When a player or other entity wears a skin featuring partial transparency on any of the hat, jacket, sleeve, or pants layers, then applies either Complementary Reimagined or Complementary Unbound, the skin's base layer beneath the transparent portions of the overlay will not render. Shown below is an image of a skin using 30% and 80% opacity pixels on the jacket layer, thus causing parts of the torso to fail to render with either of the Complementary shaders applied (image uses Unbound, but the same issue occurs when using Reimagined), as well as an image of the same skin with no shaders applied.
Additional info: Further testing shows that this applies constantly to the torso back, with the torso's right side flickering in and out. The torso's other sides are seemingly unaffected.
When a player or other entity wears a skin featuring partial transparency on any of the hat, jacket, sleeve, or pants layers, then applies either Complementary Reimagined or Complementary Unbound, the skin's base layer beneath the transparent portions of the overlay will not render. Shown below is an image of a skin using 30% and 80% opacity pixels on the jacket layer, thus causing parts of the torso to fail to render with either of the Complementary shaders applied (image uses Unbound, but the same issue occurs when using Reimagined), as well as an image of the same skin with no shaders applied.
Additional info: Further testing shows that this applies constantly to the torso back, with the torso's right side flickering in and out. The torso's other sides are seemingly unaffected.