diff --git a/articles/tutorials/building_2d_games/21_customizing_gum_ui/index.md b/articles/tutorials/building_2d_games/21_customizing_gum_ui/index.md index eed47a5a..86e51765 100644 --- a/articles/tutorials/building_2d_games/21_customizing_gum_ui/index.md +++ b/articles/tutorials/building_2d_games/21_customizing_gum_ui/index.md @@ -355,7 +355,7 @@ Finally, update the `CreatePausePanel` method so that 2. The `textInstance` is updated so that it uses the custom bitmap font file. 3. The `_resumeButton` and `quitButton` are updated to use our custom [`AnimatedButton`](#the-animatedbutton-class) control instead of the default Gum `Button` Forms control. -[!code-csharp[](./snippets/gamescene/createpausepanel.cs?highlight=12-22,26-28,33,41)] +[!code-csharp[](./snippets/gamescene/createpausepanel.cs?highlight=12-22,24,26-28,33,37-38,41,45-46)] ## Testing the Styled UI