diff --git a/com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs b/com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs index 8ee288b02f..9a3d92aa3e 100644 --- a/com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs +++ b/com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs @@ -433,7 +433,7 @@ internal void ResetCurrentState() /// The maximum time delta between the current and target value. /// Determines whether to use smooth dampening or lerp interpolation type. /// The newly interpolated value of type 'T' - internal T Update(float deltaTime, double tickLatencyAsTime, double minDeltaTime, double maxDeltaTime, bool lerp) + public T Update(float deltaTime, double tickLatencyAsTime, double minDeltaTime, double maxDeltaTime, bool lerp) { TryConsumeFromBuffer(tickLatencyAsTime, minDeltaTime, maxDeltaTime); // Only begin interpolation when there is a start and end point