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wavelet window buffers for all components stay allocated until tile post-processing #428

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@boxerab

a window decode holds every component's wavelet window buffers until post_decompressT2T1 frees them together
peak memory scales with component count: ~8MB per full-resolution component at a 1024x1024 window, so a 257-component stream holds ~2GB at once
copy each component into the composite and free its windows when its wavelet pass finishes, instead of at tile end

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