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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -23,6 +23,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Issue where the IL post-processor could not resolve core library types, such as `Guid` and `List<T>`, in assemblies compiled against .NET reference assemblies, for example when targeting .NET 10. Those split the core library across `System.Runtime`, `System.Collections` and other assemblies.
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- Fixed issue where a prefab added to a `NetworkPrefabsList` while a session was running was registered more than once and logged a duplicate `GlobalObjectIdHash` error. (#4184)
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- Issue where moving a `NetworkObject` into another scene made the clients that did not observe it log "Trying to synchronize NetworkObjectId but it was not spawned". The scene migration is now only sent to the clients that observe the `NetworkObject`. (#4176)
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- Issue where a `NetworkObject` that was moved into another scene while hidden from a client spawned in that client's active scene when it was shown with `NetworkShow`, instead of the scene it is in on the server. (#4176)
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