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Copy pathDirectory.Build.props
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43 lines (39 loc) · 2.02 KB
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Copy pathDirectory.Build.props
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43 lines (39 loc) · 2.02 KB
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<Project>
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<AnalysisLevel>latest-all</AnalysisLevel>
<Nullable>enable</Nullable>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<IsPackable>false</IsPackable>
<CopyToMods Condition="'$(CopyToMods)'==''">false</CopyToMods>
<EnableResoniteHotReloadLib Condition="'$(EnableResoniteHotReloadLib)'==''">false</EnableResoniteHotReloadLib>
</PropertyGroup>
<PropertyGroup Condition="'$(ResonitePath)'==''">
<ResonitePath>$(MSBuildThisFileDirectory)Resonite/</ResonitePath>
<ResonitePath Condition="Exists('/mnt/c/Program Files (x86)/Steam/steamapps/common/Resonite/')">/mnt/c/Program Files (x86)/Steam/steamapps/common/Resonite/</ResonitePath>
<ResonitePath Condition="Exists('C:\\Program Files (x86)\\Steam\\steamapps\\common\\Resonite\\')">C:\\Program Files (x86)\\Steam\\steamapps\\common\\Resonite\\</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite/</ResonitePath>
</PropertyGroup>
<PropertyGroup Condition="'$(ResonitePath)'!=''">
<ResolvedResonitePath>$([System.IO.Path]::GetFullPath('$(ResonitePath)'))</ResolvedResonitePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(ResolvedResonitePath)'!=''">
<Reference>
<Private>$([MSBuild]::ValueOrDefault('$(IsTestProject)','false'))</Private>
</Reference>
</ItemDefinitionGroup>
<ItemGroup Condition="'$(ResolvedResonitePath)'!=''">
<Reference Include="FrooxEngine">
<HintPath>$(ResolvedResonitePath)/FrooxEngine.dll</HintPath>
</Reference>
<Reference Include="Elements.Core">
<HintPath>$(ResolvedResonitePath)/Elements.Core.dll</HintPath>
</Reference>
<Reference Include="Renderite.Shared">
<HintPath>$(ResolvedResonitePath)/Renderite.Shared.dll</HintPath>
</Reference>
</ItemGroup>
</Project>