diff --git a/articles/tutorials/building_2d_games/13_working_with_tilemaps/index.md b/articles/tutorials/building_2d_games/13_working_with_tilemaps/index.md index e2408bb3..57b0c5cc 100644 --- a/articles/tutorials/building_2d_games/13_working_with_tilemaps/index.md +++ b/articles/tutorials/building_2d_games/13_working_with_tilemaps/index.md @@ -104,7 +104,7 @@ The `Tilemap` class needs to store a reference to the tileset being used, along ### Tilemap Constructor -The `Tilemap` constructor requires the `Tilemap` to reference for each tile, the total number of columns and rows in the map, and the size (width and height) of each tile. +The `Tilemap` constructor requires the `Tileset` to reference for each tile, the total number of columns and rows in the map, and the size (width and height) of each tile. Add the following constructor: