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Copy pathGameShell.h
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38 lines (30 loc) · 1.46 KB
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/* Copyright (c) 2026 SeriousAlexej.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SECAPI_GAME_SHELL_H
#define SECAPI_GAME_SHELL_H
#include "Base/Types.h"
#ifdef __cplusplus
extern "C" {
#endif
SECAPI GameGUI_interface_* GameGUI_interface_new();
SECAPI void GameGUI_interface_delete(GameGUI_interface_* p);
SECAPI void GameGUI_interface_Initialize(GameGUI_interface_* p, const CTFileName_* f);
SECAPI void GameGUI_interface_End(GameGUI_interface_* p);
SECAPI void GameGUI_interface_QuickTest(GameGUI_interface_* p, const CTFileName_* fnMapName, CDrawPort_* pdp, CViewPort_* pvp);
SECAPI void GameGUI_interface_OnPlayerSettings(GameGUI_interface_* p);
SECAPI void GameGUI_interface_OnAudioQuality(GameGUI_interface_* p);
SECAPI void GameGUI_interface_OnVideoQuality(GameGUI_interface_* p);
SECAPI void GameGUI_interface_OnSelectPlayerAndControls(GameGUI_interface_* p);
#ifdef __cplusplus
}
#endif
#endif