Describe the bug
Clustered lighting (ie dynamic lighting, static seems to work) appears to ignore the bumpmap (ie appear perfectly flat) when $envmap is not defined. It seems to work perfectly well when $envmap exists in the material so this appears to be an odd bug.
screenshot and map packed with assets
tested on the current latest public release of P2CE
ssbumptest.zip
To Reproduce
- open attached map
- view stark visual difference between the ssbumped and non ssbumped sides
Issue Map
No particular map, P2 and to a lesser extent TF2 and L4D use non-reflective ssbump materials all over community and official maps.
Expected Behavior
It should match the behaviour of itself when $envmap is defined, ie work as a bumpmap
Operating System
No response
Describe the bug
Clustered lighting (ie dynamic lighting, static seems to work) appears to ignore the bumpmap (ie appear perfectly flat) when $envmap is not defined. It seems to work perfectly well when $envmap exists in the material so this appears to be an odd bug.
screenshot and map packed with assets
tested on the current latest public release of P2CE
ssbumptest.zip
To Reproduce
Issue Map
No particular map, P2 and to a lesser extent TF2 and L4D use non-reflective ssbump materials all over community and official maps.
Expected Behavior
It should match the behaviour of itself when $envmap is defined, ie work as a bumpmap
Operating System
No response