forked from OpenEmu/PPSSPP-Core
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNativeApp.cpp
More file actions
340 lines (269 loc) · 9.66 KB
/
Copy pathNativeApp.cpp
File metadata and controls
340 lines (269 loc) · 9.66 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
/*
Copyright (c) 2013, OpenEmu Team
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <atomic>
#include <thread>
#include "thread/threadutil.h"
#include "base/logging.h"
#include "base/NativeApp.h"
#include "math/fast/fast_math.h"
#include "Common/LogManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/System.h"
#include "Core/HLE/__sceAudio.h"
#include "file/vfs.h"
#include "file/zip_read.h"
#include "gfx/OpenEmuGLContext.h"
#include "gfx/gl_common.h"
#include "thin3d/DataFormat.h"
#include "Common/GraphicsContext.h"
#include "GPU/GPUState.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/TextureScalerCommon.h"
#include "DataFormatGL.h"
#include "input/input_state.h"
#include "UI/OnScreenDisplay.h"
KeyInput input_state;
OnScreenMessages osm;
namespace OpenEmuCoreThread {
OpenEmuGLContext *ctx;
enum class EmuThreadState {
DISABLED,
START_REQUESTED,
RUNNING,
PAUSE_REQUESTED,
PAUSED,
QUIT_REQUESTED,
STOPPED,
};
static std::thread emuThread;
static bool threadStarted = false;
static std::atomic<EmuThreadState> emuThreadState(EmuThreadState::DISABLED);
static void EmuFrame() {
ctx->SetRenderTarget();
if (ctx->GetDrawContext()) {
ctx->GetDrawContext()->BeginFrame();
}
gpu->BeginHostFrame();
coreState = CORE_RUNNING;
PSP_RunLoopUntil(UINT64_MAX);
gpu->EndHostFrame();
if (ctx->GetDrawContext()) {
ctx->GetDrawContext()->EndFrame();
}
}
static void EmuThreadFunc() {
setCurrentThreadName("Emu");
while (true) {
switch ((EmuThreadState)emuThreadState) {
case EmuThreadState::START_REQUESTED:
threadStarted = true;
emuThreadState = EmuThreadState::RUNNING;
/* fallthrough */
case EmuThreadState::RUNNING:
EmuFrame();
break;
case EmuThreadState::PAUSE_REQUESTED:
emuThreadState = EmuThreadState::PAUSED;
/* fallthrough */
case EmuThreadState::PAUSED:
usleep(1000);
break;
default:
case EmuThreadState::QUIT_REQUESTED:
emuThreadState = EmuThreadState::STOPPED;
ctx->StopThread();
return;
}
}
}
void EmuThreadStart() {
bool wasPaused = emuThreadState == EmuThreadState::PAUSED;
emuThreadState = EmuThreadState::START_REQUESTED;
if (!wasPaused) {
ctx->ThreadStart();
emuThread = std::thread(&EmuThreadFunc);
}
}
void EmuThreadStop() {
if (emuThreadState != EmuThreadState::RUNNING) {
return;
}
emuThreadState = EmuThreadState::QUIT_REQUESTED;
while (ctx->ThreadFrame()) {
// Need to keep eating frames to allow the EmuThread to exit correctly.
continue;
}
emuThread.join();
emuThread = std::thread();
ctx->ThreadEnd();
}
void EmuThreadPause() {
if (emuThreadState != EmuThreadState::RUNNING) {
return;
}
emuThreadState = EmuThreadState::PAUSE_REQUESTED;
while (emuThreadState != EmuThreadState::PAUSED) {
//We need to process frames until the thread Pauses give 10 ms between loops
ctx->ThreadFrame();
emuThreadState = EmuThreadState::PAUSE_REQUESTED;
usleep(10000);
}
}
} // namespace OpenEmuCoreThread
// Here's where we store the OpenEmu framebuffer to bind for final rendering
int framebuffer = 0;
class AndroidLogger : public LogListener
{
public:
void Log(const LogMessage &msg) override{};
void Log(LogTypes::LOG_LEVELS level, const char *msg)
{
switch (level)
{
case LogTypes::LVERBOSE:
case LogTypes::LDEBUG:
case LogTypes::LINFO:
ILOG("%s", msg);
break;
case LogTypes::LERROR:
ELOG("%s", msg);
break;
case LogTypes::LWARNING:
WLOG("%s", msg);
break;
case LogTypes::LNOTICE:
default:
ILOG("%s", msg);
break;
}
}
};
static AndroidLogger *logger = 0;
class NativeHost : public Host {
public:
NativeHost() {
}
void UpdateUI() override {}
void UpdateMemView() override {}
void UpdateDisassembly() override {}
void SetDebugMode(bool mode) override { }
bool InitGraphics(std::string *error_string, GraphicsContext **ctx)override { return true; }
void ShutdownGraphics() override {}
void InitSound() override {}
void UpdateSound() override {}
void ShutdownSound() override {}
// this is sent from EMU thread! Make sure that Host handles it properly!
void BootDone() override {}
bool IsDebuggingEnabled() override {return false;}
bool AttemptLoadSymbolMap() override {return false;}
void SetWindowTitle(const char *message) override {}
};
int NativeMix(short *audio, int num_samples)
{
int sample_rate = System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE);
num_samples = __AudioMix(audio, num_samples, sample_rate > 0 ? sample_rate : 44100);
return num_samples;
}
void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID, bool fs)
{
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(external_directory));
if (host == nullptr) {
host = new NativeHost();
}
g_Config.externalDirectory = external_directory;
logger = new AndroidLogger();
LogManager *logman = LogManager::GetInstance();
ILOG("Logman: %p", logman);
LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
for(int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
{
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
logman->SetLogLevel(type, logLevel);
}
}
void NativeSetThreadState(OpenEmuCoreThread::EmuThreadState threadState) {
if(threadState == OpenEmuCoreThread::EmuThreadState::PAUSE_REQUESTED && OpenEmuCoreThread::threadStarted)
OpenEmuCoreThread::EmuThreadPause();
else if(threadState == OpenEmuCoreThread::EmuThreadState::START_REQUESTED && !OpenEmuCoreThread::threadStarted)
OpenEmuCoreThread::EmuThreadStart();
else
OpenEmuCoreThread::emuThreadState = threadState;
}
bool NativeInitGraphics(GraphicsContext *graphicsContext)
{
//Set the Core Thread graphics Context
OpenEmuCoreThread::ctx = static_cast<OpenEmuGLContext*>(graphicsContext);
// Save framebuffer and set ppsspp default graphics framebuffer object
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &framebuffer);
OpenEmuCoreThread::ctx->SetRenderFBO(framebuffer);
Core_SetGraphicsContext(OpenEmuCoreThread::ctx);
if (gpu)
gpu->DeviceRestore();
return true;
}
void NativeResized(){}
void NativeRender(GraphicsContext *ctx)
{
if(OpenEmuCoreThread::emuThreadState == OpenEmuCoreThread::EmuThreadState::PAUSED)
return;
OpenEmuCoreThread::ctx->ThreadFrame();
OpenEmuCoreThread::ctx->SwapBuffers();
}
void NativeUpdate() {}
void NativeShutdownGraphics()
{
}
void NativeShutdown()
{
delete host;
host = 0;
LogManager::Shutdown();
}
void OnScreenMessages::Show(const std::string &text, float duration_s, uint32_t color, int icon, bool checkUnique, const char *id) {}
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return "OpenEmu:";
case SYSPROP_LANGREGION:
return "en_US";
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return 44100;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
default:
return -1;
}
}
void System_SendMessage(const char *command, const char *parameter){}