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This repository was archived by the owner on Jun 24, 2024. It is now read-only.
This repository was archived by the owner on Jun 24, 2024. It is now read-only.

Use internal camera to avoid conflict with camera changes #7

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@codeanticode

Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.

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