GameScript.Game.Death.GetDeathChoreographerSequence(arg1)Источник: Lua, строка 1902. Имена argN — placeholders реконструкции.
Finds the death choreographer in a recently killed object and returns the name of the death sequence used. This function returns an empty string on error.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | KilledObject | The recently killed object |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "KilledObject",
"@K[211]": "The recently killed object"
}
},
"@K[203]": "Finds the death choreographer in a recently killed object and returns the name of the death sequence used. This function returns an empty string on error."
}GameScript.Game.Death.GetLastDamageInfo()Источник: Lua, строка 1905. Имена argN — placeholders реконструкции.
Returns information about the last unit of damage delivered to the script's object
Исходная структура call-tip
{
"@K[202]": {},
"@K[203]": "Returns information about the last unit of damage delivered to the script's object"
}GameScript.Game.Death.GetLastDamageInfoFromObject(arg1)Источник: Lua, строка 1908. Имена argN — placeholders реконструкции.
Returns information about the last unit of damage delivered to the object
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | DamagedObject | The object from which we are retrieving damage info |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "DamagedObject",
"@K[211]": "The object from which we are retrieving damage info"
}
},
"@K[203]": "Returns information about the last unit of damage delivered to the object"
}GameScript.Game.Death.GetLastDamagePlayerIndexFromObject(arg1)Источник: Lua, строка 1911. Имена argN — placeholders реконструкции.
Returns the player index of whoever last damaged the object
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | DamagedObject | The object from which we are retrieving damage info |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "DamagedObject",
"@K[211]": "The object from which we are retrieving damage info"
}
},
"@K[203]": "Returns the player index of whoever last damaged the object"
}GameScript.Game.Death.IsBloodEnabled()Источник: Lua, строка 1914. Имена argN — placeholders реконструкции.
Returns whether blood is enabled in the current game, as determined by the active player profiles.
Исходная структура call-tip
{
"@K[202]": {},
"@K[203]": "Returns whether blood is enabled in the current game, as determined by the active player profiles."
}GameScript.Game.Death.IsDamagePinning(arg1)Источник: Lua, строка 1917. Имена argN — placeholders реконструкции.
Returns whether specific damage (as returned by GetLastDamageInfo) was pinning damage.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | DamageInfo | The damage info to check, as returned by GetLastDamageInfo |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "DamageInfo",
"@K[211]": "The damage info to check, as returned by GetLastDamageInfo"
}
},
"@K[203]": "Returns whether specific damage (as returned by GetLastDamageInfo) was pinning damage."
}GameScript.Game.Death.IsGoreEnabled()Источник: Lua, строка 1920. Имена argN — placeholders реконструкции.
Returns whether gore is enabled in the current game, as determined by the active player profiles.
Исходная структура call-tip
{
"@K[202]": {},
"@K[203]": "Returns whether gore is enabled in the current game, as determined by the active player profiles."
}GameScript.Game.Death.SetDeathChoreographerSequence(arg1)Источник: Lua, строка 1923. Имена argN — placeholders реконструкции.
Instructs the death choreographer for the script's component to use the specified death death sequence. If a Death Choreographer Component is not available in the object, then a red screen will occur.
Поля параметров call-tip (интерпретация структуры, не восстановленные типы):
| № | Имя (@K[209]) |
Описание (@K[211]) |
|---|---|---|
| 1.0 | SequenceName | The name of the death sequence to select |
Исходная структура call-tip
{
"@K[202]": {
"1.0": {
"@K[209]": "SequenceName",
"@K[211]": "The name of the death sequence to select"
}
},
"@K[203]": "Instructs the death choreographer for the script's component to use the specified death death sequence. If a Death Choreographer Component is not available in the object, then a red screen will occur."
}