Repository navigation
Expand file tree
/
Copy pathDekiInput.cpp
More file actions
207 lines (179 loc) · 4.47 KB
/
Copy pathDekiInput.cpp
File metadata and controls
207 lines (179 loc) · 4.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
#include "DekiInput.h"
#include <deki/LogSystem.h>
namespace DekiInput
{
// Static member definitions
std::map<std::string, std::unique_ptr<IDekiInput>> DekiInput::s_ActiveInputs;
std::vector<InputEventCallback> DekiInput::s_GlobalCallbacks;
bool DekiInput::s_Initialized = false;
bool DekiInput::s_ShouldExit = false;
bool DekiInput::SetInput(std::unique_ptr<IDekiInput> input, const std::string& name)
{
if (!input)
{
DEKI_LOG_ERROR("DekiInput::SetInput: null input");
return false;
}
if (s_ActiveInputs.find(name) != s_ActiveInputs.end())
{
DEKI_LOG_INTERNAL("Input package '%s' already registered", name.c_str());
return true;
}
// Register internal callback to distribute events, tagged with the name
// the source is known by. The map's key lives as long as the entry.
auto entry = s_ActiveInputs.emplace(name, std::move(input)).first;
const char* source = entry->first.c_str();
entry->second->RegisterEventCallback(
[source](const InputEvent& event)
{
InputEvent tagged = event;
tagged.source = source;
DistributeEvent(tagged);
});
s_Initialized = true;
DEKI_LOG_INTERNAL("DekiInput: Input '%s' set", name.c_str());
return true;
}
void DekiInput::Shutdown()
{
if (!s_Initialized)
{
return;
}
for (auto& [name, input] : s_ActiveInputs)
{
if (input)
{
input->Shutdown();
}
}
s_ActiveInputs.clear();
s_GlobalCallbacks.clear();
s_Initialized = false;
s_ShouldExit = false;
DEKI_LOG_INTERNAL("DekiInput shutdown");
}
IDekiInput* DekiInput::GetInput(const std::string& name)
{
auto it = s_ActiveInputs.find(name);
if (it != s_ActiveInputs.end())
{
return it->second.get();
}
return nullptr;
}
size_t DekiInput::RegisterEventCallback(const InputEventCallback& callback)
{
// A slot a removed callback left, else a new one: ids stay valid, as
// they are positions.
for (size_t i = 0; i < s_GlobalCallbacks.size(); ++i)
{
if (!s_GlobalCallbacks[i])
{
s_GlobalCallbacks[i] = callback;
return i;
}
}
s_GlobalCallbacks.push_back(callback);
return s_GlobalCallbacks.size() - 1;
}
void DekiInput::UnregisterEventCallback(size_t id)
{
if (id < s_GlobalCallbacks.size())
{
s_GlobalCallbacks[id] = nullptr;
}
}
void DekiInput::ClearEventCallbacks()
{
s_GlobalCallbacks.clear();
}
void DekiInput::Update()
{
if (!s_Initialized)
{
return;
}
for (auto& [name, input] : s_ActiveInputs)
{
if (input && input->IsInitialized())
{
input->Update();
}
}
}
bool DekiInput::GetPointerPosition(int32_t* x, int32_t* y)
{
if (!s_Initialized || !x || !y)
{
return false;
}
// Try to get position from first available input
for (auto& [name, input] : s_ActiveInputs)
{
if (input && input->IsInitialized())
{
if (input->GetPointerPosition(x, y))
{
return true;
}
}
}
return false;
}
bool DekiInput::IsKeyPressed(uint32_t key)
{
if (!s_Initialized)
{
return false;
}
// Check if key is pressed in any active input
for (auto& [name, input] : s_ActiveInputs)
{
if (input && input->IsInitialized())
{
if (input->IsKeyPressed(key))
{
return true;
}
}
}
return false;
}
bool DekiInput::ShouldExit()
{
return s_ShouldExit;
}
void DekiInput::SetShouldExit(bool exit)
{
s_ShouldExit = exit;
}
std::vector<std::string> DekiInput::GetActiveInputs()
{
std::vector<std::string> names;
for (const auto& [name, input] : s_ActiveInputs)
{
names.push_back(name);
}
return names;
}
void DekiInput::DistributeEvent(const InputEvent& event)
{
if (event.type == InputEventType::AppQuit)
{
s_ShouldExit = true;
DEKI_LOG_INTERNAL("DekiInput: AppQuit event received");
}
// By position, as a callback may add or remove callbacks; each is called
// through a copy, so one that removes itself is not destroyed while it
// runs.
for (size_t i = 0; i < s_GlobalCallbacks.size(); ++i)
{
const InputEventCallback callback = s_GlobalCallbacks[i];
if (callback)
{
callback(event);
}
}
}
} // namespace DekiInput