K[211]": "Energy level to jump to"
    }
  },
  "@K[203]": "Moves energy level to the set amount.  If there is no Energy Component, there will be a red screen"
}

GameScript.Game.Energy.StartDrainingEnergy

GameScript.Game.Energy.StartDrainingEnergy(arg1)

Источник: Lua, строка 2025. Имена argN — placeholders реконструкции.

Cause the energy meter to start draining to 0. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    }
  },
  "@K[203]": "Cause the energy meter to start draining to 0.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.StartFillingEnergy

GameScript.Game.Energy.StartFillingEnergy(arg1)

Источник: Lua, строка 2028. Имена argN — placeholders реконструкции.

Cause the energy meter to start filling towards full. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    }
  },
  "@K[203]": "Cause the energy meter to start filling towards full.  If the component is not an Energy Component, there will be a red screen"
}

GameScript.Game.Energy.StopEnergyRateChange

GameScript.Game.Energy.StopEnergyRateChange(arg1)

Источник: Lua, строка 2031. Имена argN — placeholders реконструкции.

Halts all filling and draining. If the component is not an Energy Component, there will be a red screen

Поля параметров call-tip (интерпретация структуры, не восстановленные типы):

№ Имя (@K[209]) Описание (@K[211])
1.0 ComponentHandle The handle to the component from RegisterComponentHandle()
Исходная структура call-tip
{
  "@K[202]": {
    "1.0": {
      "@K[209]": "ComponentHandle",
      "@K[211]": "The handle to the component from RegisterComponentHandle()"
    }
  },
  "@K[203]": "Halts all filling and draining.  If the component is not an Energy Component, there will be a red screen"
}