Skip to content

EigenGame: PCA as a Nash Equilibrium #9

Description

@AtomScott

1. Overview (basic ideas)

  • PCA can be seen as a differentiable game.

2. Novelty

  • Formulation of PCA as finding the Nash equilibrium of a suitable game
  • Decentralized version that is competitive with modern streaming k~PCA
  • Demonstration by computing top-32 PCs of the matrix of ResNet200 activations with imagenet.

3. Method (Technical details)

Todo

4. Results

5. links to papers, codes, etc.

6. Thoughts, Comments

I just thought the title was cool. But it turns out that this formulation could allow PCA to work faster on GPUs/TPUs and so it might be useful for subspace computation.

7. bibtex

@misc{gemp2020eigengame,
title={EigenGame: PCA as a Nash Equilibrium},
author={Ian Gemp and Brian McWilliams and Claire Vernade and Thore Graepel},
year={2020},
eprint={2010.00554},
archivePrefix={arXiv},
primaryClass={cs.LG}
}

8. Related Papers

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions