Skip to content

Policy: leaving a match after accepting (two-tier consequences) #38

Description

@ChronoFinale

Status: needs triage (policy / enhancement)

Summary

Once a player accepts a match (Balatro-Multiplayer/BalatroMultiplayer#493), they may still need to leave. Consequences should depend on when:

  • Leaving after the run has started → treated as a normal loss (full game loss + MMR loss), same as any forfeit mid-game.
  • Leaving during the ban phase (before the run starts) → some MMR loss but no game loss, plus possibly a queue-time penalty. Bailing during bans is lighter than abandoning a live game, but shouldn't be free.

Open questions

  • How much MMR the ban-phase leave costs (fixed amount vs fraction of a loss).
  • Size of the queue-time penalty, and whether it escalates on repeat.
  • Exact boundary for "run started" (first blind? deck locked in?).

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions